












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 50 / 2217% |
Size | medium |
Lifes / Deaths | Killed by The Possessed at level 7 on the 2nd Mirth 122nd year of Ascendancy at 07:11 / 364Killed by worm that walks at level 16 on the 52nd Haze 122nd year of Ascendancy at 16:59 Killed by worm that walks at level 16 on the 52nd Haze 122nd year of Ascendancy at 17:09 Killed by worm that walks at level 16 on the 52nd Haze 122nd year of Ascendancy at 17:18 Killed by worm that walks at level 16 on the 52nd Haze 122nd year of Ascendancy at 17:32 Killed by Ivudavena the Guardian at level 17 on the 65th Haze 122nd year of Ascendancy at 18:44 Killed by skeleton master archer at level 17 on the 65th Haze 122nd year of Ascendancy at 20:19 Killed by skeleton master archer at level 17 on the 65th Haze 122nd year of Ascendancy at 20:30 Killed by Ivudavena the Guardian at level 17 on the 65th Haze 122nd year of Ascendancy at 20:44 Killed by Polyrewen the weaver young at level 17 on the 66th Haze 122nd year of Ascendancy at 00:54 Killed by Xeriwe the Guardian at level 17 on the 66th Haze 122nd year of Ascendancy at 06:08 Killed by Xeriwe the Guardian at level 17 on the 66th Haze 122nd year of Ascendancy at 06:23 Killed by cold drake at level 17 on the 66th Haze 122nd year of Ascendancy at 09:48 Killed by Mayyvea the Guardian at level 17 on the 66th Haze 122nd year of Ascendancy at 16:08 Killed by Animated hateful dwarven-steel mace of shearing at level 18 on the 3rd Allure 123rd year of Ascendancy at 05:36 Killed by Poltergeist Spellblaze Shard at level 18 on the 3rd Allure 123rd year of Ascendancy at 07:28 Killed by Poltergeist Spellblaze Shard at level 18 on the 3rd Allure 123rd year of Ascendancy at 07:38 Killed by Poltergeist Spellblaze Shard at level 18 on the 3rd Allure 123rd year of Ascendancy at 07:47 Killed by Animated truestriking dwarven-steel greatmaul of massacre at level 18 on the 3rd Allure 123rd year of Ascendancy at 08:42 Killed by worm that walks at level 19 on the 4th Allure 123rd year of Ascendancy at 08:08 Killed by Poltergeist Drake's Bane at level 19 on the 4th Allure 123rd year of Ascendancy at 10:07 Killed by Animated thorny mindstar of flames at level 19 on the 4th Allure 123rd year of Ascendancy at 12:18 Killed by Poltergeist Runimadas at level 19 on the 4th Allure 123rd year of Ascendancy at 12:29 Killed by Animated dwarven-steel greatsword of corruption at level 19 on the 4th Allure 123rd year of Ascendancy at 12:41 Killed by worm that walks at level 22 on the 14th Regrowth 123rd year of Ascendancy at 16:37 Killed by Shasshhiy'Kaish at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 19:54 Killed by Xeridath the telugoroth at level 24 on the 54th Regrowth 123rd year of Ascendancy at 00:11 Killed by Arotha the dredgling at level 25 on the 55th Regrowth 123rd year of Ascendancy at 01:59 Killed by Chronolith Twin at level 25 on the 55th Regrowth 123rd year of Ascendancy at 12:00 Killed by ogre guard at level 25 on the 65th Regrowth 123rd year of Ascendancy at 02:21 Killed by elven blood mage at level 26 on the 65th Regrowth 123rd year of Ascendancy at 14:08 Killed by elven cultist at level 26 on the 65th Regrowth 123rd year of Ascendancy at 23:53 Killed by elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 00:06 Killed by Cyrolrawe the mean looking elven guard at level 26 on the 66th Regrowth 123rd year of Ascendancy at 00:27 Killed by mean looking elven guard at level 26 on the 66th Regrowth 123rd year of Ascendancy at 00:40 Killed by Adimilaith the elven tempest at level 26 on the 66th Regrowth 123rd year of Ascendancy at 01:39 Killed by Yvemina the elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 08:13 Killed by elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 08:31 Killed by elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 09:09 Killed by elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 10:36 Killed by elven cultist at level 26 on the 66th Regrowth 123rd year of Ascendancy at 10:57 Killed by elven corruptor at level 26 on the 66th Regrowth 123rd year of Ascendancy at 13:10 Killed by Kryl-Feijan at level 26 on the 66th Regrowth 123rd year of Ascendancy at 15:59 Killed by Kryl-Feijan at level 26 on the 66th Regrowth 123rd year of Ascendancy at 16:39 Killed by Zubeta the elven mage at level 27 on the 66th Regrowth 123rd year of Ascendancy at 22:46 Killed by elven cultist at level 27 on the 67th Regrowth 123rd year of Ascendancy at 00:02 Killed by elven cultist at level 27 on the 67th Regrowth 123rd year of Ascendancy at 00:12 Killed by elven cultist at level 27 on the 67th Regrowth 123rd year of Ascendancy at 00:25 Killed by Betatha the bone giant at level 28 on the 5th Pyre 123rd year of Ascendancy at 04:59 Killed by Ce'Nynne the bone giant at level 28 on the 5th Pyre 123rd year of Ascendancy at 05:44 Killed by Ce'Nynne the bone giant at level 28 on the 5th Pyre 123rd year of Ascendancy at 06:43 Killed by Yvorawe the elder vampire at level 28 on the 5th Pyre 123rd year of Ascendancy at 07:58 Killed by skeleton warrior at level 28 on the 5th Pyre 123rd year of Ascendancy at 08:11 Killed by Emelethra the master vampire at level 28 on the 5th Pyre 123rd year of Ascendancy at 10:47 Killed by will o' the wisp at level 28 on the 5th Pyre 123rd year of Ascendancy at 12:24 Killed by Celia at level 28 on the 5th Pyre 123rd year of Ascendancy at 12:32 Killed by Celia at level 28 on the 5th Pyre 123rd year of Ascendancy at 12:47 Killed by will o' the wisp at level 28 on the 5th Pyre 123rd year of Ascendancy at 13:29 Killed by Forgery of Haze (Celia) at level 28 on the 5th Pyre 123rd year of Ascendancy at 13:43 Killed by Cyrath the bandit at level 28 on the 30th Pyre 123rd year of Ascendancy at 07:48 Killed by thief at level 28 on the 30th Pyre 123rd year of Ascendancy at 08:08 Killed by thief at level 28 on the 30th Pyre 123rd year of Ascendancy at 09:10 Killed by rogue at level 28 on the 30th Pyre 123rd year of Ascendancy at 09:24 Killed by Betholera the large