












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 30 / 48% |
Size | medium |
Lifes / Deaths | Killed by elemental crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:38 / 180Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:47 Killed by elemental crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:14 Killed by poison ivy at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:52 Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:12 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:30 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:44 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:34 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:52 Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 23:38 Killed by giant venus flytrap at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:52 Killed by skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:46 Killed by skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:58 Killed by skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:15 Killed by devourer at level 8 on the 1st Mirth 122nd year of Ascendancy at 03:56 Killed by devourer at level 8 on the 1st Mirth 122nd year of Ascendancy at 04:11 Killed by The Shade at level 8 on the 1st Mirth 122nd year of Ascendancy at 18:50 Killed by Yvagavena the deformed fox at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:31 Killed by gloomy giant venus flytrap at level 11 on the 2nd Flare 122nd year of Ascendancy at 10:39 Killed by Polelle the cutpurse at level 12 on the 9th Flare 122nd year of Ascendancy at 04:55 Killed by thief at level 14 on the 16th Dusk 122nd year of Ascendancy at 01:49 Killed by ritch flamespitter at level 15 on the 25th Dusk 122nd year of Ascendancy at 23:37 Killed by ritch flamespitter at level 15 on the 25th Dusk 122nd year of Ascendancy at 23:52 Killed by Zaise the halfling at level 15 on the 26th Dusk 122nd year of Ascendancy at 03:24 Killed by Ce'Nevena the white jelly at level 16 on the 30th Dusk 122nd year of Ascendancy at 03:37 Killed by yellow jelly at level 16 on the 30th Dusk 122nd year of Ascendancy at 05:17 Killed by giant venus flytrap at level 17 on the 34th Dusk 122nd year of Ascendancy at 08:03 Killed by worm that walks at level 18 on the 35th Dusk 122nd year of Ascendancy at 19:39 Killed by Xerulema the bandit at level 18 on the 35th Dusk 122nd year of Ascendancy at 20:35 Killed by carrion worm mass at level 19 on the 37th Dusk 122nd year of Ascendancy at 03:56 Killed by worm that walks at level 19 on the 37th Dusk 122nd year of Ascendancy at 04:31 Killed by luminous horror at level 19 on the 38th Dusk 122nd year of Ascendancy at 00:37 Killed by Glorotira the bloated horror at level 20 on the 38th Dusk 122nd year of Ascendancy at 08:05 Killed by Weirdling Beast at level 20 on the 38th Dusk 122nd year of Ascendancy at 20:10 Killed by greater gwelgoroth at level 20 on the 40th Dusk 122nd year of Ascendancy at 20:24 Killed by ultimate gwelgoroth at level 20 on the 40th Dusk 122nd year of Ascendancy at 20:55 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 13:18 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 13:27 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 13:33 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 13:40 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 13:48 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 13:57 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 14:06 Killed by Urkis, the High Tempest at level 20 on the 42nd Dusk 122nd year of Ascendancy at 14:17 Killed by Emelugada the snow giant boulder thrower at level 21 on the 42nd Dusk 122nd year of Ascendancy at 19:12 Killed by Emelugada the snow giant boulder thrower at level 21 on the 42nd Dusk 122nd year of Ascendancy at 19:40 Killed by Emelugada the snow giant boulder thrower at level 21 on the 42nd Dusk 122nd year of Ascendancy at 19:52 Killed by ultimate gwelgoroth at level 21 on the 42nd Dusk 122nd year of Ascendancy at 20:42 Killed by Xerorinn the snow giant at level 21 on the 42nd Dusk 122nd year of Ascendancy at 22:01 Killed by Xerorinn the snow giant at level 