Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Bulwark |
Level / Exp | 17 / 13% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 57 (base 44) |
Dexterity | 39 (base 31) |
Constitution | 31 (base 12) |
Magic | 10 (base 10) |
Willpower | 30 (base 10) |
Cunning | 24 (base 13) |
Resources
Life | 848/848 |
Stamina | 214/214 |
Healing Factor | 1.1567164179105 |
Regeneration | 12.339326726532 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 23.599459836163 |
See Invisible | 35.599459836163 |
Offense: Mainhand
Damage | 95 |
Accuracy | 36 |
Crit Chance | 30% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 17 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +18% |
Darkness | +9% |
Blight | +5% |
Physical | +16% |
Acid | +21% |
Nature | +6% |
Offense: Damage Penetration
Darkness | +10% |
Physical | +20% |
Acid | +30% |
Defense: Base
Armour (hardiness) | 58.220356738876 (88.454810495627%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 39 |
Physical Save | 46 |
Spell Save | 55 |
Mental Save | 35 |
Defense: Resistances
Acid | + 22%( 70%) |
Arcane | + 6%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 44%( 70%) |
Light | + 14%( 70%) |
Physical | + 5%( 70%) |
Darkness | + 19%( 70%) |
Fire | + 14%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 19% |
Bleed Resistance | 0% |
Silence Resistance | 21% |
Knockback Resistance | 19% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -377 life. The duration and life will increase by 1% for every 1% life you have lost (currently 377 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Silyriatha the degenerated skeleton warrior. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Brodurion the Fogglory (0 def, 1 armour) Brodurion the Fogglory (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness Melee Ret 6 darkness ----- def ----- Armour +1 Resists +3% light +3% darkness Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Light source | Galeregogen the brass lantern Galeregogen the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +15% acid ----- def ----- Crit.dmg- 5.00% Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Barylar (0 def, 3 armour) Barylar (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Nature/Psionic While equipped: Stats +3 Con dps ---------- Melee+ 7 nature 5 lightning Dmg.mod +6% nature +7% lightning ----- def ----- Armour +3 Fatigue +5% Resists +8% nature +6% lightning Crit.dmg- 10.00% HP.reg +3.00 ---------- misc Stam/turn +1.50 Max.stam +35.00 See.Invis +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 58 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Demonzephyr Demonzephyr0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +4 Wil +4 Cun +2 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +6% darkness Crit.dmg- 10.00% Spell.save +11 (+4 eff.) ---------- misc Max.stam +11.00 Rings can have magical properties. |
On fingers | Scalddeath Scalddeath0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +7 (+5 eff.) Mind.pwr +9 (+4 eff.) Dmg.mod +6% acid Melee Ret 2 acid ----- def ----- Resists +6% acid Silence- +21% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
Around neck | starlit copper amulet of constitution (+2) starlit copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% light +10% darkness Blind- +21% Amulets can have magical properties. |
In main hand | Corpathus (150% power, 12 apr) Corpathus (150% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +20.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +28.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | rough leather belt 'Yvesenne' rough leather belt 'Yvesenne'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Phys.crit +4.0% Crit.mult +5.00% Res.pen +20% physical ----- def ----- Defense +10 (+5 eff.) Fatigue -4% ---------- misc Max.enc +21 A belt that goes around your waist. |
In off hand | Glurina (0 def, 4 armour, 100% power, 40.5 block) Glurina (0 def, 4 armour, 100% power, 40.5 block)7.0 T2 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 115% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 Melee+ +10 fire On Hit.r1 +4 acid While equipped: Stats +3 Str dps ---------- Dmg.mod +6% acid Res.pen +15% acid Melee Ret 1 fire ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning +14% fire Max.HP +52.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Glinor the linen cloak (1 def, 0 armour) Glinor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Max.HP +92.00 HP.reg +4.00 ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel plate armour 'Malurand' (0 def, 16 armour) steel plate armour 'Malurand' (0 def, 16 armour)17.0 T2 massive armor [Random Unique] Arcane/Master While equipped: Stats +5 Wil ----- def ----- Armour +16 Fatigue +22% Resists +16% acid +6% arcane Spell.save +13 (+4 eff.) Mind.save +6 (+3 eff.) A suit of armour made of metal plates. |
Inventory
regeneration infusion of the warrior (heal 254; 12 cd) regeneration infusion of the warrior (heal 254; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Beleriatha the ash longbow =con= Beleriatha the ash longbow =con=4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +3 Dex +9 Wil +9 Con dps ---------- Phys.crit +3.0% Acc +9 (+4 eff.) ----- def ----- Resists +3% lightning +3% cold Max.HP +17.00 Pinning- +20% Longbows are used to shoot arrows at your foes. |
Bethuranne the rough leather belt Bethuranne the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +5.00% Dmg.mod +9% physical ----- def ----- Resists +5% lightning +6% temporal +3% darkness Die.at -20.00 life Max.HP +60.00 A belt that goes around your waist. |
Singeonslaught the linen cloak (1 def, 2 armour) Singeonslaught the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Res.pen +10% physical Acc +5 (+2 eff.) Melee Ret 4 fire ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of iron boots of speed (0 def, 3 armour) undeterred pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +21% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zanulatharim (dig speed 29 turns) Zanulatharim (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+2 eff.) Melee Ret 4 temporal ----- def ----- Resists +6% lightning +3% temporal +3% acid Crit.dmg- 5.00% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Halekalthodas Halekalthodas2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Str dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +9% physical Melee Ret 10 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 24 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Bussin Cheeks the Halfling Bulwark level 13
9th Flare 122nd year of Ascendancy at 03:02 see stats
By Bussin Cheeks the Halfling Bulwark level 10
3rd Mirth 122nd year of Ascendancy at 11:33 see stats
By Bussin Cheeks the Halfling Bulwark level 13
6th Dusk 122nd year of Ascendancy at 01:27 see stats
By Bussin Cheeks the Halfling Bulwark level 16
23rd Dusk 122nd year of Ascendancy at 12:50 see stats
By Bussin Cheeks the Halfling Bulwark level 10
3rd Mirth 122nd year of Ascendancy at 11:47 see stats
By Bussin Cheeks the Halfling Bulwark level 10
5th Mirth 122nd year of Ascendancy at 02:56 see stats
Log
Today is the 60th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
Today is the 61st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 62nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 63rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 64th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 65th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 66th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 67th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 68th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 69th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Today is the 70th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 71st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
There is a Way into the heart of the gloom here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Bussin Cheeks deactivates Shield Wall.
Bussin Cheeks deactivates Chant of Fortitude.