Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 2 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by crimson crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:45 / 1 |
Primary Stats
| Strength | 12 (base 14) |
| Dexterity | 12 (base 11) |
| Constitution | 10 (base 10) |
| Magic | 22 (base 20) |
| Willpower | 13 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -22/133 |
| Vim | 95/104 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 4 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.5 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 16.7 |
| Ranged Defense | 16.7 |
| Fatigue | 6 |
| Physical Save | 7.7 |
| Spell Save | 12.25 |
| Mental Save | 8.4 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 11.68 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Main armor | [vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. Tap to cycle through comparison choices |
| In off hand | [vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] iron waraxe (11.5-16.1 power, 2 apr)iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) One-handed war axes. Tap to cycle through comparison choices |
| Light source | [vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| In main hand | [vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] iron waraxe (11.5-16.1 power, 2 apr)iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) One-handed war axes. Tap to cycle through comparison choices |
Inventory
[vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] iron gauntlets of magic (+3) (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. iron gauntlets of magic (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. iron waraxe (11.5-16.1 power, 2 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
Achievements
Log
Rynil casts Soul Rot.
Rynil's Soul Rot hits Spellblaze Crystal for 74 blight damage.
Spellblaze Crystal casts Soul Rot.
Spellblaze Crystal's Soul Rot hits Rynil for (37 absorbed), 0 blight (0 total damage).
Spellblaze Crystal casts Flame.
Rynil is on fire!
Spellblaze Crystal's Flame hits Rynil for (23 absorbed), 0 fire (0 total damage).
Burning from Spellblaze Crystal hits Rynil for (8 absorbed), 0 fire (0 total damage).
Rynil casts Drain.
Rynil hits Spellblaze Crystal for 9 blight, 5 blight (13 total damage).
Rynil's Drain hits Spellblaze Crystal for 47 blight damage.
Burning from Spellblaze Crystal hits Rynil for (8 absorbed), 0 fire (0 total damage).
Rynil casts Rend.
Spellblaze Crystal resists the cut!
Spellblaze Crystal resists the cut!
Spellblaze Crystal casts Elemental Bolt!
Rynil hits Spellblaze Crystal for 10 physical, 7 physical, 9 blight, 4 blight (29 total damage).
Your shield crumbles under the damage!
The shield around Rynil crumbles.
Spellblaze Crystal's Elemental bolt hits Rynil for (25 absorbed), 49 blight (49 total damage).
Talent Soul Rot is ready to use.
Burning from Spellblaze Crystal hits Rynil for 8 fire damage.
Rynil casts Rune: Phase Door.
Rynil is out of phase.
Crimson crystal casts Blood Grasp.
Saving game...
