










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Doombringer |
Level / Exp | 43 / 7% |
Size | big |
Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:19 / 205Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:34 Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:47 Killed by investigator at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:15 Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:17 Killed by mutilator at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:09 Killed by demonic clerk at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:35 Killed by dúathedlen at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:42 Killed by demonic clerk at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:12 Killed by demonic clerk at level 5 on the 78th Pyre 122nd year of Ascendancy at 02:14 Killed by Xymina the forest troll at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:42 Killed by Xymina the forest troll at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:48 Killed by giant venus flytrap at level 6 on the 2nd Mirth 122nd year of Ascendancy at 08:58 Killed by arcane blade at level 9 on the 4th Mirth 122nd year of Ascendancy at 12:55 Killed by fire drake hatchling at level 10 on the 2nd Summertide 122nd year of Ascendancy at 05:16 Killed by fire drake hatchling at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:26 Killed by The Possessed at level 10 on the 3rd Summertide 122nd year of Ascendancy at 01:20 Killed by ritch flamespitter at level 11 on the 62nd Dusk 122nd year of Ascendancy at 06:18 Killed by Binpe the dwarf at level 11 on the 62nd Dusk 122nd year of Ascendancy at 08:32 Killed by Cad at level 12 on the 66th Dusk 122nd year of Ascendancy at 16:36 Killed by elven guard at level 12 on the 66th Dusk 122nd year of Ascendancy at 23:27 Killed by Cad at level 12 on the 67th Dusk 122nd year of Ascendancy at 09:08 Killed by Cad at level 13 on the 69th Dusk 122nd year of Ascendancy at 10:21 Killed by multi-hued crystal at level 13 on the 69th Dusk 122nd year of Ascendancy at 16:05 Killed by multi-hued crystal at level 13 on the 70th Dusk 122nd year of Ascendancy at 06:31 Killed by Cad at level 13 on the 70th Dusk 122nd year of Ascendancy at 09:13 Killed by Cad at level 15 on the 7th Haze 122nd year of Ascendancy at 06:56 Killed by Aerynne the giant venus flytrap at level 15 on the 9th Haze 122nd year of Ascendancy at 15:27 Killed by giant venus flytrap at level 15 on the 9th Haze 122nd year of Ascendancy at 16:36 Killed by cutpurse at level 16 on the 10th Haze 122nd year of Ascendancy at 06:41 Killed by Aerydawyn the rogue sapper at level 16 on the 10th Haze 122nd year of Ascendancy at 07:42 Killed by cutpurse at level 16 on the 10th Haze 122nd year of Ascendancy at 08:44 Killed by Aeruba the wolf at level 16 on the 10th Haze 122nd year of Ascendancy at 18:15 Killed by Goneri the Bringer of Doom at level 16 on the 11st Haze 122nd year of Ascendancy at 00:18 Killed by Goneri the Bringer of Doom at level 16 on the 11st Haze 122nd year of Ascendancy at 01:23 Killed by luminous horror at level 17 on the 13rd Haze 122nd year of Ascendancy at 06:15 Killed by luminous horror at level 17 on the 13rd Haze 122nd year of Ascendancy at 11:18 Killed by oozing horror at level 18 on the 14th Haze 122nd year of Ascendancy at 00:46 Killed by Weirdling Beast at level 18 on the 14th Haze 122nd year of Ascendancy at 10:32 Killed by Weirdling Beast at level 18 on the 14th Haze 122nd year of Ascendancy at 12:58 Killed by Weirdling Beast at level 18 on the 14th Haze 122nd year of Ascendancy at 14:04 Killed by Weirdling Beast at level 18 on the 14th Haze 122nd year of Ascendancy at 14:58 Killed by Daka the thalore at level 18 on the 16th Haze 122nd year of Ascendancy at 21:41 Killed by Polyra the minotaur at level 18 on the 26th Haze 122nd year of Ascendancy at 19:53 