Marms the level 9 Yeek Corruptor by marms

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassCorruptor
Level / Exp9 / 61%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity10 (base 10)
Constitution7 (base 12)
Magic35 (base 31)
Willpower20 (base 14)
Cunning14 (base 10)

Resources

Life218/218
Vim186/186
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy14
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+20%
Acid+3%
Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save21
Mental Save28

Defense: Resistances

Blight+ 16%( 70%)
Acid+ 12%( 70%)
Light+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
1/5
1/5
1/5
0/5
Corruption / Vim1.30
1/5
1/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
1/5
1/5
0/5

Generic Talents

Race / Yeek1.00
1/5
1/5
0/5
0/5
Corruption / Curses1.30
1/5
1/5
1/5
0/5
Corruption / Torment1.30
2/5
1/5
1/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
On fingers
Around neck
In main hand
On hands
Light source
Around waist
Main armor

Inventory

Achievements

Log

Talent Overkill is ready to use.
Talent Curse of Death is ready to use.
Talent Absorb Life is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


Marms wears:
evasive elm wand of shielding [power 110] (20 cooldown).

You gain 5.00 gold from the transmogrification of
elm totem of thorny skin [power 16] (3/20 cooldown).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.84 gold from the transmogrification of
scouring rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (103% power, 2 apr).
You gain 1.41 gold from the transmogrification of
earthen elm magestaff (100% power, 2 apr, cold element).
You gain 0.77 gold from the transmogrification of
mossy mindstar of balance (75% power, 12 apr, mind damage).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.