Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Yeek |
Class | Doomed |
Level / Exp | 21 / 30% |
Size | small |
Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 7th Haze 122nd year of Ascendancy at 14:19 0 / 6Killed by Xuganor the assassin at level 14 on the 27th Haze 122nd year of Ascendancy at 08:20 Killed by Emelilema the carrion worm mass at level 20 on the 3rd Decay 122nd year of Ascendancy at 04:27 Killed by Elana the minotaur at level 21 on the 4th Decay 122nd year of Ascendancy at 01:18 Killed by shadow at level 21 on the 4th Decay 122nd year of Ascendancy at 11:50 Killed by Pyros at level 21 on the 4th Decay 122nd year of Ascendancy at 11:55 |
Antimagic | Follower |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 15 (base 20) |
Magic | 11 (base 10) |
Willpower | 56 (base 48) |
Cunning | 51 (base 31) |
Resources
Life | 388/388 |
Hate | 100/100 |
Equilibrium | 0 |
Healing Factor | 1.2789504467779 |
Regeneration | 3.6450087733171 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 4 |
Offense: Mainhand
Damage | 29 |
Accuracy | 44 |
Crit Chance | 23% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 44 |
Crit Chance | 19% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Nature | +15% |
Blight | +15% |
Darkness | +14% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 22 |
Mental Save | 41 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 7%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 7%( 70%) |
All | + 7%( 70%) |
Lightning | + 18%( 70%) |
Light | + 13%( 70%) |
Physical | + 8%( 70%) |
Mind | + 10%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 7%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Confusion Resistance | 67% |
Fear Resistance | 15% |
Poison Resistance | 70% |
Silence Resistance | 17% |
Bleed Resistance | 50% |
Disarm Resistance | 32% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 239 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Gesture of Pain |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed ritch stinger. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Eilinolle' (Nightmares) (0 def, 1 armour) pair of rough leather boots 'Eilinolle' (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Apr +3 ----- def ----- Armour +1 Crit.dmg- 5.00% Stealth +6 Disease- +10% Stun/Frz- +20% ---------- misc Stam/turn +2.00 Max.stam +30.00 Curse of Nightmares A pair of boots made of leather. |
Light source | brass lantern 'Treestone' brass lantern 'Treestone'2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Resists +3% nature Die.at -80.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glorymina the linen wizard hat (Misfortune) (1 def, 0 armour) Glorymina the linen wizard hat (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +11% acid Apr +1 Melee Ret 6 mind ----- def ----- Defense +1 (+0 eff.) Resists +16% acid Die.at -60.00 life ---------- misc Hate/m.crit +1.00 Max.psi +30.00 Curse of Misfortune A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (Corpses) (0 def, 0 armour) Sludgegrip (Corpses) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
Tool | iron torque of psionic shield [power 23] (31/25 cooldown) iron torque of psionic shield [power 23] (31/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Bleakthorn' copper ring 'Bleakthorn'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun +1 Mag dps ---------- Dmg.mod +6% darkness Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Resists +6% darkness Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Prismwhisper Prismwhisper0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% blight Melee Ret 2 light ----- def ----- Defense +10 (+5 eff.) Resists +6% acid +3% light Max.HP +21.00 Disease- +20% Disarm- +22% Pinning- +21% Knockbk- +23% Rings can have magical properties. |
Around neck | grounding steel amulet of healing grounding steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Heal.mod +10% Cut- +50% Stun/Frz- +20% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 287 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Serpent's Glare (Corpses) (91% power, 15 apr, nature damage) Serpent's Glare (Corpses) (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Corpses Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 127.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | Blindward (Misfortune) Blindward (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck dps ---------- Melee Ret 10 light ----- def ----- Resists +3% light Mind.save +3 (+1 eff.) Stealth +6 Max.HP +20.00 HP.reg +2.00 Disarm- +10% ---------- misc T.Disarm +7 Infravis +4 Curse of Misfortune A belt that goes around your waist. |
