















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 24 / 29% |
Size | big |
Lifes / Deaths | Killed by steam giant yeti rider at level 1 on the 10th Retaking 124th year of Ascendancy at 11:29 / 144Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 21:44 Killed by king cobra at level 5 on the 15th Retaking 124th year of Ascendancy at 15:50 Killed by yeti warrior at level 5 on the 16th Retaking 124th year of Ascendancy at 06:32 Killed by yeti at level 6 on the 17th Retaking 124th year of Ascendancy at 03:11 Killed by yeti at level 6 on the 17th Retaking 124th year of Ascendancy at 04:20 Killed by large white snake at level 6 on the 17th Retaking 124th year of Ascendancy at 12:54 Killed by brown bear at level 8 on the 19th Retaking 124th year of Ascendancy at 14:28 Killed by Yeti Patriarch at level 8 on the 19th Retaking 124th year of Ascendancy at 14:57 Killed by sun paladin at level 10 on the 20th Retaking 124th year of Ascendancy at 20:38 Killed by sunwall guard at level 10 on the 20th Retaking 124th year of Ascendancy at 21:58 Killed by sun paladin recruit at level 10 on the 20th Retaking 124th year of Ascendancy at 22:11 Killed by sunwall guard at level 10 on the 20th Retaking 124th year of Ascendancy at 22:29 Killed by sun paladin at level 10 on the 20th Retaking 124th year of Ascendancy at 22:40 Killed by sun-mage recruit at level 10 on the 20th Retaking 124th year of Ascendancy at 23:21 Killed by sunwall guard at level 10 on the 21st Retaking 124th year of Ascendancy at 01:28 Killed by sunwall guard at level 10 on the 21st Retaking 124th year of Ascendancy at 01:58 Killed by sunwall guard at level 10 on the 21st Retaking 124th year of Ascendancy at 02:22 Killed by steam giant yeti rider at level 10 on the 50th Retaking 124th year of Ascendancy at 18:06 Killed by steam giant berserker at level 10 on the 50th Retaking 124th year of Ascendancy at 19:29 Killed by steam giant gunslinger at level 10 on the 50th Retaking 124th year of Ascendancy at 20:03 Killed by steam giant yeti rider at level 10 on the 50th Retaking 124th year of Ascendancy at 23:44 Killed by steam giant yeti rider at level 10 on the 51st Retaking 124th year of Ascendancy at 00:00 Killed by steam giant berserker at level 10 on the 51st Retaking 124th year of Ascendancy at 05:41 Killed by steam giant berserker at level 10 on the 51st Retaking 124th year of Ascendancy at 12:29 Killed by steam giant berserker at level 10 on the 51st Retaking 124th year of Ascendancy at 14:01 Killed by steam giant berserker at level 11 on the 52nd Retaking 124th year of Ascendancy at 01:54 Killed by High Guard Talosis at level 11 on the 52nd Retaking 124th year of Ascendancy at 02:27 Killed by sun paladin at level 12 on the 17th Revenge 124th year of Ascendancy at 19:36 Killed by sun paladin at level 12 on the 17th Revenge 124th year of Ascendancy at 20:26 Killed by sunwall vindicator at level 12 on the 17th Revenge 124th year of Ascendancy at 21:00 Killed by sun paladin at level 12 on the 17th Revenge 124th year of Ascendancy at 22:19 Killed by sunwall archer at level 12 on the 18th Revenge 124th year of Ascendancy at 02:46 Killed by sunwall archer at level 12 on the 18th Revenge 124th year of Ascendancy at 03:16 Killed by orc gunslinger at level 12 on the 18th Revenge 124th year of Ascendancy at 06:01 Killed by sun-mage at level 12 on the 18th Revenge 124th year of Ascendancy at 06:27 Killed by sun-mage at level 12 on the 18th Revenge 124th year of Ascendancy at 17:16 Killed by sun-mage at level 12 on the 18th Revenge 124th year of Ascendancy at 17:26 Killed by sun-mage at level 12 on the 18th Revenge 124th year of Ascendancy at 17:36 Killed by sun paladin recruit at level 13 on the 19th Revenge 124th year of Ascendancy at 12:30 Killed by sunwall guard at level 13 on the 19th Revenge 124th year of Ascendancy at 12:44 Killed by Outpost Leader John at level 13 on the 19th Revenge 124th year of Ascendancy at 21:25 Killed by sunwall vindicator at level 14 on the 20th Revenge 124th year of Ascendancy at 03:47 Killed by sun paladin at level 14 on the 20th Revenge 124th year of Ascendancy at 04:40 Killed by sunwall guard at level 14 on the 20th Revenge 124th year of Ascendancy at 05:44 Killed by Arasim the shalore at level 14 on the 32nd Revenge 124th year of Ascendancy at 07:36 Killed by Arasim the shalore at level 14 on the 32nd Revenge 124th year of Ascendancy at 08:06 Killed by Azias the shalore at level 14 on the 32nd Revenge 124th year of Ascendancy at 09:42 Killed by Azias the shalore at level 14 on the 32nd Revenge 124th year of Ascendancy at 09:53 Killed by zombie bunny