Garm the Divine Tower the level 1 Cornac Sun Paladin by Ikurus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-5/110
Positive50/50
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy18
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.923076923077%)
Defense2
Ranged Defense2
Fatigue20
Physical Save9
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance58%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Saving game...
Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Healing Light is ready to use.
Talent Weapon of Light is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Saving done.

You are sent back to the material plane!
Garm the Divine Tower hits Naga tidewarden for 13 physical damage.
Naga tidewarden misses Garm the Divine Tower.

Naga tidewarden hits Garm the Divine Tower for 20 physical damage.
Naga tidewarden hits Garm the Divine Tower for 16 physical, 7 nature (23 total damage).

Naga tidewarden misses Garm the Divine Tower.
Naga tidewarden hits Garm the Divine Tower for 11 physical, 7 nature (18 total damage).

Naga tidewarden uses
Spit Poison.
Garm the Divine Tower is poisoned!

Naga tidewarden misses Garm the Divine Tower.
Naga tidewarden hits Garm the Divine Tower for 16 nature damage.

Poison from Naga tidewarden hits
Garm the Divine Tower for 16 nature damage.
Naga tidewarden hits Garm the Divine Tower for 17 physical, 7 nature (24 total damage).
Garm the Divine Tower the level 1 cornac sun paladin was treehugged to death by a naga tidewarden on level 1 of Slazish Fens.
Garm the Divine Tower stops being poisoned.