brown snake at level 29 on the 57th Pyre 123rd year of Ascendancy at 07:06 Killed by skeleton magus at level 29 on the 57th Pyre 123rd year of Ascendancy at 15:38 Killed by Borfast the Broken at level 29 on the 57th Pyre 123rd year of Ascendancy at 15:55 Killed by Borfast the Broken at level 29 on the 57th Pyre 123rd year of Ascendancy at 16:14 Killed by dreadmaster at level 29 on the 57th Pyre 123rd year of Ascendancy at 16:47 Killed by Borfast the Broken at level 29 on the 57th Pyre 123rd year of Ascendancy at 17:12 Killed by dread at level 29 on the 57th Pyre 123rd year of Ascendancy at 17:49 Killed by dread at level 29 on the 57th Pyre 123rd year of Ascendancy at 18:09 Killed by Borfast the Broken at level 29 on the 57th Pyre 123rd year of Ascendancy at 19:08 Killed by Adathra the giant acid ant at level 29 on the 58th Pyre 123rd year of Ascendancy at 14:36 Killed by skeleton assassin at level 30 on the 60th Pyre 123rd year of Ascendancy at 17:28 Killed by naga psyren at level 30 on the 60th Pyre 123rd year of Ascendancy at 20:00 Killed by orc corruptor at level 30 on the 60th Pyre 123rd year of Ascendancy at 20:24 Killed by orc corruptor at level 30 on the 60th Pyre 123rd year of Ascendancy at 21:08 Killed by Isoma the lesser vampire at level 30 on the 61st Pyre 123rd year of Ascendancy at 11:53 Killed by skeleton archer at level 31 on the 62nd Pyre 123rd year of Ascendancy at 03:23 Killed by orc master assassin at level 31 on the 62nd Pyre 123rd year of Ascendancy at 03:34 Killed by orc master assassin at level 31 on the 62nd Pyre 123rd year of Ascendancy at 03:43 Killed by orc master assassin at level 31 on the 62nd Pyre 123rd year of Ascendancy at 03:51 Killed by skeleton warrior at level 31 on the 62nd Pyre 123rd year of Ascendancy at 04:04 Killed by skeleton archer at level 31 on the 62nd Pyre 123rd year of Ascendancy at 04:12 Killed by Lashing Tentacle at level 31 on the 62nd Pyre 123rd year of Ascendancy at 04:25 Killed by skeleton warrior at level 31 on the 62nd Pyre 123rd year of Ascendancy at 04:38 Killed by skeleton warrior at level 31 on the 62nd Pyre 123rd year of Ascendancy at 04:49 Killed by orc master assassin at level 31 on the 62nd Pyre 123rd year of Ascendancy at 04:58 Killed by ancient lich at level 31 on the 62nd Pyre 123rd year of Ascendancy at 05:14 Killed by skeleton master archer at level 31 on the 62nd Pyre 123rd year of Ascendancy at 05:30 Killed by skeleton master archer at level 31 on the 62nd Pyre 123rd year of Ascendancy at 05:49 Killed by shadow at level 31 on the 62nd Pyre 123rd year of Ascendancy at 06:12 Killed by ancient lich at level 31 on the 62nd Pyre 123rd year of Ascendancy at 06:23 Killed by ancient lich at level 31 on the 62nd Pyre 123rd year of Ascendancy at 06:39 Killed by skeleton master archer at level 31 on the 62nd Pyre 123rd year of Ascendancy at 07:46 Killed by orc archer at level 31 on the 62nd Pyre 123rd year of Ascendancy at 08:34 Killed by minotaur at level 31 on the 62nd Pyre 123rd year of Ascendancy at 09:04 Killed by giant spider at level 31 on the 62nd Pyre 123rd year of Ascendancy at 09:17 Killed by giant spider at level 31 on the 62nd Pyre 123rd year of Ascendancy at 09:32 Killed by skeleton warrior at level 32 on the 64th Pyre 123rd year of Ascendancy at 21:51 Killed by elder vampire at level 32 on the 64th Pyre 123rd year of Ascendancy at 22:24 Killed by orc high pyromancer at level 32 on the 65th Pyre 123rd year of Ascendancy at 12:06 Killed by Ivussra the orc necromancer at level 33 on the 72nd Pyre 123rd year of Ascendancy at 23:02 Killed by Ivussra the orc necromancer at level 33 on the 72nd Pyre 123rd year of Ascendancy at 23:15 Killed by Lisylle the orc warrior at level 33 on the 76th Pyre 123rd year of Ascendancy at 12:44 Killed by Lisylle the orc warrior at level 33 on the 76th Pyre 123rd year of Ascendancy at 12:58 Killed by Lisylle the orc warrior at level 33 on the 76th Pyre 123rd year of Ascendancy at 13:07 Killed by Lisylle the orc warrior at level 33 on the 76th Pyre 123rd year of Ascendancy at 13:25 Killed by Lisylle the orc warrior at level 33 on the 76th Pyre 123rd year of Ascendancy at 13:34 Killed by Aerema the orc assassin at level 34 on the 78th Pyre 123rd year of Ascendancy at 10:18 Killed by Silurin the cave troll at level 34 on the 79th Pyre 123rd year of Ascendancy at 18:54 Killed by Bethobremina the stone troll at level 34 on the 79th Pyre 123rd year of Ascendancy at 19:12 Killed by orc soldier at level 34 on the 1st Mirth 123rd year of Ascendancy at 01:12 Killed by Aeryrin the stone troll at level 34 on the 1st Mirth 123rd year of Ascendancy at 09:05 Killed by Golbug the Destroyer at level 34 on the 1st Mirth 123rd year of Ascendancy at 21:42 Killed by Golbug the Destroyer at level 34 on the 1st Mirth 123rd year of Ascendancy at 22:05 Killed by Golbug the Destroyer at level 34 on the 1st Mirth 123rd year of Ascendancy at 22:43 Killed by Golbug the Destroyer at level 34 on the 1st Mirth 123rd year of Ascendancy at 23:04 Killed by Ivunn the wolf at level 35 on the 2nd Mirth 123rd year of Ascendancy at 12:29 Killed by skeleton warrior at level 36 on the 57th Dusk 123rd year of Ascendancy at 10:24 Killed by orc elite berserker at level 36 on the 16th Haze 123rd year of Ascendancy at 06:20 Killed by Combat Trainer Aeretira at level 36 on the 16th Haze 123rd year of Ascendancy at 06:30 Killed by Combat Trainer Aeretira at level 36 on the 16th Haze 123rd year of Ascendancy at 06:42 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 12:51 Killed by Salubrevena the orc master assassin at level 36 on the 16th Haze 123rd year of Ascendancy at 13:04 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 13:12 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 13:22 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 13:32 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 13:42 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 13:57 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 14:11 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 