Ariryl the level 2 Shalore Mesmer by dinlek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassMesmer
Level / Exp2 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity14 (base 10)
Constitution15 (base 10)
Magic15 (base 13)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy19
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.7
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense2.4
Ranged Defense2.4
Fatigue0
Physical Save16.15
Spell Save9.8
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Spell / Signets1.30
1/5
0/5
0/5
0/5
0/5
Spell / Mantras1.30
1/5
0/5
0/5
0/5
0/5
Spell / Mesmer staff1.30
1/5
0/5
0/5
0/5
0/5
Spell / Mesmer greatsword1.30
2/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mesmer utility1.30
1/5
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Mesmer traits1.00
2/2
0/2
0/2
0/2
0/2
Spell / Shatter illusions1.30
1/5
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On fingers
On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Burning from Ariryl hits Degenerated skeleton warrior for 6 fire damage.
Talent Mesmeric Dodge is ready to use.

Ariryl uses Mesmeric Dodge.

There is a ladder to the previous level here (press '' or right click to use).
Ariryl is out of phase.

You switch your weapons to:
elm magestaff (10-12 power, 2 apr, lightning element).
Burning from Ariryl hits Degenerated skeleton warrior for
6 fire damage.
Burning from Ariryl killed Degenerated skeleton warrior!
Talent Spatial Surge is ready to use.

Resting starts...

Ariryl seems less dangerous.

Ariryl is no longer out of phase.

Illusion of Ariryl seems less dangerous.

Talent Command Staff is ready to use.
Talent Mesmeric Dodge is ready to use.
Your summoned Illusion of Ariryl disappears.
Rested for 28 turns (stop reason: all resources and life at maximum).


You pickup 0.95 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the north (giant crystal rat)).


You switch your weapons to:
iron greatsword (16-25.6 power, 1 apr).

Ariryl uses Spatial Surge.

Ariryl hits Giant crystal rat for 40 physical damage.

Ariryl deactivates Mantra Meditation.

Ariryl activates Mantra Meditation.