at level 14 on the 34th Pain 124th year of Ascendancy at 19:28 Killed by zombie bunny at level 14 on the 34th Pain 124th year of Ascendancy at 19:35 Killed by zombie bunny at level 15 on the 34th Pain 124th year of Ascendancy at 20:51 Killed by zombie bunny at level 15 on the 34th Pain 124th year of Ascendancy at 21:40 Killed by zombie bunny at level 15 on the 34th Pain 124th year of Ascendancy at 22:48 Killed by zombie bunny at level 15 on the 34th Pain 124th year of Ascendancy at 23:34 Killed by mad druid at level 16 on the 35th Pain 124th year of Ascendancy at 02:23 Killed by zombie bunny at level 16 on the 35th Pain 124th year of Ascendancy at 05:26 Killed by zombie bunny at level 16 on the 35th Pain 124th year of Ascendancy at 06:12 Killed by zombie bunny at level 16 on the 35th Pain 124th year of Ascendancy at 08:57 Killed by zombie bunny at level 16 on the 35th Pain 124th year of Ascendancy at 09:10 Killed by zombie bunny at level 16 on the 35th Pain 124th year of Ascendancy at 09:33 Killed by zombie bunny at level 16 on the 35th Pain 124th year of Ascendancy at 09:52 Killed by Mayowe the zombie bunny at level 17 on the 35th Pain 124th year of Ascendancy at 12:43 Killed by zombie bunny at level 17 on the 35th Pain 124th year of Ascendancy at 17:10 Killed by zombie bunny at level 17 on the 35th Pain 124th year of Ascendancy at 17:28 Killed by zombie bunny at level 17 on the 35th Pain 124th year of Ascendancy at 17:48 Killed by zombie bunny at level 17 on the 35th Pain 124th year of Ascendancy at 17:57 Killed by ritch flamespitter at level 18 on the 35th Pain 124th year of Ascendancy at 23:17 Killed by ritch flamespitter at level 18 on the 35th Pain 124th year of Ascendancy at 23:26 Killed by ritch flamespitter at level 18 on the 36th Pain 124th year of Ascendancy at 00:07 Killed by zombie bunny at level 18 on the 36th Pain 124th year of Ascendancy at 00:49 Killed by zombie bunny at level 18 on the 36th Pain 124th year of Ascendancy at 01:31 Killed by zombie bunny at level 18 on the 36th Pain 124th year of Ascendancy at 02:12 Killed by zombie bunny at level 18 on the 36th Pain 124th year of Ascendancy at 02:53 Killed by zombie bunny at level 18 on the 36th Pain 124th year of Ascendancy at 03:44 Killed by zombie bunny at level 18 on the 36th Pain 124th year of Ascendancy at 04:30 Killed by zombie bunny at level 18 on the 36th Pain 124th year of Ascendancy at 05:11 Killed by Poriwe the zombie bunny at level 19 on the 36th Pain 124th year of Ascendancy at 06:50 Killed by zombie bunny at level 19 on the 36th Pain 124th year of Ascendancy at 09:14 Killed by zombie bunny at level 19 on the 36th Pain 124th year of Ascendancy at 10:17 Killed by zombie bunny at level 19 on the 36th Pain 124th year of Ascendancy at 11:00 Killed by Aderin the mad druid at level 19 on the 36th Pain 124th year of Ascendancy at 11:45 Killed by zombie bunny at level 19 on the 36th Pain 124th year of Ascendancy at 12:29 Killed by zombie bunny at level 20 on the 36th Pain 124th year of Ascendancy at 12:41 Killed by zombie bunny at level 20 on the 36th Pain 124th year of Ascendancy at 13:16 Killed by zombie bunny at level 20 on the 36th Pain 124th year of Ascendancy at 15:53 Killed by zombie bunny at level 20 on the 36th Pain 124th year of Ascendancy at 18:48 Killed by zombie bunny at level 20 on the 36th Pain 124th year of Ascendancy at 19:01 Killed by zombie bunny at level 20 on the 37th Pain 124th year of Ascendancy at 03:20 Killed by zombie bunny at level 20 on the 37th Pain 124th year of Ascendancy at 05:11 Killed by Vehiedar the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 18:30 Killed by Vehiedar the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 18:39 Killed by Ctdarin the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 18:49 Killed by Arteth the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 19:17 Killed by Arteth the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 20:03 Killed by Vehiedar the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 20:44 Killed by Arteth the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 21:28 Killed by Vehiedar the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 22:11 Killed by Vehiedar the shalore at level 20 on the 27th Dearth 124th year of Ascendancy at 23:02 Killed by whitehoof maulotaur at level 20 on the 38th Dearth 124th year of Ascendancy at 08:43 Killed by whitehoof hailstorm at level 20 on the 38th Dearth 124th year of Ascendancy at 14:50 Killed by whitehoof ghoul at level 20 on the 38th Dearth 124th year of Ascendancy at 15:36 Killed by whitehoof ghoul at level 21 on the 38th