









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack!  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Ghoul | 
| Class | Reaver | 
| Level / Exp | 38 / 74% | 
| Size | medium | 
| Lifes / Deaths | Killed by Islyrimina the patchwork troll at level 38 on the 51st Dusk 123rd year of Ascendancy at 03:18  / 1 | 
Primary Stats
| Strength | 30 (base 20) | 
| Dexterity | 26 (base 16) | 
| Constitution | 49 (base 20) | 
| Magic | 72 (base 60) | 
| Willpower | 19 (base 10) | 
| Cunning | 73 (base 60) | 
Resources
| Life | -303/1174 | 
| Mana | 227/367 | 
| Vim | 141/376 | 
| Healing Factor | 1.4232873839944 | 
| Regeneration | 36.934307614655 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | 10 | 
| Infravision | 3 | 
| See Invisible | 18 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 68 | 
| Accuracy | 65 | 
| Crit Chance | 36% | 
| APR | 19 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 47 | 
| Accuracy | 65 | 
| Crit Chance | 36% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 58 | 
| Crit Chance | 31% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +21% | 
| Blight | +65% | 
| Physical | +18% | 
| Cold | +21% | 
| All | +12% | 
| Darkness | +21% | 
| Mind | +39% | 
| Fire | +22% | 
| Nature | +23% | 
Offense: Damage Penetration
| Cold | +5% | 
| Acid | +10% | 
Defense: Base
| Armour (hardiness) | 19 (30%) | 
| Defense | 32 | 
| Ranged Defense | 32 | 
| Fatigue | 2 | 
| Physical Save | 44 | 
| Spell Save | 35 | 
| Mental Save | 45 | 
Defense: Resistances
| Acid | + 36%( 70%) | 
| Blight | + 40%( 70%) | 
| Arcane | + 42%( 70%) | 
| Cold | + 38%( 70%) | 
| All | + 31%( 70%) | 
| Lightning | + 42%( 70%) | 
| Temporal | + 44%( 70%) | 
| Mind | + 33%( 70%) | 
| Fire | + 52%( 70%) | 
| Nature | + 42%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Fear Resistance | 100% | 
| Poison Resistance | 80% | 
| Silence Resistance | 50% | 
| Bleed Resistance | 100% | 
| Pinning Resistance | 20% | 
| Disarm Resistance | 56% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 20% | 
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
Class Talents
| Corruption / Scourge | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Bone | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Reaving combat | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
| Corruption / Rot | 1.30 | 
  | 4/5 | 
  | 4/5 | 
  | 5/5 | 
  | 2/5 | 
| Corruption / Vim | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Sanguisuge | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Plague | 1.30 | 
  | 2/5 | 
  | 4/5 | 
  | 1/5 | 
  | 3/5 | 
Generic Talents
| Corruption / Vile life | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Undead / Ghoul | 1.10 | 
  | 1/5 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
| Spell / Staff combat | 1.20 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Hexes | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You failed to protect the lost defiler from death by Beluba the bee swarm. Escort: lost defiler (level 3 of Old Forest) | failed | 
You failed to protect the lost defiler from death by carrion worm mass. Escort: lost defiler (level 7 of Dreadfell) | failed | 
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You failed to protect the repented thief from death by Pestilenzmann. Escort: repented thief (level 1 of Old Forest) | failed | 
You failed to protect the repented thief from death by Bethymira the snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed | 
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 646.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bloated horror heart. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  grounding pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  brass lantern 'Erildir'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane Mind.save +3 (+1 eff.) Max.HP +41.00 HP.reg +4.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  linen wizard hat 'Gleth' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +16% nature +3% mind HP.reg +4.00 Stun/Frz- +20% A pointy cloth hat, very wizardly...  | 
| On hands |  hardened leather gloves 'Frostonslaught' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% darkness +9% cold Res.pen +5% cold Acc +6 (+2 eff.) Melee Ret 6 cold On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +2 Phys.save +7 (+3 eff.) Mind.save +7 (+2 eff.) HP.reg +6.70 Disarm- +36% ---------- misc Stam/turn +1.40 Psi/turn +0.14 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Animalen the dwarven-steel torque of clear mind [power 3]  (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Str +9 Dex ----- def ----- Resists +3% blight Phys.save +15 (+5 eff.) Disease- +20% Disarm- +20% Pinning- +20% Knockbk- +20% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +9% acid +10% fire Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Resists +20% fire HP.reg +1.00 Stun/Frz- +23% ---------- misc Light +1 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| On fingers |  Isedhessra0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Wil +4 Cun +3 Con dps ---------- Dmg.mod +27% mind ----- def ----- HP.reg +6.00 Stun/Frz- +38% ---------- misc Light +3 See.Invis +18 Rings make your fingers look great!  | 
