Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 13 (base 13) |
| Constitution | 12 (base 12) |
| Magic | 17 (base 17) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 252/252 |
| Mana | 136/136 |
| Stamina | 127/127 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 26 |
| Crit Chance | 0% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 16.1 (74.530927835052%) |
| Defense | 4.05 |
| Ranged Defense | 4.05 |
| Fatigue | 20 |
| Physical Save | 14.793788487085 |
| Spell Save | 11.176572005122 |
| Mental Save | 8.3412382764792 |
Defense: Resistances
| Blight | + 6%(100%) |
| Physical | + 9%(100%) |
| Acid | + 18%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 48/100 damage before it crumbles. Damage Shield |
Quests
Equipment
| Main armor | iron plate armour of acid resistance (3 def, 7 armour) iron plate armour of acid resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +16% acid A suit of armour made of metal plates. |
| In main hand | hateful iron greatmaul of massacre (20-30 power, 1 apr) hateful iron greatmaul of massacre (20-30 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +6 darkness Damage against: +9% Humanoid Massive two-handed maul. |
Inventory
The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 2, doing 5.19 cold damage and 5.19 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Achievements
Log
Lava floor hits Hummerhorn for 27 fire damage.
Manaworm from Manaworm hits Flingerbang for 65 arcane damage.
Flingerbang hits Hummerhorn for 11 physical damage.
Hummerhorn hits Flingerbang for 11 physical damage.
Lava floor hits Hummerhorn for 23 fire damage.
Flingerbang hits Hummerhorn for 11 physical damage.
Hummerhorn hits Flingerbang for 11 physical damage.
Lava floor hits Hummerhorn for 28 fire damage.
Flingerbang hits Losgoroth for 14 physical damage.
Losgoroth hits Flingerbang for 11 arcane damage.
Manaworm hits Golem (servant of Flingerbang) for (22 absorbed), 0 arcane (0 total damage).
Golem (servant of Flingerbang) hits Manaworm for 49 physical damage.
Lava floor hits Losgoroth for 0 fire damage.
Lava floor burns Flingerbang!
Golem (servant of Flingerbang) killed Manaworm!
Lava floor hits Flingerbang for 21 fire damage.
Flingerbang hits Hummerhorn for 11 physical damage.
Hummerhorn hits Flingerbang for 11 physical damage.
Lava floor hits Hummerhorn for 26 fire damage.
Lava floor hits Losgoroth for 0 fire damage.
Losgoroth's Void Blast hits Losgoroth for 0 arcane damage.
Character control switched to golem (servant of Flingerbang).
Manaworm from Manaworm hits Flingerbang for 65 arcane damage.
Lava floor hits Hummerhorn for 24 fire damage.
Manaworm from Manaworm killed Flingerbang!
Losgoroth casts Void Blast.
Lava floor hits Losgoroth for 0 fire damage.
Lava floor hits golem (servant of Flingerbang) for (29 absorbed), 0 fire (0 total damage).
