Roll the level 2 Krog Cursed by Darkmoar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceKrog
ClassCursed
Level / Exp2 / 81%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength20 (base 17)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic8 (base 10)
Willpower18 (base 16)
Cunning12 (base 12)

Resources

Life-6/135
Hate100/100
Healing Factor0.99675261712575
Regeneration0.24918815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy20
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense1
Ranged Defense1
Fatigue12
Physical Save11
Spell Save9
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
0/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
2/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Slash is ready to use.
Talent Dominate is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Wrath of the Wilds is ready to use.
Rested for 42 turns (stop reason: all resources and life at maximum).


Skeleton master archer uses
Crippling Shot.

Roll misses Skeleton master archer.
Roll slows down.

Roll attunes to the damage.

Skeleton master archer's Crippling Shot hits
Roll for 61 physical, 9 lightning (70 total damage).
Skeleton master archer shoots!
Skeleton master archer's Shoot hits
Roll for 47 physical, 8 lightning (55 total damage).
LIFE LOST WARNING!

Mouse input temporarily disabled.
Mouse input temporarily disabled.
Roll uses
Infusion: Healing.
Roll receives 48 healing from Infusion: Healing.
Roll uses
Wrath of the Wilds.
Roll uses
Dominate.
Skeleton master archer has been dominated!
Roll misses Skeleton master archer.
Skeleton master archer shoots!
Skeleton master archer's Shoot hits
Roll for 57 physical, 8 lightning (65 total damage).
Roll the level 2 krog cursed was zapped to death by a skeleton master archer on level 1 of Ruins of Kor'Pul.