21 on the 42nd Dusk 122nd year of Ascendancy at 22:10 Killed by bloated horror at level 21 on the 42nd Dusk 122nd year of Ascendancy at 22:22 Killed by Belorekira the grave wight at level 21 on the 43rd Dusk 122nd year of Ascendancy at 01:06 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 01:48 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 02:08 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 02:17 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 02:24 Killed by Mayorimina the dread's Fugue Clone at level 21 on the 43rd Dusk 122nd year of Ascendancy at 02:33 Killed by Mayorimina the dread's Fugue Clone at level 21 on the 43rd Dusk 122nd year of Ascendancy at 02:40 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 02:49 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 02:58 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 03:55 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 04:03 Killed by Mayorimina the dread's Fugue Clone at level 21 on the 43rd Dusk 122nd year of Ascendancy at 04:21 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 06:24 Killed by Mayorimina the dread at level 21 on the 43rd Dusk 122nd year of Ascendancy at 06:33 Killed by Ardic the halfling at level 21 on the 54th Dusk 122nd year of Ascendancy at 13:21 Killed by Dwdaro the thalore at level 21 on the 54th Dusk 122nd year of Ascendancy at 13:33 Killed by Hindie the thalore at level 21 on the 54th Dusk 122nd year of Ascendancy at 13:47 Killed by Berstzej the dwarf at level 21 on the 55th Dusk 122nd year of Ascendancy at 01:51 Killed by Berstzej the dwarf at level 21 on the 55th Dusk 122nd year of Ascendancy at 02:07 Killed by Risrevo the dwarf at level 21 on the 55th Dusk 122nd year of Ascendancy at 15:54 Killed by Umgudoc the halfling at level 21 on the 55th Dusk 122nd year of Ascendancy at 16:03 Killed by Umgudoc the halfling at level 21 on the 55th Dusk 122nd year of Ascendancy at 16:18 Killed by snow giant thunderer at level 21 on the 57th Dusk 122nd year of Ascendancy at 08:38 Killed by snow giant boulder thrower at level 22 on the 58th Dusk 122nd year of Ascendancy at 11:10 Killed by snow giant thunderer at level 22 on the 58th Dusk 122nd year of Ascendancy at 11:17 Killed by snow giant thunderer at level 22 on the 58th Dusk 122nd year of Ascendancy at 11:25 Killed by snow giant thunderer at level 22 on the 58th Dusk 122nd year of Ascendancy at 11:33 Killed by snow giant thunderer at level 22 on the 58th Dusk 122nd year of Ascendancy at 11:43 Killed by snow giant boulder thrower at level 22 on the 58th Dusk 122nd year of Ascendancy at 11:51 Killed by Xerunne the snow giant chieftain's temporal clone at level 22 on the 58th Dusk 122nd year of Ascendancy at 12:15 Killed by Xerunne the snow giant chieftain at level 22 on the 58th Dusk 122nd year of Ascendancy at 12:37 Killed by Xerunne the snow giant chieftain at level 22 on the 58th Dusk 122nd year of Ascendancy at 12:55 Killed by Rantha the Worm at level 23 on the 58th Dusk 122nd year of Ascendancy at 18:59 Killed by snow giant thunderer at level 23 on the 59th Dusk 122nd year of Ascendancy at 02:48 Killed by snow giant thunderer at level 23 on the 59th Dusk 122nd year of Ascendancy at 03:02 Killed by snow giant boulder thrower at level 23 on the 59th Dusk 122nd year of Ascendancy at 03:15 Killed by snow giant boulder thrower at level 23 on the 59th Dusk 122nd year of Ascendancy at 03:27 Killed by Ithondbod the thalore at level 23 on the 76th Dusk 122nd year of Ascendancy at 07:17 Killed by Bethulratira the skeleton magus at level 24 on the 13rd Haze 122nd year of Ascendancy at 07:56 Killed by orc blood mage at level 24 on the 15th Haze 122nd year of Ascendancy at 08:16 Killed by Gloriann the temporal stalker at level 24 on the 15th Haze 122nd year of Ascendancy at 10:23 Killed by Gloriann the temporal stalker at level 24 on the 15th Haze 122nd year of Ascendancy at 10:43 Killed by poison spore at level 25 on the 16th Haze 122nd year of Ascendancy at 02:43 Killed by Borfast the Broken at level 25 on the 16th Haze 122nd year of Ascendancy at 17:36 Killed by Borfast the Broken at level 25 on