









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Embers of Rage 1.7.4Official Expansion!Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 8 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:06 / 64Killed by Lady Zoisla the Tidebringer at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:21 Killed by Lady Zoisla the Tidebringer at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:42 Killed by Lady Zoisla the Tidebringer at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:59 Killed by king cobra at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:05 Killed by rattlesnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 07:09 Killed by rattlesnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 07:38 Killed by The Shade at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:12 Killed by The Shade at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:05 Killed by skeleton archer at level 7 on the 77th Pyre 122nd year of Ascendancy at 12:52 Killed by skeleton master archer at level 7 on the 77th Pyre 122nd year of Ascendancy at 13:26 Killed by arcane blade at level 7 on the 3rd Flare 122nd year of Ascendancy at 05:08 Killed by orc warrior at level 7 on the 4th Flare 122nd year of Ascendancy at 16:19 Killed by skeleton warrior at level 7 on the 4th Flare 122nd year of Ascendancy at 18:32 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 19:43 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 19:57 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 20:19 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 20:33 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 20:55 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 21:15 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 21:25 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 21:48 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 22:14 Killed by mass of parasitic leeches at level 8 on the 4th Flare 122nd year of Ascendancy at 22:24 Killed by Ggero the halfling at level 8 on the 5th Flare 122nd year of Ascendancy at 21:28 Killed by Ggero the halfling at level 8 on the 5th Flare 122nd year of Ascendancy at 21:37 Killed by Shrut the thalore at level 8 on the 5th Flare 122nd year of Ascendancy at 21:45 Killed by Ggero the halfling at level 8 on the 5th Flare 122nd year of Ascendancy at 21:59 Killed by Ggero the halfling at level 8 on the 5th Flare 122nd year of Ascendancy at 22:10 Killed by Ggero the halfling at level 8 on the 5th Flare 122nd year of Ascendancy at 22:24 Killed by Ggero the halfling at level 8 on the 5th Flare 122nd year of Ascendancy at 22:36 Killed by enthralled slave at level 8 on the 10th Flare 122nd year of Ascendancy at 08:19 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 08:32 Killed by enthralled slave at level 8 on the 10th Flare 122nd year of Ascendancy at 09:42 Killed by enthralled slave at level 8 on the 10th Flare 122nd year of Ascendancy at 10:47 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 11:04 Killed by enthralled slave at level 8 on the 10th Flare 122nd year of Ascendancy at 12:25 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 12:56 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 16:01 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 17:32 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 18:50 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 19:12 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 19:20 Killed by slaver at level 8 on the 10th Flare 122nd year of Ascendancy at 19:31 Killed by enthralled slave at level 8 on the 10th Flare 122nd year of Ascendancy at 20:06 Killed by enthralled slave at level 8 on the 1st Dusk 122nd year of Ascendancy at 02:48 Killed by enthralled slave at level 8 on the 1st Dusk 122nd year of Ascendancy at 02:58 Killed by enthralled slave at level 8 on the 1st Dusk 122nd year of Ascendancy at 05:50 Killed by enthralled slave at level 8 on the 1st Dusk 122nd year of Ascendancy at 06:26 Killed by enthralled slave at level 8 on the 1st Dusk 122nd year of Ascendancy at 06:47 Killed by slaver at level 8 on the 1st Dusk 122nd year of Ascendancy at 07:07 Killed by slaver at level 8 on the 1st Dusk 122nd year of Ascendancy at 08:50 Killed by enthralled slave at level 8 on the 1st Dusk 122nd year of Ascendancy at 09:00 Killed by enthralled slave at level 8 on the 1st Dusk 122nd year of Ascendancy at 09:09 Killed by slaver at level 8 on the 1st Dusk 122nd year of Ascendancy at 09:32 Killed by Blood Master at level 8 on the 1st Dusk 122nd year of Ascendancy at 11:28 Killed by Blood Master at level 8 on the 1st Dusk 122nd year of Ascendancy at 11:36 Killed by Blood Master at level 8 on the 1st Dusk 122nd year of Ascendancy at 11:46 Killed by Blood Master at level 8 on the 1st Dusk 122nd year of Ascendancy at 11:54 Killed by Blood Master at level 8 on the 1st Dusk 122nd year of Ascendancy at 12:02 Killed by Blood Master at level 8 on the 1st Dusk 122nd year of Ascendancy at 12:43 Killed by Blood Master at level 8 on the 2nd Dusk 122nd year of Ascendancy at 04:15 Killed by Blood Master at level 8 on the 2nd Dusk 122nd year of Ascendancy at 04:25 Killed by slaver at level 8 on the 2nd Dusk 122nd year of Ascendancy at 07:42 |
Primary Stats
| Strength | 30 (base 27) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 36 (base 25) |
| Willpower | 14 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 225/225 |
| Positive | 71/71 |
| Stamina | 131/131 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 27 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.413408721348 (65.897138898113%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 19 |
| Physical Save | 15 |
| Spell Save | 18 |
| Mental Save | 9 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Nature | + 5%( 70%) |
| Temporal | + 5%( 70%) |
| Blight | + 5%( 70%) |
| Cold | + 16%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly pouch of iron shots (20/20, 18-21 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 17.5 - 21.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 29.61 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | cleansing iron helm of strength (+2) (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +5% nature / +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | arcing iron greatsword of massacre (24-38 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
| Main armor | impenetrable steel mail armour of cold resistance (2 def, 11 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% cold A suit of armour made of mail. |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
Inventory
iron greatsword (14-23 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron mace (14-19 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Changes resistances: +7% all Spellpower: +5 (+1 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Infravision radius: +1 A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.30 Maximum stamina: +13.00 A pair of boots made of leather. |
iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
rejuvenating iron plate armour of lightning resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +15% lightning Life regen: +2.40 Stamina each turn: +0.60 A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 9-11 power, 24 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Dice hits Slaver for 63 physical, 5 mind (68 total damage).
Slaver misses Dice.
Dice stops burning.
Enthralled slave throws two quick punches.
Enthralled slave hits Dice for 18 physical, 4 cold, 18 physical, 4 cold (43 total damage).
Dice hits Slaver for 57 physical, 5 mind (62 total damage).
Slaver hits Dice for 6 physical damage.
Enthralled slave hits Dice for 14 physical damage.
Dice hits Slaver for 57 physical, 5 mind (62 total damage).
Slaver casts Manathrust.
Slaver hits Dice for 52 arcane damage.
Dice the level 8 higher sun paladin was imploded to death by a slaver on level 2 of Ring of Blood.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Slaver killed Dice!
Saving game...
Saving done.
You are sent back to the material plane!
Dice hits Slaver for 58 physical damage.
Dice killed Slaver!
Enthralled slave says: 'I am free!'
Enthralled slave hits Enthralled slave for (13 flat reduction), 29 physical, (6 flat reduction), 0 cold (29 total damage).
Enthralled slave says: 'The mental hold is gone!'
You pickup 0.90 gold pieces.




































































