











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 30 / 51% |
| Size | big |
| Lifes / Deaths | Killed by Gunsnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 09:20 / 67Killed by Gunsnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 13:12 Killed by Gunsnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 17:28 Killed by Gunsnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 18:25 Killed by Gunsnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 19:10 Killed by Gunsnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 21:03 Killed by Gunsnake at level 7 on the 9th Mirth 122nd year of Ascendancy at 02:22 Killed by Gunsnake at level 7 on the 9th Mirth 122nd year of Ascendancy at 04:06 Killed by Gunsnake at level 7 on the 9th Mirth 122nd year of Ascendancy at 05:03 Killed by thief at level 10 on the 9th Flare 122nd year of Ascendancy at 08:48 Killed by Horned Horror at level 11 on the 1st Dusk 122nd year of Ascendancy at 02:52 Killed by Horned Horror at level 11 on the 1st Dusk 122nd year of Ascendancy at 03:58 Killed by Horned Horror at level 11 on the 1st Dusk 122nd year of Ascendancy at 05:38 Killed by Horned Horror at level 11 on the 1st Dusk 122nd year of Ascendancy at 06:38 Killed by Aerolralaith the slaver at level 12 on the 21st Dusk 122nd year of Ascendancy at 07:47 Killed by slaver at level 12 on the 21st Dusk 122nd year of Ascendancy at 13:47 Killed by enthralled slave at level 12 on the 22nd Dusk 122nd year of Ascendancy at 00:17 Killed by worm that walks at level 12 on the 30th Dusk 122nd year of Ascendancy at 08:44 Killed by worm that walks at level 12 on the 30th Dusk 122nd year of Ascendancy at 10:56 Killed by worm that walks at level 12 on the 30th Dusk 122nd year of Ascendancy at 12:01 Killed by worm that walks at level 12 on the 30th Dusk 122nd year of Ascendancy at 13:01 Killed by carrion worm mass at level 12 on the 30th Dusk 122nd year of Ascendancy at 15:40 Killed by worm that walks at level 12 on the 30th Dusk 122nd year of Ascendancy at 16:45 Killed by worm that walks at level 12 on the 30th Dusk 122nd year of Ascendancy at 18:00 Killed by worm that walks at level 12 on the 30th Dusk 122nd year of Ascendancy at 19:11 Killed by worm that walks at level 13 on the 31st Dusk 122nd year of Ascendancy at 01:34 Killed by Blood Master at level 15 on the 18th Haze 122nd year of Ascendancy at 10:48 Killed by Betita the war bear at level 16 on the 60th Haze 122nd year of Ascendancy at 04:50 Killed by Aerotha the brown bear at level 17 on the 63rd Haze 122nd year of Ascendancy at 13:44 Killed by Gloroma the cutpurse at level 22 on the 6th Allure 123rd year of Ascendancy at 20:17 Killed by Assassin Lord at level 22 on the 7th Allure 123rd year of Ascendancy at 02:32 Killed by Nerethra the Guardian at level 23 on the 29th Regrowth 123rd year of Ascendancy at 01:22 Killed by Zubena the dredge at level 23 on the 30th Regrowth 123rd year of Ascendancy at 11:43 Killed by netherworm mass at level 23 on the 30th Regrowth 123rd year of Ascendancy at 12:58 Killed by Zubena the dredge at level 23 on the 30th Regrowth 123rd year of Ascendancy at 16:54 Killed by Zubena the dredge at level 23 on the 30th Regrowth 123rd year of Ascendancy at 18:11 Killed by Zubena the dredge at level 23 on the 30th Regrowth 123rd year of Ascendancy at 21:00 Killed by Zubena the dredge at level 23 on the 31st Regrowth 123rd year of Ascendancy at 02:01 Killed by Zubena the dredge at level 23 on the 31st Regrowth 123rd year of Ascendancy at 05:33 Killed by Zubena the dredge at level 23 on the 31st Regrowth 123rd year of Ascendancy at 09:06 Killed by Slaurel the halfling at level 23 on the 65th Regrowth 123rd year of Ascendancy at 21:46 Killed by Urkis, the High Tempest at level 24 on the 29th Pyre 123rd year of Ascendancy at 11:58 Killed by armoured skeleton warrior at level 24 on the 39th Pyre 123rd year of Ascendancy at 17:57 Killed by armoured skeleton warrior at level 24 on the 39th Pyre 123rd year of Ascendancy at 19:42 Killed by corrupted grave wight at level 25 on the 41st Pyre 123rd year of Ascendancy at 10:46 Killed by Borfast the Broken at level 25 on the 42nd Pyre 123rd year of Ascendancy at 00:40 Killed by master vampire at level 28 on the 49th Pyre 123rd year of Ascendancy at 00:09 Killed by storm drake hatchling at level 28 on the 49th Pyre 123rd year of Ascendancy at 12:32 Killed by onilug at level 28 on the 50th Pyre 123rd year of Ascendancy at 14:38 Killed by The Master at level 29 on the 51st Pyre 123rd year of Ascendancy at 12:43 Killed by Lord of Skulls (warrior) at level 29 on the 51st Pyre 123rd year of Ascendancy at 17:07 Killed by Lord of Skulls (warrior) at level 29 on the 51st Pyre 123rd year of Ascendancy at 18:46 Killed by armoured skeleton warrior at level 29 on the 51st