












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 21 / 42% |
Size | medium |
Lifes / Deaths | Killed by large white snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:42 / 178Killed by green mold at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:05 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:02 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:17 Killed by skeleton archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:51 Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 12:14 Killed by Polimitira the cave bear at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:31 Killed by giant venus flytrap at level 9 on the 5th Mirth 122nd year of Ascendancy at 12:32 Killed by sick giant venus flytrap at level 10 on the 7th Mirth 122nd year of Ascendancy at 23:17 Killed by sick giant venus flytrap at level 11 on the 8th Mirth 122nd year of Ascendancy at 05:38 Killed by Eilinylratira the sick giant venus flytrap at level 11 on the 8th Mirth 122nd year of Ascendancy at 06:42 Killed by Layytha the rogue at level 13 on the 15th Dusk 122nd year of Ascendancy at 10:54 Killed by gigantic corrosive tunneler at level 15 on the 24th Dusk 122nd year of Ascendancy at 20:11 Killed by Emelirin the red ooze at level 15 on the 24th Dusk 122nd year of Ascendancy at 20:43 Killed by ritch flamespitter at level 15 on the 24th Dusk 122nd year of Ascendancy at 20:50 Killed by Emelirin the red ooze at level 15 on the 24th Dusk 122nd year of Ascendancy at 20:59 Killed by Emelirin the red ooze at level 15 on the 24th Dusk 122nd year of Ascendancy at 21:16 Killed by Sandworm Queen at level 15 on the 25th Dusk 122nd year of Ascendancy at 01:40 Killed by Bosebrie the thalore at level 16 on the 66th Dusk 122nd year of Ascendancy at 17:36 Killed by Bolan the thalore at level 16 on the 66th Dusk 122nd year of Ascendancy at 17:51 Killed by Bolan the thalore at level 16 on the 66th Dusk 122nd year of Ascendancy at 18:01 Killed by Bolan the thalore at level 16 on the 66th Dusk 122nd year of Ascendancy at 18:13 Killed by Belemira the bee swarm at level 16 on the 22nd Haze 122nd year of Ascendancy at 22:18 Killed by Emelawe the rattlesnake at level 16 on the 22nd Haze 122nd year of Ascendancy at 23:07 Killed by Emelawe the rattlesnake at level 16 on the 22nd Haze 122nd year of Ascendancy at 23:15 Killed by Yvira the large brown snake at level 16 on the 23rd Haze 122nd year of Ascendancy at 13:39 Killed by giant venus flytrap at level 16 on the 24th Haze 122nd year of Ascendancy at 02:27 Killed by Gille the warg at level 17 on the 24th Haze 122nd year of Ascendancy at 06:00 Killed by giant fire ant at level 17 on the 24th Haze 122nd year of Ascendancy at 15:57 Killed by Wrathroot at level 17 on the 24th Haze 122nd year of Ascendancy at 16:08 Killed by Wrathroot at level 17 on the 24th Haze 122nd year of Ascendancy at 16:50 Killed by Gamina the black bear at level 17 on the 24th Haze 122nd year of Ascendancy at 19:02 Killed by water imp at level 18 on the 25th Haze 122nd year of Ascendancy at 14:13 Killed by abyssal horror at level 18 on the 26th Haze 122nd year of Ascendancy at 04:38 Killed by abyssal horror at level 18 on the 26th Haze 122nd year of Ascendancy at 04:52 Killed by boiling horror at level 18 on the 26th Haze 122nd year of Ascendancy at 05:13 Killed by naga myrmidon at level 18 on the 26th Haze 122nd year of Ascendancy at 06:26 Killed by entrenched horror at level 18 on the 26th Haze 122nd year of Ascendancy at 07:30 Killed by naga psyren at level 18 on the 26th Haze 122nd year of Ascendancy at 07:41 Killed by naga psyren at level 18 on the 26th Haze 122nd year of Ascendancy at 07:52 Killed by naga psyren at level 18 on the 26th Haze 122nd year of Ascendancy at 08:14 Killed by luminous horror at level 18 on the 26th Haze 122nd year of Ascendancy at 15:50 Killed by luminous horror at level 18 on the 26th Haze 122nd year of Ascendancy at 16:01 Killed by luminous horror at level 18 on the 26th Haze 122nd year of Ascendancy at 16:12 Killed by luminous horror at level 18 on the 26th Haze 122nd year of Ascendancy at 16:25 Killed by luminous horror at level 18 on the 26th Haze 122nd year of Ascendancy at 16:37 Killed by blade horror at level 18 on the 26th Haze 122nd year of Ascendancy at 17:59 Killed by blade horror at level 18 on the 26th Haze 122nd year of Ascendancy at 23:30 Killed by oozing horror at level 18 on the 27th Haze 122nd year of Ascendancy at 00:40 Killed by Weirdling Beast at level 18 on the 27th Haze 122nd year of Ascendancy at 04:07 Killed by Weirdling Beast at level 18 on the 27th Haze 122nd year of Ascendancy at 04:54 Killed by Weirdling Beast at level 18 on the 27th Haze 122nd year of Ascendancy at 05:32 Killed by Weirdling Beast at level 18 on the 27th Haze 122nd year of Ascendancy at 06:01 Killed by enthralled slave at level 19 on the 28th Haze 122nd year of Ascendancy at 14:31 Killed by Mayolewen the slaver at level 19 on the 28th Haze 122nd year of Ascendancy at 15:01 Killed by Mayolewen the slaver at level 19 on the 28th Haze 122nd year of Ascendancy at 15:15 Killed by enthralled slave at level 19 on the 28th Haze 122nd year of Ascendancy at 18:53 Killed by Ivibrenne the slaver at level 19 on the 29th Haze 122nd year of Ascendancy at 03:56 Killed by Ivibrenne the slaver at level 19 on the 29th Haze 122nd year of Ascendancy at 04:06 Killed by