










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 13 / 55% |
Size | medium |
Lifes / Deaths | Killed by Emeluba the giant green ant at level 13 on the 22nd Dusk 122nd year of Ascendancy at 11:50 / 1 |
Primary Stats
Strength | 25 (base 14) |
Dexterity | 12 (base 11) |
Constitution | 29 (base 20) |
Magic | 44 (base 39) |
Willpower | 8 (base 10) |
Cunning | 16 (base 14) |
Resources
Life | -160/451 |
Vim | 0/225 |
Healing Factor | 1.2624687383467 |
Regeneration | 8.7741577315098 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 8 |
See Invisible | 9 |
Offense: Mainhand
Damage | 41 |
Accuracy | 47 |
Crit Chance | 9% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 47 |
Crit Chance | 5% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Cold | +12% |
Blight | +4% |
Mind | +11% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Darkness | +20% |
Arcane | +20% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 15.335093952971 (47.857809501309%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 14 |
Physical Save | 18 |
Spell Save | 18 |
Mental Save | 14 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 9%( 70%) |
Mind | + 20%( 70%) |
All | + 4%( 70%) |
Darkness | + 7%( 70%) |
Temporal | + 13%( 70%) |
Fire | + 10%( 70%) |
Cold | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 20% |
Disarm Resistance | 13% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 289 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% fire Acc +20 (+7 eff.) ----- def ----- Armour +3 Die.at -40.00 life ---------- misc Infravis +1 A pair of boots made of leather. |
Light source | ![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +20% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +6% temporal Mind.save +6 (+6 eff.) A cap made of leather. |
Tool | ![]() 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +6% lightning Res.pen +15% lightning +10% arcane ----- def ----- Resists +11% mind ---------- misc Light +1 Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+4 eff.) Dmg.mod +3% fire Apr +4 ----- def ----- Resists +3% darkness Die.at -40.00 life Teleport- +10% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% acid +6% fire +6% mind +3% cold HP.reg +4.70 Heal.mod +11% Blind- +20% A belt that goes around your waist. |
In main hand | ![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.0% Atk.spd 100% Melee+ +6 cold While equipped: ----- def ----- Resists +3% temporal ---------- misc Max.stam +20.00 One-handed war axes. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Cun +1 Str dps ---------- Melee+ 6 blight Dmg.mod +4% blight Res.pen +10% arcane ----- def ----- Armour +3 Fatigue +1% Resists +6% blight Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | ![]() 3.0 T3 longsword 1H weapon [Random Unique] Nature/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +18 nature On Hit: * 20% chance to reduce damage dealt by 11% While equipped: Stats +1 Str +1 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +5% physical ----- def ----- Disarm- +13% ---------- misc See.Invis +9 Sharp, long, and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Defense +1 (+1 eff.) Resists +12% cold Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% acid HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Inventory
![]() 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+6 eff.) Rings make your fingers look great! |
![]() 3.0 T1 longsword 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +5 Con dps ---------- Res.pen +5% mind ----- def ----- Armour +2 Resists +1% physical Sharp, long, and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage One-handed war axes. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +2 Con ----- def ----- Resists +6% fire +3% mind +6% cold A belt that goes around your waist. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Con dps ---------- Spell.pwr +4 (+2 eff.) S.pwr/crit +4 Phasing +10% Melee Ret 6 blight ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning Mind.save +5 (+5 eff.) A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.pwr +10 (+6 eff.) Dmg.mod +18% light Res.pen +5% lightning ----- def ----- Fatigue -5% ---------- misc Psi/ret +0.08 Max.hate +2.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +3 Cun +1 Con ----- def ----- Resists +3% nature ---------- misc Light +6 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pestilenzmann the Ghoul Reaver level 12
6th Dusk 122nd year of Ascendancy at 01:15 see stats
By Pestilenzmann the Ghoul Reaver level 10
1st Summertide 122nd year of Ascendancy at 12:51 see stats
By Pestilenzmann the Ghoul Reaver level 13
22nd Dusk 122nd year of Ascendancy at 11:50 see stats
By Pestilenzmann the Ghoul Reaver level 9
10th Mirth 122nd year of Ascendancy at 22:50 see stats
By Pestilenzmann the Ghoul Reaver level 12
3rd Flare 122nd year of Ascendancy at 22:17 see stats
Log
Carrion worm mass's wormblight area effect hits Ritch flamespitter for 0 blight damage.
Carrion worm mass's wormblight area effect hits War hound for 19 blight damage.
Pestilenzmann's purging blight area effect hits Emeluba the giant green ant for 16 blight damage.
Pestilenzmann's purging blight area effect hits Ritch flamespitter for 19 blight damage.
Pestilenzmann's purging blight area effect hits Carrion worm mass for 0 blight damage.
Pestilenzmann's purging blight area effect hits War hound for 0 blight damage.
Pestilenzmann's purging blight area effect hits Carrion worm mass for 0 blight damage.
Pestilenzmann's purging blight area effect hits Carrion worm mass for 0 blight damage.
Carrion worm mass bites blight poison into war hound.
Carrion worm mass hits War hound for 0 physical, 10 blight (10 total damage).
Elven guard is free from the blighted poison.
Green mold uses Nature's Touch.
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Emeluba the giant green ant's Beyond the Flesh hits Carrion worm mass for 28 physical, 5 darkness, 7 nature, 2 physical, 10 physical (51 total damage).
Carrion worm mass hits Ritch flamespitter for 8 physical damage.
Blight Poison from Carrion worm mass hits War hound for 19 blight damage.
Epidemic from Pestilenzmann hits Emeluba the giant green ant for 0 blight damage.
Rotting Disease from Pestilenzmann hits Emeluba the giant green ant for 13 blight damage.
Weakness Disease from Pestilenzmann hits Emeluba the giant green ant for 0 blight damage.
Green mold receives 132 healing.
Carrion worm mass hits Ritch flamespitter for 7 physical damage.
Blight Poison from Carrion worm mass killed War hound!
Carrion worm mass killed Ritch flamespitter!
Emeluba the giant green ant deactivates Kinetic Aura.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 20.
Pestilenzmann resists the punch!
Carrion worm mass is knocked back!
Emeluba the giant green ant hits Carrion worm mass for 72 physical damage.
Emeluba the giant green ant hits Pestilenzmann for 112 physical damage.
Pestilenzmann the level 13 ghoul reaver was splattered to death by Emeluba the giant green ant on level 2 of Rhaloren Camp.