the 16th Haze 122nd year of Ascendancy at 18:14 Killed by forest wight at level 26 on the 18th Haze 122nd year of Ascendancy at 07:55 Killed by forest wight at level 26 on the 18th Haze 122nd year of Ascendancy at 08:12 Killed by skeleton archer at level 26 on the 18th Haze 122nd year of Ascendancy at 08:29 Killed by Animated stormbringer's stralite longsword of erosion at level 26 on the 19th Haze 122nd year of Ascendancy at 02:51 Killed by Animated balanced stralite greatmaul of corruption at level 26 on the 19th Haze 122nd year of Ascendancy at 03:36 Killed by Animated balanced stralite greatmaul of corruption at level 26 on the 19th Haze 122nd year of Ascendancy at 03:52 Killed by emperor wight at level 26 on the 19th Haze 122nd year of Ascendancy at 04:08 Killed by Animated balanced stralite greatmaul of corruption at level 26 on the 19th Haze 122nd year of Ascendancy at 04:26 Killed by Poltergeist Eclipse at level 26 on the 19th Haze 122nd year of Ascendancy at 05:11 Killed by Poltergeist Eclipse at level 26 on the 19th Haze 122nd year of Ascendancy at 05:51 Killed by forest wight at level 26 on the 19th Haze 122nd year of Ascendancy at 10:38 Killed by blade horror at level 26 on the 19th Haze 122nd year of Ascendancy at 11:32 Killed by skeleton warrior at level 26 on the 19th Haze 122nd year of Ascendancy at 18:35 Killed by Forgery of Haze (Gorelle the vampire lord) at level 26 on the 19th Haze 122nd year of Ascendancy at 18:49 Killed by Forgery of Haze (Gorelle the vampire lord) at level 26 on the 19th Haze 122nd year of Ascendancy at 18:57 Killed by Gorelle the vampire lord at level 26 on the 19th Haze 122nd year of Ascendancy at 19:07 Killed by Gorelle the vampire lord at level 26 on the 19th Haze 122nd year of Ascendancy at 19:16 Killed by Gorelle the vampire lord at level 26 on the 19th Haze 122nd year of Ascendancy at 19:25 Killed by Gorelle the vampire lord at level 26 on the 19th Haze 122nd year of Ascendancy at 19:34 Killed by wretchling at level 27 on the 20th Haze 122nd year of Ascendancy at 11:53 Killed by champion of Urh'Rok at level 27 on the 20th Haze 122nd year of Ascendancy at 17:19 Killed by champion of Urh'Rok at level 27 on the 20th Haze 122nd year of Ascendancy at 17:33 Killed by champion of Urh'Rok at level 27 on the 20th Haze 122nd year of Ascendancy at 17:47 Killed by champion of Urh'Rok at level 27 on the 20th Haze 122nd year of Ascendancy at 17:55 Killed by champion of Urh'Rok at level 27 on the 20th Haze 122nd year of Ascendancy at 18:12 Killed by Islana the master vampire at level 27 on the 21st Haze 122nd year of Ascendancy at 05:57 Killed by Islana the master vampire at level 27 on the 21st Haze 122nd year of Ascendancy at 06:08 Killed by Islana the master vampire's temporal clone at level 27 on the 21st Haze 122nd year of Ascendancy at 06:17 Killed by skeleton master archer at level 27 on the 21st Haze 122nd year of Ascendancy at 23:52 Killed by skeleton master archer at level 27 on the 22nd Haze 122nd year of Ascendancy at 00:39 Killed by fire drake hatchling at level 27 on the 22nd Haze 122nd year of Ascendancy at 04:02 Killed by armoured skeleton warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 12:59 Killed by armoured skeleton warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 13:30 Killed by armoured skeleton warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 14:09 Killed by skeleton mage at level 27 on the 22nd Haze 122nd year of Ascendancy at 14:23 Killed by skeleton mage at level 27 on the 22nd Haze 122nd year of Ascendancy at 14:39 Killed by armoured skeleton warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 14:54 Killed by ghoul at level 28 on the 22nd Haze 122nd year of Ascendancy at 15:52 Killed by lich at level 28 on the 22nd Haze 122nd year of Ascendancy at 16:05 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 16:15 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 16:26 Killed by ghoul at level 28 on the 22nd Haze 122nd year of Ascendancy at 16:36 Killed by skeleton mage at level 28 on the 22nd Haze 122nd year of Ascendancy at 16:47 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 