Killed by Minotaur of the Labyrinth at level 18 on the 26th Haze 122nd year of Ascendancy at 21:17 Killed by Aela the human at level 19 on the 30th Haze 122nd year of Ascendancy at 23:38 Killed by Assassin Lord at level 19 on the 38th Haze 122nd year of Ascendancy at 20:16 Killed by Assassin Lord at level 19 on the 38th Haze 122nd year of Ascendancy at 21:24 Killed by enthralled slave at level 19 on the 47th Haze 122nd year of Ascendancy at 06:49 Killed by enthralled slave at level 19 on the 47th Haze 122nd year of Ascendancy at 08:56 Killed by enthralled slave at level 19 on the 47th Haze 122nd year of Ascendancy at 11:00 Killed by enthralled slave at level 19 on the 47th Haze 122nd year of Ascendancy at 13:53 Killed by enthralled slave at level 19 on the 47th Haze 122nd year of Ascendancy at 22:00 Killed by enthralled slave at level 19 on the 48th Haze 122nd year of Ascendancy at 09:02 Killed by enthralled slave at level 19 on the 48th Haze 122nd year of Ascendancy at 11:31 Killed by enthralled slave at level 19 on the 48th Haze 122nd year of Ascendancy at 12:52 Killed by snow giant boulder thrower at level 20 on the 73rd Haze 122nd year of Ascendancy at 15:01 Killed by Xanitira the snow giant chieftain at level 20 on the 73rd Haze 122nd year of Ascendancy at 16:10 Killed by umber hulk at level 20 on the 73rd Haze 122nd year of Ascendancy at 21:42 Killed by snow giant boulder thrower at level 20 on the 73rd Haze 122nd year of Ascendancy at 23:37 Killed by green mold at level 20 on the 74th Haze 122nd year of Ascendancy at 01:22 Killed by Islolaith the snow giant chieftain at level 20 on the 74th Haze 122nd year of Ascendancy at 08:06 Killed by Zubama the cold drake hatchling at level 20 on the 74th Haze 122nd year of Ascendancy at 22:56 Killed by ultimate telugoroth at level 21 on the 75th Haze 122nd year of Ascendancy at 13:26 Killed by Rantha the Abomination at level 21 on the 76th Haze 122nd year of Ascendancy at 10:33 Killed by dredgling at level 21 on the 76th Haze 122nd year of Ascendancy at 18:59 Killed by Chronolith Clone at level 21 on the 76th Haze 122nd year of Ascendancy at 23:18 Killed by Chronolith Twin at level 21 on the 77th Haze 122nd year of Ascendancy at 00:30 Killed by Chronolith Twin at level 21 on the 77th Haze 122nd year of Ascendancy at 01:34 Killed by snow giant boulder thrower at level 22 on the 77th Haze 122nd year of Ascendancy at 07:20 Killed by Polossra the sandworm at level 23 on the 10th Decay 122nd year of Ascendancy at 22:51 Killed by Rrigga the human at level 23 on the 17th Regrowth 123rd year of Ascendancy at 23:00 Killed by Cad at level 23 on the 21st Regrowth 123rd year of Ascendancy at 09:25 Killed by Polewen the skeleton archer at level 23 on the 29th Regrowth 123rd year of Ascendancy at 22:57 Killed by skeleton magus at level 24 on the 30th Regrowth 123rd year of Ascendancy at 21:19 Killed by Nerigathra the Guardian at level 25 on the 43rd Regrowth 123rd year of Ascendancy at 23:12 Killed by oozing horror at level 25 on the 44th Regrowth 123rd year of Ascendancy at 04:21 Killed by Glata the Guardian at level 25 on the 44th Regrowth 123rd year of Ascendancy at 06:00 Killed by Velolratira the Guardian at level 25 on the 44th Regrowth 123rd year of Ascendancy at 09:53 Killed by Salonn the gwelgoroth at level 25 on the 44th Regrowth 123rd year of Ascendancy at 15:29 Killed by elven mage at level 25 on the 54th Regrowth 123rd year of Ascendancy at 17:13 Killed by elven corruptor at level 25 on the 54th Regrowth 123rd year of Ascendancy at 18:32 Killed by elven corruptor at level 25 on the 54th Regrowth 123rd year of Ascendancy at 19:51 Killed by elven cultist at level 25 on the 54th Regrowth 123rd year of Ascendancy at 21:07 Killed by elven cultist at level 25 on the 55th Regrowth 123rd year of Ascendancy at 00:21 Killed by mean looking elven guard at level 25 