












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 41 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Xerimina the gigantic gravity worm at level 41 on the 53rd Pyre 123rd year of Ascendancy at 11:42 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 64 (base 45) |
| Dexterity | 18 (base 10) |
| Constitution | 28 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 90 (base 60) |
| Cunning | 83 (base 60) |
Resources
| Life | -138/1413 |
| Equilibrium | 30 |
| Psi | 97/180 |
| Healing Factor | 1.6456298990389 |
| Regeneration | 38.545015921435 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +27.000000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 59.072219918429 |
| See Invisible | 62.072219918429 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 64 |
| Crit Chance | 33% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 64 |
| Crit Chance | 32% |
| APR | 53 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| All | 0% |
| Physical | +18% |
| Mind | +9% |
| Nature | +36% |
Offense: Damage Penetration
| Lightning | +16% |
| Acid | +14% |
| Light | +30% |
| Nature | +13% |
| Cold | +28% |
| Physical | +12% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 53 (48.304188961773%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 42 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 31%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 55%( 70%) |
| Physical | + 40%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Poison Resistance | 20% |
| Disarm Resistance | 0% |
| Bleed Resistance | 20% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 863% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed skeleton mage skull. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed red crystal shard. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Unstoppable Mauler (172% power, 15 apr)5.0 T3 greatmaul 1H weapon [Unique] Master Power 172% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+5 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 4.5 Pwr.cost 16 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 138% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
| On hands | Brightgrind the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% lightning Melee Ret 10 light ----- def ----- Armour +2 Fatigue +3% HP.reg +4.00 ---------- misc Stam/turn +0.90 Max.stam +18.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | alchemist's lamp 'Radiancepride'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% light Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +12% blight +6% fire +9% light +6% darkness Max.HP +55.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Tool | Branadosus the steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Resists +12% light +9% nature Poison- +20% Silence- +10% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Armakalthorak the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +8 Cun dps ---------- Dmg.mod +13% nature Acc +19 (+5 eff.) Apr +8 ----- def ----- Defense +12 (+6 eff.) Resists +26% nature ---------- misc See.Invis +3 Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Blood-Letter (156% power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Dex 24 [Unique] Nature/Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| Around waist | rough leather belt 'Glitterfoe'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature ----- def ----- Resists +12% light +5% arcane Max.HP +33.00 ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | Glyvea (156% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +22 lightning +19 cold +25 nature +24 acid While equipped: Stats +3 Cun dps ---------- Mov.spd +27% Res.pen +6% lightning +12% physical +8% cold +13% nature +14% acid Acc +8 (+2 eff.) Apr +14 Melee Ret 4 arcane ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.hate +6.00 One-handed war axes. |
| Cloak | Zubeda the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +9% mind Res.pen +25% mind Melee Ret 6 mind ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% cold +7% fire +3% mind +7% lightning Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Lustrecast' (5 def, 4 armour)2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +17.00% Res.pen +20% light ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +7% blight +6% darkness +6% light +15% all Phys.save +24 (+8 eff.) Max.HP +59.00 HP.reg +5.60 Heal.mod +30% Cut- +20% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the psychic (speed 937%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 937% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; mental; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 266; dur 7; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Armirab the Blastwolf =6 con=0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +8 Mag +6 Con dps ---------- Crit.mult +12.00% Spell.pwr +7 (+7 eff.) Dmg.mod +7% blight +8% fire +6% lightning Melee Ret 8 lightning Amulets make your neck look great! |
Beremnir the Shinepiercer0.1 T2 amulet jewelry [Random Unique] Master While equipped: Stats +4 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +3% light Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Fatigue -11% Resists +3% light HP.reg +4.00 ---------- misc Stam/turn +0.50 Masteries +0.12 Psionic/Projection Amulets make your neck look great! |
Hanedan the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Mag ----- def ----- Resists +9% blight Phys.save +22 (+7 eff.) Spell.save +36 (+12 eff.) Mind.save +22 (+7 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Masteries +0.40 Technique/Combat training Amulets make your neck look great! |
