Doomsday the level 12 Shalore Cursed by penguinlordx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassCursed
Level / Exp12 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 32)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic12 (base 10)
Willpower45 (base 36)
Cunning14 (base 10)

Resources

Life320/320
Mana206/221
Hate34/100
Healing Factor0.90787966586196
Regeneration2.9506089140514

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage51
Accuracy35
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower38
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+8%
Physical+18%
Mind+9%
All0%

Defense: Base

Armour (hardiness)36.883307766991 (81.151787968034%)
Defense3
Ranged Defense3
Fatigue11
Physical Save25
Spell Save19
Mental Save20

Defense: Resistances

Lightning+ 32%( 70%)
Fire 0%( 70%)
Nature+ 10%( 70%)
Cold+ 10%( 70%)
Physical+ 16%( 70%)
Mind+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance45%
Confusion Resistance45%
Fear Resistance45%
Instadeath Resistance100%
Knockback Resistance85%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Cursed / Strife1.30
2/5
2/5
2/5
0/5
Cursed / Slaughter1.30
3/5
1/5
4/5
0/5
Cursed / Endless hunt1.30
1/5
2/5
0/5
0/5
Cursed / Predator1.30
2/5
2/5
2/5
0/5
Cursed / Gloom1.30
2/5
2/5
1/5
0/5

Generic Talents

Cursed / Cursed form1.00
5/5
5/5
4/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
3/5
3/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Doomsday the Shalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 13:59
see stats
The Arena Unlocked Arena mode.
By Doomsday the Shalore Cursed level 10
1st Flare 122nd year of Ascendancy at 11:44
see stats

Log

You gain 1.19 gold from the transmogrification of cleansing iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.27 gold from the transmogrification of
spellwoven linen robe of light (+15%) (0 def, 0 armour).
You gain 3.55 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 2.61 gold from the transmogrification of
flaming steel waraxe of daylight (12-18 power, 3 apr).
You gain 1.92 gold from the transmogrification of
arcing steel waraxe of erosion (16-22 power, 3 apr).
You gain 2.23 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, temporal element).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 2.32 gold from the transmogrification of
nature's vined mindstar of life (4-5 power, 18 apr, mind damage).
You gain 2.00 gold from the transmogrification of
Eye of Winter (8-9 power, 18 apr, cold damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 2.93 gold from the transmogrification of
balanced steel dagger of massacre (17-22 power, 6 apr).
You gain 5.32 gold from the transmogrification of
balanced steel battleaxe of paradox (18-27 power, 2 apr).
You gain 1.67 gold from the transmogrification of
biting gale rune of the psychic (damage 133; dur 4; cd 19).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 19%; mental; dur 2; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 10).
You gain 1.12 gold from the transmogrification of
healing infusion of the titan (heal 69; cd 10).
There is a collapsed tower here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Saving game...

Saving done.