on the 55th Regrowth 123rd year of Ascendancy at 04:17 Killed by elven cultist at level 26 on the 55th Regrowth 123rd year of Ascendancy at 05:35 Killed by fire imp at level 26 on the 56th Regrowth 123rd year of Ascendancy at 00:28 Killed by elven blood mage at level 26 on the 56th Regrowth 123rd year of Ascendancy at 12:22 Killed by elven cultist at level 26 on the 56th Regrowth 123rd year of Ascendancy at 15:14 Killed by elven mage at level 26 on the 57th Regrowth 123rd year of Ascendancy at 01:06 Killed by elven tempest at level 26 on the 57th Regrowth 123rd year of Ascendancy at 08:52 Killed by Qudor the wretchling at level 28 on the 64th Regrowth 123rd year of Ascendancy at 11:12 Killed by Assime the shalore at level 29 on the 78th Regrowth 123rd year of Ascendancy at 16:15 Killed by elven blood mage at level 29 on the 80th Regrowth 123rd year of Ascendancy at 09:54 Killed by ultimate gwelgoroth at level 29 on the 80th Regrowth 123rd year of Ascendancy at 18:45 Killed by elven blood mage at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 00:35 Killed by elven cultist at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 17:42 Killed by elven cultist at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 19:31 Killed by Protector Myssil at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 21:04 Killed by Celia at level 29 on the 5th Pyre 123rd year of Ascendancy at 18:33 Killed by will o' the wisp at level 29 on the 5th Pyre 123rd year of Ascendancy at 19:48 Killed by Islebeth the ghoul at level 29 on the 5th Pyre 123rd year of Ascendancy at 20:56 Killed by Elemira the eternal bone giant at level 29 on the 5th Pyre 123rd year of Ascendancy at 21:59 Killed by Elemira the eternal bone giant at level 29 on the 5th Pyre 123rd year of Ascendancy at 23:02 Killed by Elemira the eternal bone giant at level 29 on the 6th Pyre 123rd year of Ascendancy at 00:30 Killed by Elemira the eternal bone giant at level 29 on the 6th Pyre 123rd year of Ascendancy at 01:35 Killed by Elemira the eternal bone giant at level 30 on the 6th Pyre 123rd year of Ascendancy at 02:51 Killed by Elemira the eternal bone giant at level 30 on the 6th Pyre 123rd year of Ascendancy at 04:06 Killed by Elemira the eternal bone giant at level 30 on the 6th Pyre 123rd year of Ascendancy at 05:37 Killed by Elemira the eternal bone giant at level 30 on the 6th Pyre 123rd year of Ascendancy at 06:55 Killed by Glogawe the elder vampire at level 30 on the 6th Pyre 123rd year of Ascendancy at 08:03 Killed by Velyna the crimson ooze at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:36 Killed by Corrupted Oozemancer at level 30 on the 27th Pyre 123rd year of Ascendancy at 02:35 Killed by Glorabreda the black jelly at level 30 on the 27th Pyre 123rd year of Ascendancy at 05:10 Killed by steamgun turret at level 30 on the 27th Pyre 123rd year of Ascendancy at 09:16 Killed by lava floor at level 30 on the 47th Pyre 123rd year of Ascendancy at 08:03 Killed by skeleton magus at level 31 on the 49th Pyre 123rd year of Ascendancy at 13:54 Killed by nightmare horror at level 32 on the 50th Pyre 123rd year of Ascendancy at 02:16 Killed by skeleton master archer at level 32 on the 50th Pyre 123rd year of Ascendancy at 03:59 Killed by ghoulking at level 32 on the 50th Pyre 123rd year of Ascendancy at 06:53 Killed by orc grand master assassin at level 32 on the 51st Pyre 123rd year of Ascendancy at 11:29 Killed by poison spore at level 33 on the 53rd Pyre 123rd year of Ascendancy at 07:45 Killed by Aletta Soultorn at level 33 on the 54th Pyre 123rd year of Ascendancy at 05:36 Killed by armoured skeleton warrior at level 34 on the 54th Pyre 123rd year of Ascendancy at 10:09 Killed by The Master at level 34 on the 54th Pyre 123rd year of Ascendancy at 11:30 Killed by barrow wight at level 34 on the 54th Pyre 123rd year of Ascendancy at 20:46 