Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 3 / 13% |
Size | medium |
Lifes / Deaths | Killed by corrupted protoplasmic controller at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:31 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 25 (base 25) |
Willpower | 10 (base 10) |
Cunning | 13 (base 13) |
Resources
Life | -1/124 |
Insanity | 77/100 |
Healing Factor | 1.0000003099961 |
Regeneration | 0.25000007749904 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 10 |
Accuracy | 4 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 12 |
Mental Save | 8 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Madness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Nether | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Demented / Calamity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have to destroy the Worm's neural spine. | active |
Equipment
Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | [vs. Rags of the Sanctuary (0 def, 0 armour) (Main armor)] Rags of the Sanctuary (0 def, 0 armour)Rags of the Sanctuary (0 def, 0 armour) 2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | [vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] elm vilestaff (10-12 power, 2 apr, acid element)elm vilestaff (10-12 power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +10%(-) acid ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] acidic iron dagger (10-14 power, 5 apr)acidic iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 10.5 - 13.7(+0.5 - +1.7) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) acid ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] thought-forged iron greatmaul (18-28 power, 1 apr)thought-forged iron greatmaul (18-28 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Psionic Power 18.5 - 27.8(+8.5 - +15.8) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-2.0%) Atk.spd 100% (-) Melee+ +12 mind On Hit: * 14% chance to reduce all saves and defense by 7 While equipped: Stats +2 Cun +2 Wil dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) acid ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] acidic iron longsword (12-17 power, 2 apr)acidic iron longsword (12-17 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8(+2.0 - +4.8) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) acid ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] gifted mossy mindstar (2-3 power, 12 apr, nature damage)gifted mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8(-7.5 - -9.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Mind.pwr +4 (+4 eff.) Dmg.mod +0%(-10%) acid ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] mossy mindstar (2-2 power, 12 apr, mind damage)mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-8.0 - -9.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Mind.pwr +2 (+2 eff.) Dmg.mod +0%(-10%) acid ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] mossy mindstar (2-2 power, 12 apr, mind damage)mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-8.0 - -9.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Mind.pwr +2 (+2 eff.) Dmg.mod +0%(-10%) acid ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] rough leather slingrough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) acid ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] elm magestaff (10-12 power, 2 apr, lightning element)elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +10% lightning +0%(-10%) acid ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. elm vilestaff (10-12 power, 2 apr, acid element) (In main hand)] elm starstaff of fate (10-12 power, 2 apr, physical element)elm starstaff of fate (10-12 power, 2 apr, physical element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +4% (+3%) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +0%(-10%) acid +10% physical ----- def ----- Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +5 (+5 eff.) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
miner's pair of iron boots of tirelessness (0 def, 4 armour) miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +13.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
temporal rough leather gloves of magic (+2) (0 def, 1 armour) temporal rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% arcane +4% temporal ----- def ----- Armour +1 Resists +5% temporal Unarmed combat: Power 6.5 - 7.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +7 arcane On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of nature (+16%) (1 def, 0 armour) linen wizard hat of nature (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
reinforced iron shield (0 def, 3 armour, 49.5 block) reinforced iron shield (0 def, 3 armour, 49.5 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +3 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing elm wand of conjuration [power 100] (15 cooldown) soothing elm wand of conjuration [power 100] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 110 acid damage Puts all charms on 15 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Entropic Gift from Lyieda hits Corrupted protoplasmic controller for 2 temporal, 2 darkness (4 total damage).
Lyieda loses 2 health to the entropy.
Talent Netherblast is ready to use.
Lyieda casts Netherblast.
Lyieda's Netherblast hits Corrupted protoplasmic controller for 26 temporal, 25 darkness (51 total damage).
Corrupted protoplasmic controller uses Stunning Blow.
Lyieda is not dazed anymore.
Lyieda is stunned!
Corrupted protoplasmic controller hits Lyieda for 8 physical, 8 physical (16 total damage).
Corrupted protoplasmic controller has survived the entropic gift.
Dark Whispers from Lyieda hits Corrupted protoplasmic controller for 2 darkness damage.
Lyieda loses 3 health to the entropy.
Lyieda feels pain again.
Dark Whispers from Lyieda hits Corrupted protoplasmic controller for 1 darkness damage.
Lyieda loses 3 health to the entropy.
Talent Dark Whispers is ready to use.
Talent Command Staff is ready to use.
Talent Teleport: Kroshkkur is ready to use.
Talent Infusion: Regeneration is ready to use.
Corrupted protoplasmic controller uses Warshout.
Lyieda wanders around!
Dark Whispers from Lyieda hits Corrupted protoplasmic controller for 3 darkness damage.
Lyieda loses 3 health to the entropy.
Lyieda uses Infusion: Regeneration.
Lyieda starts regenerating health quickly.
Corrupted protoplasmic controller hits Lyieda for 9 physical damage.
Lyieda the level 3 cornac cultist of entropy was mauled to death by corrupted protoplasmic controller on level 1 of The Maggot.