











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 47 / 9% |
| Size | big |
| Lifes / Deaths | Killed by brecklorn at level 6 on the 20th Voratun 122nd year of Ascendancy at 00:59 0 / 8Killed by Eilinarianor the large white snake at level 11 on the 26th Dearth 122nd year of Ascendancy at 14:39 Killed by Shasshhiy'Kaish at level 30 on the 2nd Gold 123rd year of Ascendancy at 08:38 Killed by Grand Corruptor at level 30 on the 3rd Gold 123rd year of Ascendancy at 11:21 Killed by Dozing Islibrerin at level 34 on the 31st Profit 123rd year of Ascendancy at 09:43 Killed by Sleeping Poloriatira at level 34 on the 31st Profit 123rd year of Ascendancy at 13:13 Killed by orc high pyromancer at level 41 on the 12nd Stralite 124th year of Ascendancy at 23:01 Killed by Ninandra, the Great Weaver at level 47 on the 23rd Wealth 124th year of Ascendancy at 09:17 |
Primary Stats
| Strength | 114 (base 33) |
| Dexterity | 55 (base 25) |
| Constitution | 77 (base 53) |
| Magic | 18 (base 13) |
| Willpower | 85 (base 33) |
| Cunning | 70 (base 60) |
Resources
| Life | -142/2056 |
| Stamina | 364/432 |
| Healing Factor | 1.5582419580055 |
| Regeneration | 217.36456465265 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 38.827624371925 |
| See Invisible | 38.827624371925 |
Offense: Mainhand
| Damage | 258 |
| Accuracy | 72 |
| Crit Chance | 107% |
| APR | 32 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +30% |
| Light | +19% |
| Physical | +21% |
| Blight | +20% |
| Arcane | +31% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Light | +15% |
| Temporal | +25% |
| Physical | +40% |
| Arcane | +10% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 49 |
| Mental Save | 60 |
Defense: Resistances
| Physical | + 18%( 70%) |
| Darkness | + 63%( 70%) |
| Nature | + 44%( 70%) |
| Fire | + 30%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 63%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Pinning Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 40% all resistance, you move 49% faster, and you are invisible (power 23). Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| beneficial effect | Increases critical hit chance by 22%. Berserker Rage |
| beneficial effect | The thrill of combat improves the target's maximum life by 15%, life regeneration by 31.71, and stamina regeneration by 6.34. Bloodbath |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 50% of the time and arcane sustains have a 5.0% chance to deactivate each turn. Antimagic Disruption |
| beneficial effect | The target has 101 increased life regeneration. Recovery |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Gimli. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Eilinylle the giant lightning ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Polelrata the forest wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Gimli. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 834. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mardedin (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Str +3 Dex +9 Wil +2 Cun +4 Con dps ---------- Phys.crit +6.0% Res.pen +25% physical Acc +15 (+4 eff.) ----- def ----- Armour +5 Resists +4% physical Rush: Puts all charms on 22 cooldown Level 2.6 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Duruharathad the Blindwisp1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +19% light +15% arcane Res.pen +10% fire +15% light +10% arcane Melee Ret 10 light ----- def ----- Resists +18% fire +10% darkness +5% arcane Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 47.20 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Meh, Good Enough (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +17 Dex +7 Mag +8 Wil +3 Cun +4 Con +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +13% Mind.crit +3% Phys.pwr +6 (+1 eff.) Dmg.mod +20% blight +16% arcane Res.pen +25% temporal On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Darksmasher [power 422] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +5 Str +3 Con dps ---------- Phys.crit +7.0% Dmg.mod +12% darkness Res.pen +15% physical On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Defense +20 (+6 eff.) Die.at -60.00 life Create a shield absorbing up to 422 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Cun +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 18 physical Ranged+ 25 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 14% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Umbraminister0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +18% darkness +18% cold Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +12% darkness +36% cold Die.at -40.00 life Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 5 * Blasts creatures in a radius 1 shockwave around your target for 222.64 to 667.92 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 565.07 to 1130.14 physical damage (based on Strength) to each. Uses 43 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
| On hands | restful dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +10% Crit.mult +7.00% ----- def ----- Armour +2 Fatigue +3% HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Disrupt While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +39% blight +14% nature +10% darkness D.Red.from +10% Unnatural ---------- misc Light +2 A suit of armour made of leather. |
