











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 21 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Bethyth the white wolf at level 21 on the 50th Haze 122nd year of Ascendancy at 17:39 / 1 |
Primary Stats
| Strength | 44 (base 42) |
| Dexterity | 12 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 65 (base 50) |
| Willpower | 18 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -295/557 |
| Positive | 0/110 |
| Stamina | 122/180 |
| Healing Factor | 1.2745771506545 |
| Regeneration | 6.6915300409361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 42 |
| Crit Chance | 15% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +11% |
| Blight | +3% |
| Physical | +6% |
| Mind | +14% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 30.413408721348 (65.897138898113%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 17 |
| Physical Save | 37 |
| Spell Save | 27 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
| Lightning | 0%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Pinning Resistance | 22% |
| Knockback Resistance | 20% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 90 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Samurig the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +3 Con ----- def ----- Armour +4 Fatigue +3% Resists +9% acid +8% fire +3% darkness +7% cold Crit.chn- 15.00% Phys.save +3 (+2 eff.) Max.HP +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Shinebreaker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% acid ----- def ----- Resists +3% blight Phys.save +9 (+4 eff.) Max.HP +40.00 Heal.mod +22% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Glorowyn' (16 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Defense +16 (+8 eff.) Resists +17% mind +3% fire Max.HP +40.00 A pointy cloth hat, very wizardly... |
| On hands | iron gauntlets 'Elenydunarath' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 6 blight Dmg.mod +3% blight ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +3% darkness HP.reg +4.00 Disarm- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | innervating steel torque of psionic shield [power 43] (6/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Poretira0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Die.at -60.00 life HP.reg +1.00 Stun/Frz- +20% ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| On fingers | titan's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Phys.save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | copper amulet 'Salamira'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +12% temporal Die.at -40.00 life Pinning- +22% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +20.00 Amulets make your neck look great! |
| In main hand | Wintermoon the iron longsword (101% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 mind On Hit.r1 +4 cold On Hit: * 12% chance to reduce all saves and defense by 15 While equipped: Stats +1 Mag +3 Wil +7 Cun ----- def ----- Crit.chn- 5.00% Sharp, long, and deadly. |
| Around waist | Layyta1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% nature Phys.save +7 (+3 eff.) A belt that goes around your waist. |
| In off hand | windwalling steel shield (0 def, 4 armour, 107% power, 35.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 107% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +10 physical While equipped: Stats +2 Wil ----- def ----- Armour +4 Fatigue +8% Resists +10% physical Shield.near.proj +10 Proj.slow +16% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Brodadil' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +1 Dex +3 Mag +3 Wil +1 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Acc +7 (+3 eff.) Apr +9 ----- def ----- Defense +2 (+1 eff.) Resists +2% physical Spell.save +6 (+3 eff.) Stealth +7 Die.at -60.00 life ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour 'Nimbuswill' (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning Melee Ret 8 lightning ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +5% Resists +24% fire +8% mind +6% nature Phys.save +11 (+5 eff.) Mind.save +19 (+10 eff.) A suit of armour made of mail. |
Inventory
wild infusion of the psychic (res 20%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
savage's copper ring of perseverance0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+6 eff.) HP.reg +1.00 Stun/Frz- +21% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
steel mail armour 'Noonmire' (2 def, 8 armour) =swim=14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +12% darkness +16% blight +7% cold +6% arcane Spell.save +13 (+7 eff.) Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +4.00 Light +3 Breathe water A suit of armour made of mail. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
278 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Solaire the Cornac Sun Paladin level 18
57th Dusk 122nd year of Ascendancy at 14:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Solaire the Cornac Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 06:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Solaire the Cornac Sun Paladin level 20
30th Haze 122nd year of Ascendancy at 08:16 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Solaire the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Solaire the Cornac Sun Paladin level 11
7th Flare 122nd year of Ascendancy at 23:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Solaire the Cornac Sun Paladin level 9
2nd Summertide 122nd year of Ascendancy at 01:34 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Solaire the Cornac Sun Paladin level 16
33rd Dusk 122nd year of Ascendancy at 13:57 see stats
Log
Shield of Light hits Solaire for 10 healing, 10 healing (0 total damage) [19 healing].
