Halfhalf the 1st the level 18 Halfling Rogue by Vesick

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp18 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity45 (base 34)
Constitution13 (base 10)
Magic21 (base 10)
Willpower15 (base 10)
Cunning51 (base 46)

Resources

Life387/387
Stamina164/164
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth37.953047061531
See Invisible37.953047061531

Offense: Mainhand

Damage47
Accuracy50
Crit Chance21%
APR25
Speed1.00

Offense: Offhand

Damage10
Accuracy40
Crit Chance28%
APR15
Speed1.00

Offense: Spell

Spellpower6.6666666666667
Crit Chance15%
Speed1

Offense: Mind

Mindpower27
Crit Chance20%
Speed1

Offense: Damage Bonus

Darkness+3%
Nature+32%
Blight+11%
Physical+9%
Mind+6%
All0%

Defense: Base

Armour (hardiness)15 (30%)
Defense39
Ranged Defense39
Fatigue0
Physical Save20
Spell Save23
Mental Save21

Defense: Resistances

Light+ 20%( 70%)
Blight+ 22%( 70%)
Arcane+ 5%( 70%)
Nature+ 48%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
5/5
3/5
0/5
0/5
Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
5/5
3/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
5/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
5/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
3/5
Technique / Mobility1.30
2/5
1/5
3/5
1/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done
done
done
done
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Halfhalf the 1st the Halfling Rogue level 17
35th Haze 122nd year of Ascendancy at 11:19
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Halfhalf the 1st the Halfling Rogue level 13
23rd Dusk 122nd year of Ascendancy at 12:26
see stats
Exterminator Killed 1000 creatures.
By Halfhalf the 1st the Halfling Rogue level 18
36th Haze 122nd year of Ascendancy at 10:01
see stats
Fool of a Took! Killed oneself as a halfling.
By Halfhalf the 1st the Halfling Rogue level 18
38th Haze 122nd year of Ascendancy at 12:18
see stats
Level 10 Got a character to level 10.
By Halfhalf the 1st the Halfling Rogue level 10
1st Summertide 122nd year of Ascendancy at 02:07
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Halfhalf the 1st the Halfling Rogue level 14
56th Dusk 122nd year of Ascendancy at 22:12
see stats
The Arena Unlocked Arena mode.
By Halfhalf the 1st the Halfling Rogue level 12
7th Dusk 122nd year of Ascendancy at 14:25
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Halfhalf the 1st the Halfling Rogue level 16
68th Dusk 122nd year of Ascendancy at 11:52
see stats

Log

Digging starts...
Dug for 1 turns (stop reason: suffocating).

You have been interrupted!

Personal New Achievement: Fool of a Took!!
Halfhalf the 1st the level 18 halfling rogue suffocated to death on level 4 of Sandworm lair.
You have 2 life(s) left.
Space restabilizes around you.

Halfhalf the 1st deactivates
Trained Reactions.
Halfhalf the 1st stops regenerating health quickly.

Halfhalf the 1st deactivates
Apply Poison.
Halfhalf the 1st is no longer evading attacks.

Halfhalf the 1st can breathe again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.

Talent Infusion: Wild is ready to use.

Talent Trained Reactions is ready to use.

Talent Apply Poison is ready to use.

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.

There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.