| Around neck |  vitalizing gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +5 (+2 eff.) Max.HP +41.00 HP.reg +4.00 Amulets make your neck look great!  | 
| In main hand |  magewarrior's short yew vilestaff of protection (120% power, 4 apr, blight element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +9 (+3 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +20% blight Acc +8 (+2 eff.) ----- def ----- Resists +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| Around waist |  Ademira the rough leather belt =10 con=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +10 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +10% acid ----- def ----- Resists +6% acid Mind.save +6 (+2 eff.) ---------- misc Light +2 Infravis +3 A belt that goes around your waist.  | 
| In off hand |  Uroduntir the ash vilestaff (111% power, 3 apr, blight element)5.0 T2 staff 1H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +7.0% Spell.crit +5% Crit.mult +15.00% Phys.pwr +8 (+3 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +33% blight +6% physical Acc +24 (+6 eff.) ----- def ----- Heal.mod +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| Cloak |  Adima the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 2 temporal ----- def ----- Defense +9 (+4 eff.) Resists +12% temporal Phys.save +20 (+7 eff.) Mind.save +13 (+4 eff.) Die.at -100.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+8 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.  | 
Inventory
 Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of the Rift (226.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 253.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet.  | 
 Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.  | 
 Glintwar0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +4 Con dps ---------- Mov.spd +10% Melee Ret 4 acid ----- def ----- Fatigue -4% Resists +9% light +3% acid Phys.save +12 (+4 eff.) Spell.save +11 (+5 eff.) Mind.save +13 (+4 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great!  | 
 The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
 Emeleta0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +20 (+5 eff.) S.pwr/crit +10 Dmg.mod +15% acid Res.pen +15% arcane Melee Ret 10 acid ----- def ----- Max.HP +31.00 Disarm- +34% Pinning- +34% Knockbk- +36% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great!  | 
 Inertial Twine =4 str=0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.  | 
 copper ring 'Duskwing' =6 str=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +6 Str +2 Dex dps ---------- Phys.crit +4.0% Dmg.mod +12% acid On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +24% acid Phys.save +9 (+3 eff.) Rings make your fingers look great!  | 
 wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +28% Rings make your fingers look great!  | 
 dwarven-steel dagger (118% power, 7 apr)1.0 T3 dagger 1H weapon [Normal] Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly.  | 
 Hellsnoon the dwarven-steel longsword (125% power, 7 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +7.5% Atk.spd 100% Melee+ +16 fire On Hit.r1 +20 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Resists +12% fire ---------- misc Max.stam +30.00 Sharp, long, and deadly.  | 
 elemental dwarven-steel longsword of evisceration (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 98 acid damage (1/turn) On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Dmg.mod +10% acid Res.pen +8% acid Sharp, long, and deadly.  | 
 Phoenixfoe the dwarven-steel mace (133% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: 20% Curse of Death 3 While equipped: dps ---------- Mind.pwr +30 (+12 eff.) ----- def ----- Resists +6% acid +12% fire Mind.save +12 (+4 eff.) Disarm- +20% ---------- misc Max.hate +10.00 Blunt and deadly.  | 
 elemental dwarven-steel waraxe of enduring (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Nature Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 98 lightning damage (1/turn) While equipped: Stats +8 Con +5 Wil dps ---------- Dmg.mod +5% lightning Res.pen +15% lightning ----- def ----- Max.HP +42.00 One-handed war axes.  | 
 Seartooth1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +15% fire ----- def ----- Resists +2% physical Phys.save +6 (+2 eff.) Die.at -20.00 life HP.reg +4.00 Blind- +10% A belt that goes around your waist.  | 