16:57 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 17:09 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 17:17 Killed by ghoul at level 28 on the 22nd Haze 122nd year of Ascendancy at 17:51 Killed by ghoul at level 28 on the 22nd Haze 122nd year of Ascendancy at 18:22 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 18:44 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 19:04 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 19:16 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 19:27 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 19:42 Killed by skeleton mage at level 28 on the 22nd Haze 122nd year of Ascendancy at 20:10 Killed by armoured skeleton warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 20:53 Killed by lich at level 28 on the 22nd Haze 122nd year of Ascendancy at 23:05 Killed by armoured skeleton warrior at level 28 on the 23rd Haze 122nd year of Ascendancy at 01:41 Killed by lich at level 28 on the 23rd Haze 122nd year of Ascendancy at 02:12 Killed by armoured skeleton warrior at level 28 on the 23rd Haze 122nd year of Ascendancy at 06:31 Killed by elder vampire at level 28 on the 23rd Haze 122nd year of Ascendancy at 06:43 Killed by The Master at level 28 on the 23rd Haze 122nd year of Ascendancy at 07:08 Killed by Ivyrevea the mean looking elven guard at level 29 on the 26th Haze 122nd year of Ascendancy at 14:41 Killed by Ivyrevea the mean looking elven guard at level 29 on the 26th Haze 122nd year of Ascendancy at 15:08 Killed by Ivyrevea the mean looking elven guard at level 29 on the 26th Haze 122nd year of Ascendancy at 15:25 Killed by Aeredheda the ogre rune-spinner at level 29 on the 26th Haze 122nd year of Ascendancy at 19:27 Killed by Ce'Norata the elven warrior at level 29 on the 27th Haze 122nd year of Ascendancy at 03:31 Killed by Gyvena the elven guard at level 29 on the 27th Haze 122nd year of Ascendancy at 04:07 Killed by Ce'Norata the elven warrior at level 29 on the 27th Haze 122nd year of Ascendancy at 04:43 Killed by elven cultist at level 29 on the 27th Haze 122nd year of Ascendancy at 05:22 Killed by Bethulle the elven tempest at level 29 on the 27th Haze 122nd year of Ascendancy at 07:07 Killed by Bethulle the elven tempest at level 29 on the 27th Haze 122nd year of Ascendancy at 07:17 Killed by elven corruptor at level 29 on the 27th Haze 122nd year of Ascendancy at 07:30 Killed by elven corruptor at level 29 on the 27th Haze 122nd year of Ascendancy at 07:47 Killed by elven cultist at level 29 on the 27th Haze 122nd year of Ascendancy at 08:42 Killed by Girera the elven cultist at level 29 on the 27th Haze 122nd year of Ascendancy at 09:02 Killed by elven blood mage at level 29 on the 27th Haze 122nd year of Ascendancy at 09:30 Killed by elven cultist at level 29 on the 27th Haze 122nd year of Ascendancy at 14:54 Killed by ogre rune-spinner at level 29 on the 27th Haze 122nd year of Ascendancy at 19:53 Killed by elven warrior at level 29 on the 28th Haze 122nd year of Ascendancy at 09:03 Killed by Kryl-Feijan at level 29 on the 28th Haze 122nd year of Ascendancy at 12:03 Killed by Kryl-Feijan at level 29 on the 28th Haze 122nd year of Ascendancy at 12:20 Killed by Kryl-Feijan at level 30 on the 28th Haze 122nd year of Ascendancy at 12:53 Killed by elven blood mage at level 30 on the 28th Haze 122nd year of Ascendancy at 21:15 Killed by elven cultist at level 30 on the 29th Haze 122nd year of Ascendancy at 00:13 |
Primary Stats
Strength | 44 (base 34) |
Dexterity | 25 (base 12) |
Constitution | 59 (base 54) |
Magic | 47 (base 29) |
Willpower | 19 (base 10) |
Cunning | 35 (base 17) |
Resources
Life | 794/794 |
Vim | 304/304 |
Healing Factor | 1.62096069869 |
Regeneration | 0.40524017467249 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 28.508560162218 |
See Invisible | 38.508560162218 |
Offense: Mainhand
Damage | 81 |
Accuracy | 57 |
Crit Chance | 13% |
APR | 6 |
Speed | 0.91 |
Offense: Offhand
Damage | 60 |
Accuracy | 57 |
Crit Chance | 13% |
APR | 6 |
Speed | 0.91 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Light | +10% |
