Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 19 / 28% |
Size | medium |
Lifes / Deaths | Killed by Assassin Lord at level 19 on the 73rd Dusk 122nd year of Ascendancy at 16:40 / 1 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 11 (base 10) |
Magic | 73 (base 47) |
Willpower | 46 (base 38) |
Cunning | 13 (base 11) |
Resources
Life | -37/258 |
Mana | 107/367 |
Healing Factor | 0.30828729281768 |
Regeneration | 2.2350828729282 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25.851795037758% |
Spell | 0% |
Global | +137.98494648618% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 11 |
See Stealth | 7 |
See Invisible | 6 |
Offense: Mainhand
Damage | 34 |
Accuracy | 5 |
Crit Chance | 11% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +32% |
Acid | +9% |
Fire | +11% |
Light | +15% |
Offense: Damage Penetration
Blight | +5% |
Arcane | +20% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 30 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 30 |
Mental Save | 23 |
Defense: Resistances
Acid | + 30%( 70%) |
Light | + 32%( 70%) |
Physical | + 29%( 70%) |
Lightning | + 35%( 70%) |
Arcane | + 51%( 70%) |
Fire | + 39%( 70%) |
All | + 28%( 70%) |
Defense: Immunities
Silence Resistance | 63% |
Bleed Resistance | 10% |
Confusion Resistance | 43% |
Pinning Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 186.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 963% for 10 turns (758 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Power |
talent | Shielding |
talent | Feather Wind |
beneficial effect | The target is out of phase with reality, increasing defense by 21, resist all by 21%, and reducing the duration of detrimental timed effects by 21%. Out of PhaseThese effects cap at 40%. |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
beneficial effect | The time distortion has created a restoration field, healing the target for 56 each turn. Temporal Restoration Field |
beneficial effect | Increases global action speed by 38%. Speed |
detrimental effect | The target is poisoned, taking 106.82 nature damage per turn. Healing received is reduced by 70%. Damage dealt is reduced by 20%. Deadly Poison |
beneficial effect | The mana surge engulfs the target, regenerating 7.13 mana per turn. Surging mana |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Lisomira the cutpurse. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed honey tree root. * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Silence immunity: +21% Confusion immunity: +23% Stun/Freeze immunity: +20% A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Polimira' (16 def, 0 armour) linen wizard hat 'Polimira' (16 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +16 (+8 eff.) Changes resistances: +16% fire Changes damage: +11% fire Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +10% Life regen: +2.00 A pointy cloth hat, very wizardly... |
Tool | Cyretta the Shinewake [power 1] (25 cooldown) Cyretta the Shinewake [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% acid / +6% light Changes damage: +9% acid Infravision radius: +3 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper citrine ring copper citrine ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +20 (+10 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +5% arcane / +2% physical Changes damage: +3% arcane Blindness immunity: +22% Silence immunity: +22% Mana each turn: +0.11 Spellpower: +6 (+2 eff.) Light radius: +4 Infravision radius: +8 See stealth: +7 See invisible: +6 Rings can have magical properties. |
On fingers | warrior's steel ring of perseverance warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Stun/Freeze immunity: +20% Life regen: +3.00 Rings can have magical properties. |
Around waist | Flashbraze the rough leather belt Flashbraze the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane Changes stats: +4 Mag Changes resistances penetration: +5% blight Changes damage: +15% light Mana each turn: +0.13 Maximum mana: +20.00 Light radius: +1 A belt that goes around your waist. |
In main hand | ash starstaff 'Aruwyn' (118% power, 3 apr, arcane element) ash starstaff 'Aruwyn' (118% power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 119% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +5 Mag Changes damage: +19% arcane Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