Killed by Cultist at level 35 on the 62nd Pyre 123rd year of Ascendancy at 07:34 Killed by Cad's Inner Demon at level 36 on the 63rd Pyre 123rd year of Ascendancy at 00:37 Killed by Islumiralle the giant red ant at level 36 on the 63rd Pyre 123rd year of Ascendancy at 16:13 Killed by Islumiralle the giant red ant at level 36 on the 63rd Pyre 123rd year of Ascendancy at 17:23 Killed by Kra'Tor the Gluttonous at level 36 on the 64th Pyre 123rd year of Ascendancy at 04:58 Killed by multi-hued drake at level 36 on the 64th Pyre 123rd year of Ascendancy at 12:27 Killed by multi-hued drake at level 36 on the 64th Pyre 123rd year of Ascendancy at 13:58 Killed by Golbug the Destroyer at level 37 on the 65th Pyre 123rd year of Ascendancy at 06:55 Killed by poison spore at level 38 on the 7th Flare 123rd year of Ascendancy at 13:40 Killed by orc high cryomancer at level 38 on the 8th Flare 123rd year of Ascendancy at 03:52 Killed by orc cryomancer at level 38 on the 8th Flare 123rd year of Ascendancy at 05:37 Killed by Aryrassra the orc soldier at level 38 on the 8th Flare 123rd year of Ascendancy at 07:47 Killed by Aryrassra the orc soldier at level 38 on the 8th Flare 123rd year of Ascendancy at 08:49 Killed by poison spore at level 38 on the 8th Flare 123rd year of Ascendancy at 09:55 Killed by Aryrassra the orc soldier at level 38 on the 8th Flare 123rd year of Ascendancy at 12:24 Killed by orc pyromancer at level 38 on the 8th Flare 123rd year of Ascendancy at 14:13 Killed by orc warrior at level 38 on the 8th Flare 123rd year of Ascendancy at 15:22 Killed by multi-hued drake at level 38 on the 9th Flare 123rd year of Ascendancy at 00:11 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Flare 123rd year of Ascendancy at 01:07 Killed by multi-hued drake at level 38 on the 9th Flare 123rd year of Ascendancy at 02:05 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Flare 123rd year of Ascendancy at 03:39 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Flare 123rd year of Ascendancy at 04:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Flare 123rd year of Ascendancy at 05:33 Killed by overpowered greater multi-hued wyrm at level 39 on the 9th Flare 123rd year of Ascendancy at 06:31 Killed by overpowered greater multi-hued wyrm at level 39 on the 9th Flare 123rd year of Ascendancy at 07:27 Killed by overpowered greater multi-hued wyrm at level 39 on the 9th Flare 123rd year of Ascendancy at 08:36 Killed by overpowered greater multi-hued wyrm at level 39 on the 9th Flare 123rd year of Ascendancy at 09:47 Killed by overpowered greater multi-hued wyrm at level 39 on the 9th Flare 123rd year of Ascendancy at 11:03 Killed by overpowered greater multi-hued wyrm at level 40 on the 9th Flare 123rd year of Ascendancy at 12:09 Killed by Eloletira the orc archer at level 41 on the 32nd Dusk 123rd year of Ascendancy at 19:59 Killed by Cad at level 41 on the 35th Dusk 123rd year of Ascendancy at 10:39 Killed by Cad at level 41 on the 35th Dusk 123rd year of Ascendancy at 13:00 Killed by Cad at level 41 on the 35th Dusk 123rd year of Ascendancy at 14:30 Killed by Cad at level 41 on the 35th Dusk 123rd year of Ascendancy at 16:14 Killed by Cad at level 41 on the 35th Dusk 123rd year of Ascendancy at 18:30 Killed by Cad at level 41 on the 35th Dusk 123rd year of Ascendancy at 20:50 Killed by Cad at level 41 on the 35th Dusk 123rd year of Ascendancy at 23:12 Killed by naga myrmidon at level 41 on the 36th Dusk 123rd year of Ascendancy at 00:35 Killed by naga psyren at level 41 on the 36th Dusk 123rd year of Ascendancy at 02:11 Killed by naga psyren at level 41 on the 36th Dusk 123rd year of Ascendancy at 05:20 Killed by Cad at level 41 on the 36th Dusk 123rd year of Ascendancy at 07:51 Killed by Cad at level 41 on the 36th Dusk 123rd year of Ascendancy at 10:13 Killed by Cad at level 41 on the 36th Dusk 