14:30 Killed by Combat Trainer Layymira at level 36 on the 16th Haze 123rd year of Ascendancy at 14:46 Killed by Combat Trainer Velynor at level 36 on the 16th Haze 123rd year of Ascendancy at 15:41 Killed by orc elite fighter at level 36 on the 16th Haze 123rd year of Ascendancy at 15:53 Killed by Combat Trainer Velynor at level 36 on the 16th Haze 123rd year of Ascendancy at 16:02 Killed by Combat Trainer Velynor at level 36 on the 16th Haze 123rd year of Ascendancy at 16:24 Killed by Combat Trainer Eilinelrana at level 36 on the 16th Haze 123rd year of Ascendancy at 18:28 Killed by Combat Trainer Eilinelrana at level 36 on the 16th Haze 123rd year of Ascendancy at 19:09 Killed by shadow at level 36 on the 16th Haze 123rd year of Ascendancy at 19:47 Killed by Combat Trainer Eilinelrana at level 36 on the 16th Haze 123rd year of Ascendancy at 20:19 Killed by Combat Trainer Eilinelrana at level 36 on the 16th Haze 123rd year of Ascendancy at 20:59 Killed by Combat Trainer Eilinelrana at level 36 on the 16th Haze 123rd year of Ascendancy at 21:24 Killed by Combat Trainer Bethyth at level 36 on the 16th Haze 123rd year of Ascendancy at 23:33 Killed by Combat Trainer Bethyth at level 36 on the 16th Haze 123rd year of Ascendancy at 23:46 Killed by orc elite fighter at level 36 on the 17th Haze 123rd year of Ascendancy at 00:08 Killed by orc master assassin at level 36 on the 17th Haze 123rd year of Ascendancy at 00:18 Killed by Combat Trainer Bethyth at level 36 on the 17th Haze 123rd year of Ascendancy at 00:27 Killed by Kra'Tor the Gluttonous at level 37 on the 17th Haze 123rd year of Ascendancy at 07:06 Killed by Kra'Tor the Gluttonous at level 37 on the 17th Haze 123rd year of Ascendancy at 07:30 Killed by Kra'Tor the Gluttonous at level 37 on the 17th Haze 123rd year of Ascendancy at 07:47 Killed by Kra'Tor the Gluttonous at level 37 on the 17th Haze 123rd year of Ascendancy at 08:04 Killed by skeleton warrior at level 37 on the 17th Haze 123rd year of Ascendancy at 12:44 Killed by Combat Trainer Xeroritha at level 37 on the 17th Haze 123rd year of Ascendancy at 17:33 Killed by Combat Trainer Aerenn at level 37 on the 17th Haze 123rd year of Ascendancy at 23:34 Killed by Combat Trainer Aerenn at level 37 on the 17th Haze 123rd year of Ascendancy at 23:45 Killed by orc elite berserker at level 37 on the 17th Haze 123rd year of Ascendancy at 23:56 Killed by orc elite berserker at level 38 on the 18th Haze 123rd year of Ascendancy at 00:39 Killed by Combat Trainer Salille at level 38 on the 18th Haze 123rd year of Ascendancy at 04:31 Killed by Combat Trainer Salille at level 38 on the 18th Haze 123rd year of Ascendancy at 05:05 Killed by Combat Trainer Poryvea at level 38 on the 18th Haze 123rd year of Ascendancy at 06:26 Killed by Combat Trainer Poryvea at level 38 on the 18th Haze 123rd year of Ascendancy at 07:39 Killed by orc elite berserker at level 38 on the 18th Haze 123rd year of Ascendancy at 07:47 Killed by Combat Trainer Poryvea at level 38 on the 18th Haze 123rd year of Ascendancy at 07:56 Killed by Combat Trainer Poryvea at level 38 on the 18th Haze 123rd year of Ascendancy at 08:12 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 12:00 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 12:16 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 12:29 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 12:34 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 12:54 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 13:47 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 13:59 Killed by Combat Trainer Isliwen at level 38 on the 18th Haze 123rd year of Ascendancy at 14:40 Killed by Combat Trainer Eliriaba at level 38 on the 18th Haze 123rd year of Ascendancy at 16:45 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 18th Haze 123rd year of Ascendancy at 17:59 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 18th Haze 123rd year of Ascendancy at 18:23 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 18th Haze 123rd year of Ascendancy at 18:47 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 18th Haze 123rd year of Ascendancy at 19:49 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 18th Haze 123rd year of Ascendancy at 20:10 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 18th Haze 123rd year of Ascendancy at 20:22 Killed by Layitta the naga psyren at level 39 on the 22nd Haze 123rd year of Ascendancy at 03:42 Killed by Sleeping Arath at level 39 on the 22nd Haze 123rd year of Ascendancy at 23:52 Killed by Sleeping Arath at level 39 on the 23rd Haze 123rd year of Ascendancy at 00:00 Killed by Sleeping Arath at level 39 on the 23rd Haze 123rd year of Ascendancy at 00:09 Killed by Sleeping Arath at level 39 on the 23rd Haze 123rd year of Ascendancy at 00:17 Killed by Sleeping Arath at level 39 on the 23rd Haze 123rd year of Ascendancy at 00:27 Killed by Dozing Neridheda at level 39 on the 23rd Haze 123rd year of Ascendancy at 00:40 Killed by Sleeping Arath at level 39 on the 23rd Haze 123rd year of Ascendancy at 00:49 Killed by Dozing Neridheda at level 39 on the 23rd Haze 123rd year of Ascendancy at 01:01 Killed by Sleeping Arath at level 39 on the 23rd Haze 123rd year of Ascendancy at 01:10 Killed by ritch flamespitter at level 39 on the 23rd Haze 123rd year of Ascendancy at 01:25 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 23rd Haze 123rd year of Ascendancy at 05:14 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 23rd Haze 123rd year of Ascendancy at 05:36 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 23rd Haze 123rd year of Ascendancy at 06:22 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 23rd Haze 123rd year of Ascendancy at 07:18 Killed by Khaogo the Invader at level 39 on the 23rd Haze 123rd year of Ascendancy at 07:43 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 23rd Haze 123rd year of Ascendancy at 13:12 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 23rd Haze 123rd year of Ascendancy