| Cloak | Runastir (17 def, 2 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +2 Defense +17 (+5 eff.) Stealth +8 Max.HP +60.00 Cut- +20% Pinning- +20% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mardulagund0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Dex +6 Wil dps ---------- Phys.crit +1.0% Crit.mult +10.00% Dmg.mod +9% physical ----- def ----- Armour +2 Defense +15 (+5 eff.) ---------- misc Max.stam +30.00 Masteries +0.20 Technique/Bloodthirst Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 75.18 physical damage and 124.27 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (490.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 490.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
cleansing gold amulet of dexterity (+5)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Dex ----- def ----- Resists +15% nature +18% blight Poison- +36% Disease- +28% Amulets make your neck look great! |
starlit stralite amulet of cunning (+4)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +14% light +15% darkness Blind- +29% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Abysspeal the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +12% fire Res.pen +10% fire ----- def ----- Resists +36% lightning +9% darkness +15% light Phys.save +3 (+1 eff.) Die.at -40.00 life Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Urthatolestir the Gloomminister0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Res.pen +25% darkness +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +36% acid +15% darkness +6% lightning ---------- misc Psi/ret +0.24 Hate/m.crit +2.00 Rings make your fingers look great! |
pixie's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings make your fingers look great! |
rogue's voratun ring of the mountain (+13%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +13% physical ----- def ----- Defense +12 (+4 eff.) Resists +13% physical Rings make your fingers look great! |
stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +5 Cun +25 Con dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Rings make your fingers look great! |
treant's gold ring of nature (+34%)0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +13% nature ----- def ----- Resists +34% nature +7% blight Poison- +15% Disease- +15% Rings make your fingers look great! |
warrior's voratun ring of the mind (+16%)0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +16% mind ----- def ----- Armour +10 Resists +16% mind Rings make your fingers look great! |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 185.85 fire damage, and flames will be left dealing a further 43.34 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 114 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
blazebringer's voratun greatsword of amnesia (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 65.5 - 104.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +52 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +6% Res.pen +17% fire Massive two-handed swords. |
voratun greatsword of disruption (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +24% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Massive two-handed swords. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Maludas the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +25% acid ----- def ----- Armour +11 Defense +10 (+4 eff.) Resists +15% mind +30% acid Phys.save +19 (+5 eff.) A belt that goes around your waist. |
hardened leather belt 'Xanalraba'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Acc +10 (+2 eff.) Apr +4 ----- def ----- Armour +16 Defense +25 (+7 eff.) HP.reg +1.90 Heal.mod +22% ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Bethybrewen the Snowbone (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% lightning +12% acid Res.pen +25% acid Melee Ret 2 cold ----- def ----- Defense +2 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nyroddadig the Shockquill (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +21% darkness ----- def ----- Defense +2 (+1 eff.) Resists +27% lightning +15% temporal Max.HP +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +8 (+3 eff.) Resists +15% light +15% fire Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of fog (7 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +7 (+3 eff.) Resists +13% blight +14% fire +13% nature +16% light Stealth +11 HP.reg +7.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Dmg.mod +14% darkness Res.pen +6% darkness ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of fog (10 def, 6 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +10 (+4 eff.) Resists +11% fire +18% light +27% cold Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+3 eff.) Resists +7% acid +11% light +23% fire +7% cold +7% lightning Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayarida the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +2 Con dps ---------- Phys.crit +4.0% Dmg.mod +27% lightning +12% physical Acc +10 (+2 eff.) Melee Ret 8 physical ----- def ----- Resists +40% lightning +6% mind +15% all Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% physical +10% temporal +13% all Temporal Reprieve: Level 1.0 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's silk robe of darkness (+8%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +18% darkness ----- def ----- Resists +8% lightning +35% darkness +7% light +8% blight +10% fire +8% cold +13% all Phys.save +18 (+5 eff.) Spell.save +29 (+10 eff.) Mind.save +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +13% acid +13% physical +9% cold +21% fire ----- def ----- Resists +13% acid +14% physical +13% darkness +15% cold +10% fire +14% mind +13% all Phys.save +16 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +32 (+8 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erelethad the Pitchcut (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 10 mind On Hit (Melee): * 20% chance to slow global speed by 58% * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +5 Resists +15% mind ---------- misc Stam/turn +1.30 Max.stam +40.00 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Nerath (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Acc +15 (+4 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% Resists +9% blight +11% fire +9% light +26% cold Max.HP +60.00 Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Salolravena the pair of hardened leather boots (10 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +30 (+6 eff.) Spell.pwr +6 (+2 eff.) Res.pen +25% physical ----- def ----- Armour +3 Defense +10 (+4 eff.) A pair of boots made of leather. |
pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
heroic drakeskin leather gloves of sorrow (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 22 mind 30 darkness On Hit (Melee): * 16% chance to reduce all saves and defense by 30 ----- def ----- Armour +7 Mind.save +3 (+1 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +20.0% Spell.crit +12% Mind.crit +13% Crit.mult +12.00% ----- def ----- Armour +3 Fatigue +5% HP.reg +8.00 ---------- misc Stam/turn +1.40 Max.stam +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Nereyalrarin (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +11 Con ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue +4% Die.at -80.00 life ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 13 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
catburglar's dwarven-steel helm of sanctity (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +17% darkness Spell.save +8 (+3 eff.) Mind.save +9 (+2 eff.) ---------- misc Infravis +6 Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +8 Str +7 Wil +9 Cun ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +14% darkness +12% physical Mind.save +18 (+5 eff.) ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
hardened voratun mail armour of implacability (5 def, 27 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: ----- def ----- Armour +27 Defense +5 (+2 eff.) Fatigue +5% Resists +9% acid +9% physical +10% cold +10% fire +7% lightning Phys.save +13 (+4 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +7% mind +16% light +16% darkness Mind.save +18 (+5 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour of temporal resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% blight +21% temporal +19% darkness ---------- misc Light +1 A suit of armour made of mail. |
searing stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 14 acid 15 fire Melee Ret 12 acid 14 fire ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +5% Resists +20% acid +10% fire Phys.save +9 (+3 eff.) A suit of armour made of mail. |
voratun mail armour 'Flashstoker' (35 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +20.00% Melee Ret 6 light ----- def ----- Armour +18 Defense +35 (+10 eff.) Fatigue +12% Resists +30% cold ---------- misc Max.stam +30.00 A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +20% blight +25% darkness ---------- misc Light +2 A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 330.33 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 22 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This item has been sent to the Item's Vault. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+6 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
radiant stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +13 Fatigue +22% Resists +26% blight +18% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
377 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Searnail0.0 T3 lite [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +9% temporal +21% fire Res.pen +15% temporal Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +30% fire ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Turifang0.0 T3 lite [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Spell.pwr +14 (+4 eff.) Res.pen +5% physical Melee Ret 16 fire ----- def ----- Resists +8% blight +7% fire +8% darkness ---------- misc Stam/turn +3.00 Light +6 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 40 blight damage or heals 50 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
55 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 272.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing stralite torque of mindblast [power 325] (13 cooldown)2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 325 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of clear mind [power 3] (22 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 56. Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of clear mind [power 3] (22 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 64. Torques are made by powerful psionics to store psionic powers. |
Polileba the Sunspawn [power 69] (17 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +6% fire Melee Ret 4 arcane 6 light On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +18% fire +9% light +18% darkness Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 17 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Gimli the Dwarf Berserker level 37
28th Shortage 123rd year of Ascendancy at 18:04 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Gimli the Dwarf Berserker level 37
7th Shortage 123rd year of Ascendancy at 20:44 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Gimli the Dwarf Berserker level 41
2nd Stralite 124th year of Ascendancy at 18:17 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Gimli the Dwarf Berserker level 45
