











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 23 / 1% |
| Size | big |
| Lifes / Deaths | Killed by corrupted acidic digestor at level 13 on the 10th Dusk 122nd year of Ascendancy at 13:48 0 / 6Killed by corrupted golem at level 18 on the 65th Dusk 122nd year of Ascendancy at 18:16 Killed by corrupted golem at level 18 on the 65th Dusk 122nd year of Ascendancy at 18:29 Killed by Tereth at level 20 on the 25th Haze 122nd year of Ascendancy at 12:17 Killed by Zubelaith the temporal stalker at level 22 on the 9th Allure 123rd year of Ascendancy at 23:33 Killed by Forgery of Haze (Poronn the elder vampire) at level 23 on the 27th Regrowth 123rd year of Ascendancy at 21:51 |
Primary Stats
| Strength | 38 (base 44) |
| Dexterity | 35 (base 37) |
| Constitution | 30 (base 30) |
| Magic | 1 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 8 (base 10) |
Resources
| Life | -909/873 |
| Stamina | 98/98 |
| Healing Factor | 1.1500000000001 |
| Regeneration | 103.07167902296 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +74.73841554559% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 48 |
| Crit Chance | 23% |
| APR | 12 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
| Lightning | +24% |
| Light | +15% |
| Darkness | +21% |
| Blight | +8% |
| Arcane | +21% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Mind | +25% |
| Physical | +19% |
Defense: Base
| Armour (hardiness) | 104.23482552751 (93.924050632911%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 33 |
| Physical Save | 13 |
| Spell Save | 15 |
| Mental Save | -20 |
Defense: Resistances
| Acid | -3%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | -1%( 70%) |
| Cold | -3%( 70%) |
| All | -6%( 70%) |
| Lightning | + 48%( 70%) |
| Physical | + 5%( 70%) |
| Darkness | + 15%( 70%) |
| Mind | + 21%( 70%) |
| Nature | -3%( 70%) |
Defense: Immunities
| Stun Resistance | 78% |
| Confusion Resistance | 27% |
| Pinning Resistance | 27% |
| Disarm Resistance | 29% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 406 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -347 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1055 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Last Stand |
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 11% feedback damage from all damage done. Empathic Hex |
| detrimental effect | Reduces global action speed by 33%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target has 8 reduced saves and defense, and 6% reduced critical chance. 4 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | Keeps you from dying even if your life drops to -656 Heroism |
| detrimental effect | The target is cursed, reducing defence and all saves by 41. Curse of Defenselessness |
| beneficial effect | A flow of life spins around the target, regenerating 83.96 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 12. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | All healing done to the target will instead turn into 35% blight damage. Healing Inversion |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is hexed, granting it 32% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The target is plagued by inner demons and each turn there's a 18% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by snow giant. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Gygavena the gloomy poison ivy. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of wight ectoplasm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed honey tree root. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zerogathel the Flashresolve (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +3 Damage when hit (Melee): 10 lightning / 2 nature Changes resistances penetration: +9% physical Changes damage: +6% lightning / +21% arcane A pair of boots made of leather. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+10 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 60, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 54.00 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 1/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Duathelpain (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 acid / 4 mind / 6 darkness Changes resistances penetration: +15% mind Changes damage: +9% mind Stamina when hit: +1.20 Equilibrium when hit: +2.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Shadowresolve of the Blightspawn (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Fatigue: +3% Damage (Melee): 8 lightning Effects when hit in melee: * 27 arcane resource burn Changes stats: -6 Mag / +6 Con Changes resistances: +7% lightning / +3% nature / +6% blight Changes damage: +6% lightning / +6% darkness Critical mult.: +7.00% Spell save: +12 (+8 eff.) Spell crit. chance: +8% Mental crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel torque of mindblast 'Boltbraid' [power 255] (1/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +30 (+20 eff.) Changes stats: +2 Dex / +2 Con Changes resistances: +3% lightning Changes resistances penetration: +10% physical Only die when reaching: -40.00 life It can be used to blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 31% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Blindbreacher of the BlightspawnCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +7 (+7 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Effects when hit in melee: * 22% chance to reduce strength, dexterity, and constitution by 5 * 23% chance to reduce damage dealt by 17% Changes resistances: +3% mind Changes resistances penetration: +10% mind Changes damage: +6% cold Physical save: +7 (+7 eff.) Spell save: +7 (+6 eff.) Mental save: +7 (+7 eff.) Stun/Freeze immunity: +21% Life regen: +2.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | BregykorCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str / +5 Cun / +5 Wil Changes resistances: +9% lightning / +3% cold Physical save: +6 (+6 eff.) Disarm immunity: +29% Pinning immunity: +27% Knockback immunity: +29% Maximum life: +29.00 Mindpower: +5 (+3 eff.) Rings can have magical properties. |