at 14:21 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 23rd Haze 123rd year of Ascendancy at 23:35 Killed by orc master assassin at level 40 on the 23rd Haze 123rd year of Ascendancy at 23:51 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 00:05 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 07:35 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 08:43 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 09:47 Killed by worm that walks at level 40 on the 24th Haze 123rd year of Ascendancy at 13:58 Killed by worm that walks at level 40 on the 24th Haze 123rd year of Ascendancy at 14:10 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 17:56 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 18:36 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 19:53 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 20:26 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 20:55 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 21:43 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 22:03 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 22:22 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 23:03 Killed by Gerima the crimson ooze at level 40 on the 24th Haze 123rd year of Ascendancy at 23:17 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 24th Haze 123rd year of Ascendancy at 23:33 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 25th Haze 123rd year of Ascendancy at 00:06 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 25th Haze 123rd year of Ascendancy at 00:40 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 25th Haze 123rd year of Ascendancy at 01:17 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 25th Haze 123rd year of Ascendancy at 01:44 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 25th Haze 123rd year of Ascendancy at 01:56 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 25th Haze 123rd year of Ascendancy at 02:12 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 25th Haze 123rd year of Ascendancy at 02:31 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 26th Haze 123rd year of Ascendancy at 02:29 Killed by Yvirin the orc necromancer at level 40 on the 40th Haze 123rd year of Ascendancy at 14:09 Killed by orc necromancer at level 40 on the 40th Haze 123rd year of Ascendancy at 14:21 Killed by orc corruptor at level 41 on the 40th Haze 123rd year of Ascendancy at 20:23 Killed by skeleton warrior at level 41 on the 40th Haze 123rd year of Ascendancy at 23:32 Killed by orc necromancer at level 41 on the 41st Haze 123rd year of Ascendancy at 06:17 Killed by orc necromancer at level 41 on the 41st Haze 123rd year of Ascendancy at 06:30 Killed by orc corruptor at level 41 on the 41st Haze 123rd year of Ascendancy at 06:58 Killed by armoured skeleton warrior at level 41 on the 41st Haze 123rd year of Ascendancy at 09:56 Killed by Rotting Titan at level 41 on the 41st Haze 123rd year of Ascendancy at 15:29 Killed by orc blood mage at level 41 on the 41st Haze 123rd year of Ascendancy at 18:03 Killed by Eilinylaith the bone horror at level 41 on the 41st Haze 123rd year of Ascendancy at 18:16 Killed by Eilinylaith the bone horror at level 41 on the 41st Haze 123rd year of Ascendancy at 18:30 Killed by orc corruptor at level 41 on the 41st Haze 123rd year of Ascendancy at 19:28 Killed by Xaninor the orc necromancer at level 41 on the 41st Haze 123rd year of Ascendancy at 22:44 Killed by Xaninor the orc necromancer at level 41 on the 41st Haze 123rd year of Ascendancy at 22:57 Killed by greater multi-hued wyrm at level 41 on the 42nd Haze 123rd year of Ascendancy at 22:33 Killed by multi-hued drake at level 41 on the 42nd Haze 123rd year of Ascendancy at 23:16 Killed by greater multi-hued wyrm at level 41 on the 43rd Haze 123rd year of Ascendancy at 00:09 Killed by greater multi-hued wyrm at level 41 on the 43rd Haze 123rd year of Ascendancy at 00:26 Killed by skeleton master archer at level 42 on the 44th Haze 123rd year of Ascendancy at 00:42 Killed by skeleton master archer at level 42 on the 44th Haze 123rd year of Ascendancy at 01:34 Killed by daelach at level 42 on the 44th Haze 123rd year of Ascendancy at 10:00 Killed by daelach at level 42 on the 44th Haze 123rd year of Ascendancy at 10:14 Killed by daelach at level 42 on the 44th Haze 123rd year of Ascendancy at 10:30 Killed by skeleton warrior at level 42 on the 44th Haze 123rd year of Ascendancy at 19:11 Killed by orc high cryomancer at level 42 on the 44th Haze 123rd year of Ascendancy at 22:45 Killed by orc high cryomancer at level 42 on the 44th Haze 123rd year of Ascendancy at 23:28 Killed by orc pyromancer at level 42 on the 45th Haze 123rd year of Ascendancy at 01:26 Killed by orc corruptor at level 42 on the 45th Haze 123rd year of Ascendancy at 01:42 Killed by orc corruptor at level 42 on the 45th Haze 123rd year of Ascendancy at 04:02 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 13:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 13:18 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 13:33 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 13:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 14:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 14:14 Killed by skeleton mage at level 43 on the 46th Haze 123rd year of Ascendancy at 14:27 Killed by skeleton mage at level 43 on the 46th Haze 123rd year of Ascendancy at 14:38 Killed by runed bone giant at level 43 on the 46th Haze 123rd year of Ascendancy at 14:56 Killed by runed bone giant at level 43 on the 46th Haze 123rd year of Ascendancy at 15:09 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 15:41 Killed by runed bone giant at level 43 on the 46th Haze 123rd year of Ascendancy at 15:51 Killed by skeleton warrior at level 43 on the 46th Haze 123rd year of Ascendancy at 16:32 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 17:18 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 18:24 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 18:41 Killed by skeleton