Fire | +30% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Lightning | +6% |
Cold | +13% |
All | 0% |
Defense: Base
Armour (hardiness) | 24.292304923968 (86.818181818182%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 11 |
Physical Save | 31 |
Spell Save | 28 |
Mental Save | 19 |
Defense: Resistances
Cold | + 23%( 70%) |
Acid | + 24%( 70%) |
Light | + 40%( 70%) |
Darkness | + 50%( 70%) |
Blight | + 47%( 70%) |
Physical | + 19%( 70%) |
Fire | + 56%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 25% |
Instadeath Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Infestation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by skeleton mage. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 55. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of luminous horror dust. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 51.5 - 72.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +13 Crit. chance: +11.0% Capacity: 23 Travel speed: +400% Damage (radius 1) on hit: +20 physical When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(67 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 (+5 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 27 power out of 50/50) : Effective talent level: 2.0 Power cost: 27 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 64.34 fire and 49.49 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Cun Changes resistances: +9% darkness Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +6 (+2 eff.) Changes stats: +9 Cun / +8 Dex Spellpower: +7 (+2 eff.) Mindpower: +9 (+5 eff.) Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 54 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +1 Dex Combat speed: +10% Sharp, long, and deadly. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +1 Defense: +15 (+6 eff.) Changes stats: +1 Dex Changes resistances: +6% blight Reduces incoming crit damage: 15.00% Physical save: +6 (+3 eff.) Maximum stamina: +30.00 Mindpower: +3 (+2 eff.) Light radius: +2 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +5 nature Damage (radius 2) on crit: +16 lightning / +19 cold When wielded/worn: Changes resistances penetration: +6% lightning / +13% cold Movement speed: +20% Sharp, long, and deadly. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +2 Wil Changes resistances: +6% blight Spell save: +6 (+3 eff.) Disease immunity: +20% Hate when firing a critical mind attack: +5.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +16% blight / +19% fire / +23% darkness Light radius: +2 A suit of armour made of mail. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 46% * 10% chance to reduce armor by 31% Damage (radius 1) on hit: +12 cold Damage (radius 2) on crit: +76 fire When wielded/worn: Armour penetration: +19 Physical crit. chance: +17.0% Changes resistances penetration: +10% acid / +10% cold / +24% fire Changes damage: +12% cold Critical mult.: +42.00% Global speed: +11% Massive two-handed battleaxes. |
![]() Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 23 arcane resource burn Damage (Melee): +19 nature / +4 mind When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +3% mind / +15% lightning Changes resistances penetration: +5% lightning Massive two-handed battleaxes. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Stun/Freeze immunity: +30% Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +37 fire When wielded/worn: Accuracy: +23 (+5 eff.) Armour penetration: +14 Physical crit. chance: +13.0% Changes resistances: +5% arcane / +15% nature / +3% darkness Changes resistances penetration: +30% fire / +14% all Spell save: +6 (+3 eff.) Global speed: +6% Massive two-handed mauls. |