In off hand | horrifying mossy mindstar of life (Shrouds) (77% power, 12 apr, nature damage) horrifying mossy mindstar of life (Shrouds) (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +2% darkness ----- def ----- Max.HP +10.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Lisythra the Shadownaught (Nightmares) (1 def, 0 armour) Lisythra the Shadownaught (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness +20% mind On Hit (Melee): * 10% chance to slow global speed by 54% * 20% chance to reduce all saves and defense by 27 ----- def ----- Defense +1 (+0 eff.) Resists +3% mind Max.HP +33.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe 'Duathelvice' (Shrouds) (0 def, 0 armour) linen robe 'Duathelvice' (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Acc +5 (+2 eff.) Apr +2 Melee Ret 6 darkness ----- def ----- Resists +1% physical +7% all Mind.save +16 (+5 eff.) Die.at -60.00 life Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 236 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Thundernight Thundernight0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +9% darkness Res.pen +5% darkness Melee Ret 6 cold ----- def ----- Resists +6% lightning +3% darkness ---------- misc Masteries +0.13 Cursed/Cursed form Amulets can have magical properties. |
Vorykira the gold amulet Vorykira the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +5 Cun +9 Con dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -5% Resists +9% blight +5% arcane Phys.save +8 (+5 eff.) Max.HP +40.00 HP.reg +4.00 Teleport- +10% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
steel amulet 'Rhukalthohir' steel amulet 'Rhukalthohir'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Mind.pwr +6 (+2 eff.) Melee Ret 6 blight ----- def ----- Fatigue -5% Mind.save +6 (+2 eff.) HP.reg +1.00 Heal.mod +12% Cut- +60% Confus- +12% ---------- misc Vim/s.crit +1.00 Max.mana +20.00 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 193 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Blizzardpyre the copper ring Blizzardpyre the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Mind.crit +3% Res.pen +5% mind Melee Ret 4 mind ----- def ----- Resists +6% cold Mind.save +6 (+2 eff.) ---------- misc Max.hate +2.00 Rings can have magical properties. |
Mayiyalle the Morningshaper Mayiyalle the Morningshaper0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +5 Cun dps ---------- Dmg.mod +10% acid +10% fire +6% light Acc +5 (+2 eff.) ----- def ----- Resists +20% acid +20% fire ---------- misc Light +1 See.Invis +3 Rings can have magical properties. |
copper ring of lightning (+20%) copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings can have magical properties. |
marksman's copper ring of tenacity marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
pixie's gold ring pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+7 eff.) Rings can have magical properties. |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
Glinne the steel battleaxe (Corpses) (125% power, 2 apr) Glinne the steel battleaxe (Corpses) (125% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Master Power 125% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 physical On Crit.r2 +4 mind While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% mind Acc +9 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +12% lightning Disarm- +36% ---------- misc Max.psi +30.00 Curse of Corpses Massive two-handed battleaxes. |
Neralaith (Nightmares) (122% power, 2 apr) Neralaith (Nightmares) (122% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 122% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +20.0% Phys.pwr +7 (+3 eff.) ----- def ----- Crit.dmg- 5.00% Knockbk- +20% ---------- misc Light +2 See.Invis +9 Curse of Nightmares Massive two-handed battleaxes. |
balanced steel battleaxe of massacre (Misfortune) (138% power, 2 apr) balanced steel battleaxe of massacre (Misfortune) (138% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +34% Curse of Misfortune Massive two-handed battleaxes. |
chilling dwarven-steel battleaxe (Misfortune) (140% power, 2 apr) chilling dwarven-steel battleaxe (Misfortune) (140% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 141% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +9 cold Curse of Misfortune Massive two-handed battleaxes. |