7th Wealth 124th year of Ascendancy at 05:08 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Gimli the Dwarf Berserker level 39
29th Gold 124th year of Ascendancy at 16:10 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Gimli the Dwarf Berserker level 24
11st Steel 123rd year of Ascendancy at 07:20 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Gimli the Dwarf Berserker level 42
13rd Voratun 124th year of Ascendancy at 11:39 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gimli the Dwarf Berserker level 9
15th Dearth 122nd year of Ascendancy at 02:18 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Gimli the Dwarf Berserker level 38
3rd Iron 124th year of Ascendancy at 08:22 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Gimli the Dwarf Berserker level 37
7th Shortage 123rd year of Ascendancy at 20:05 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Gimli the Dwarf Berserker level 20
13rd Iron 123rd year of Ascendancy at 21:05 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gimli the Dwarf Berserker level 36
24th Dearth 123rd year of Ascendancy at 09:04 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gimli the Dwarf Berserker level 31
19th Gold 123rd year of Ascendancy at 17:04 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Gimli the Dwarf Berserker level 10
23rd Dearth 122nd year of Ascendancy at 13:19 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Gimli the Dwarf Berserker level 20
13rd Iron 123rd year of Ascendancy at 14:59 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Gimli the Dwarf Berserker level 30
39th Steel 123rd year of Ascendancy at 00:57 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Gimli the Dwarf Berserker level 40
30th Gold 124th year of Ascendancy at 07:41 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Gimli the Dwarf Berserker level 36
5th Shortage 123rd year of Ascendancy at 03:34 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Gimli the Dwarf Berserker level 20
19th Iron 123rd year of Ascendancy at 15:44 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gimli the Dwarf Berserker level 29
32nd Steel 123rd year of Ascendancy at 23:30 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Gimli the Dwarf Berserker level 30
2nd Gold 123rd year of Ascendancy at 11:45 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Gimli the Dwarf Berserker level 28
31st Steel 123rd year of Ascendancy at 05:55 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Gimli the Dwarf Berserker level 17
2nd Loss 122nd year of Ascendancy at 01:50 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Gimli the Dwarf Berserker level 39
3rd Iron 124th year of Ascendancy at 10:55 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Gimli the Dwarf Berserker level 6
18th Voratun 122nd year of Ascendancy at 18:07 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Gimli the Dwarf Berserker level 36
7th Loss 123rd year of Ascendancy at 01:54 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Gimli the Dwarf Berserker level 12
29th Dearth 122nd year of Ascendancy at 18:58 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Gimli the Dwarf Berserker level 18
6th Loss 122nd year of Ascendancy at 20:26 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Gimli the Dwarf Berserker level 43
30th Voratun 124th year of Ascendancy at 18:39 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Gimli the Dwarf Berserker level 30
10th Gold 123rd year of Ascendancy at 16:05 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Gimli the Dwarf Berserker level 28
31st Steel 123rd year of Ascendancy at 02:19 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Gimli the Dwarf Berserker level 20
13rd Iron 123rd year of Ascendancy at 21:37 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Gimli the Dwarf Berserker level 36
7th Shortage 123rd year of Ascendancy at 09:19 see stats
Log
Gimli killed Ninurlhing!
Gimli killed Weaver patriarch!
Gimli killed Faerlhing!
Gimli killed Ninurlhing!
Gimli killed Giant spider!
Gimli has recovered!
Ninandra, the Great Weaver casts Throw Bomb.
Ninandra, the Great Weaver hits Gimli for 54 acid damage.
The fabric of time around Ninandra, the Great Weaver stabilizes to normal.
The powerful time-altering energies generate a restoration field on Ninandra, the Great Weaver.
Webs of Fate hits Gimli for 87 arcane damage.
Faerlhing's arcane area effect hits Ninandra, the Great Weaver for (107 webs of fate), (100 to time), 98 arcane (98 total damage).
Faerlhing's arcane area effect hits Gimli for 283 arcane damage.
Faerlhing's arcane area effect hits Chitinous spider for 350 arcane damage.
Faerlhing's arcane area effect hits Losselhing for 350 arcane damage.
Ninandra, the Great Weaver receives 100 healing from Temporal Restoration Field.
Rush is still on cooldown for 13 turns.
You notice a trap (trap)!
Ninandra, the Great Weaver casts Rethread.
Ninandra, the Great Weaver's spell attains critical power!
Gimli is recovering from the damage!
Ninandra, the Great Weaver hits Gimli for 676 temporal damage.
Losselhing misses Gimli.
Webs of Fate hits Gimli for 87 arcane damage.
Faerlhing's arcane area effect hits Ninandra, the Great Weaver for (107 webs of fate), 197 arcane (197 total damage).
Faerlhing's arcane area effect hits Gimli for 283 arcane damage.
Faerlhing's arcane area effect hits Losselhing for 350 arcane damage.
Ninandra, the Great Weaver receives 100 healing from Temporal Restoration Field.
Ninandra, the Great Weaver casts Stop.

























































































































