Lil Jarvis' III the level 5 Shalore Archmage by sirbean

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp5 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic25 (base 18)
Willpower18 (base 15)
Cunning12 (base 11)

Resources

Life-7/118
Mana146/168
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Darkness+11%
Light+10%

Defense: Base

Armour (hardiness)3 (33%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save15
Mental Save10

Defense: Resistances

Darkness+ 22%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Lil Jarvis' III picks up (k.): brass lantern.

You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.71 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (0 def, 3 armour, 8-9.6 power, 49.5 block).
You gain 1.16 gold from the transmogrification of
cleansing iron plate armour of fire resistance (0 def, 7 armour).
You gain 3.33 gold from the transmogrification of
balanced iron greatmaul of massacre (26.5-39.75 power, 1 apr).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 13).
There is a way to the previous level here (press '' or right click to use).

Lil Jarvis' III casts
Lightning.
Lil Jarvis' III hits Forest Troll Hedge-Wizard for 100 lightning damage.
Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.


Lil Jarvis' III casts
Flame.
Forest Troll Hedge-Wizard casts
Manathrust.
Forest Troll Hedge-Wizard is on fire!

Forest Troll Hedge-Wizard reflects damage back to Lil Jarvis' III!
Forest Troll Hedge-Wizard hits Lil Jarvis' III for 76 reflected damage.
Lil Jarvis' III's Flame hits Forest Troll Hedge-Wizard for
(76 absorbed), 0 fire (0 total damage).
Forest Troll Hedge-Wizard's Manathrust hits
Lil Jarvis' III for 48 arcane damage.
Lil Jarvis' III the level 5 shalore archmage was energised to death by Forest Troll Hedge-Wizard on level 4 of Trollmire.