truestriking stralite battleaxe (Nightmares) (157% power, 3 apr) truestriking stralite battleaxe (Nightmares) (157% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 158% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +7 (+3 eff.) Apr +12 Curse of Nightmares Massive two-handed battleaxes. |
Emelyldathra the dwarven-steel dagger (Misfortune) (113% power, 7 apr) Emelyldathra the dwarven-steel dagger (Misfortune) (113% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master Power 113% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +7 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Curse of Misfortune Sharp, short and deadly. |
Velomira (Madness) (111% power, 7 apr) Velomira (Madness) (111% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 111% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +8 blight While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Crit.mult +16.00% Phasing +30% Apr +8 Melee Ret 8 arcane Curse of Madness Sharp, short and deadly. |
chilling steel dagger of massacre (Shrouds) (120% power, 6 apr) chilling steel dagger of massacre (Shrouds) (120% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 121% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 cold Curse of Shrouds Sharp, short and deadly. |
plaguebringer's steel greatmaul of shearing (Corpses) (135% power, 2 apr) plaguebringer's steel greatmaul of shearing (Corpses) (135% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego++] Arcane/Master Power 135% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 6 While equipped: dps ---------- Res.pen +10% all Acc +7 (+3 eff.) Apr +9 ----- def ----- Disease- +22% Curse of Corpses Massive two-handed mauls. |
steel greatmaul of vileness (Madness) (138% power, 2 apr) steel greatmaul of vileness (Madness) (138% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 138% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 6 Curse of Madness Massive two-handed mauls. |
Olegorn (Nightmares) (143% power, 2 apr) Olegorn (Nightmares) (143% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Nature/Psionic Power 144% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 darkness Against +14% Living On Crit.r2 +31 fire While equipped: Stats +10 Con +10 Wil dps ---------- All.spd +3% Res.pen +12% fire ----- def ----- Crit.dmg- 10.00% Die.at -20.00 life Max.HP +30.00 Teleport- +20% Curse of Nightmares Massive two-handed swords. |
arcing iron greatsword of massacre (Shrouds) (125% power, 1 apr) arcing iron greatsword of massacre (Shrouds) (125% power, 1 apr)3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 125% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Shrouds Massive two-handed swords. |
manaburning dwarven-steel greatsword of massacre (Shrouds) (151% power, 2 apr) manaburning dwarven-steel greatsword of massacre (Shrouds) (151% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Disrupt/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 19 arcane resource burn Curse of Shrouds Massive two-handed swords. |
ranger's elm longbow of cold (Nightmares) ranger's elm longbow of cold (Nightmares)4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 cold While equipped: Stats +3 Dex dps ---------- Dmg.mod +14% cold Curse of Nightmares Longbows are used to shoot arrows at your foes. |
chilling dwarven-steel longsword of phasing (Nightmares) (127% power, 12 apr) chilling dwarven-steel longsword of phasing (Nightmares) (127% power, 12 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +3.5% Atk.spd 100% Phasing +12% Melee+ +10 cold Curse of Nightmares Sharp, long, and deadly. |
flaming dwarven-steel longsword of massacre (Madness) (133% power, 4 apr) flaming dwarven-steel longsword of massacre (Madness) (133% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 fire Curse of Madness Sharp, long, and deadly. |
Girim the Morningburst (Madness) (122% power, 2 apr) Girim the Morningburst (Madness) (122% power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% lightning +6% light Melee Ret 8 light On Hit (Melee): * 20% chance to slow global speed by 54% ---------- misc Light +3 Curse of Madness Blunt and deadly. |
Wildwreck (Nightmares) (129% power, 4 apr) Wildwreck (Nightmares) (129% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +17.00% Dmg.mod +12% acid Apr +5 Melee Ret 10 nature On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Resists +3% acid +6% fire Curse of Nightmares Blunt and deadly. |
balanced steel mace of massacre (Misfortune) (120% power, 3 apr) balanced steel mace of massacre (Misfortune) (120% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +24% Curse of Misfortune Blunt and deadly. |