123rd year of Ascendancy at 12:34 Killed by Cad at level 41 on the 36th Dusk 123rd year of Ascendancy at 14:56 Killed by Cad at level 41 on the 36th Dusk 123rd year of Ascendancy at 17:18 Killed by Cad at level 41 on the 36th Dusk 123rd year of Ascendancy at 19:39 Killed by Cad at level 41 on the 36th Dusk 123rd year of Ascendancy at 22:08 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 00:30 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 02:50 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 05:16 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 07:42 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 10:03 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 12:25 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 14:47 Killed by Cad at level 41 on the 37th Dusk 123rd year of Ascendancy at 17:08 Killed by Cad at level 42 on the 37th Dusk 123rd year of Ascendancy at 19:52 Killed by Cad at level 42 on the 37th Dusk 123rd year of Ascendancy at 22:05 Killed by Slasul at level 42 on the 37th Dusk 123rd year of Ascendancy at 22:51 Killed by Slasul at level 42 on the 38th Dusk 123rd year of Ascendancy at 00:04 Killed by Slasul at level 42 on the 38th Dusk 123rd year of Ascendancy at 01:20 Killed by Slasul at level 42 on the 38th Dusk 123rd year of Ascendancy at 02:31 Killed by Slasul at level 42 on the 38th Dusk 123rd year of Ascendancy at 04:01 Killed by Slasul at level 42 on the 38th Dusk 123rd year of Ascendancy at 05:16 Killed by Slasul at level 42 on the 38th Dusk 123rd year of Ascendancy at 06:25 Killed by Slasul at level 42 on the 38th Dusk 123rd year of Ascendancy at 06:46 Killed by Cad at level 42 on the 38th Dusk 123rd year of Ascendancy at 08:45 Killed by Cad at level 42 on the 38th Dusk 123rd year of Ascendancy at 11:06 Killed by Cad at level 42 on the 39th Dusk 123rd year of Ascendancy at 02:36 Killed by Cad at level 42 on the 39th Dusk 123rd year of Ascendancy at 04:06 Killed by Ukllmswwik the Wise at level 42 on the 39th Dusk 123rd year of Ascendancy at 05:35 Killed by Ukllmswwik the Wise at level 42 on the 39th Dusk 123rd year of Ascendancy at 06:45 Killed by Slasul at level 42 on the 39th Dusk 123rd year of Ascendancy at 18:37 Killed by Slasul at level 42 on the 39th Dusk 123rd year of Ascendancy at 19:48 Killed by Slasul at level 42 on the 39th Dusk 123rd year of Ascendancy at 20:58 Killed by Slasul at level 42 on the 39th Dusk 123rd year of Ascendancy at 22:47 Killed by Slasul at level 42 on the 40th Dusk 123rd year of Ascendancy at 00:19 Killed by Cad at level 43 on the 50th Dusk 123rd year of Ascendancy at 15:06 Killed by Cad at level 43 on the 50th Dusk 123rd year of Ascendancy at 15:11 |
Primary Stats
Strength | 133 (base 60) |
Dexterity | 45 (base 29) |
Constitution | 57 (base 32) |
Magic | 85 (base 60) |
Willpower | 26 (base 10) |
Cunning | 37 (base 11) |
Resources
Life | 1386/1386 |
Mana | 432/432 |
Stamina | 266/266 |
Vim | 308/308 |
Healing Factor | 1.4605726872246 |
Regeneration | 10.589151982379 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 10 |
Infravision | 7 |
See Stealth | 5 |
See Invisible | 14 |
Offense: Mainhand
Damage | 115 |
Accuracy | 54 |
Crit Chance | 39% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Nature | +35% |
Light | +25% |
All | +15% |
Offense: Damage Penetration
Nature | +30% |
All | +10% |
Defense: Base
Armour (hardiness) | 52.08934837382 (81.030927835052%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 32 |
Mental Save | 29 |
Defense: Resistances
Acid | -1%( 70%) |
Blight | + 30%( 70%) |
Physical | + 30%( 70%) |
Cold | + 30%( 70%) |
All | + 13%( 70%) |
Darkness | + 21%( 70%) |
Lightning | + 35%( 70%) |
Mind | + 26%( 70%) |
Fire | + 18%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 30% |
Knockback Resistance | 30% |
Stun Resistance | 36% |
