Zevnom the level 5 Ogre Sun Paladin by Zevenom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp5 / 55%
Sizebig
Lifes / Deaths

Primary Stats

Strength31 (base 26)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower8 (base 10)
Cunning14 (base 10)

Resources

Life227/262
Positive32/32
Stamina107/107
Healing Factor1
Regeneration4.5590693096843

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy15
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+3%
All0%

Defense: Base

Armour (hardiness)24.413408721348 (66.666666666667%)
Defense6
Ranged Defense6
Fatigue12
Physical Save14
Spell Save18
Mental Save7

Defense: Resistances

Acid+ 22%( 70%)
Cold+ 5%( 70%)
Lightning+ 10%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
On fingers
On fingers
Around waist
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


Zevnom wears (replacing
iron shield (0 def, 2 armour, 9-10.8 power, 17.5 block)): iron shield of fire resistance (+16%) (0 def, 2 armour, 8-9.6 power, 19 block).

Zevnom wears:
Mighty Girdle.

You gain 2.03 gold from the transmogrification of
storming quiver of elm arrows (16/16, 15-21 power, 5 apr).
You gain 0.74 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 1.50 gold from the transmogrification of
clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 1.98 gold from the transmogrification of
polar rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 2.38 gold from the transmogrification of
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.31 gold from the transmogrification of
elm longbow of fire.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Zevnom deactivates
Weapon of Light.
Zevnom deactivates
Chant of Resistance.