






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Cultist of Entropy |
Level / Exp | 20 / 99% |
Size | medium |
Lifes / Deaths | Killed by bandit lord at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:26 / 61Killed by Mayykira the cutpurse at level 7 on the 2nd Mirth 122nd year of Ascendancy at 14:11 Killed by Xereba the minotaur at level 11 on the 9th Mirth 122nd year of Ascendancy at 14:36 Killed by Glivea the devourer at level 11 on the 1st Summertide 122nd year of Ascendancy at 15:57 Killed by Glivea the devourer at level 11 on the 1st Summertide 122nd year of Ascendancy at 16:39 Killed by Glivea the devourer at level 11 on the 1st Summertide 122nd year of Ascendancy at 17:23 Killed by Glivea the devourer at level 11 on the 1st Summertide 122nd year of Ascendancy at 18:20 Killed by Glivea the devourer at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:09 Killed by Ce'Nemiwen the telugoroth at level 12 on the 2nd Summertide 122nd year of Ascendancy at 03:29 Killed by Ce'Nemiwen the telugoroth at level 12 on the 2nd Summertide 122nd year of Ascendancy at 04:19 Killed by Ce'Nemiwen the telugoroth at level 12 on the 2nd Summertide 122nd year of Ascendancy at 04:52 Killed by elven tempest at level 12 on the 3rd Summertide 122nd year of Ascendancy at 13:31 Killed by rogue at level 12 on the 3rd Summertide 122nd year of Ascendancy at 19:30 Killed by storm drake hatchling at level 13 on the 3rd Flare 122nd year of Ascendancy at 14:54 Killed by armoured skeleton warrior at level 14 on the 4th Flare 122nd year of Ascendancy at 00:20 Killed by armoured skeleton warrior at level 14 on the 4th Flare 122nd year of Ascendancy at 00:59 Killed by delayed explosion trap at level 14 on the 4th Flare 122nd year of Ascendancy at 06:17 Killed by Norgos, the Guardian at level 14 on the 5th Flare 122nd year of Ascendancy at 19:39 Killed by Norgos, the Guardian at level 14 on the 5th Flare 122nd year of Ascendancy at 21:14 Killed by Xanayatha the orc warrior at level 14 on the 5th Flare 122nd year of Ascendancy at 21:59 Killed by Norgos, the Guardian at level 14 on the 5th Flare 122nd year of Ascendancy at 22:35 Killed by Norgos, the Guardian at level 14 on the 6th Flare 122nd year of Ascendancy at 00:14 Killed by Norgos, the Guardian at level 15 on the 6th Flare 122nd year of Ascendancy at 00:45 Killed by Xyriawe the rotting mummy at level 16 on the 10th Flare 122nd year of Ascendancy at 01:58 Killed by Sleeping Xanona at level 16 on the 10th Flare 122nd year of Ascendancy at 05:16 Killed by Sleeping Xanona at level 16 on the 10th Flare 122nd year of Ascendancy at 07:41 Killed by Dozing Voruvea at level 16 on the 10th Flare 122nd year of Ascendancy at 07:46 Killed by Dozing Voruvea at level 16 on the 10th Flare 122nd year of Ascendancy at 09:08 Killed by Sleeping Xanona at level 16 on the 10th Flare 122nd year of Ascendancy at 11:35 Killed by Sleeping Xanona at level 16 on the 10th Flare 122nd year of Ascendancy at 13:05 Killed by Dozing Vorussra at level 16 on the 10th Flare 122nd year of Ascendancy at 14:39 Killed by Sleeping Xanona at level 16 on the 10th Flare 122nd year of Ascendancy at 16:15 Killed by Dozing Voruvea at level 16 on the 10th Flare 122nd year of Ascendancy at 18:14 Killed by Sleeping Xanona at level 16 on the 10th Flare 122nd year of Ascendancy at 19:51 Killed by Dozing Vorussra at level 16 on the 10th Flare 122nd year of Ascendancy at 21:22 Killed by Dozing Voruvea at level 16 on the 10th Flare 122nd year of Ascendancy at 22:53 Killed by Dozing Vorussra at level 16 on the 1st Dusk 122nd year of Ascendancy at 00:29 Killed by Dozing Vorussra at level 16 on the 1st Dusk 122nd year of Ascendancy at 02:53 Killed by bloated horror at level 17 on the 8th Dusk 122nd year of Ascendancy at 03:06 Killed by Isasetha the brown bear at level 17 on the 9th Dusk 122nd year of Ascendancy at 19:07 Killed by Isasetha the brown bear at level 17 on the 9th Dusk 122nd year of Ascendancy at 19:39 Killed by Isasetha the brown bear at level 17 on the 9th Dusk 122nd year of Ascendancy at 20:49 Killed by Isasetha the brown bear at level 17 on the 9th Dusk 122nd year of Ascendancy at 21:30 Killed by Isasetha the brown bear at level 17 on the 9th Dusk 122nd year of Ascendancy at 22:06 Killed by Isasetha the brown bear at level 17 on the 9th Dusk 122nd year of Ascendancy at 23:02 Killed by Isasetha the brown bear at level 17 on the 9th Dusk 122nd year of Ascendancy at 23:37 Killed by Isasetha the brown bear at level 17 on the 10th Dusk 122nd year of Ascendancy at 01:01 Killed by Shardskin at level 19 on the 13rd Dusk 122nd year of Ascendancy at 00:25 Killed by greater telugoroth at level 19 on the 13rd Dusk 122nd year of Ascendancy at 06:05 Killed by elven tempest at level 20 on the 13rd Dusk 122nd year of Ascendancy at 17:16 Killed by saw horror at level 20 on the 13rd Dusk 122nd year of Ascendancy at 22:50 Killed