mage at level 43 on the 46th Haze 123rd year of Ascendancy at 18:51 Killed by ghast at level 43 on the 46th Haze 123rd year of Ascendancy at 19:03 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 19:43 Killed by skeleton master archer at level 43 on the 46th Haze 123rd year of Ascendancy at 19:56 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 20:25 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 46th Haze 123rd year of Ascendancy at 21:01 Killed by armoured skeleton warrior at level 43 on the 46th Haze 123rd year of Ascendancy at 21:16 Killed by skeleton mage at level 43 on the 46th Haze 123rd year of Ascendancy at 22:29 Killed by skeleton mage at level 43 on the 46th Haze 123rd year of Ascendancy at 22:46 Killed by skeleton mage at level 43 on the 46th Haze 123rd year of Ascendancy at 23:02 Killed by will o' the wisp at level 43 on the 47th Haze 123rd year of Ascendancy at 09:14 Killed by armoured skeleton warrior at level 43 on the 47th Haze 123rd year of Ascendancy at 09:28 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 47th Haze 123rd year of Ascendancy at 09:42 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 47th Haze 123rd year of Ascendancy at 09:54 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 47th Haze 123rd year of Ascendancy at 10:14 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 47th Haze 123rd year of Ascendancy at 10:23 Killed by skeleton master archer at level 43 on the 47th Haze 123rd year of Ascendancy at 10:33 Killed by skeleton warrior at level 43 on the 52nd Haze 123rd year of Ascendancy at 20:44 Killed by orc berserker at level 43 on the 52nd Haze 123rd year of Ascendancy at 21:16 Killed by skeleton mage at level 43 on the 52nd Haze 123rd year of Ascendancy at 21:26 Killed by Salurarin the orc assassin at level 43 on the 52nd Haze 123rd year of Ascendancy at 21:38 Killed by Salimina the orc necromancer at level 43 on the 52nd Haze 123rd year of Ascendancy at 22:05 Killed by Doomed Shade of Dann at level 43 on the 55th Haze 123rd year of Ascendancy at 15:15 Killed by Doomed Shade of Dann at level 43 on the 55th Haze 123rd year of Ascendancy at 15:31 Killed by orc necromancer at level 43 on the 76th Haze 123rd year of Ascendancy at 04:57 Killed by skeleton warrior at level 43 on the 76th Haze 123rd year of Ascendancy at 05:09 Killed by orc pyromancer at level 43 on the 76th Haze 123rd year of Ascendancy at 05:18 Killed by Ce'Nawen the orc summoner at level 43 on the 77th Haze 123rd year of Ascendancy at 05:01 Killed by orc soldier at level 44 on the 77th Haze 123rd year of Ascendancy at 12:30 Killed by Ureslak the Prismatic at level 44 on the 77th Haze 123rd year of Ascendancy at 23:52 Killed by Stone Guardian at level 44 on the 78th Haze 123rd year of Ascendancy at 01:01 Killed by Velolerin the storm wyrm at level 44 on the 78th Haze 123rd year of Ascendancy at 08:07 Killed by Velolerin the storm wyrm at level 44 on the 78th Haze 123rd year of Ascendancy at 08:26 Killed by Xanyrin the greater multi-hued wyrm at level 44 on the 78th Haze 123rd year of Ascendancy at 11:21 Killed by Dann's Inner Demon at level 45 on the 79th Haze 123rd year of Ascendancy at 06:49 Killed by Emelytira the fire wyrm at level 45 on the 79th Haze 123rd year of Ascendancy at 12:26 Killed by Xerythra the orc summoner at level 45 on the 80th Haze 123rd year of Ascendancy at 06:48 Killed by Xerythra the orc summoner at level 45 on the 80th Haze 123rd year of Ascendancy at 07:07 Killed by rogue at level 46 on the 80th Haze 123rd year of Ascendancy at 23:09 Killed by Yvekira the venom wyrm at level 46 on the 1st Decay 123rd year of Ascendancy at 23:41 Killed by Dann at level 46 on the 2nd Decay 123rd year of Ascendancy at 00:05 Killed by orc high pyromancer at level 50 on the 3rd Regrowth 124th year of Ascendancy at 01:58 Killed by Dozing Emadhetta at level 50 on the 5th Regrowth 124th year of Ascendancy at 03:21 Killed by Dozing Xanethra at level 50 on the 5th Regrowth 124th year of Ascendancy at 03:34 Killed by Dozing Xanethra at level 50 on the 5th Regrowth 124th year of Ascendancy at 03:50 Killed by aether beam at level 50 on the 7th Regrowth 124th year of Ascendancy at 00:18 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 7th Regrowth 124th year of Ascendancy at 00:45 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 7th Regrowth 124th year of Ascendancy at 01:03 Killed by orc grand master assassin at level 50 on the 7th Regrowth 124th year of Ascendancy at 01:47 Killed by Aerelle the orc pyromancer at level 50 on the 8th Regrowth 124th year of Ascendancy at 19:39 Killed by Ivamirin the orc cryomancer at level 50 on the 8th Regrowth 124th year of Ascendancy at 19:54 Killed by Nerida the orc high pyromancer at level 50 on the 8th Regrowth 124th year of Ascendancy at 20:20 Killed by skeleton mage at level 50 on the 31st Regrowth 124th year of Ascendancy at 17:22 Killed by Dann at level 50 on the 31st Regrowth 124th year of Ascendancy at 17:47 Killed by skeleton warrior at level 50 on the 32nd Regrowth 124th year of Ascendancy at 03:28 Killed by armoured skeleton warrior at level 50 on the 32nd Regrowth 124th year of Ascendancy at 03:48 Killed by ghoulking at level 50 on the 32nd Regrowth 124th year of Ascendancy at 04:33 Killed by Dann at level 50 on the 36th Regrowth 124th year of Ascendancy at 17:11 Killed by Dann's Inner Demon at level 50 on the 43rd Regrowth 124th year of Ascendancy at 13:39 Killed by venom drake hatchling at level 50 on the 44th Regrowth 124th year of Ascendancy at 14:46 Killed by orc corruptor at level 50 on the 45th Regrowth 124th year of Ascendancy at 10:54 Killed by orc corruptor at level 50 on the 45th Regrowth 124th year of Ascendancy at 11:17 Killed by Isokira the greater multi-hued wyrm at level 50 on the 46th Regrowth 124th year of Ascendancy at 01:15 Killed by Dann at level 50 on the 46th Regrowth 124th year of Ascendancy at 01:35 Killed by thaurhereg at level 50 on the 46th Regrowth 124th year of Ascendancy at 22:21 Killed by forge-giant