Melee retaliation hits Solaire for (17 absorbed), 0 arcane, (19 absorbed), 0 cold, (15 absorbed), 2 arcane, 19 cold, 17 arcane, 19 cold, 1 arcane, 19 cold (77 total damage).
Shield of Light hits Bethyth the white wolf for (12 flat reduction), (3 absorbed), 31 light, (12 flat reduction), 4 physical, (12 flat reduction), 11 light, (10 flat reduction), 0 blight, (0 flat reduction), 0 arcane, (1 flat reduction), 0 cold (46 total damage).
Solaire hits Bethyth the white wolf for (12 flat reduction), (23 absorbed), 0 physical, (12 flat reduction), (4 absorbed), 0 physical, (12 flat reduction), (11 absorbed), 0 light, (10 flat reduction), 0 blight, (12 flat reduction), 76 physical, (8 flat reduction), 0 mind, (12 flat reduction), 1 light, (5 flat reduction), 0 blight, (1 flat reduction), 0 cold, (2 flat reduction), 0 arcane, (1 flat reduction), 0 cold, (12 flat reduction), 37 physical, (8 flat reduction), 0 mind, (12 flat reduction), 1 light, (5 flat reduction), 0 blight, (1 flat reduction), 0 cold, (0 flat reduction), 0 arcane, (1 flat reduction), 0 cold (114 total damage).
Weapon of Wrath hits Bethyth the white wolf for (12 flat reduction), 304 fire (304 total damage).
Bethyth the white wolf throws two quick punches.
Bethyth the white wolf damages himself through Martyrdom!
Solaire hits Bethyth the white wolf for (10 flat reduction), 0 physical, (1 flat reduction), 0 fire, (1 flat reduction), 0 mind, (1 flat reduction), 0 darkness, (11 flat reduction), 0 physical, (1 flat reduction), 0 fire, (1 flat reduction), 0 mind, (1 flat reduction), 0 darkness (0 total damage).
Melee retaliation hits Bethyth the white wolf for (9 flat reduction), 0 lightning, (9 flat reduction), 0 lightning (0 total damage).
Bethyth the white wolf hits Solaire for 107 physical, 0 arcane, 4 fire, 11 mind, 9 darkness, 119 physical, 0 arcane, 4 fire, 11 mind, 9 darkness (275 total damage).
Talent Sun Ray is ready to use.
Searing Sight hits Bethyth the white wolf for (9 flat reduction), 0 light (0 total damage).
Terrified from Velovena the brown bear hits Solaire for 6 mind, 7 darkness (13 total damage).
Solaire attacks Bethyth the white wolf in a fit of paranoia.
Solaire misses Bethyth the white wolf.
A shield forms around Bethyth the white wolf.
A shield forms around Solaire.
Solaire receives 50 healing from Solaire's healing light area effect.
Bethyth the white wolf receives 41 healing from Solaire's healing light area effect.
Bethyth the white wolf speeds up.
Bethyth the white wolf throws a finishing uppercut.
Bethyth the white wolf performs a melee critical strike against Solaire!
Your shield crumbles under the damage!
The shield around Solaire crumbles.
Solaire is stunned!
Bethyth the white wolf damages himself through Martyrdom!
Solaire hits Bethyth the white wolf for (12 flat reduction), (4 absorbed), 0 physical (0 total damage).
Melee retaliation hits Bethyth the white wolf for (9 flat reduction), 0 lightning (0 total damage).
Bethyth the white wolf hits Solaire for (50 absorbed), 185 physical (185 total damage).
Solaire the level 21 cornac sun paladin was minced to death by Bethyth the white wolf on level 3 of Old Forest.

















































