| Around neck | Emowe the LightningmightInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Con / +6 Wil Changes resistances: +6% lightning / +11% physical / +23% mind Changes damage: +3% lightning Reduces incoming crit damage: 10.00% Disease immunity: +15% Confusion immunity: +27% Stamina each turn: +0.20 See invisible: +6 Amulets can have magical properties. It was changed by the digestive sack. |
| In main hand | Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | NimbusbreakerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +7 Wil Changes damage: +9% lightning Critical mult.: +15.00% Spell save: +7 (+6 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +1% Size category: +1 A belt that goes around your waist. |
| In off hand | stralite shield 'Bethoba' (0 def, 10 armour, 52-62.4 power, 173 block)Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +173 When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +17% lightning Changes damage: +3% mind Talent granted: +1 Block Critical mult.: +5.00% Physical save: +12 (+9 eff.) Maximum stamina: +20.00 Handheld deflection devices. |
| Cloak | Arcrupture (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 5% Changes stats: +1 Mag / +2 Wil Changes resistances: +9% lightning / +3% acid Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Adylethra' (0 def, 28 armour)Requires: - Massive armour training - Strength 35 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +28 Fatigue: +18% Changes resistances: +5% arcane / +6% blight Physical save: +7 (+7 eff.) Spell save: +12 (+8 eff.) Mental save: +3 (+3 eff.) Only die when reaching: -80.00 life A suit of armour made of metal plates. |
Inventory
Essence of Bearness =memento=Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =digger, relic=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb =relic=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) =relic=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes =relic=Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Tereth the Thalore Bulwark level 17
33rd Dusk 122nd year of Ascendancy at 23:45 see stats
Exterminator
Killed 1000 creatures.By Tereth the Thalore Bulwark level 19
24th Haze 122nd year of Ascendancy at 03:42 see stats
Level 10
Got a character to level 10.By Tereth the Thalore Bulwark level 10
6th Flare 122nd year of Ascendancy at 22:08 see stats
Level 20
Got a character to level 20.By Tereth the Thalore Bulwark level 20
25th Haze 122nd year of Ascendancy at 03:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tereth the Thalore Bulwark level 18
55th Dusk 122nd year of Ascendancy at 21:14 see stats
That was close
Killed your target while having only 1 life left.By Tereth the Thalore Bulwark level 23
27th Regrowth 123rd year of Ascendancy at 21:45 see stats
The secret city
Discovered the truth about mages.By Tereth the Thalore Bulwark level 13
12nd Dusk 122nd year of Ascendancy at 22:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tereth the Thalore Bulwark level 16
32nd Dusk 122nd year of Ascendancy at 02:53 see stats
Log
Forgery of Haze (Celia) hits Celia for 41 cold damage.
Zuboratha the skeleton archer's Reality Fracture hits Tereth for 12 temporal, 14 darkness (26 total damage).
Zuboratha the skeleton archer's Shoot hits Tereth for 5 physical, 8 lightning (13 total damage).
Celia hits Iceblock for 59 cold damage.
Celia casts Rune: Shatter Afflictions.
Celia is free from the ice.
A shield forms around Celia.
Forgery of Haze (Poronn the elder vampire) uses Stun.
Forgery of Haze (Poronn the elder vampire) is afflicted by a crippling illness!
Tereth is stunned!
Tereth damages himself through Martyrdom!
Tereth HEALS from acid damage!
Tereth HEALS from nature damage!
Shield of Light hits Forgery of Haze (Poronn the elder vampire) for 10 healing, 10 healing, 10 healing, 10 healing, 9 healing, 9 healing (0 total damage) [57 healing].
Forgery of Haze (Poronn the elder vampire) hits Tereth for 1 physical, 5 nature, 4 acid, 26 light (36 total damage).
Velanne the vampire's Steady Shot hits Tereth for 5 physical, 4 physical, 11 cold (21 total damage).
Melee retaliation hits Forgery of Haze (Poronn the elder vampire) for 8 lightning, 33 arcane, 1 nature, 2 acid, 2 mind, 7 darkness (52 total damage).
Healing Inversion from Emelaba the eternal bone giant hits Tereth for 0 blight, 0 blight (0 total damage).
Tereth the level 23 thalore bulwark was radiated to death by Forgery of Haze (Poronn the elder vampire) on level 2 of Last Hope Graveyard.
Tereth is no longer cursed.
Tereth stops regenerating health quickly.
Tereth is freed from the demons.
Tereth is not stunned anymore.
Tereth deactivates Shield Wall.
Tereth is free from the hex.
Tereth deactivates Last Stand.
Tereth speeds up.
Tereth deactivates Precise Strikes.
Tereth deactivates Daunting Presence.
Tereth is free from the hex.































































