Cultist of Feltropy the level 7 Cornac Cultist of Entropy by Felaria

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassCultist of Entropy
Level / Exp7 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution20 (base 17)
Magic35 (base 30)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life194/194
Insanity0/100
Healing Factor1.1870588855781
Regeneration0.29676472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+10%
All0%

Defense: Base

Armour (hardiness)11.647950171973 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save16
Spell Save15
Mental Save9

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Demented / Madness1.30
5/5
1/5
0/5
0/5
Demented / Entropy1.30
1/5
0/5
0/5
0/5
Demented / Nether1.30
1/5
0/5
0/5
0/5
Demented / Timethief1.30
1/5
0/5
0/5
0/5
Demented / Void1.30
3/5
1/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Doom1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
failed

Equipment

Tool
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You are now inscribed with Rune: Shatter Afflictions.
Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 35 turns).
You gain 4.87 gold from the transmogrification of
Chagar the quiver of elm arrows (15/15, 109% power, 5 apr).
You gain 0.67 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 5.68 gold from the transmogrification of
iron plate armour 'Frigidhash' (0 def, 7 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (116% power, 2 apr).
You gain 3.29 gold from the transmogrification of
shimmering elm magestaff of warding (100% power, 2 apr, arcane element).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.95 gold from the transmogrification of
mighty elm longbow.
You gain 2.30 gold from the transmogrification of
thought-forged iron greatsword (112% power, 1 apr).
You gain 6.30 gold from the transmogrification of
Ivalrakira the Curefury (100% power, 5 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 42; cd 21).
You gain 1.61 gold from the transmogrification of
blink rune (range 4; phase 12; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 4; cd 12).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 128; 14 cd).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 114; 16 cd).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 94; 17 cd).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 71; 12 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 15).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 43; cd 11).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.