Ge the level 19 Yeek Alchemist by pocathain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassAlchemist
Level / Exp19 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity8 (base 10)
Constitution32 (base 32)
Magic60 (base 43)
Willpower24 (base 11)
Cunning26 (base 17)

Resources

Life368/368
Mana246/246
Healing Factor1.1724420161895
Regeneration1.4655525202369

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+112.58159546285%

Vision

Sight10
Lite4

Offense: Mainhand

Damage47
Accuracy2
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower51
Crit Chance14%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+9%
Acid+7%
Cold+20%
Arcane+25%

Offense: Damage Penetration

Cold+8%
Physical+5%

Defense: Base

Armour (hardiness)7.6715186292207 (30%)
Defense23
Ranged Defense23
Fatigue0
Physical Save21
Spell Save29
Mental Save21

Defense: Resistances

Lightning+ 27%( 70%)
Light+ 12%( 70%)
Cold+ 55%( 70%)
Blight+ 9%( 70%)
Acid+ 27%( 70%)
Fire+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance21%
Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance75%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.50
5/5
5/5
5/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.60
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
1/5
3/5
Spell / Golemancy1.30
1/5
1/5
1/5
1/5

Generic Talents

Spell / Stone alchemy1.30
1/5
1/5
1/5
2/5
Spell / Staff combat1.30
5/5
1/5
1/5
0/5
Race / Yeek1.00
3/5
1/5
4/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Emancipation Had the golem kill a boss while its master was already dead.
By Ge the Yeek Alchemist level 18
24th Dusk 122nd year of Ascendancy at 12:39
see stats
Level 10 Got a character to level 10.
By Ge the Yeek Alchemist level 10
10th Mirth 122nd year of Ascendancy at 04:38
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Ge the Yeek Alchemist level 18
24th Dusk 122nd year of Ascendancy at 15:15
see stats
Take you with me Killed a boss while already dead.
By Ge the Yeek Alchemist level 18
24th Dusk 122nd year of Ascendancy at 12:39
see stats
The Arena Unlocked Arena mode.
By Ge the Yeek Alchemist level 12
3rd Flare 122nd year of Ascendancy at 22:50
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You gain 2.23 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, darkness element).
You gain 1.05 gold from the transmogrification of
rough leather armour of resilience (3 def, 2 armour).
You gain 5.25 gold from the transmogrification of
rejuvenating rough leather armour (3 def, 2 armour).
You give
Wrathroot's Barkwood (9 def, 10 armour, 60 block) to golem (servant of Ge).
You gain 10.25 gold from the transmogrification of
quick ash wand of clairvoyance [power 9] (10 cooldown).
You gain 10.00 gold from the transmogrification of
ash wand of shielding [power 176] (20 cooldown).
You gain 3.07 gold from the transmogrification of
bright brass lantern.
You gain 2.16 gold from the transmogrification of
psychokinetic quiver of ash arrows of erosion (17/17, 22-31 power, 7 apr).
You gain 2.58 gold from the transmogrification of
steel plate armour of implacability (0 def, 14 armour).
You gain 1.67 gold from the transmogrification of
impenetrable steel plate armour of lightning resistance (0 def, 15 armour).
You gain 1.51 gold from the transmogrification of
cleansing steel plate armour of cold resistance (0 def, 9 armour).
You gain 1.13 gold from the transmogrification of
iron mail armour of clarity (2 def, 4 armour).
You gain 0.57 gold from the transmogrification of
miner's iron helm (0 def, 5 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 3.30 gold from the transmogrification of
noble's hardened leather belt.
You gain 2.85 gold from the transmogrification of
steel waraxe of crippling (15-21 power, 3 apr).
You gain 1.78 gold from the transmogrification of
iron waraxe of daylight (10-14 power, 2 apr).
You gain 2.37 gold from the transmogrification of
flaming dwarven-steel waraxe of erosion (21-30 power, 4 apr).
You gain 2.73 gold from the transmogrification of
chilling steel mace of daylight (13-18 power, 3 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel longsword (21-29 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (24-39 power, 2 apr).
You gain 1.55 gold from the transmogrification of
chilling steel greatsword of massacre (33-52 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11-14 power, 6 apr).
You gain 1.35 gold from the transmogrification of
chilling steel battleaxe (20-30 power, 2 apr).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.