Layothra the Blizzardfurnace =3 con=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +5% cold Apr +1 ----- def ----- Resists +3% cold Amulets make your neck look great! |
stabilizing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
Demondare the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex +4 Wil +6 Con dps ---------- Res.pen +20% darkness ----- def ----- Resists +12% darkness Max.HP +38.00 Disarm- +32% Pinning- +35% Knockbk- +32% ---------- misc Light +3 See.Invis +9 Rings make your fingers look great! |
Murkminister the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +16 Cun +15 Dex dps ---------- Dmg.mod +9% light +15% physical Res.pen +5% nature Acc +22 (+5 eff.) Melee Ret 4 nature 8 light On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +15% physical Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 43 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption =6 con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.06 cold and 22.49 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring 'Corruptionquench'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +3 Mag dps ---------- Dmg.mod +3% fire Acc +6 (+1 eff.) ----- def ----- Resists +3% nature ---------- misc Infravis +1 Rings make your fingers look great! |
gladiator's gold ring =5 con=0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! |
steel ring 'Falyrethad' =7 con=0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +4 Dex +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% mind Acc +8 (+2 eff.) ----- def ----- Resists +6% cold +3% mind +6% darkness Spell.save +14 (+5 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Lavarip the stralite battleaxe (168% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Dmg.mod +21% fire ----- def ----- Resists +15% darkness Max.HP +40.00 Cut- +20% Stun/Frz- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
stralite dagger 'Kindleresolve' (150% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 150% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +8 mind +12 fire On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: dps ---------- Res.pen +20% light Acc +13 (+3 eff.) ----- def ----- Defense +13 (+6 eff.) Resists +6% fire +9% light +15% mind Disarm- +44% ---------- misc Light +3 Sharp, short and deadly. |
Falotoyon (191% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 191% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +17 fire While equipped: Stats +6 Cun dps ---------- Phys.crit +13.0% Crit.mult +30.00% Mind.pwr +5 (+1 eff.) Res.pen +15% temporal +14% all Acc +16 (+4 eff.) Apr +28 ---------- misc Max.psi +30.00 Massive two-handed mauls. |
Xugawyn (167% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +12 Con +9 Wil dps ---------- Res.pen +19% physical Acc +39 (+10 eff.) Apr +20 ----- def ----- Resists +3% temporal Phys.save +9 (+3 eff.) Max.HP +56.00 Cut- +20% Massive two-handed mauls. |
chilling stralite greatmaul of erosion (179% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane/Nature Power 179% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +19 nature +26 cold Massive two-handed mauls. |
Brandroar the stralite greatsword (175% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 176% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 fire +19 nature +7 darkness Against +20% Living While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% acid +10% physical Acc +24 (+6 eff.) Apr +16 ----- def ----- Resists +3% acid +9% fire Massive two-handed swords. |
Frostpassion the dwarven-steel greatsword (162% power, 4 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +7.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: dps ---------- Dmg.mod +3% physical Res.pen +20% cold Acc +12 (+3 eff.) ----- def ----- Defense +12 (+6 eff.) Disarm- +32% Massive two-handed swords. |
Genocide (166% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
enhanced dwarven-steel greatsword (157% power, 2 apr) =9 con=3.0 T3 greatsword 2H weapon [Ego+] Nature Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +9 Mag +9 Wil +7 Cun +9 Con Massive two-handed swords. |
Perseverance (153% power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 154% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+6 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Punae's Blade (170% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+15 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Xanariadheth the Offalstar (144% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Power 145% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Hit: * 17 arcane resource burn * 16% chance to reduce all saves and defense by 32 While equipped: Stats +2 Str +4 Dex +3 Wil +4 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +9% physical ----- def ----- Resists +9% nature Disarm- +15% Sharp, long, and deadly. |
dwarven-steel mace 'Frigidoracle' (161% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Res.pen +25% physical ----- def ----- Armour +10 Resists +9% nature +27% cold ---------- misc Stam/turn +3.00 Blunt and deadly. |
voratun mace 'Yveretta' (170% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 171% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +15 cold While equipped: Stats +3 Str dps ---------- S.pwr/crit +4 Dmg.mod +11% physical Res.pen +13% physical Acc +35 (+9 eff.) Apr +11 ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Max.mana +100.00 Blunt and deadly. |
