Drioms the level 7 Cornac Annihilator by Zevenom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAnnihilator
Level / Exp7 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 14)
Dexterity21 (base 16)
Constitution26 (base 10)
Magic10 (base 10)
Willpower20 (base 10)
Cunning37 (base 30)

Resources

Life239/239
Steam100/100
Healing Factor1.3316586254954
Regeneration4.3278905328602

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible5

Offense: Mainhand

Damage21
Accuracy27
Crit Chance14%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance11%
Speed1

Offense: Mind

Mindpower26
Crit Chance14%
Speed1

Offense: Damage Bonus

Physical+8%
Cold+15%
Nature+13%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)22.317011280365 (72.903125182002%)
Defense17
Ranged Defense17
Fatigue27
Physical Save23
Spell Save15
Mental Save23

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Fire+ 15%( 70%)
Cold+ 25%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Implants
Implants
Infusions

Class Talents

Steamtech / Gadgets1.30
2/5
1/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
0/5
0/5
Steamtech / Demolition1.30
1/5
1/5
0/5
0/5
Steamtech / Turrets1.30
5/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Blacksmith1.10
2/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

done
done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Drioms picks up (t.): ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Talent Heavy Weapon Expertise is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 14 turns (stop reason: dialog is displayed).


You gain 0.75 gold from the melting of
rough leather cap of constitution (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (9-14 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.21 gold from the melting of
thought-forged iron dagger of daylight (10-13 power, 5 apr).
You gain 1.28 gold from the melting of
potent elm vilestaff (13-16 power, 2 apr, fire element).
You gain 1.06 gold from the melting of
shatter afflictions rune of the duelist (absorb 41; cd 20).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.