hateful iron mace (Madness) (107% power, 2 apr) hateful iron mace (Madness) (107% power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living Curse of Madness Blunt and deadly. |
mossy mindstar of life (Madness) (72% power, 12 apr, nature damage) mossy mindstar of life (Madness) (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +13.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of life (Corpses) (96% power, 24 apr, mind damage) nature's thorny mindstar of life (Corpses) (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Max.HP +27.00 HP.reg +0.50 Disease- +15% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dimsun the cured leather sling (Corpses) Dimsun the cured leather sling (Corpses)4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +20 darkness While equipped: dps ---------- Res.pen +7% all Acc +9 (+4 eff.) Apr +7 On Hit (Ranged): * 20 arcane resource burn ----- def ----- Resists +5% arcane Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
ash starstaff of warding (Shrouds) (111% power, 3 apr, temporal element) ash starstaff of warding (Shrouds) (111% power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% temporal ----- def ----- Armour +5 Defense +5 (+2 eff.) ---------- misc Wards +2 temporal Talents +2 Ward +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff (Madness) (111% power, 3 apr, lightning element) shimmering ash magestaff (Madness) (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% lightning ---------- misc Mana/turn +0.10 Max.mana +42.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
surging ash vilestaff of warding (Shrouds) (111% power, 3 apr, blight element) surging ash vilestaff of warding (Shrouds) (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) S.pwr/crit +5 Dmg.mod +15% blight ----- def ----- Armour +4 Defense +5 (+2 eff.) ---------- misc Wards +2 blight Talents +2 Ward +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Velana the Squalordash (Madness) (120% power, 4 apr) Velana the Squalordash (Madness) (120% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Disrupt Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 physical On Hit.r1 +8 nature On Hit: * 20% chance to reduce armor by 16% While equipped: Stats +2 Str +2 Dex dps ---------- Apr +1 ----- def ----- Resists +8% acid +7% lightning +9% cold +10% fire +4% all Spell.save +8 (+4 eff.) Curse of Madness One-handed war axes. |
acidic dwarven-steel waraxe (Misfortune) (117% power, 4 apr) acidic dwarven-steel waraxe (Misfortune) (117% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane Power 117% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Misfortune One-handed war axes. |
flaming steel waraxe of massacre (Shrouds) (118% power, 3 apr) flaming steel waraxe of massacre (Shrouds) (118% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire Curse of Shrouds One-handed war axes. |
Floerock the hardened leather belt (Corpses) Floerock the hardened leather belt (Corpses)1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +4 (+2 eff.) Dmg.mod +12% cold Res.pen +10% cold ----- def ----- Resists +10% acid +18% cold +15% fire +3% nature +7% lightning Spell.save +6 (+3 eff.) Curse of Corpses A belt that goes around your waist. |
Ichorrace the hardened leather belt (Shrouds) Ichorrace the hardened leather belt (Shrouds)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% nature +10% mind On Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to reduce all saves and defense by 27 ----- def ----- Defense +17 (+8 eff.) Resists +6% nature Stealth +7 Curse of Shrouds A belt that goes around your waist. |
Mighty Girdle (Shrouds) Mighty Girdle (Shrouds)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Elisenne' (Nightmares) hardened leather belt 'Elisenne' (Nightmares)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +18% lightning +3% fire Spell.save +8 (+4 eff.) Poison- +10% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Size +1 Curse of Nightmares A belt that goes around your waist. |
hardened leather belt 'Ivalelle' (Corpses) hardened leather belt 'Ivalelle' (Corpses)1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +23 (+16 eff.) Dmg.mod +6% temporal Phasing +30% Melee Ret 6 arcane 2 temporal ----- def ----- Mind.save +10 (+3 eff.) Curse of Corpses A belt that goes around your waist. |
rough leather belt of burglary (Misfortune) rough leather belt of burglary (Misfortune)1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +7 Infravis +4 Curse of Misfortune A belt that goes around your waist. |