Woequake the thorny mindstar (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 darkness While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +17% lightning +16% fire +17% cold ----- def ----- Resists +15% mind +18% fire Spell.save +15 (+5 eff.) Pinning- +20% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming vined mindstar (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Heal.mod +12% Heal/summ +12 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of gales (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +8% lightning +6% cold +11% physical ----- def ----- Defense +22 (+9 eff.) Pinning- +25% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of life (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +17% lightning +19% fire +15% cold ----- def ----- Max.HP +23.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew magestaff 'Glaserin' (139% power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 139% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +8 Str +6 Dex +6 Con dps ---------- Spell.crit +3% Spell.pwr +17 (+14 eff.) Dmg.mod +20% cold Res.pen +25% mind ----- def ----- HP.reg +1.40 Heal.mod +22% ---------- misc Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dazzlevile the voratun waraxe (161% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +25 blight On Crit.r2 +40 acid +20 nature +4 light On Hit: 20% Epidemic 5 On Hit: * 33% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +8 Str dps ---------- Dmg.mod +13% physical Res.pen +19% acid +25% nature Acc +17 (+4 eff.) Apr +14 ----- def ----- Resists +9% blight +6% light Disease- +35% One-handed war axes. |
Runozor (140% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living On Hit.r1 +8 acid While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +7% all Acc +8 (+2 eff.) Apr +7 On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +3% temporal Max.HP +54.00 One-handed war axes. |
dwarven-steel waraxe 'Greentouch' (138% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 lightning +4 nature On Hit: * 20% chance to slow global speed by 59% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +12% lightning Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +9% nature +12% lightning One-handed war axes. |
steel waraxe 'Glorovena' (129% power, 3 apr) =7 con=3.0 T2 waraxe 1H weapon [Rare] Nature Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +12 Mag +8 Wil +14 Cun +7 Con One-handed war axes. |
Eilinewyn (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +6 (+3 eff.) Max.HP +30.00 Disease- +10% Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Demonbraze' (2 def, 14 armour) =5 con=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% cold Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +14 Defense +2 (+1 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokamas the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) Dmg.mod +6% blight +19% physical +26% arcane +43% darkness Res.pen +12% darkness +16% physical Phasing +30% Melee Ret 4 arcane ----- def ----- Resists +39% darkness +15% all ---------- misc Mana/turn +0.08 Max.mana +110.00 Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 68.60 to 85.75 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
cashmere robe 'Poxhacker' (0 def, 0 armour) =11 con=2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Wil +11 Con dps ---------- Dmg.mod +19% nature Res.pen +25% nature ----- def ----- Resists +11% all Poison- +37% Disease- +29% ---------- misc Light +3 Infravis +3 See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.9 Pwr.cost 17 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blood-soaked pair of hardened leather boots of strife (0 def, 3 armour) =3 con=2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+1 eff.) Res.pen +7% physical Apr +6 ----- def ----- Armour +3 Blindside: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of dwarven-steel boots 'Willowguile' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% lightning +6% nature Res.pen +15% lightning +5% darkness +20% nature ----- def ----- Armour +4 Fatigue -3% Resists +3% nature Max.HP +41.00 ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
drakeskin leather gloves 'Poluldatha' (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +4 Dex +3 Cun +2 Con dps ---------- Mind.crit +5% Melee+ 15 lightning Dmg.mod +10% lightning +6% mind ----- def ----- Armour +3 Resists +10% lightning ---------- misc Equi/ret +0.20 Psi/ret +0.20 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eliriavena the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% ----- def ----- Armour +4 Fatigue +4% Resists +15% acid +10% fire +6% lightning +11% cold Poison- +20% Silence- +20% ---------- misc Equi/ret +0.08 Max.hate +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Obsidiandeath the rough leather cap (0 def, 5 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +5 Fatigue +1% Resists +3% blight +12% light +12% darkness Die.at -20.00 life ---------- misc Max.psi +10.00 A cap made of leather. |
Porybrera (17 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Dex +6 Mag +4 Wil dps ---------- Dmg.mod +16% fire ----- def ----- Defense +17 (+7 eff.) Resists +9% light +24% fire Stun/Frz- +20% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
dragonslayer's dwarven-steel helm of might (0 def, 4 armour) =3 con=3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +5% fire +8% lightning +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Gunenariduhor' (0 def, 3 armour) =3 con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +6% fire +12% cold Phys.save +9 (+3 eff.) Poison- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 38.36 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Stokesun (3 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% fire ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +7% Resists +18% acid +9% fire Crit.chn- 15.00% Phys.save +7 (+2 eff.) A suit of armour made of mail. |