Dearth 124th year of Ascendancy at 19:14 Killed by ghoulking at level 21 on the 38th Dearth 124th year of Ascendancy at 23:56 Killed by whitehoof ghoul at level 21 on the 39th Dearth 124th year of Ascendancy at 06:41 Killed by whitehoof maulotaur at level 21 on the 39th Dearth 124th year of Ascendancy at 10:31 Killed by Zubiyara the whitehoof ghoul at level 21 on the 39th Dearth 124th year of Ascendancy at 17:03 Killed by Zubiyara the whitehoof ghoul at level 21 on the 39th Dearth 124th year of Ascendancy at 17:50 Killed by Zubiyara the whitehoof ghoul at level 21 on the 39th Dearth 124th year of Ascendancy at 19:14 Killed by Salabretta the whitehoof maulotaur at level 21 on the 39th Dearth 124th year of Ascendancy at 21:27 Killed by Salabretta the whitehoof maulotaur at level 21 on the 39th Dearth 124th year of Ascendancy at 21:50 Killed by Salabretta the whitehoof maulotaur at level 21 on the 39th Dearth 124th year of Ascendancy at 22:05 Killed by Salabretta the whitehoof maulotaur at level 21 on the 39th Dearth 124th year of Ascendancy at 22:28 Killed by ghast at level 21 on the 39th Dearth 124th year of Ascendancy at 23:24 Killed by Silossra the whitehoof ghoul at level 21 on the 40th Dearth 124th year of Ascendancy at 05:07 Killed by whitehoof maulotaur at level 21 on the 40th Dearth 124th year of Ascendancy at 05:14 Killed by whitehoof maulotaur at level 21 on the 40th Dearth 124th year of Ascendancy at 05:42 Killed by Adekira the whitehoof ghoul at level 21 on the 40th Dearth 124th year of Ascendancy at 14:21 Killed by Adekira the whitehoof ghoul at level 21 on the 40th Dearth 124th year of Ascendancy at 14:48 Killed by whitehoof ghoul at level 21 on the 40th Dearth 124th year of Ascendancy at 16:14 Killed by whitehoof ghoul at level 22 on the 41st Dearth 124th year of Ascendancy at 09:58 Killed by Nektosh the One-Horned at level 22 on the 41st Dearth 124th year of Ascendancy at 11:10 Killed by Nektosh the One-Horned at level 22 on the 41st Dearth 124th year of Ascendancy at 12:04 Killed by multi-hued drake hatchling at level 23 on the 5th Loss 124th year of Ascendancy at 18:39 Killed by rattlesnake at level 23 on the 5th Loss 124th year of Ascendancy at 19:01 Killed by gigantic corrosive tunneler at level 23 on the 5th Loss 124th year of Ascendancy at 19:33 Killed by multi-hued drake hatchling at level 23 on the 5th Loss 124th year of Ascendancy at 20:05 Killed by saw horror at level 23 on the 5th Loss 124th year of Ascendancy at 20:38 Killed by saw horror at level 23 on the 5th Loss 124th year of Ascendancy at 21:09 Killed by ritch larva at level 23 on the 5th Loss 124th year of Ascendancy at 23:21 Killed by fire wyrm at level 23 on the 6th Loss 124th year of Ascendancy at 02:33 Killed by fire drake at level 23 on the 6th Loss 124th year of Ascendancy at 03:12 Killed by fire wyrm at level 23 on the 6th Loss 124th year of Ascendancy at 03:47 Killed by fire drake hatchling at level 23 on the 6th Loss 124th year of Ascendancy at 18:56 Killed by multi-hued drake hatchling at level 23 on the 6th Loss 124th year of Ascendancy at 20:11 Killed by oozing horror at level 23 on the 6th Loss 124th year of Ascendancy at 20:57 Killed by bloated horror at level 23 on the 7th Loss 124th year of Ascendancy at 02:47 Killed by devourer at level 24 on the 7th Loss 124th year of Ascendancy at 04:59 Killed by luminous horror at level 24 on the 7th Loss 124th year of Ascendancy at 06:26 Killed by luminous horror at level 24 on the 7th Loss 124th year of Ascendancy at 07:01 Killed by luminous horror at level 24 on the 7th Loss 124th year of Ascendancy at 07:45 Killed by luminous horror at level 24 on the 7th Loss 124th year of Ascendancy at 09:20 Killed by luminous horror at level 24 on the 7th Loss 124th year of Ascendancy at 10:18 Killed by saw horror at level 24 on the 7th Loss 124th year of Ascendancy at 14:11 |
Primary Stats
Strength | 59 (base 52) |
Dexterity | 20 (base 13) |
Constitution | 14 (base 11) |
Magic | 9 (base 10) |
Willpower | 15 (base 10) |
Cunning | 55 (base 45) |
Resources
Life | 612/612 |
Steam | 97/100 |
Healing Factor | 1.1666086956522 |
Regeneration | 4.0248000000001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 73 |
Accuracy | 38 |
Crit Chance | 16% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 38 |
Crit Chance | 18% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4.5 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Fire | +22% |
All | 0% |
Defense: Base
Armour (hardiness) | 30.317011280365 (73.452380952381%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 31 |
Physical Save | 27 |
Spell Save | 20 |