Branidur the linen cloak (Shrouds) (1 def, 0 armour) Branidur the linen cloak (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +3% lightning Max.HP +33.00 ---------- misc Max.psi +10.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Breezepeal' (Misfortune) (1 def, 0 armour) linen cloak 'Breezepeal' (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +5 Cun +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 10.00% ---------- misc See.Invis +6 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (Nightmares) (1 def, 0 armour) linen cloak of Eldoral (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polavea the Duathelclamor (Corpses) (0 def, 0 armour) Polavea the Duathelclamor (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +10% fire Res.pen +5% cold ----- def ----- Resists +15% fire +7% all Crit.dmg- 5.00% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xeryth the Stokeparry (Shrouds) (0 def, 0 armour) Xeryth the Stokeparry (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +14% physical Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +14% physical +9% fire +9% all ---------- misc Light +2 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of life (Madness) (0 def, 0 armour) dreamer's woollen robe of life (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +6% blight +13% darkness +11% mind +9% all Phys.save +12 (+7 eff.) Spell.save +11 (+6 eff.) Mind.save +20 (+6 eff.) Max.HP +40.00 HP.reg +1.90 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe (Nightmares) (0 def, 0 armour) focusing cashmere robe (Nightmares) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +5 Wil ----- def ----- Resists +11% all ---------- misc Mana/turn +0.17 Psi/turn +0.10 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of power (Shrouds) (0 def, 0 armour) focusing woollen robe of power (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +10 (+9 eff.) Dmg.mod +7% all ----- def ----- Resists +9% all ---------- misc Mana/turn +0.10 Psi/turn +0.10 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aruhell (Nightmares) (0 def, 3 armour) Aruhell (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +3% mind +15% temporal ----- def ----- Armour +3 Resists +3% temporal Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +10.00 Curse of Nightmares A pair of boots made of leather. |
Bethovea (Corpses) (0 def, 1 armour) Bethovea (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +9 Dex dps ---------- Crit.mult +15.00% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +1 Stealth +6 Curse of Corpses A pair of boots made of leather. |
Glowbringer (Misfortune) (0 def, 1 armour) Glowbringer (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Resists +6% fire +9% light +5% cold ---------- misc Stam/turn +1.00 Curse of Misfortune A pair of boots made of leather. |
Goyaran the Filthworm (Corpses) (0 def, 5 armour) Goyaran the Filthworm (Corpses) (0 def, 5 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +2 Cun +1 Con dps ---------- Dmg.mod +9% nature +9% arcane Res.pen +10% nature ----- def ----- Armour +5 Phys.save +14 (+8 eff.) Mind.save +10 (+3 eff.) ---------- misc Infravis +1 Curse of Corpses Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
The Black Boots (Misfortune) (2 def, 1 armour) The Black Boots (Misfortune) (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. Curse of Misfortune "It's a treacherous road to the top of the world." |
Urthyromirontir the Bogriver (Misfortune) (20 def, 3 armour) Urthyromirontir the Bogriver (Misfortune) (20 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +8 Lck +3 Con dps ---------- Apr +6 On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +3 Defense +20 (+10 eff.) Resists +2% physical Phys.save +3 (+3 eff.) Stealth +7 Curse of Misfortune A pair of boots made of leather. |
pair of dwarven-steel boots 'Glowresolve' (Misfortune) (0 def, 4 armour) pair of dwarven-steel boots 'Glowresolve' (Misfortune) (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +15% acid ----- def ----- Armour +4 Fatigue +3% Resists +3% lightning +2% physical +6% mind Crit.dmg- 5.00% Spell.save +6 (+3 eff.) HP.reg +6.00 Heal.mod +13% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
naturalist's iron gauntlets of dexterity (+2) (Corpses) (0 def, 1 armour) naturalist's iron gauntlets of dexterity (+2) (Corpses) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 nature Dmg.mod +4% nature Acc +10 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of strength (+3) (Corpses) (0 def, 1 armour) rough leather gloves of strength (+3) (Corpses) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blindpride the hardened leather cap (Shrouds) (0 def, 3 armour) Blindpride the hardened leather cap (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +12% light Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+8 eff.) Curse of Shrouds A cap made of leather. |