fortifying dwarven-steel mail armour of clarity (3 def, 8 armour) =4 copn=14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Str +4 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +7% mind Mind.save +15 (+5 eff.) Max.HP +34.00 A suit of armour made of mail. |
impenetrable voratun mail armour of implacability (5 def, 30 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +30 Defense +5 (+2 eff.) Fatigue +4% Phys.save +9 (+3 eff.) A suit of armour made of mail. |
multi-hued drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% Resists +17% acid +12% physical +7% cold +39% lightning +14% fire A suit of armour made of leather. |
Windparry (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% * 20 arcane resource burn ----- def ----- Armour +13 Fatigue +22% Resists +6% temporal +18% blight +25% fire +5% arcane +18% cold A suit of armour made of metal plates. |
flaming stralite shield of shrapnel (0 def, 8 armour, 149 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire On shield block: * Cause enemies within radius 6 to bleed for 238 physical damage over 5 turns (1/turn) Melee Ret 4 fire ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of yew arrows 'Blizzardthorn' (20/20, 170% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 170% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +20 lightning +20 cold On Hit.r1 +20 cold On Crit.r2 +8 lightning +20 cold On Hit: * 20% chance to slow global speed by 59% Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
544 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Chametar the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Resists +9% lightning Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dimqueller1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +25% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +8% light +3% blight Affinity +5% darkness ---------- misc Light +12 Infravis +3 Moonlight Ray: Puts all charms on 7 cooldown Level 5.5 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 54.02 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 171.00 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Xerinne the Blazeswift2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +6% fire Res.pen +5% acid +10% fire ----- def ----- Resists +6% fire Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psionic shield 'Scorpionweeper' [power 51] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% light Melee Ret 4 nature 6 temporal On Hit (Melee): * 20% chance to slow global speed by 59% ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Scorpion the Krog Mindslayer level 37
14th Pyre 123rd year of Ascendancy at 04:05 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Scorpion the Krog Mindslayer level 37
12nd Pyre 123rd year of Ascendancy at 10:42 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Scorpion the Krog Mindslayer level 19
56th Dusk 122nd year of Ascendancy at 12:25 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Scorpion the Krog Mindslayer level 40
39th Pyre 123rd year of Ascendancy at 13:04 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Scorpion the Krog Mindslayer level 15
18th Dusk 122nd year of Ascendancy at 15:20 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Scorpion the Krog Mindslayer level 39
19th Pyre 123rd year of Ascendancy at 04:13 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Scorpion the Krog Mindslayer level 31
38th Regrowth 123rd year of Ascendancy at 06:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Scorpion the Krog Mindslayer level 21
66th Dusk 122nd year of Ascendancy at 11:19 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Scorpion the Krog Mindslayer level 25
7th Haze 122nd year of Ascendancy at 04:03 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Scorpion the Krog Mindslayer level 10
3rd Mirth 122nd year of Ascendancy at 23:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Scorpion the Krog Mindslayer level 20
61st Dusk 122nd year of Ascendancy at 15:06 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Scorpion the Krog Mindslayer level 30
46th Haze 122nd year of Ascendancy at 16:09 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Scorpion the Krog Mindslayer level 40
22nd Pyre 123rd year of Ascendancy at 04:50 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Scorpion the Krog Mindslayer level 25
25th Haze 122nd year of Ascendancy at 19:32 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Scorpion the Krog Mindslayer level 26
31st Haze 122nd year of Ascendancy at 20:11 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Scorpion the Krog Mindslayer level 40
36th Pyre 123rd year of Ascendancy at 21:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Scorpion the Krog Mindslayer level 8
1st Mirth 122nd year of Ascendancy at 12:45 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Scorpion the Krog Mindslayer level 30
29th Regrowth 123rd year of Ascendancy at 14:13 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Scorpion the Krog Mindslayer level 20
63rd Dusk 122nd year of Ascendancy at 22:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Scorpion the Krog Mindslayer level 14
9th Dusk 122nd year of Ascendancy at 00:07 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Scorpion the Krog Mindslayer level 36
12nd Pyre 123rd year of Ascendancy at 04:57 see stats
Log
Melee retaliation hits Islythra the sandworm for 5 light, 1 fire, 3 mind, 2 arcane (10 total damage).