enthralled slave at level 19 on the 29th Haze 122nd year of Ascendancy at 04:14 Killed by Ivibrenne the slaver at level 19 on the 29th Haze 122nd year of Ascendancy at 04:24 Killed by slaver at level 19 on the 29th Haze 122nd year of Ascendancy at 08:26 Killed by enthralled slave at level 19 on the 29th Haze 122nd year of Ascendancy at 12:04 Killed by enthralled slave at level 19 on the 29th Haze 122nd year of Ascendancy at 14:36 Killed by enthralled slave at level 19 on the 29th Haze 122nd year of Ascendancy at 15:53 Killed by ultimate gwelgoroth at level 19 on the 31st Haze 122nd year of Ascendancy at 22:51 Killed by Tinam the halfling at level 19 on the 32nd Haze 122nd year of Ascendancy at 12:15 Killed by Arrhan the human at level 19 on the 32nd Haze 122nd year of Ascendancy at 12:23 Killed by Tinam the halfling at level 19 on the 32nd Haze 122nd year of Ascendancy at 12:33 Killed by Tinam the halfling at level 19 on the 32nd Haze 122nd year of Ascendancy at 12:41 Killed by Velotha the yellow ooze at level 19 on the 37th Haze 122nd year of Ascendancy at 06:07 Killed by Silibrelle the sandworm at level 19 on the 37th Haze 122nd year of Ascendancy at 10:17 Killed by Mayura the Guardian at level 19 on the 37th Haze 122nd year of Ascendancy at 10:30 Killed by Mayura the Guardian at level 19 on the 37th Haze 122nd year of Ascendancy at 10:44 Killed by Arowen the Guardian at level 20 on the 37th Haze 122nd year of Ascendancy at 19:24 Killed by Arowen the Guardian at level 20 on the 37th Haze 122nd year of Ascendancy at 19:45 Killed by Belyriann the Guardian at level 20 on the 38th Haze 122nd year of Ascendancy at 00:24 Killed by Layylle the giant black ant at level 20 on the 38th Haze 122nd year of Ascendancy at 03:47 Killed by Zubelaith the cutpurse at level 20 on the 38th Haze 122nd year of Ascendancy at 04:02 Killed by Zubelaith the cutpurse at level 20 on the 38th Haze 122nd year of Ascendancy at 04:09 Killed by Zubelaith the cutpurse at level 20 on the 38th Haze 122nd year of Ascendancy at 04:18 Killed by Zubelaith the cutpurse at level 20 on the 38th Haze 122nd year of Ascendancy at 04:25 Killed by Zubelaith the cutpurse at level 20 on the 38th Haze 122nd year of Ascendancy at 04:33 Killed by Zubelaith the cutpurse at level 20 on the 38th Haze 122nd year of Ascendancy at 04:48 Killed by multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 05:08 Killed by grave wight at level 20 on the 38th Haze 122nd year of Ascendancy at 09:20 Killed by Xylle the vampire at level 20 on the 38th Haze 122nd year of Ascendancy at 09:30 Killed by Xylle the vampire at level 20 on the 38th Haze 122nd year of Ascendancy at 10:05 Killed by Xylle the vampire at level 20 on the 38th Haze 122nd year of Ascendancy at 10:24 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 10:45 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 10:54 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 11:01 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 11:12 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 11:22 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 11:34 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 11:42 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 11:52 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 12:00 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 12:09 Killed by umbral horror at level 20 on the 38th Haze 122nd year of Ascendancy at 12:14 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 12:24 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 12:49 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 12:55 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 13:07 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 13:16 Killed by Belirathra the orc blood mage at level 20 on the 38th Haze 122nd year of Ascendancy at 13:33 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 14:18 Killed by Islitira the copperhead snake at level 20 on the 38th Haze 122nd year of Ascendancy at 14:26 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 14:31 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 14:41 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 14:48 Killed by Islitira the copperhead snake at level 20 on the 38th Haze 122nd year of Ascendancy at 14:58 Killed by Islitira the copperhead snake at level 20 on the 38th Haze 122nd year of Ascendancy at 15:05 Killed by Islitira the copperhead snake at level 20 on the 38th Haze 122nd year of Ascendancy at 15:12 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 15:18 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 15:26 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 15:32 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 15:39 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 15:47 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 15:57 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 16:04 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 16:12 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 16:21 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 16:36 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 16:45 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 16:51 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 17:00 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 17:08 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 