Carrionvagrant the rough leather cap (Misfortune) (0 def, 1 armour) Carrionvagrant the rough leather cap (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +15% fire +3% lightning Curse of Misfortune A cap made of leather. |
Ce'Norawen the hardened leather cap (Nightmares) (0 def, 3 armour) Ce'Norawen the hardened leather cap (Nightmares) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex dps ---------- S.pwr/crit +8 Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +3% Resists +6% mind Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 Curse of Nightmares Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 13.0 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Eclipsemonster the rough leather cap (Nightmares) (0 def, 1 armour) Eclipsemonster the rough leather cap (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Melee Ret 4 lightning 10 darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Breathe water Curse of Nightmares A cap made of leather. |
Eilinawyn the rough leather cap (Corpses) (0 def, 1 armour) Eilinawyn the rough leather cap (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +15% blight Acc +15 (+7 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% blight Phys.save +18 (+10 eff.) Curse of Corpses A cap made of leather. |
Prismglory the iron helm (Shrouds) (0 def, 3 armour) Prismglory the iron helm (Shrouds) (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Res.pen +10% light ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold Crit.dmg- 15.00% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Aerudegen' (Corpses) (2 def, 0 armour) cashmere wizard hat 'Aerudegen' (Corpses) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +25 (+8 eff.) Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Defense +2 (+1 eff.) Resists +8% lightning +8% temporal ---------- misc Hate/m.crit +4.00 Curse of Corpses A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Delirek' (Madness) (2 def, 0 armour) cashmere wizard hat 'Delirek' (Madness) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +6% cold +3% fire +24% nature +3% temporal Spell.save +3 (+2 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of balance (Shrouds) (1 def, 0 armour) clarifying linen wizard hat of balance (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.90 Hate/ret +0.80 Curse of Shrouds A pointy cloth hat, very wizardly... |
grounding iron helm of strength (+3) (Shrouds) (0 def, 3 armour) grounding iron helm of strength (+3) (Shrouds) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (Corpses) (2 def, 4 armour) Iron Mail of Bloodletting (Corpses) (2 def, 4 armour)14.0 T2 heavy armor Reqs - Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Curse of Corpses Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
cleansing steel mail armour (Corpses) (2 def, 6 armour) cleansing steel mail armour (Corpses) (2 def, 6 armour)14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% nature +12% blight Curse of Corpses A suit of armour made of mail. |
cleansing stralite mail armour (Shrouds) (4 def, 8 armour) cleansing stralite mail armour (Shrouds) (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +10% nature +12% blight Curse of Shrouds A suit of armour made of mail. |
enlightening steel mail armour of lightning resistance (Madness) (2 def, 6 armour) enlightening steel mail armour of lightning resistance (Madness) (2 def, 6 armour)14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning Mind.save +10 (+3 eff.) Curse of Madness A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of stability (Corpses) (3 def, 16 armour) impenetrable dwarven-steel mail armour of stability (Corpses) (3 def, 16 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +5% physical Phys.save +10 (+6 eff.) Curse of Corpses A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of fire resistance (Nightmares) (3 def, 8 armour) rejuvenating dwarven-steel mail armour of fire resistance (Nightmares) (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +15% fire HP.reg +3.00 ---------- misc Stam/turn +0.70 Curse of Nightmares A suit of armour made of mail. |