at level 50 on the 46th Regrowth 124th year of Ascendancy at 22:42 Killed by forge-giant at level 50 on the 46th Regrowth 124th year of Ascendancy at 23:10 Killed by forest wight at level 50 on the 47th Regrowth 124th year of Ascendancy at 13:46 Killed by dread at level 50 on the 47th Regrowth 124th year of Ascendancy at 14:35 Killed by skeleton magus at level 50 on the 47th Regrowth 124th year of Ascendancy at 16:08 Killed by ruin banshee at level 50 on the 47th Regrowth 124th year of Ascendancy at 17:33 Killed by grave wight at level 50 on the 48th Regrowth 124th year of Ascendancy at 03:53 Killed by Betuth the runed bone giant at level 50 on the 50th Regrowth 124th year of Ascendancy at 18:55 Killed by Salimitha the orc berserker at level 50 on the 51st Regrowth 124th year of Ascendancy at 11:49 Killed by Salimitha the orc berserker at level 50 on the 51st Regrowth 124th year of Ascendancy at 12:08 Killed by bloated horror at level 50 on the 52nd Regrowth 124th year of Ascendancy at 18:33 Killed by blade horror at level 50 on the 52nd Regrowth 124th year of Ascendancy at 22:16 Killed by orc high cryomancer at level 50 on the 54th Regrowth 124th year of Ascendancy at 11:51 Killed by orc corruptor at level 50 on the 54th Regrowth 124th year of Ascendancy at 14:00 Killed by orc pyromancer at level 50 on the 54th Regrowth 124th year of Ascendancy at 14:23 Killed by Xomikira the forest wight at level 50 on the 55th Regrowth 124th year of Ascendancy at 16:33 Killed by Islylranor the orc master wyrmic at level 50 on the 55th Regrowth 124th year of Ascendancy at 20:10 Killed by Vorodawe the naga myrmidon at level 50 on the 56th Regrowth 124th year of Ascendancy at 02:32 Killed by Elandar at level 50 on the 59th Regrowth 124th year of Ascendancy at 07:45 Killed by forge-giant at level 50 on the 59th Regrowth 124th year of Ascendancy at 07:58 Killed by Argoniel at level 50 on the 59th Regrowth 124th year of Ascendancy at 08:07 Killed by Elandar at level 50 on the 59th Regrowth 124th year of Ascendancy at 08:17 Killed by Elandar at level 50 on the 59th Regrowth 124th year of Ascendancy at 08:51 Killed by Argoniel at level 50 on the 59th Regrowth 124th year of Ascendancy at 09:03 Killed by Argoniel at level 50 on the 59th Regrowth 124th year of Ascendancy at 09:13 Killed by Elandar at level 50 on the 59th Regrowth 124th year of Ascendancy at 09:26 Killed by Elandar at level 50 on the 59th Regrowth 124th year of Ascendancy at 09:44 Killed by Elandar at level 50 on the 59th Regrowth 124th year of Ascendancy at 09:58 |
Antimagic | Follower |
Primary Stats
Strength | 119 (base 60) |
Dexterity | 62 (base 34) |
Constitution | 102 (base 60) |
Magic | 31 (base 20) |
Willpower | 59 (base 28) |
Cunning | 72 (base 27) |
Resources
Life | 1824/1824 |
Stamina | 389/389 |
Healing Factor | 1.5073529411766 |
Regeneration | 28.175479444705 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 83.640165020346 |
See Invisible | 83.640165020346 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 231 |
Accuracy | 75 |
Crit Chance | 67% |
APR | 61 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +26% |
Light | +26% |
Physical | +34% |
Cold | +17% |
All | +11% |
Offense: Damage Penetration
Darkness | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 98.235359554753 (100%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 24 |
Physical Save | 72 |
Spell Save | 57 |
Mental Save | 60 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 37%( 70%) |
Physical | + 33%( 70%) |
Cold | + 26%( 70%) |
All | + 22%( 70%) |
Lightning | + 45%( 70%) |
Light | + 33%( 70%) |
Mind | + 49%( 70%) |
Darkness | + 60%( 70%) |
Fire | + 21%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Pinning Resistance | 99% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Berserker's strength | 2.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Superiority | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Berserker Rage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by stone troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Dann. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2035. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 118, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 343.98 darkness damage (based on Mindpower and charge) Activation costs 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 11 power out of 45/45) : Effective talent level: 2.4 Power cost: 11 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 22.20 mind and 25.20 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 21. Terrified: Deals 4.99 mind and 5.67 darkness damage per turn and increases cooldowns by 34%. Haunted: Causes the target to suffer 8.64 mind and 9.81 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +22 (+4 eff.) Armour penetration: +8 Armour: +3 Fatigue: +5% Damage (Melee): 8 cold Changes stats: +6 Dex / +4 Wil / +3 Cun Changes resistances: +6% cold Changes damage: +6% cold Spell save: +9 (+3 eff.) Maximum vim: +20.00 Spell crit. chance: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.9 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 170% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 9 power out of 25/25) : Effective talent level: 2.0 Power cost: 9 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 37% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+5 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 6.8 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 445.71 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 5 darkness, 3 fire, 4 nature, 5 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 255 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 428.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +5 Con Changes resistances: +22% mind / +15% lightning Changes resistances penetration: +25% mind / +15% lightning Physical save: +27 (+6 eff.) Spell save: +16 (+4 eff.) Mental save: +22 (+6 eff.) Confusion immunity: +44% Life regen: +8.00 Maximum life: +42.