Pyre 123rd year of Ascendancy at 19:57 Killed by Lord of Skulls (warrior) at level 29 on the 51st Pyre 123rd year of Ascendancy at 21:16 Killed by skeleton master archer at level 29 on the 52nd Pyre 123rd year of Ascendancy at 04:23 Killed by The Master at level 29 on the 52nd Pyre 123rd year of Ascendancy at 09:12 Killed by ghoul at level 29 on the 52nd Pyre 123rd year of Ascendancy at 12:07 Killed by The Master at level 29 on the 52nd Pyre 123rd year of Ascendancy at 13:22 Killed by The Master at level 29 on the 53rd Pyre 123rd year of Ascendancy at 02:45 Killed by barrow wight at level 29 on the 53rd Pyre 123rd year of Ascendancy at 05:13 Killed by The Master at level 29 on the 53rd Pyre 123rd year of Ascendancy at 06:46 Killed by Lord of Skulls (warrior) at level 29 on the 53rd Pyre 123rd year of Ascendancy at 13:18 Killed by skeleton master archer at level 29 on the 53rd Pyre 123rd year of Ascendancy at 19:33 Killed by Urkis, the High Tempest at level 29 on the 65th Pyre 123rd year of Ascendancy at 22:07 Killed by The Master at level 29 on the 1st Summertide 123rd year of Ascendancy at 02:49 Killed by The Master at level 29 on the 1st Summertide 123rd year of Ascendancy at 03:56 Killed by Lchmelas the shalore at level 30 on the 2nd Flare 123rd year of Ascendancy at 14:16 |
Primary Stats
| Strength | 52 (base 38) |
| Dexterity | 23 (base 11) |
| Constitution | 36 (base 18) |
| Magic | 61 (base 38) |
| Willpower | 16 (base 11) |
| Cunning | 54 (base 43) |
Resources
| Life | -71/756 |
| Mana | 237/237 |
| Stamina | 103/142 |
| Healing Factor | 0.79946063345772 |
| Regeneration | 0.99932579182215 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | +38.759658879746% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 68.499479697697 |
| See Invisible | 68.499479697697 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 56 |
| Crit Chance | 49% |
| APR | 33 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +13% |
| Lightning | +27% |
| Fire | +9% |
| All | +2% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 43.699232954414 (85.404685247777%) |
| Defense | 33 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 40 |
| Mental Save | 37 |
Defense: Resistances
| Darkness | + 13%( 70%) |
| Temporal | + 12%( 70%) |
| Lightning | + 39%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 18%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 0% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Precise Strikes |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Arcane Combat |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target's has a cursed wound, reducing healing by 40%. Cursed Wound |
| detrimental effect | The target has a 10% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| detrimental effect | Slowed by 50% and taking 90 crushing damage per turn. Imploding (slow) |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Yvogaba the master vampire. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by forest wight. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed bloated horror heart. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed honey tree root. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layelaith the pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 48% * 10 arcane resource burn Changes stats: +1 Dex / +3 Wil / +9 Con Changes resistances: +3% lightning / +12% fire Changes resistances penetration: +5% physical Mindpower: +3 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.5 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aerozilagrim (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +3 Physical power: +15 (+4 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Wil Reduces incoming crit damage: 15.00% Mental save: +5 (+2 eff.) Light radius: +1 Infravision radius: +1 A cap made of leather. |
| Tool | ash totem of summon tentacle [power 170] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 340 Base Damage: 188 Armor: 12 All Resist: 0 Activation puts all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Maluvon the ArcsweepInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +9% lightning / +11% physical Changes damage: +3% lightning / +11% physical Equilibrium when hit: +0.08 Mindpower: +10 (+5 eff.) Light radius: +2 Rings make your fingers look great! |
| On fingers | savage's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Spell save: +11 (+4 eff.) Maximum stamina: +10.00 Rings make your fingers look great! |