![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+1 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 15 arcane Changes resistances penetration: +10% cold / +15% mind / +10% darkness Changes damage: +12% darkness / +20% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Spellpower: +16 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 13 power out of 14/14) : Effective talent level: 3.0 Power cost: 13 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 79.86 physical (gravity) damage. Each target moved beyond the first increases the damage by 9.98 (up to a maximum of 39.93 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+7 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 9 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +1 Wil Changes resistances: +8% lightning / +24% darkness / +8% light / +10% cold / +8% blight / +9% fire / +13% mind / +13% all Changes damage: +15% arcane Critical mult.: +5.00% Physical save: +26 (+11 eff.) Spell save: +41 (+18 eff.) Mental save: +46 (+22 eff.) Mana each turn: +0.08 Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +74.00 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Wil / +4 Mag Changes resistances: +13% mind / +5% arcane Changes resistances penetration: +5% darkness Changes damage: +10% blight / +21% fire / +8% arcane Mental save: +21 (+11 eff.) Confusion immunity: +26% Maximum vim: +25.00 Spell crit. chance: +1% It can be used to activate talent Vimsense (costing 23 power out of 45/45) : Effective talent level: 2.0 Power cost: 23 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+7 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +12% fire / +2% physical / +3% cold Silence immunity: +20% Only die when reaching: -40.00 life It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (260 total damage) Activation puts all charms on cooldown for 14 turns. When used: * Gain a 21% chance to evade weapon attacks for 2 turns. * Reduce fatigue by 31% for 2 turns. * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dann the Cornac Reaver level 20
39th Dusk 122nd year of Ascendancy at 00:02 see stats
By dann the Cornac Reaver level 24
78th Dusk 122nd year of Ascendancy at 03:01 see stats
By dann the Cornac Reaver level 18
35th Dusk 122nd year of Ascendancy at 20:33 see stats
By dann the Cornac Reaver level 21
43rd Dusk 122nd year of Ascendancy at 07:20 see stats
By dann the Cornac Reaver level 20
39th Dusk 122nd year of Ascendancy at 01:03 see stats
By dann the Cornac Reaver level 10
2nd Summertide 122nd year of Ascendancy at 08:32 see stats
By dann the Cornac Reaver level 20
38th Dusk 122nd year of Ascendancy at 00:57 see stats
By dann the Cornac Reaver level 30
28th Haze 122nd year of Ascendancy at 12:30 see stats
By dann the Cornac Reaver level 20
39th Dusk 122nd year of Ascendancy at 00:02 see stats
By dann the Cornac Reaver level 2
75th Pyre 122nd year of Ascendancy at 13:51 see stats
By dann the Cornac Reaver level 9
2nd Mirth 122nd year of Ascendancy at 13:05 see stats
By dann the Cornac Reaver level 20
39th Dusk 122nd year of Ascendancy at 00:02 see stats
By dann the Cornac Reaver level 9
4th Mirth 122nd year of Ascendancy at 20:40 see stats
By dann the Cornac Reaver level 21
57th Dusk 122nd year of Ascendancy at 15:26 see stats
By dann the Cornac Reaver level 27
21st Haze 122nd year of Ascendancy at 03:18 see stats
By dann the Cornac Reaver level 17
30th Dusk 122nd year of Ascendancy at 14:40 see stats
By dann the Cornac Reaver level 28
23rd Haze 122nd year of Ascendancy at 08:14 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 2.43 gold from the transmogrification of cleansing stralite mail armour of stability (4 def, 8 armour).
You gain 2.36 gold from the transmogrification of dragonslayer's hardened leather cap (0 def, 3 armour).
You gain 7.38 gold from the transmogrification of dispeller's silk robe of alchemy (0 def, 0 armour).
You gain 8.31 gold from the transmogrification of infernal yew magestaff of wizardry (20-24 power, 4 apr, cold element).
You gain 1.49 gold from the transmogrification of flaming dwarven-steel dagger of massacre (26-33.8 power, 7 apr).
You gain 1.98 gold from the transmogrification of inquisitor's iron battleaxe of massacre (22-33 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 56th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 57th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 58th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:50.
Today is the 59th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:01.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)
Saving game...
Saving done.
Dann deactivates Infestation.