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Mag / +4 Con Talent mastery: +0.27 Technique / Combat veteran Physical save: +10 (+2 eff.) Blindness immunity: +14% Life regen: +6.00 Mana each turn: +0.16 Maximum life: +39.00 Spellpower: +15 (+8 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.44 cold and 21.12 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 36 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 63% Damage (Melee): +19 nature Damage (radius 2) on crit: +24 lightning / +33 cold When wielded/worn: Changes resistances: +19% acid / +3% physical / +20% lightning / +19% fire / +19% cold / +9% all Changes resistances penetration: +16% lightning / +21% cold Spell save: +13 (+4 eff.) Pinning immunity: +10% Stun/Freeze immunity: +20% Movement speed: +40% Massive two-handed battleaxes. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +13 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +16 lightning / +34 cold When wielded/worn: Changes stats: +7 Str / +7 Dex / +11 Mag / +21 Wil / +6 Cun / +19 Con Changes resistances: +6% temporal Changes resistances penetration: +9% lightning / +11% cold Changes damage: +6% temporal Maximum life: +61.00 Spell crit. chance: +3% Movement speed: +28% Damage Shield penetration: +20% Sharp, short and deadly. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+3 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 44.5 - 57.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +17 darkness Damage (radius 2) on crit: +8 mind Damage against: +12% Living When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 63% Changes resistances: +9% light Sharp, short and deadly. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 12 power out of 20/20) : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 142% damage. If the attack hits, the target's armour and saves are reduced by 20 for 8 turns. Also if the target is protected by a temporary damage shield there is 81% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +44 nature When wielded/worn: Armour penetration: +19 Physical crit. chance: +21.0% Changes stats: +1 Cun Changes resistances: +6% blight / +3% fire / +5% arcane / +12% light Critical mult.: +37.00% Psi when hit: +0.08 Massive two-handed swords. |
![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 36 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 acid Damage (radius 1) on hit: +8 acid When wielded/worn: Changes stats: +3 Cun / +4 Mag Changes resistances penetration: +5% blight Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Physical save: +17 (+4 eff.) Spell save: +18 (+5 eff.) Mental save: +20 (+5 eff.) Equilibrium when hit: +4.20 Hate per kill: +3.00 Psi per kill: +5.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 146.52 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 12 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 29% Damage (Melee): +20 darkness When wielded/worn: Damage (Melee): 16 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +5 Wil / +11 Cun / +5 Con Changes resistances: +15% lightning Changes resistances penetration: +16% lightning / +5% mind Changes damage: +12% lightning Talent granted: +1 Attune Mindstar Critical mult.: +13.00% Physical save: +6 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +1.70 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+1 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+5 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 36 power out of 60/60) : Effective talent level: 1.0 Power cost: 36 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 45 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 5 power out of 8/8) : Effective talent level: 3.9 Power cost: 5 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 144% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+21 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+18 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 40% Dex, 90% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Damage (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+4 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+2 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 12 power out of 20/20) : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 77.99 physical damage, and inflicting bleeding for another 38.99 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 5.2 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +30 (+9 eff.) Changes stats: +5 Dex / +3 Wil / +5 Cun / +5 Lck Changes resistances: +7% fire / +7% cold Changes damage: +6% physical Critical mult.: +10.00% Trap disarming bonus: +13 Stealth bonus: +9 Mental save: +10 (+3 eff.) Stamina each turn: +1.00 Maximum life: +64.00 Infravision radius: +4 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +30 (+6 eff.) Armour: +11 Defense: +9 (+3 eff.) Changes resistances: +5% arcane / +9% light / +11% darkness Changes resistances penetration: +10% physical Physical save: +19 (+4 eff.) Stamina each turn: +3.00 Maximum life: +113.00 Maximum mana: +55.00 Maximum stamina: +59.00 Maximum hate: +13.00 Maximum psi: +31.00 Maximum vim: +29.00 Maximum pos.energy: +26.00 Maximum neg.energy: +24.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 61 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 30 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 20 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 5 power out of 10/10) : Effective talent level: 3.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 137.51 mind damage and cripples the target's higher mental functions, reducing cunning by 14 and confusing (32% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 9 power out of 30/30) : Effective talent level: 1.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.21 to 159.62 lightning damage (106.41 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 21 power out of 35/35) : Effective talent level: 2.