| Around waist | grounding hardened leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +7% lightning / +5% temporal Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Dourenvy (166% power, 30 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 18% Damage Shield penetration (this weapon only): +21% Damage (radius 1) on hit: +20 lightning When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 18% Changes resistances: +6% darkness Changes resistances penetration: +10% lightning Massive two-handed battleaxes. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Con / +5 Mag Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +0% Stun/Freeze immunity: +80% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | enveloping cashmere cloak of protection (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing copper amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag / +2 Con Physical save: +7 (+3 eff.) Life regen: +1.00 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +30.00 Maximum mana: +23.00 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 145; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 185.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 21; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 31 power out of 36/36) : Effective talent level: 5.5 Power cost: 31 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (150). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 3.5 Power cost: 43 out of 50/50. Range: 8 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Lightningrigor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 22 * 20% chance to reduce armor by 35% Damage when hit (Melee): 8 lightning Changes damage: +9% acid Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+3 eff.) Rings make your fingers look great! |
sneakthief's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +6 Cun / +6 Dex Life regen: +8.00 Maximum life: +46.00 Healing mod.: +11% Rings make your fingers look great! |
Kindlefurnace the stralite greatmaul (165% power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +16 light When wielded/worn: Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Changes stats: +3 Con / +3 Wil Changes resistances: +3% light Changes resistances penetration: +5% lightning Massive two-handed mauls. |
Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (152% power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Xeratha the Shiverbringer (157% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +8 Defense: +10 (+5 eff.) Changes stats: +2 Dex / +4 Con Changes damage: +6% cold One-handed war axes. |
Betuma the ChargewhisperCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +3.0% Changes resistances: +9% cold / +7% fire Changes damage: +3% lightning / +12% physical Stamina each turn: +1.00 A belt that goes around your waist. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Tempestwalker (0 def, 10 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Damage (Melee): 7 physical Changes stats: +3 Dex Changes resistances: +9% lightning Changes resistances penetration: +20% cold Changes damage: +4% physical Critical mult.: +5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xanama the reinforced leather armour (12 def, 10 armour) =water breath=Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+6 eff.) Fatigue: +8% Changes resistances: +9% acid / +7% cold Changes damage: +12% mind Allows you to breathe in: water Spell save: +9 (+3 eff.) Poison immunity: +10% Life regen: +4.00 Equilibrium when hit: +0.12 Mental crit. chance: +3% Healing mod.: +5% A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
cleansing stralite plate armour of lightning resistance (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +15% blight / +11% nature / +19% lightning A suit of armour made of metal plates. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 85 power out of 100/100. The very essence of bearness! |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
145 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Moldmire' (dig speed 14 turns) =PICKAXE!=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+7 eff.) Changes stats: +2 Str Changes resistances: +6% lightning / +7% physical / +6% blight / +12% nature / +3% temporal When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 85 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 4.5 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Berudrasin the Kindlejustice [power 91] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Changes damage: +18% light Stamina each turn: +3.00 Only die when reaching: -80.00 life It can be used to setup a psionic shield, reducing all damage taken by 91 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Elimithra [power 3] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2 Mag / +1 Wil Changes resistances: +3% temporal Changes damage: +6% temporal Mana each turn: +0.16 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage penetration by 18% for 2 turns. * Increase all damage by 14% for 2 turns. * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing [power 314] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 314 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elven-wood wand of conjuration 'Torchrebel' [power 300] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +2 Damage when hit (Melee): 2 mind Changes resistances: +18% fire / +1% physical Maximum stamina: +20.00 It can be used to fire a magical bolt dealing 260 acid damage Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Erkoren Nashaar the Cornac Arcane Blade level 17