by saw horror at level 20 on the 13rd Dusk 122nd year of Ascendancy at 23:19 Killed by saw horror at level 20 on the 13rd Dusk 122nd year of Ascendancy at 23:55 Killed by saw horror at level 20 on the 14th Dusk 122nd year of Ascendancy at 00:34 Killed by orc assassin at level 20 on the 14th Dusk 122nd year of Ascendancy at 03:28 Killed by xorn at level 20 on the 14th Dusk 122nd year of Ascendancy at 05:33 Killed by rogue at level 20 on the 14th Dusk 122nd year of Ascendancy at 09:11 Killed by skeleton warrior at level 20 on the 14th Dusk 122nd year of Ascendancy at 11:07 Killed by skeleton warrior at level 20 on the 14th Dusk 122nd year of Ascendancy at 12:19 Killed by skeleton warrior at level 20 on the 14th Dusk 122nd year of Ascendancy at 13:18 Killed by elven corruptor at level 20 on the 14th Dusk 122nd year of Ascendancy at 18:07 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 36 (base 38) |
Constitution | 6 (base 10) |
Magic | 48 (base 48) |
Willpower | 20 (base 10) |
Cunning | 26 (base 13) |
Resources
Life | 25/172 |
Insanity | 9/100 |
Healing Factor | 0.96590909090909 |
Regeneration | 0.24147727272727 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 27 |
Accuracy | 26 |
Crit Chance | 13% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Blight | +18% |
Arcane | +18% |
Nature | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 10.904784402133 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 3 |
Spell Save | 23 |
Mental Save | 13 |
Defense: Resistances
Lightning | + 15%( 70%) |
Nature | + 16%( 70%) |
Cold | + 12%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 16%( 70%) |
Fire | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Confusion Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Madness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Nether | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Demented / Rift | 1.50 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Demented / Calamity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Void Stars |
talent | Chaos Orbs |
talent | Jinxed Touch |
detrimental effect | The target is wasting away from entropic forces, taking 10.88 damage per turn. Entropic Wasting |
detrimental effect | The target is on fire, taking 7.07 fire damage per turn. Burning |
beneficial effect | The target has 3 increased saves and defense, and 2% increased critical chance. 1 Jinx |
beneficial effect | Increases spell critical chance by 2%. At 5 stacks, next Nether spell is empowered. 1 Halo of Ruin |
Quests
You successfully escorted the repented thief to the recall portal on level 17 of Infinite Dungeon. Escort: repented thief (level 17 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Issegas (9.5-12.35 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +15 (+7 eff.) Changes stats: +1 Con Talent mastery: +0.10 Demented / Nether Amulets can have magical properties. |
Main armor | ![]() 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+3 eff.) Changes stats: +2 Str Changes resistances: +9% lightning Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +6% fire / +5% cold A pointy cloth hat, very wizardly... |
In main hand | ![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+7 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Frost alchemy Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+12 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+5 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Doom the Yeek Cultist of Entropy level 12
3rd Summertide 122nd year of Ascendancy at 13:23 see stats
By Doom the Yeek Cultist of Entropy level 10
7th Mirth 122nd year of Ascendancy at 06:54 see stats
By Doom the Yeek Cultist of Entropy level 20
13rd Dusk 122nd year of Ascendancy at 17:03 see stats
By Doom the Yeek Cultist of Entropy level 17
8th Dusk 122nd year of Ascendancy at 13:24 see stats
By Doom the Yeek Cultist of Entropy level 20
15th Dusk 122nd year of Ascendancy at 03:15 see stats
Log
Something hits Doom for 10 fire damage.
Ran for 2 turns (stop reason: taken damage).
Something hits Doom for 10 fire damage.
Ran for 2 turns (stop reason: taken damage).
Something hits Doom for 10 fire damage.
Ran for 2 turns (stop reason: taken damage).
Something hits Doom for 10 fire damage.
Doom's void star absorbs the damage from Something, converting it into entropy!
Doom is wasting away!
Doom is on fire!
Doom resists the punch!
Doom loses 0 health to the entropy.
Something hits Doom for (6 to entropy), 13 fire (13 total damage).
Burning from Giant fire ant hits Doom for 6 fire damage.
Doom casts Rift Cutter.
Doom hits Giant fire ant for 102 darkness damage.
Giant fire ant spits flames!
Doom loses 9 health to the entropy.
Giant fire ant hits Doom for 10 fire damage.
Burning from Giant fire ant hits Doom for 6 fire damage.
Doom stops burning.
Doom deactivates Chaos Orbs.
Doom deactivates Jinxed Touch.
Doom deactivates Void Stars.