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+6 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 18 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+6 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+9 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+10 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 15 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+6 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 55.5 - 77.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +25.5% Capacity: 52 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 238 physical damage On weapon crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +44 physical When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 38.39 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: +7 Str Changes resistances: +9% nature Changes resistances penetration: +5% nature Changes damage: +13% fire / +13% mind / +9% arcane Mental save: +14 (+4 eff.) Maximum life: +27.00 Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 4.0 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.44 cold damage and 17.68 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 359.64 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 15 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 102 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 6 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Dann the Cornac Berserker level 32
67th Pyre 123rd year of Ascendancy at 11:16 see stats
By Dann the Cornac Berserker level 50
8th Regrowth 124th year of Ascendancy at 20:42 see stats
By Dann the Cornac Berserker level 22
22nd Regrowth 123rd year of Ascendancy at 11:24 see stats
By Dann the Cornac Berserker level 49
5th Allure 124th year of Ascendancy at 13:24 see stats
By Dann the Cornac Berserker level 49
2nd Regrowth 124th year of Ascendancy at 11:22 see stats
By Dann the Cornac Berserker level 36
8th Flare 123rd year of Ascendancy at 21:31 see stats
By Dann the Cornac Berserker level 50
48th Regrowth 124th year of Ascendancy at 23:16 see stats
By Dann the Cornac Berserker level 43
55th Haze 123rd year of Ascendancy at 16:21 see stats
By Dann the Cornac Berserker level 18
6th Decay 122nd year of Ascendancy at 11:37 see stats
By Dann the Cornac Berserker level 39
23rd Haze 123rd year of Ascendancy at 07:54 see stats
By Dann the Cornac Berserker level 50
12nd Regrowth 124th year of Ascendancy at 14:52 see stats
By Dann the Cornac Berserker level 34
1st Mirth 123rd year of Ascendancy at 23:11 see stats
By Dann the Cornac Berserker level 43
55th Haze 123rd year of Ascendancy at 15:04 see stats
By Dann the Cornac Berserker level 17
66th Haze 122nd year of Ascendancy at 20:14 see stats
By Dann the Cornac Berserker level 28
1st Time of Balance 123rd year of Ascendancy at 12:03 see stats
By Dann the Cornac Berserker level 50
1st Time of Balance 124th year of Ascendancy at 21:51 see stats
By Dann the Cornac Berserker level 50
40th Regrowth 124th year of Ascendancy at 15:38 see stats
By Dann the Cornac Berserker level 50
12nd Regrowth 124th year of Ascendancy at 16:12 see stats
By Dann the Cornac Berserker level 22
15th Regrowth 123rd year of Ascendancy at 07:03 see stats
By Dann the Cornac Berserker level 50
2nd Regrowth 124th year of Ascendancy at 18:29 see stats
By Dann the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 02:58 see stats
By Dann the Cornac Berserker level 20
4th Allure 123rd year of Ascendancy at 12:46 see stats
By Dann the Cornac Berserker level 30
59th Pyre 123rd year of Ascendancy at 08:45 see stats
By Dann the Cornac Berserker level 40
23rd Haze 123rd year of Ascendancy at 21:32 see stats
By Dann the Cornac Berserker level 50
2nd Regrowth 124th year of Ascendancy at 12:32 see stats
By Dann the Cornac Berserker level 50
40th Regrowth 124th year of Ascendancy at 02:35 see stats
By Dann the Cornac Berserker level 11
8th Flare 122nd year of Ascendancy at 11:01 see stats
By Dann the Cornac Berserker level 45
79th Haze 123rd year of Ascendancy at 03:54 see stats
By Dann the Cornac Berserker level 22
51st Regrowth 123rd year of Ascendancy at 19:54 see stats
By Dann the Cornac Berserker level 35
2nd Mirth 123rd year of Ascendancy at 06:52 see stats
By Dann the Cornac Berserker level 50
59th Regrowth 124th year of Ascendancy at 11:54 see stats
By Dann the Cornac Berserker level 50
8th Regrowth 124th year of Ascendancy at 19:51 see stats
By Dann the Cornac Berserker level 9
2nd Mirth 122nd year of Ascendancy at 23:43 see stats
By Dann the Cornac Berserker level 50
59th Regrowth 124th year of Ascendancy at 11:56 see stats
By Dann the Cornac Berserker level 40
24th Haze 123rd year of Ascendancy at 08:14 see stats
By Dann the Cornac Berserker level 50
47th Regrowth 124th year of Ascendancy at 09:58 see stats
By Dann the Cornac Berserker level 9
5th Mirth 122nd year of Ascendancy at 01:15 see stats
By Dann the Cornac Berserker level 20
5th Regrowth 123rd year of Ascendancy at 03:19 see stats
By Dann the Cornac Berserker level 34
1st Mirth 123rd year of Ascendancy at 18:42 see stats
By Dann the Cornac Berserker level 17
67th Haze 122nd year of Ascendancy at 01:34 see stats
By Dann the Cornac Berserker level 32
64th Pyre 123rd year of Ascendancy at 23:06 see stats
Log
Poisoned deep water hits Dann for 6 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 3 nature damage.
Poisoned deep water poisons Dann!
Poisoned deep water hits Dann for 2 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poison from Poisoned deep water hits Dann for 5 nature damage.
Poisoned deep water poisons Dann!
Poisoned deep water hits Dann for 4 nature damage.
Poison from Poisoned deep water hits Dann for 7 nature damage.
Poisoned deep water poisons Dann!
Poisoned deep water hits Dann for 4 nature damage.
Poison from Poisoned deep water hits Dann for 9 nature damage.
Poisoned deep water poisons Dann!
Poisoned deep water hits Dann for 3 nature damage.
Poison from Poisoned deep water hits Dann for 9 nature damage.
Poison from Poisoned deep water hits Dann for 9 nature damage.
Poison from Poisoned deep water hits Dann for 9 nature damage.
Dann stops being poisoned.
Dann is no longer attuned.
Dann deactivates Berserker Rage.