rejuvenating steel mail armour of lightning resistance (Misfortune) (2 def, 6 armour) rejuvenating steel mail armour of lightning resistance (Misfortune) (2 def, 6 armour)14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning HP.reg +2.60 ---------- misc Stam/turn +0.90 Curse of Misfortune A suit of armour made of mail. |
rejuvenating steel mail armour of temporal resistance (Madness) (2 def, 6 armour) rejuvenating steel mail armour of temporal resistance (Madness) (2 def, 6 armour)14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Arcane/Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% temporal HP.reg +2.80 ---------- misc Stam/turn +0.50 Curse of Madness A suit of armour made of mail. |
prismatic cured leather armour of fire resistance (Misfortune) (6 def, 4 armour) prismatic cured leather armour of fire resistance (Misfortune) (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% fire +11% light +10% darkness Curse of Misfortune A suit of armour made of leather. |
steel plate armour of lightning resistance (Shrouds) (0 def, 9 armour) steel plate armour of lightning resistance (Shrouds) (0 def, 9 armour)17.0 T2 massive armor Reqs - Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +17% lightning Curse of Shrouds A suit of armour made of metal plates. |
dwarven-steel shield 'Lavatitan' (Corpses) (0 def, 6 armour, 99.5 block) dwarven-steel shield 'Lavatitan' (Corpses) (0 def, 6 armour, 99.5 block)7.0 T3 shield armor Reqs - Shield usage training Str 24 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Armour +6 Fatigue +8% Resists +26% fire +13% physical ---------- misc Wards +4 lightning +4 temporal +4 darkness +6 fire +5 nature +5 blight +5 cold +4 arcane +3 light Talents +1 Ward +1 Block Curse of Corpses Handheld deflection devices. |
flaming dwarven-steel shield of cold resistance (+22%) (Nightmares) (0 def, 6 armour, 75.5 block) flaming dwarven-steel shield of cold resistance (+22%) (Nightmares) (0 def, 6 armour, 75.5 block)7.0 T3 shield armor Reqs - Shield usage training Str 24 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 4 fire ----- def ----- Armour +6 Fatigue +8% Resists +22% cold ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
quiver of ash arrows of daylight (22/22, 119% power, 7 apr) quiver of ash arrows of daylight (22/22, 119% power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane Power 120% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Ranged+ +11 light Against +11% Undead Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
273 alchemist agate 273 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+7 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
elm totem of stinging [power 110] (31/15 cooldown) elm totem of stinging [power 110] (31/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pyros the Yeek Doomed level 17
48th Haze 122nd year of Ascendancy at 23:10 see stats
By Pyros the Yeek Doomed level 20
74th Haze 122nd year of Ascendancy at 00:49 see stats
By Pyros the Yeek Doomed level 10
73rd Dusk 122nd year of Ascendancy at 12:28 see stats
By Pyros the Yeek Doomed level 20
64th Haze 122nd year of Ascendancy at 04:52 see stats
By Pyros the Yeek Doomed level 20
3rd Decay 122nd year of Ascendancy at 04:25 see stats
By Pyros the Yeek Doomed level 9
37th Dusk 122nd year of Ascendancy at 12:37 see stats
By Pyros the Yeek Doomed level 17
39th Haze 122nd year of Ascendancy at 19:41 see stats
By Pyros the Yeek Doomed level 18
52nd Haze 122nd year of Ascendancy at 17:20 see stats
By Pyros the Yeek Doomed level 21
4th Decay 122nd year of Ascendancy at 11:55 see stats
Log
Shadow casts Shadow Lightning.
Your hatred grows even as your life fades! (+13 hate)
Character control switched to shadow.
Shadow hits Pyros for 116 lightning damage.
Shadow killed Pyros!
You fight through the pain! (+18 hate)
Velith the minotaur hits shadow for 76 physical, 4 arcane, 4 arcane (85 total damage).
Character control switched to Pyros.
You have no more lives left.
Pyros stops regenerating health quickly.
Pyros is not stunned anymore.
Pyros is no longer attuned.
Pyros is no longer writhing in agony.
Pyros deactivates Deflection.
Pyros deactivates Psiblades.
Pyros no longer hears the hateful whisper.
Pyros deactivates Call Shadows.
Pyros deactivates Gesture of Pain.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Pyros the level 21 yeek doomed was battered to death by shadow on level 1 of The Maze.
Saving game...
Saving done.
Error report sent, thank you.
Talent Focus Shadows is ready to use.
Pyros activates Gesture of Pain.
An elite foe has fallen to your hate! (+8 hate)
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
Pyros deactivates Gesture of Pain.