Poison Resistance | 50% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Wrath | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.40 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 364. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed naga tongue. * You've found the needed faerlhing fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Defense: +23 (+7 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 20 Damage (Melee): 10 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 20 Damage (Ranged): 15 physical Changes stats: +1 Str / +1 Dex / +3 Mag / +12 Cun Hate when firing a critical mind attack: +2.00 Only die when reaching: -60.00 life Maximum hate: +7.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 4.2 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 167% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 19. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. This item has been sent to the Item's Vault. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 20 Damage when hit (Melee): 2 mind Changes stats: +4 Con Changes resistances: +26% lightning / +15% mind Physical save: +13 (+4 eff.) Blindness immunity: +13% Stun/Freeze immunity: +36% Life regen: +5.00 Maximum life: +50.00 Infravision radius: +7 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 512 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 375 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 292.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 38% faster, and you are invisible (power 22). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1149% for 10 turns (0 total) and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 186 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 320 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+2 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 18.11 cold damage and 18.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Requires: - Level 35 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 113.55 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.23 mind and 13.23 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 13. Terrified: Deals 2.88 mind and 2.88 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.31 mind and 5.31 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 74.67 fire and 74.67 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 10.93 mind and 10.93 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.30 mind and 2.30 darkness damage per turn and increases cooldowns by 19%. Haunted: Causes the target to suffer 4.43 mind and 4.43 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 33.37 cold damage and 33.37 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 157.63 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 157.63 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cad the Thalore Doombringer level 35
57th Pyre 123rd year of Ascendancy at 10:38 see stats
By Cad the Thalore Doombringer level 29
69th Regrowth 123rd year of Ascendancy at 16:21 see stats
By Cad the Thalore Doombringer level 35
55th Pyre 123rd year of Ascendancy at 14:33 see stats
By Cad the Thalore Doombringer level 29
1st Time of Balance 123rd year of Ascendancy at 22:29 see stats
By Cad the Thalore Doombringer level 38
9th Flare 123rd year of Ascendancy at 00:08 see stats
By Cad the Thalore Doombringer level 38
2nd Flare 123rd year of Ascendancy at 06:43 see stats
By Cad the Thalore Doombringer level 16
11st Haze 122nd year of Ascendancy at 03:41 see stats
By Cad the Thalore Doombringer level 11
45th Dusk 122nd year of Ascendancy at 07:31 see stats
By Cad the Thalore Doombringer level 42
40th Dusk 123rd year of Ascendancy at 00:19 see stats
By Cad the Thalore Doombringer level 37
65th Pyre 123rd year of Ascendancy at 07:53 see stats
By Cad the Thalore Doombringer level 40
9th Flare 123rd year of Ascendancy at 16:16 see stats
By Cad the Thalore Doombringer level 18