65th Haze 122nd year of Ascendancy at 00:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Erkoren Nashaar the Cornac Arcane Blade level 23
48th Regrowth 123rd year of Ascendancy at 09:12 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Erkoren Nashaar the Cornac Arcane Blade level 24
1st Pyre 123rd year of Ascendancy at 10:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Erkoren Nashaar the Cornac Arcane Blade level 18
76th Haze 122nd year of Ascendancy at 14:19 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erkoren Nashaar the Cornac Arcane Blade level 29
71st Pyre 123rd year of Ascendancy at 23:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Erkoren Nashaar the Cornac Arcane Blade level 10
6th Flare 122nd year of Ascendancy at 06:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Erkoren Nashaar the Cornac Arcane Blade level 20
4th Decay 122nd year of Ascendancy at 04:42 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Erkoren Nashaar the Cornac Arcane Blade level 30
1st Summertide 123rd year of Ascendancy at 05:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Erkoren Nashaar the Cornac Arcane Blade level 9
10th Mirth 122nd year of Ascendancy at 20:57 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Erkoren Nashaar the Cornac Arcane Blade level 15
18th Haze 122nd year of Ascendancy at 11:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Erkoren Nashaar the Cornac Arcane Blade level 22
7th Regrowth 123rd year of Ascendancy at 02:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Erkoren Nashaar the Cornac Arcane Blade level 12
21st Dusk 122nd year of Ascendancy at 20:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Erkoren Nashaar the Cornac Arcane Blade level 25
43rd Pyre 123rd year of Ascendancy at 23:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Erkoren Nashaar the Cornac Arcane Blade level 18
67th Haze 122nd year of Ascendancy at 06:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Erkoren Nashaar the Cornac Arcane Blade level 29
1st Summertide 123rd year of Ascendancy at 05:12 see stats
Log
A shield forms around Erkoren Nashaar.
Erkoren Nashaar is being crushed.
Erkoren Nashaar shrugs off the effect 'Immobilized'!
Lchmelas the shalore hits Erkoren Nashaar for (74 absorbed), 0 physical (0 total damage).
Imploding (slow) from Lchmelas the shalore hits Erkoren Nashaar for (74 absorbed), 0 physical (0 total damage).
Lchmelas the shalore's Beyond the Flesh hits Erkoren Nashaar for (46 absorbed), 0 physical, (11 absorbed), 0 blight, (18 absorbed), 0 physical (0 total damage).
Lchmelas the shalore uses Realign.
Thda the thalore uses Slash.
Your shield crumbles under the damage!
The shield around Erkoren Nashaar crumbles.
Erkoren Nashaar has a cursed wound!
Lchmelas the shalore receives 192 healing.
Thda the thalore hits Erkoren Nashaar for (4 absorbed), 214 physical (214 total damage).
Erkoren Nashaar casts Arcane Strike.
Erkoren Nashaar performs a melee critical strike against Lchmelas the shalore!
Lchmelas the shalore is weakened by the darkness!
Erkoren Nashaar casts Lightning.
Erkoren Nashaar hits Lchmelas the shalore for (44 to psi shield), 185 arcane, 0 arcane, 9 lightning, (6 to psi shield), 9 fire, 131 lightning, 19 lightning, (23 to psi shield), 35 arcane, (44 to psi shield), 98 arcane, 0 arcane, 9 lightning, (6 to psi shield), 9 fire, 19 lightning (524 total damage).
Erkoren Nashaar hits Thda the thalore for 21 lightning, 63 arcane, 21 lightning (104 total damage).
Imploding (slow) from Lchmelas the shalore hits Erkoren Nashaar for 61 physical damage.
Lchmelas the shalore's Beyond the Flesh hits Erkoren Nashaar for 42 physical, 9 blight, 14 physical (66 total damage).
Lchmelas the shalore uses Transcendent Telekinesis.
Erkoren Nashaar is being stalked by Thda the thalore!
Thda the thalore hits Erkoren Nashaar for 121 physical damage.
Imploding (slow) from Lchmelas the shalore hits Erkoren Nashaar for 73 physical damage.
Lchmelas the shalore's Beyond the Flesh hits Erkoren Nashaar for 48 physical, 9 blight, 17 physical (74 total damage).
Lchmelas the shalore uses Telekinetic Smash.
Erkoren Nashaar's magic has been disrupted.
Erkoren Nashaar is no longer being stalked by Thda the thalore.
















































































































