










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 15 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:50 / 91Killed by Ikoriude the dwarf at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:36 Killed by Cengu the halfling at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:07 Killed by Cengu the halfling at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:37 Killed by Ussaidi the shalore at level 5 on the 2nd Mirth 122nd year of Ascendancy at 09:20 Killed by Ussaidi the shalore at level 5 on the 2nd Mirth 122nd year of Ascendancy at 09:57 Killed by skeleton magus at level 5 on the 1st Summertide 122nd year of Ascendancy at 11:30 Killed by skeleton magus at level 5 on the 1st Summertide 122nd year of Ascendancy at 12:28 Killed by skeleton magus at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:37 Killed by degenerated skeleton warrior at level 6 on the 2nd Summertide 122nd year of Ascendancy at 20:06 Killed by armoured skeleton warrior at level 6 on the 1st Flare 122nd year of Ascendancy at 06:18 Killed by Director Hompalan at level 7 on the 1st Flare 122nd year of Ascendancy at 12:12 Killed by Director Hompalan at level 7 on the 1st Flare 122nd year of Ascendancy at 13:20 Killed by armoured skeleton warrior at level 7 on the 1st Flare 122nd year of Ascendancy at 19:14 Killed by armoured skeleton warrior at level 7 on the 1st Flare 122nd year of Ascendancy at 20:40 Killed by armoured skeleton warrior at level 7 on the 1st Flare 122nd year of Ascendancy at 22:45 Killed by armoured skeleton warrior at level 8 on the 2nd Flare 122nd year of Ascendancy at 00:14 Killed by armoured skeleton warrior at level 8 on the 2nd Flare 122nd year of Ascendancy at 03:49 Killed by bone giant at level 8 on the 2nd Flare 122nd year of Ascendancy at 16:25 Killed by skeleton archer at level 8 on the 2nd Flare 122nd year of Ascendancy at 19:51 Killed by skeleton warrior at level 8 on the 3rd Flare 122nd year of Ascendancy at 00:03 Killed by skeleton archer at level 8 on the 3rd Flare 122nd year of Ascendancy at 13:28 Killed by Subject Z at level 9 on the 4th Flare 122nd year of Ascendancy at 07:29 Killed by Subject Z at level 9 on the 4th Flare 122nd year of Ascendancy at 08:01 Killed by Subject Z at level 9 on the 4th Flare 122nd year of Ascendancy at 09:11 Killed by Subject Z at level 9 on the 4th Flare 122nd year of Ascendancy at 10:28 Killed by Subject Z at level 9 on the 4th Flare 122nd year of Ascendancy at 11:51 Killed by Cyrulravena the degenerated skeleton warrior at level 10 on the 4th Flare 122nd year of Ascendancy at 19:53 Killed by Cyrulravena the degenerated skeleton warrior at level 10 on the 4th Flare 122nd year of Ascendancy at 21:05 Killed by corrupted black jelly at level 10 on the 6th Flare 122nd year of Ascendancy at 13:25 Killed by corrupted black jelly at level 10 on the 6th Flare 122nd year of Ascendancy at 15:04 Killed by corrupted black jelly at level 10 on the 6th Flare 122nd year of Ascendancy at 15:19 Killed by bloated horror at level 10 on the 6th Flare 122nd year of Ascendancy at 15:56 Killed by ogre guard at level 10 on the 6th Flare 122nd year of Ascendancy at 17:49 Killed by ogre guard at level 10 on the 6th Flare 122nd year of Ascendancy at 18:59 Killed by ogre guard at level 10 on the 6th Flare 122nd year of Ascendancy at 19:38 Killed by ogre pounder at level 10 on the 6th Flare 122nd year of Ascendancy at 20:57 Killed by ogre warmaster at level 10 on the 6th Flare 122nd year of Ascendancy at 22:50 Killed by ogre rune-spinner at level 10 on the 6th Flare 122nd year of Ascendancy at 23:37 Killed by degenerated ogric mass at level 10 on the 7th Flare 122nd year of Ascendancy at 01:33 Killed by degenerated ogric mass at level 10 on the 7th Flare 122nd year of Ascendancy at 01:52 Killed by ogre mauler at level 10 on the 7th Flare 122nd year of Ascendancy at 02:42 Killed by ogric abomination at level 10 on the 7th Flare 122nd year of Ascendancy at 04:35 Killed by ogric abomination at level 10 on the 7th Flare 122nd year of Ascendancy at 05:14 Killed by ogre guard at level 10 on the 7th Flare 122nd year of Ascendancy at 05:29 Killed by ogre warmaster at level 11 on the 7th Flare 122nd year of Ascendancy at 08:59 Killed by ogre mauler at level 11 on the 7th Flare 122nd year of Ascendancy at 10:02 Killed by degenerated ogric mass at level 11 on the 7th Flare 122nd year of Ascendancy at 10:40 Killed by ogric abomination at level 11 on the 7th Flare 122nd year of Ascendancy at 12:41 Killed by ogric abomination at level 11 on the 7th Flare 122nd year of Ascendancy at 13:14 Killed by ogre guard at level 11 on the 7th Flare 122nd year of Ascendancy at 15:27 Killed by ogric abomination at level 11 on the 8th Flare 122nd year of Ascendancy at 05:17 Killed by ogre mauler at level 11 on the 8th Flare 122nd year of Ascendancy at 07:39 Killed by degenerated ogric mass at level 11 on the 8th Flare 122nd year of Ascendancy at 08:13 Killed by degenerated ogric mass at level 11 on the 8th Flare 122nd year of Ascendancy at 10:24 Killed by ogre rune-spinner at level 11 on the 8th Flare 122nd year of Ascendancy at 12:59 Killed by ogre rune-spinner at level 11 on the 8th Flare 122nd year of Ascendancy at 