 rough leather belt of unlife =swim=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 Delathel the cashmere cloak (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +5% arcane +43% cold Spell.save +18 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Glutira (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +4 Dex +3 Mag +7 Wil +5 Cun +5 Con dps ---------- Mind.crit +7% ----- def ----- Defense +3 (+1 eff.) Resists +3% acid +3% mind +3% blight Crit.chn- 5.00% Spell.save +10 (+5 eff.) Mind.save +12 (+4 eff.) Die.at -60.00 life ---------- misc Stam/turn +0.80 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Nimbuscutter the linen cloak (1 def, 0 armour) =5 cun=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +5 Cun dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +5% blight +13% all Mind.save +16 (+5 eff.) Max.HP +40.00 HP.reg +3.10 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 timebroken cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +17 (+4 eff.) Dmg.mod +7% temporal +12% arcane +10% all ----- def ----- Resists +11% all ---------- misc Max.mana +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 tormentor's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +14.00% ----- def ----- Resists +11% blight +13% all Max.HP +50.00 HP.reg +2.30 Heal.mod +21% ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Ameromiregogas (0 def, 4 armour) =9 cun=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Cun +2 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Fatigue -3% Phys.save +7 (+3 eff.) ---------- misc Max.enc +28 Max.hate +8.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Spiderwhisper the pair of hardened leather boots (0 def, 3 armour) =6 con 3 cun=2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +6 Wil +3 Cun +6 Con dps ---------- Spell.crit +2% Mind.pwr +5 (+3 eff.) Dmg.mod +6% nature Res.pen +10% blight +5% physical +5% nature Melee Ret 4 nature ----- def ----- Armour +3 Resists +3% nature Phys.save +16 (+6 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.12 Max.mana +32.00 Blindside: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather.  | 
 pair of voratun boots 'Getedunahor' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +4 Dex +8 Con dps ---------- Dmg.mod +9% physical Acc +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +4% Resists +13% lightning +13% temporal +2% physical +6% acid Mind.save +3 (+1 eff.) Silence- +37% Confus- +39% Stun/Frz- +40% ---------- misc Stam/turn +3.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Sludgegrip (0 def, 0 armour) =4 cun=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
 heroic hardened leather gloves of strength (+4) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Armour +6 Mind.save +8 (+3 eff.) Max.HP +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 temporal iron gauntlets of strength (+3) (0 def, 1 armour) =3 str=1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Dryregovor the Flashrend (1 def, 0 armour) =5 str=2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +11% lightning Res.pen +15% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning ---------- misc Hate/m.crit +2.00 A pointy cloth hat, very wizardly...  | 
 Manyregorek the Nightpride (1 def, 0 armour) =4 cun=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Wil +4 Cun dps ---------- Dmg.mod +3% mind +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness +15% fire ---------- misc See.Invis +6 A pointy cloth hat, very wizardly...  | 
 eldritch cashmere wizard hat (2 def, 0 armour) =mana=2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.30 Mana/ret +1.20 Max.mana +68.00 Manaflow: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly...  | 
 Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 10 Blood Grasp: Level 6.5 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 265.33 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again.  | 
 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 1305 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 137.94 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.  | 
 Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 piercing alchemist's lamp of corpselight =10 respen=1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Res.pen +10% all Apr +7 ----- def ----- Resists +7% blight +7% darkness ---------- misc Light +5 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 47 blight damage or heals 43 life. Creatures standing in the retch also have 22% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
 Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.  | 
 Branohek [power 116]  (15 cooldown) =heal=2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Melee Ret 4 arcane ----- def ----- Resists +6% mind ---------- misc Psi/ret +0.04 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 elven-wood wand of conjuration 'Zudin' [power 275]  (15 cooldown) =20 respen=2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% blight Res.pen +20% blight ----- def ----- Resists +3% blight +6% acid ---------- misc Wards +4 lightning +5 light +3 mind +3 acid Talents +1 Ward Fire a magical bolt dealing 336 fire damage Puts all charms on 15 cooldown 100% to increase all damage by 17% for 2 turns. 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Pestilenzmann the Ghoul Reaver level 37