On hands | Unrurek (0 def, 1 armour) Unrurek (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Mental save: +6 (+3 eff.) Cut immunity: +10% Silence immunity: +20% Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | shimmering linen robe of protection (3 def, 2 armour) shimmering linen robe of protection (3 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Changes resistances: +7% all Changes damage: +10% arcane Physical save: +15 (+7 eff.) Maximum mana: +16.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Glunn (1 def, 0 armour) Glunn (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 mind Changes stats: +2 Str / +1 Con Changes resistances penetration: +20% arcane Critical mult.: +5.00% Mana when firing critical spell: +2.00 Maximum vim: +10.00 Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of strength (+3) grounding steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% lightning Stun/Freeze immunity: +27% Amulets can have magical properties. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
clarifying steel amulet of willpower (+2) clarifying steel amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% mind Confusion immunity: +22% Amulets can have magical properties. |
Tydogoran (102% power, 5 apr) =20 SP/5 CM= Tydogoran (102% power, 5 apr) =20 SP/5 CM=Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) * 11% chance to reduce all saves and defense by 19 Damage (Melee): +6 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes damage: +6% arcane Critical mult.: +5.00% Spellpower: +20 (+6 eff.) Spell crit. chance: +3% Sharp, short and deadly. |
Emethra the pair of rough leather boots (0 def, 1 armour) =15 CM= Emethra the pair of rough leather boots (0 def, 1 armour) =15 CM=Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Wil Changes resistances: +6% lightning / +6% temporal Changes damage: +3% blight Critical mult.: +15.00% Spell crit. chance: +1% A pair of boots made of leather. |
Winterdeath (0 def, 1 armour) =WB= Winterdeath (0 def, 1 armour) =WB=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Dex Changes resistances: +5% cold / +6% mind / +1% physical Changes resistances penetration: +10% physical Changes damage: +9% mind Allows you to breathe in: water A cap made of leather. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By OWL the Shalore Archmage level 19
18th Dusk 122nd year of Ascendancy at 19:06 see stats
By OWL the Shalore Archmage level 19
18th Dusk 122nd year of Ascendancy at 19:06 see stats
By OWL the Shalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 05:50 see stats
By OWL the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:20 see stats
By OWL the Shalore Archmage level 9
2nd Mirth 122nd year of Ascendancy at 06:30 see stats
By OWL the Shalore Archmage level 16
6th Dusk 122nd year of Ascendancy at 10:01 see stats
Log
OWL hits Assassin Lord for 317 arcane damage.
Melee retaliation hits Assassin Lord for 2 arcane, 1 mind, 2 arcane, 1 mind (5 total damage).
Assassin Lord hits OWL for (179 to time), (54 absorbed), 0 darkness, (7 absorbed), 0 mind, (7 absorbed), 0 nature, (22 absorbed), 0 darkness, (60 absorbed), (55 absorbed), 0 darkness, (22 absorbed), 0 darkness (0 total damage).
OWL casts Rune: Blink.
OWL is out of phase.
Deadly Poison from Assassin Lord hits OWL for (39 absorbed), 0 nature (0 total damage).
OWL receives 17 healing from Temporal Restoration Field.
Assassin Lord performs a melee critical strike against OWL!
Assassin Lord performs a melee critical strike against OWL!
Melee retaliation hits Assassin Lord for 2 arcane, 1 mind, 2 arcane, 1 mind (5 total damage).
Assassin Lord hits OWL for (169 absorbed), 0 darkness, (6 absorbed), 0 mind, (5 absorbed), 0 nature, (17 absorbed), (17 mana), 0 darkness, (87 absorbed), (87 mana), 0 darkness, (17 absorbed), (17 mana), 0 darkness (0 total damage).
OWL casts Teleport.
Deadly Poison from Assassin Lord hits OWL for (39 absorbed), (39 mana), 0 nature (0 total damage).
OWL receives 17 healing from Temporal Restoration Field.
Assassin Lord performs a melee critical strike against OWL!
OWL deactivates Disruption Shield.
OWL's disruption shield collapses and then explodes in a powerful manastorm!
Assassin Lord performs a melee critical strike against OWL!
Melee retaliation hits Assassin Lord for 2 arcane, 1 mind, 2 arcane, 1 mind, 2 arcane, 1 mind, 2 arcane, 1 mind (9 total damage).
Assassin Lord hits OWL for (175 absorbed), (341 mana), 0 darkness, 6 mind, 5 nature, 17 darkness, 62 darkness, 17 darkness, 187 darkness (294 total damage).
OWL the level 19 shalore archmage was swallowed by the void to death by Assassin Lord on level 2 of Unknown tunnels.
OWL deactivates Arcane Power.
OWL is no longer poisoned.
OWL deactivates Shielding.
OWL deactivates Feather Wind.
OWL slows down.
OWL stops surging mana.
OWL is no longer out of phase.