15:45 Killed by ogre rune-spinner at level 11 on the 8th Flare 122nd year of Ascendancy at 16:10 Killed by ogre guard at level 11 on the 8th Flare 122nd year of Ascendancy at 16:36 Killed by ogre guard at level 11 on the 8th Flare 122nd year of Ascendancy at 16:57 Killed by ogre guard at level 11 on the 8th Flare 122nd year of Ascendancy at 17:23 Killed by ogre guard at level 11 on the 8th Flare 122nd year of Ascendancy at 17:59 Killed by ogre pounder at level 12 on the 8th Flare 122nd year of Ascendancy at 21:49 Killed by ogre pounder at level 12 on the 8th Flare 122nd year of Ascendancy at 22:05 Killed by degenerated ogric mass at level 12 on the 8th Flare 122nd year of Ascendancy at 22:25 Killed by degenerated ogric mass at level 12 on the 8th Flare 122nd year of Ascendancy at 22:59 Killed by degenerated ogric mass at level 12 on the 8th Flare 122nd year of Ascendancy at 23:28 Killed by ogre pounder at level 12 on the 8th Flare 122nd year of Ascendancy at 23:47 Killed by ogre rune-spinner at level 12 on the 9th Flare 122nd year of Ascendancy at 01:00 Killed by ogre rune-spinner at level 12 on the 9th Flare 122nd year of Ascendancy at 01:40 Killed by degenerated ogric mass at level 12 on the 9th Flare 122nd year of Ascendancy at 07:39 Killed by ogre pounder at level 12 on the 9th Flare 122nd year of Ascendancy at 08:22 Killed by ogre rune-spinner at level 12 on the 9th Flare 122nd year of Ascendancy at 17:32 Killed by ogre rune-spinner at level 12 on the 9th Flare 122nd year of Ascendancy at 18:50 Killed by ogre pounder at level 12 on the 9th Flare 122nd year of Ascendancy at 19:05 Killed by ogre rune-spinner at level 12 on the 10th Flare 122nd year of Ascendancy at 03:06 Killed by ogre guard at level 12 on the 10th Flare 122nd year of Ascendancy at 06:01 Killed by ogre mauler at level 12 on the 10th Flare 122nd year of Ascendancy at 07:10 Killed by ogre guard at level 12 on the 10th Flare 122nd year of Ascendancy at 07:58 Killed by ogre guard at level 12 on the 10th Flare 122nd year of Ascendancy at 08:17 Killed by ogre guard at level 13 on the 10th Flare 122nd year of Ascendancy at 09:44 Killed by ogre guard at level 13 on the 10th Flare 122nd year of Ascendancy at 17:48 Killed by ogre rune-spinner at level 13 on the 10th Flare 122nd year of Ascendancy at 21:15 Killed by ogre pounder at level 13 on the 1st Dusk 122nd year of Ascendancy at 03:58 Killed by ogre pounder at level 13 on the 1st Dusk 122nd year of Ascendancy at 16:18 Killed by ogre guard at level 13 on the 1st Dusk 122nd year of Ascendancy at 17:01 Killed by ogric abomination at level 14 on the 2nd Dusk 122nd year of Ascendancy at 03:55 Killed by ogre pounder at level 14 on the 2nd Dusk 122nd year of Ascendancy at 05:39 Killed by ogre mauler at level 14 on the 2nd Dusk 122nd year of Ascendancy at 11:16 Killed by ogre guard at level 15 on the 2nd Dusk 122nd year of Ascendancy at 14:55 Killed by org tiem at level 15 on the 2nd Dusk 122nd year of Ascendancy at 15:02 |
Primary Stats
| Strength | 49 (base 40) |
| Dexterity | 24 (base 15) |
| Constitution | 33 (base 26) |
| Magic | 15 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 476/476 |
| Stamina | 167/167 |
| Healing Factor | 1.4699507389163 |
| Regeneration | 5.0713300492611 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 33 |
| Crit Chance | 10% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Light | +11% |
| Nature | +10% |
Offense: Damage Penetration
| Acid | +19% |
Defense: Base
| Armour (hardiness) | 14.335093952971 (48.103448275862%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 18 |
| Physical Save | 29 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Light | + 28%( 70%) |
| Nature | + 26%( 70%) |
| Blight | + 16%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
Equipment
| On feet | pair of iron boots of force (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +2% Spellpower: +3 (+2 eff.) Mindpower: +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | steady rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +15 (+6 eff.) Armour: +1 Changes stats: +3 Dex Physical save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | bladed dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +8 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 129.9 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged yew totem of healing [power 324] (19 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heals yourself and all friendly characters within 10 spaces for 324 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | titan's steel ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | wizard's steel ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% light Changes damage: +11% light Spell save: +6 (+4 eff.) Rings can have magical properties. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 165 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | elemental dwarven-steel greatmaul of phasing (40.5-60.75 power, 16 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 24 acid damage (1/turn) Damage Shield penetration (this weapon only): +17% When wielded/worn: Changes resistances penetration: +19% acid Changes damage: +17% acid Massive two-handed mauls. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | regal kruk cloak of Iron Throne (0 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Wil / +2 Con Mental save: +5 (+2 eff.) A stylish kruk-style cloak, to look awesome. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 69; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 69 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 61; dur 4; cd 23) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 61.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 53; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.steel amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 5% chance to blind * 6% chance to reduce damage dealt by 14% Changes damage: +7% light / +6% darkness Amulets can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.solipsist's gold ring of arcana (+0.15/turn) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Silence immunity: +20% Mana each turn: +0.15 Mindpower: +7 (+3 eff.) Rings can have magical properties. |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Astelrid's Clubstaff (45-67.5 power, 4 apr) Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+8 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
steel greatmaul of the mystic (27.5-41.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Spellpower: +9 (+5 eff.) Massive two-handed mauls. |
balanced iron greatsword of crippling (15-24 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +7.0% Defense: +7 (+7 eff.) Disarm immunity: +29% Massive two-handed swords. |
iron greatsword (14.5-23.2 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel longsword of shearing (25-35 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 11 Damage (Melee): +8 blight When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +5% all Disease immunity: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's steel mace of projection (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 11 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +6 blight When wielded/worn: Disease immunity: +13% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.thought-forged steel mace of erosion (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 12% chance to reduce all saves and defense by 16 Damage (Melee): +5 mind / +9 nature When wielded/worn: Changes stats: +1 Cun / +2 Wil Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.projecting thorny mindstar (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +8% lightning / +7% fire / +5% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.short yew magestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.mindwoven cashmere robe of darkness (+16%) (15 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +15 (+12 eff.) Changes resistances: +16% darkness Changes damage: +11% darkness Mental save: +20 (+10 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven cashmere robe of alchemy (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +15 (+12 eff.) Changes resistances: +13% acid / +12% physical / +12% cold / +13% fire Changes damage: +8% acid / +5% physical / +8% cold / +8% fire Talent cooldown: Refit Golem (-4 turns) Spell save: +16 (+9 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
miner's pair of iron boots of speed (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Infravision radius: +1 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level.starseer's cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes damage: +5% physical / +5% temporal / +5% light / +6% darkness A pointy cloth hat, very wizardly... |
cleansing iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% nature / +10% blight A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of the deep (2 def, 6 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water A suit of armour made of mail. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.bright alchemist's lamp of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+4 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.innervating yew totem of healing [power 246] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heals yourself and all friendly characters within 10 spaces for 246 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Org tiem stops burning.
Something misses org tiem.
Ogre guard hits org tiem for 23 physical, 6 light (29 total damage).
Something misses org tiem.
The shield around ogre guard crumbles.
Ogre guard hits org tiem for 28 physical, 6 light (34 total damage).
Something hits org tiem for 10 physical damage.
Ogre guard uses Sunder Armour.
Org tiem's armour is damaged!
Ogre guard hits org tiem for 41 physical, 6 light (47 total damage).
Something misses org tiem.
Ogre guard hits org tiem for 38 physical, 6 light (44 total damage).
org tiem the level 15 shalore berserker was seared to death by an ogre guard on level 4 of Old Conclave Vault.
Org tiem deactivates Precise Strikes.
Org tiem deactivates Berserker Rage.
org tiem's rage subsides!
Org tiem's armour is more intact.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ogre guard killed org tiem!
Saving done.
Ran for 2 turns (stop reason: interesting character).
Saving game...
















































