17:21 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 17:29 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 17:37 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 17:43 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 17:53 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:01 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:08 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:16 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:23 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:30 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:39 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:45 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 18:55 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:03 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:09 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:15 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:21 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:27 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:35 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:40 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:48 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 19:53 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 20:00 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 20:13 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 20:21 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 20:38 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 20:46 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 20:56 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 21:02 Killed by Layowe the multi-hued drake hatchling at level 20 on the 38th Haze 122nd year of Ascendancy at 21:09 Killed by thief at level 20 on the 45th Haze 122nd year of Ascendancy at 20:35 Killed by Ce'Navea the forest wight at level 20 on the 48th Haze 122nd year of Ascendancy at 08:19 Killed by venom drake hatchling at level 21 on the 49th Haze 122nd year of Ascendancy at 00:38 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 00:55 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 01:02 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 01:10 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 01:19 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 02:02 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 02:09 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 02:17 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 02:27 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 02:39 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 02:46 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 02:55 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 03:04 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 03:12 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 03:26 Killed by Mindworm at level 21 on the 49th Haze 122nd year of Ascendancy at 03:38 Killed by Xuth the king cobra at level 21 on the 49th Haze 122nd year of Ascendancy at 04:48 Killed by Xuth the king cobra at level 21 on the 49th Haze 122nd year of Ascendancy at 05:02 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 60 (base 35) |
Constitution | 17 (base 10) |
Magic | 56 (base 31) |
Willpower | 15 (base 10) |
Cunning | 44 (base 33) |
Resources
Life | 323/405 |
Mana | 195/195 |
Stamina | 162/162 |
Healing Factor | 1.062941519274 |
Regeneration | 5.5924508364112 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 9 |
See Stealth | 60.325902294162 |
See Invisible | 85.325902294162 |
Offense: Mainhand
Damage | 63 |
Accuracy | 47 |
Crit Chance | 29% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 47 |
Crit Chance | 28% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Nature | +10% |
Mind | +12% |
Lightning | +12% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Acid | +25% |
Light | +45% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 28 (44.574340358689%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 44 |
Mental Save | 27 |
Defense: Resistances
Acid | + 8%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 13%( 70%) |
All | 0%( 70%) |
Physical | + 12%( 70%) |
Darkness | + 8%( 70%) |
Light | + 8%( 70%) |
Temporal | + 7%( 70%) |
Mind | -10%( 70%) |
Lightning | + 32%( 70%) |
Fire | + 21%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
talent | Shadow Combat |
detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
beneficial effect | Parrying melee and ranged attacks: Has a 42% chance to deflect up to 18 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 19. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed bloated horror heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 fire Changes resistances: +3% acid Changes resistances penetration: +25% acid Changes damage: +6% acid / +12% mind Spellpower: +6 (+2 eff.) A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 2 nature Changes stats: +1 Con Changes resistances: +3% nature Critical mult.: +15.00% Stamina each turn: +3.