Mental Save | 26 |
Defense: Resistances
Acid | + 7%( 70%) |
Cold | + 25%( 70%) |
Darkness | + 17%( 70%) |
Blight | + 23%( 70%) |
Physical | + 4%( 70%) |
Fire | + 30%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 18% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.4 steam per turn. Can be activated for an instant burst of 22 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Steamtech / Furnace | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
talent | Grinding Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Talent granted: +1 Rocket Boots Movement speed: +25% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 47.74 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 47.74 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Mindpower: +3 (+2 eff.) A hat made of leather. Very stylish. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +2 Defense: +10 (+5 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Changes stats: +3 Str Changes resistances: +6% darkness Talent granted: +1 Sand Shredder Mental save: +9 (+5 eff.) Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 44 lightning damage and will be dazed for 1 turn (224 total damage) Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 111% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Maximum wards: +4 lightning / +4 temporal / +5 darkness / +5 fire / +4 nature / +3 blight / +4 cold / +3 arcane / +4 light Talents granted: +1 Ward +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes resistances: +7% acid / +8% blight Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Power: 139% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +72 When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +13 blight / +13 light Damage against: +9% Undead Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Talent granted: +2 Block Disease immunity: +15% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +15% blight / +11% darkness Life regen: +2.00 Maximum life: +27.00 Light radius: +1 Healing mod.: +11% A suit of armour made of mail. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.7 steam per turn. Can be activated for an instant burst of 29 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% fire / +13% cold Amulets can have magical properties. |
![]() Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 113% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +20 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 1 fire Changes stats: +2 Str Changes resistances: +12% fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +2 Cun / +1 Dex Physical save: +6 (+3 eff.) A stylish kruk-style cloak, to look awesome. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes stats: +2 Str Life regen: +3.00 Stamina each turn: +0.50 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Physical save: +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 135] simple healing salve [power 135]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 135 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By See-Saw the Orc Sawbutcher level 13
19th Revenge 124th year of Ascendancy at 21:39 see stats
By See-Saw the Orc Sawbutcher level 18
36th Pain 124th year of Ascendancy at 03:32 see stats
By See-Saw the Orc Sawbutcher level 22
41st Dearth 124th year of Ascendancy at 09:32 see stats
By See-Saw the Orc Sawbutcher level 10
19th Retaking 124th year of Ascendancy at 17:49 see stats
By See-Saw the Orc Sawbutcher level 20
36th Pain 124th year of Ascendancy at 12:38 see stats
By See-Saw the Orc Sawbutcher level 21
40th Dearth 124th year of Ascendancy at 13:53 see stats
Log
See-Saw drops on the floor: schematic: Second Skin.
There is an item here: schematic: Second Skin
Talent Block is ready to use.
Talent Tempest of Metal is ready to use.
Bought: schematic: Steamsaw for 98.40 gold.
Bought: schematic: Steamgun for 98.40 gold.
You already know this schematic.
You already know this schematic.
You already know this schematic.
Sold: schematic: Steamsaw for 4.00 gold.
Sold: schematic: Steamgun for 4.00 gold.
Sold: 2 aquamarine for 16.00 gold.
Sold: opal for 8.00 gold.
Sold: topaz for 8.00 gold.
Sold: The Forgotten (104% power, 22 apr, mind damage) for 14.00 gold.
Sold: arcing iron steamsaw (101% power, 0 apr) for 0.75 gold.
Sold: flaming steel steamsaw of acid resistance (+17%) (113% power, 0 apr) for 1.62 gold.
See-Saw wears: sneakthief's stralite ring of fire (+24%).
You have no more inscription slots.
You are now inscribed with Implant: Steam Generator.
See-Saw uses Create Tinker.
See-Saw deactivates Grinding Shield.
See-Saw activates Grinding Shield.
See-Saw deactivates Grinding Shield.