46th Dusk 123rd year of Ascendancy at 19:26 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Pestilenzmann the Ghoul Reaver level 37
45th Dusk 123rd year of Ascendancy at 04:26 see stats
			Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Pestilenzmann the Ghoul Reaver level 30
29th Pyre 123rd year of Ascendancy at 10:43 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Pestilenzmann the Ghoul Reaver level 19
49th Dusk 122nd year of Ascendancy at 10:40 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Pestilenzmann the Ghoul Reaver level 32
21st Dusk 123rd year of Ascendancy at 08:08 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Pestilenzmann the Ghoul Reaver level 20
16th Haze 122nd year of Ascendancy at 09:42 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Pestilenzmann the Ghoul Reaver level 31
43rd Pyre 123rd year of Ascendancy at 12:20 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Pestilenzmann the Ghoul Reaver level 29
9th Allure 123rd year of Ascendancy at 16:29 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pestilenzmann the Ghoul Reaver level 29
18th Regrowth 123rd year of Ascendancy at 00:38 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Pestilenzmann the Ghoul Reaver level 10
3rd Flare 122nd year of Ascendancy at 02:23 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Pestilenzmann the Ghoul Reaver level 20
63rd Dusk 122nd year of Ascendancy at 18:44 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Pestilenzmann the Ghoul Reaver level 30
14th Pyre 123rd year of Ascendancy at 19:07 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Pestilenzmann the Ghoul Reaver level 29
75th Haze 122nd year of Ascendancy at 00:38 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Pestilenzmann the Ghoul Reaver level 33
30th Dusk 123rd year of Ascendancy at 10:37 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Pestilenzmann the Ghoul Reaver level 10
3rd Flare 122nd year of Ascendancy at 20:54 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Pestilenzmann the Ghoul Reaver level 19
56th Dusk 122nd year of Ascendancy at 09:29 see stats
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Pestilenzmann the Ghoul Reaver level 25
38th Haze 122nd year of Ascendancy at 01:56 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Pestilenzmann the Ghoul Reaver level 26
39th Haze 122nd year of Ascendancy at 14:31 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Pestilenzmann the Ghoul Reaver level 15
8th Dusk 122nd year of Ascendancy at 04:35 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Pestilenzmann the Ghoul Reaver level 36
44th Dusk 123rd year of Ascendancy at 02:18 see stats
Log
Islyrimina the patchwork troll hits Pestilenzmann for 103 acid, 95 physical, 3 mind (202 total damage).
Pestilenzmann receives 14 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Islyrimina the patchwork troll for 57 blight damage.
Pestilenzmann receives 14 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Islyrimina the patchwork troll for 55 blight damage.
Islyrimina the patchwork troll strafes with his steamguns!
Pestilenzmann stops leeching life.
Pestilenzmann slows down.
Islyrimina the patchwork troll is not silenced anymore.
Ghoul Rot from Pestilenzmann hits Xanewe the patchwork troll for 41 blight damage.
Weakness Disease from Pestilenzmann hits Islyrimina the patchwork troll for 94 blight damage.
Epidemic from Pestilenzmann hits Islyrimina the patchwork troll for 82 blight damage.
Decrepitude Disease from Pestilenzmann hits Islyrimina the patchwork troll for 55 blight damage.
Acid Splash from Pestilenzmann hits Islyrimina the patchwork troll for 25 acid damage.
Acid Splash from Pestilenzmann hits Xanewe the patchwork troll for 23 acid damage.
Islyrimina the patchwork troll's Strafe hits Pestilenzmann for (118 to bones), 0 physical, 24 physical (24 total damage).
Islyrimina the patchwork troll's Strafe hits Pestilenzmann for 115 physical, 7 acid, 24 physical (146 total damage).
Xanewe the patchwork troll's fades into the shadows.
Pestilenzmann receives 14 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Islyrimina the patchwork troll for 57 blight damage.
Carrion worm mass's wormblight area effect hits Xanewe the patchwork troll for 67 blight damage.
Islyrimina the patchwork troll strafes with his steamguns!
Pestilenzmann uses Retch.
Pestilenzmann VOMITS on the ground!
Pestilenzmann's spell attains critical power!
Bone Spike hits Islyrimina the patchwork troll for 0 physical damage.
Pestilenzmann receives 18 healing from Blood Splash.
Islyrimina the patchwork troll's Strafe hits Pestilenzmann for 103 acid, 116 physical (219 total damage).
Pestilenzmann the level 38 ghoul reaver was disembowelled to death by Islyrimina the patchwork troll on level 3 of Lost Dwarven Kingdom of Reknor.































































































