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +2 Dex / +5 Wil / +3 Cun / +3 Con Changes resistances: +13% cold Allows you to breathe in: water Physical save: +9 (+5 eff.) Mental save: +15 (+8 eff.) Light radius: +2 See invisible: +12 It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 acid Changes resistances: +6% acid / +12% fire / +5% arcane Changes resistances penetration: +20% light Changes damage: +5% acid Reduces incoming crit damage: 5.00% Spell save: +12 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 855 Base Damage: 391 Armor: 22 All Resist: 3 Activation puts all charms on cooldown for 16 turns. When used: * Gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 14% Changes resistances: +24% lightning / +9% light Changes resistances penetration: +25% light Changes damage: +12% lightning / +6% fire Light radius: +3 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 37 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | ![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +5 Mag / +2 Cun Changes resistances: +8% lightning / +8% temporal Light radius: +1 Infravision radius: +2 See invisible: +3 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Cun, 5% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 14% Changes stats: +3 Str / +3 Con Changes resistances: +6% nature / +9% darkness Changes resistances penetration: +15% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +20 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage (Ranged): 7 fire Changes resistances: +10% fire / +12% physical A suit of armour made of leather. |
Inventory
![]() shielding rune (absorb 202; dur 5; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 202 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 13 power out of 20/20) : Effective talent level: 2.0 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 19 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +11 acid When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances penetration: +20% physical / +9% temporal Changes damage: +15% acid / +14% physical / +15% temporal Talent cooldown: Arrow Stitching (-1 turn) Spellpower: +15 (+5 eff.) Spell crit. chance: +3% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Goralenik the dwarven-steel mace (27-37 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +12% Unnatural When wielded/worn: Changes stats: +2 Wil Changes resistances: +9% nature Mental save: +9 (+5 eff.) Hate when firing a critical mind attack: +5.00 Maximum psi: +30.00 Blunt and deadly. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 14% Damage (Melee): +20 fire Damage (radius 1) on hit: +4 fire When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Cun / +2 Wil Changes resistances: +6% blight / +3% physical Changes resistances penetration: +5% physical Changes damage: +6% physical Talent granted: +1 Attune Mindstar Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 215.96 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 10 power out of 30/30) : Effective talent level: 1.0 Power cost: 10 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.46 to 85.38 lightning damage (56.92 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() rejuvenating dwarven-steel mail armour of clarity (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +7% mind Mental save: +13 (+7 eff.) Life regen: +4.00 Stamina each turn: +0.50 A suit of armour made of mail. |
![]() rejuvenating dwarven-steel mail armour of resilience (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Life regen: +3.60 Stamina each turn: +1.00 Maximum life: +20.00 A suit of armour made of mail. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +5 (+2 eff.) Armour: +10 Changes stats: +2 Str Changes resistances penetration: +15% mind Maximum stamina: +30.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower) Activation costs 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 19 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +5% arcane / +3% temporal Changes damage: +3% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 140 physical damage Activation puts all charms on cooldown for 7 turns. When used: * Heal for 37. * Gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dann the Cornac Shadowblade level 19
37th Haze 122nd year of Ascendancy at 05:07 see stats
By Dann the Cornac Shadowblade level 19
27th Haze 122nd year of Ascendancy at 07:32 see stats
By Dann the Cornac Shadowblade level 10
5th Mirth 122nd year of Ascendancy at 22:04 see stats
By Dann the Cornac Shadowblade level 20
37th Haze 122nd year of Ascendancy at 19:09 see stats
By Dann the Cornac Shadowblade level 20
45th Haze 122nd year of Ascendancy at 21:45 see stats
By Dann the Cornac Shadowblade level 9
2nd Mirth 122nd year of Ascendancy at 03:52 see stats
By Dann the Cornac Shadowblade level 13
14th Dusk 122nd year of Ascendancy at 12:50 see stats
By Dann the Cornac Shadowblade level 19
29th Haze 122nd year of Ascendancy at 04:29 see stats
By Dann the Cornac Shadowblade level 18
27th Haze 122nd year of Ascendancy at 04:01 see stats
Log
Poisoned deep water poisons Dann!
Poisoned deep water hits Dann for 4 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 17 nature damage.
Poisoned deep water poisons Dann!
Poisoned deep water hits Dann for 6 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 20 nature damage.
Poisoned deep water poisons Dann!
Poisoned deep water hits Dann for 5 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 21 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 21 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 21 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 21 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 21 nature damage.
Dann stops being poisoned.