Melee retaliation hits Scorpion for (1 resonance), 1 mind (1 total damage).
Islythra the sandworm hits Scorpion for (60 to psi shield), (45 resonance), 45 physical (45 total damage).
Xerimina the gigantic gravity worm's fiery vapour area effect hits Scorpion for (14 to psi shield), (10 resonance), 10 physical, (12 to psi shield), (18 antimagic), 0 fire (10 total damage).
Scorpion is no longer suffering from insomnia.
Gigantic corrosive tunneler slows down.
You require a two handed weapon to use this talent.
You collect a new ingredient: sandworm tooth (1).
Shards of metal explode from Xerimina the gigantic gravity worm's shield!
Scorpion starts to bleed.
Scorpion's Beyond the Flesh hits Sandworm destroyer for 191 physical, 16 physical (207 total damage).
Scorpion's Beyond the Flesh hits Islythra the sandworm for 173 physical, 16 physical (189 total damage).
Scorpion's Beyond the Flesh hits Gigantic corrosive tunneler for 161 physical, 16 physical (177 total damage).
Scorpion's Beyond the Flesh hits Xerimina the gigantic gravity worm for (115 blocked), 0 physical, (14 blocked), 0 physical (0 total damage).
Melee retaliation hits Scorpion for (1 resonance), 1 mind (1 total damage).
Acid Splash from Gigantic corrosive tunneler hits Scorpion for (1 to psi shield), (1 antimagic), 0 acid (0 total damage).
Melee retaliation hits Scorpion for (2 to psi shield), (1 resonance), 1 physical, (1 to psi shield), (2 antimagic), 0 fire (1 total damage).
Deep Wound from Xerimina the gigantic gravity worm hits Scorpion for (24 to psi shield), (18 resonance), 18 physical (18 total damage).
Xerimina the gigantic gravity worm hits Scorpion for (13 to psi shield), (10 resonance), 10 physical (10 total damage).
Gigantic corrosive tunneler is pinned to the ground.
Scorpion's Beyond the Flesh killed Sandworm destroyer!
Xerimina the gigantic gravity worm uses Punishment.
Xerimina the gigantic gravity worm unleashes a punishing strike for 256% bonus damage!
Your resonance field crumbles under the damage!
The psychic field around Scorpion crumbles.
Scorpion is recovering from the damage!
Scorpion is weakened by the darkness!
Melee retaliation hits Xerimina the gigantic gravity worm for 0 light, 0 fire, 1 mind, 0 arcane, 0 light, 0 fire, 1 mind, 0 arcane (3 total damage).
Xerimina the gigantic gravity worm hits Scorpion for (91 to psi shield), (19 resonance), 876 physical, (91 to psi shield), 146 physical (1022 total damage).
Scorpion the level 41 krog mindslayer was skewered to death by Xerimina the gigantic gravity worm on level 1 of Briagh's Lair.
































































































































































