




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 26 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 28 (base 28) |
Dexterity | 15 (base 12) |
Constitution | 14 (base 12) |
Magic | 50 (base 50) |
Willpower | 10 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 491/497 |
Hate | 100/100 |
Vim | 130/130 |
Healing Factor | 0.53728953300034 |
Regeneration | 0.53728953300034 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +47.609950326513% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 23 |
Accuracy | 63 |
Crit Chance | 5% |
APR | 11 |
Speed | 1.11 |
Offense: Offhand
Damage | 10 |
Accuracy | 63 |
Crit Chance | 4% |
APR | 10 |
Speed | 1.11 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Offense: Damage Penetration
Mind | +20% |
Physical | +13% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 24 |
Mental Save | 12 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Darkness | + 47%(100%) |
Fire | -10%(100%) |
All | + 26%(100%) |
Defense: Immunities
Disarm Resistance | 16% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
In off hand | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 2). When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +16% One-handed war axes. |
Main armor | ![]() 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 3). Damage (Melee): +12 cold Damage (radius 1) on hit: +8 mind When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +7 Changes stats: +3 Dex / +3 Cun Changes resistances penetration: +20% mind / +7% physical Combat speed: +10% Talent on hit(spell): Netherblast (20% chance level 3). One-handed war axes. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str / +9 Wil Changes resistances: +12% lightning Changes resistances penetration: +5% cold Changes damage: +8% blight / +8% fire / +6% lightning Critical mult.: +12.00% Spellpower: +8 (+3 eff.) See invisible: +9 Amulets make your neck look great! |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +14 (+14 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 26 Damage when hit (Melee): 8 light Changes stats: +5 Dex / +4 Wil / +8 Cun Changes resistances: +7% mind / +9% blight Changes resistances penetration: +5% blight Mental save: +26 (+17 eff.) A suit of armour made of leather. |
Achievements
Log
Ran for 10 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
Character control switched to worm that walks (servant of Eshdiry).
Worm that walks (servant of Eshdiry) wears (replacing steel longsword of massacre (23-32 power, 3 apr)): Eclipsemarrow of the Blightspawn (22-31 power, 4 apr).
New shimmer option unlocked: steel waraxe
Worm that walks (servant of Eshdiry) wears: warbringer's steel waraxe of corruption (11-15 power, 3 apr).
Today is the 67th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Worm that walks (servant of Eshdiry) drops on the floor: steel longsword of massacre (23-32 power, 3 apr).
Worm that walks (servant of Eshdiry) drops on the floor: prismatic iron mail armour (2 def, 4 armour).
Worm that walks (servant of Eshdiry) deactivates Infestation.
Worm that walks (servant of Eshdiry) activates Infestation.
Worm that walks (servant of Eshdiry) deactivates Worm that Walks Link.
Worm that walks (servant of Eshdiry) activates Worm that Walks Link.
Worm that walks (servant of Eshdiry) deactivates Ruin.
Worm that walks (servant of Eshdiry) activates Ruin.