14th Haze 122nd year of Ascendancy at 01:44 see stats
By Cad the Thalore Doombringer level 29
65th Regrowth 123rd year of Ascendancy at 22:47 see stats
By Cad the Thalore Doombringer level 42
39th Dusk 123rd year of Ascendancy at 08:13 see stats
By Cad the Thalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 08:01 see stats
By Cad the Thalore Doombringer level 23
21st Regrowth 123rd year of Ascendancy at 15:34 see stats
By Cad the Thalore Doombringer level 40
9th Flare 123rd year of Ascendancy at 13:11 see stats
By Cad the Thalore Doombringer level 10
1st Summertide 122nd year of Ascendancy at 06:44 see stats
By Cad the Thalore Doombringer level 20
72nd Haze 122nd year of Ascendancy at 22:11 see stats
By Cad the Thalore Doombringer level 30
6th Pyre 123rd year of Ascendancy at 02:33 see stats
By Cad the Thalore Doombringer level 40
9th Flare 123rd year of Ascendancy at 12:02 see stats
By Cad the Thalore Doombringer level 29
65th Regrowth 123rd year of Ascendancy at 22:05 see stats
By Cad the Thalore Doombringer level 30
27th Pyre 123rd year of Ascendancy at 03:48 see stats
By Cad the Thalore Doombringer level 19
38th Haze 122nd year of Ascendancy at 22:39 see stats
By Cad the Thalore Doombringer level 26
57th Regrowth 123rd year of Ascendancy at 11:19 see stats
By Cad the Thalore Doombringer level 36
63rd Pyre 123rd year of Ascendancy at 01:31 see stats
By Cad the Thalore Doombringer level 34
54th Pyre 123rd year of Ascendancy at 15:46 see stats
By Cad the Thalore Doombringer level 37
65th Pyre 123rd year of Ascendancy at 09:17 see stats
By Cad the Thalore Doombringer level 42
40th Dusk 123rd year of Ascendancy at 00:19 see stats
By Cad the Thalore Doombringer level 29
69th Regrowth 123rd year of Ascendancy at 16:21 see stats
By Cad the Thalore Doombringer level 2
75th Pyre 122nd year of Ascendancy at 02:16 see stats
By Cad the Thalore Doombringer level 9
4th Mirth 122nd year of Ascendancy at 13:52 see stats
By Cad the Thalore Doombringer level 29
69th Regrowth 123rd year of Ascendancy at 16:21 see stats
By Cad the Thalore Doombringer level 14
75th Dusk 122nd year of Ascendancy at 00:09 see stats
By Cad the Thalore Doombringer level 41
31st Dusk 123rd year of Ascendancy at 08:47 see stats
By Cad the Thalore Doombringer level 19
48th Haze 122nd year of Ascendancy at 19:47 see stats
By Cad the Thalore Doombringer level 42
40th Dusk 123rd year of Ascendancy at 00:19 see stats
By Cad the Thalore Doombringer level 25
55th Regrowth 123rd year of Ascendancy at 04:02 see stats
By Cad the Thalore Doombringer level 17
11st Haze 122nd year of Ascendancy at 14:49 see stats
By Cad the Thalore Doombringer level 43
50th Dusk 123rd year of Ascendancy at 15:11 see stats
By Cad the Thalore Doombringer level 34
54th Pyre 123rd year of Ascendancy at 12:35 see stats
Log
Orc cryomancer casts Rune: Acid Wave.
Orc cryomancer is disarmed!
Orc cryomancer hits Cad for (73 to ice), 109 acid (109 total damage).
Orc cryomancer hits Orc cryomancer for 239 acid damage.
Elagama the orc cryomancer hits Cad for (64 to ice), 96 arcane (96 total damage).
Cad is free from the ice.
Orc cryomancer misses Cad.
Liseretha the orc cryomancer misses Cad.
Liseretha the orc cryomancer misses Cad.
Cad calms down.
Cad dies when its frenzy ends!
Bleeding from Liseretha the orc cryomancer hits Cad for 9 physical damage.
Cad the level 43 thalore doombringer was battered to death by herself (how embarrassing) on level 1 of Vor Pride.
Cad deactivates Precise Strikes.
Cad is firmly planted in reality.
Cad deactivates Flame of Urh'Rok.
Cad rearms.
Cad deactivates Horrifying Blows.
Cad deactivates Abyssal Shield.
Cad stops bleeding.
Cad deactivates Share the Pain.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bleeding from Liseretha the orc cryomancer killed Cad!
Saving game...
Talent Incinerating Blows is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!