











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 12 / 79% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 12 on the 8th Flare 122nd year of Ascendancy at 00:09 / 1 |
Primary Stats
Strength | 36 (base 34) |
Dexterity | 13 (base 12) |
Constitution | 35 (base 29) |
Magic | 12 (base 10) |
Willpower | 12 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -2/444 |
Stamina | 4/148 |
Healing Factor | 1.3916660017319 |
Regeneration | 22.052551639603 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 53 |
Accuracy | 22 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +24% |
Lightning | +10% |
Light | +21% |
Darkness | +26% |
Blight | +9% |
Physical | +11% |
Fire | +6% |
Acid | +21% |
Offense: Damage Penetration
Mind | +10% |
Acid | +15% |
Light | +5% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 25.883307766991 (81.151787968034%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 20 |
Physical Save | 30 |
Spell Save | 8 |
Mental Save | 24 |
Defense: Resistances
Acid | + 19%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 19%( 70%) |
All | + 4%( 70%) |
Darkness | + 31%( 70%) |
Light | + 63%( 70%) |
Physical | + 15%( 70%) |
Fire | + 7%( 70%) |
Lightning | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 505% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost defiler from death by Doraon. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the temporal explorer from death by dire wolf. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Cun +2, Con +1 offense ------ Damage +9% blight Ignore resists +10% mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 7 * 10% chance to reduce all saves and defense by 9 defense ------ Armor +1 Resistance +6% blight Physical save +11 (+6 eff.) Mind save +11 (+5 eff.) A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning, +10% cold defense ------ Resistance +10% lightning, +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 21.38 to 64.13 lightning damage (42.75 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | ![]() 1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 5 cold Damage +21% acid, +5% cold, +6% fire Ignore resists +15% acid defense ------ Armor +2 Resistance +6% acid, +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 178 physical damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% physical defense ------ Resistance +11% physical Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Physical save +6 (+3 eff.) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% light, +11% darkness Blind Resist +25% Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +20 item nature slow On Hit: * 20% chance to slow global speed by 34% While equipped: defense ------ Armor +2 Mind save +3 (+1 eff.) Life Regen +4.00 Pinning Resist +20% Sharp, long, and deadly. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Str +2, Dex +1 offense ------ Damage +9% cold When Hit 2 arcane defense ------ Life Regen +0.70 Healmod +10% other ------- Max stamina +10.00 A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T2 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 14.5 - 17.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +12 acid, +12 light +11 darkness While equipped: Stats Mag +2, Cun +3, Con +2 offense ------ Damage +11% light, +11% darkness When Hit: * 10% chance to reduce armor by 17% defense ------ Armor +4 Fatigue +8% Resistance +10% acid, +12% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Wil +2 offense ------ Damage +9% darkness Ignore resists +5% light, +5% lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 8% defense ------ Defense +1 (+1 eff.) Resistance +3% lightning Mind save +5 (+2 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: offense ------ Damage +6% darkness defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +17% lightning, +6% darkness +3% fire, +5% arcane +6% light A suit of armour made of mail. |
Inventory
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: offense ------ Damage +11% mind defense ------ Resistance +11% mind Rings make your fingers look great! |
![]() 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Weapon Damage 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +10 item temporal energize +5 temporal On-Hit, radius 1 +8 mind On-crit, radius 2 +4 acid On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Damage +3% temporal Ignore resists +10% mind When Hit 4 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +7% temporal Sharp, short and deadly. |
![]() 1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Str +1, Dex +3 offense ------ Damage +6% fire Accuracy +12 (+6 eff.) When Hit 6 fire defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 7.0 Encumbrance T2 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 15.0 - 18.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 While equipped: Stats Str +1, Dex +2 offense ------ Accuracy +6 (+3 eff.) defense ------ Armor +4 Fatigue +8% Resistance +6% acid, +5% fire +6% lightning, +5% cold other ------- Talents +1 Block Handheld deflection devices. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Doraon the Cornac Bulwark level 10
7th Mirth 122nd year of Ascendancy at 03:26 see stats
By Doraon the Cornac Bulwark level 9
4th Mirth 122nd year of Ascendancy at 20:41 see stats
Log
Tempest of Metal hits Doraon for (4 blocked), 0 physical, (3 blocked), 0 lightning, (18 blocked), 0 fire, (3 blocked), 0 physical, (3 blocked), 0 lightning, (18 blocked), 0 fire (0 total damage).
Gunsnake hits Doraon for (21 blocked), 0 physical, (3 blocked), 0 lightning, (18 blocked), 0 fire, (9 blocked), 0 physical, (3 blocked), 0 lightning, (18 blocked), 0 fire (0 total damage).
Black jelly's Slime Spit hits Doraon for (64 blocked), 0 acid (0 total damage).
Melee retaliation hits Gunsnake for (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane (0 total damage).
You do not have enough Stamina to use Shield Pummel.
Melee retaliation hits Doraon for 3 lightning damage.
Doraon hits Gunsnake for (17 flat reduction), 0 physical, (5 flat reduction), 0 cold, (17 flat reduction), 1 light (1 total damage).
Doraon hits Gunsnake for (11 flat reduction), 0 lightning (0 total damage).
Melee retaliation hits Gunsnake for (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane (0 total damage).
Tempest of Metal hits Doraon for 6 physical, 3 lightning, 18 fire, 4 physical, 3 lightning, 18 fire (51 total damage).
Gunsnake hits Doraon for 17 physical, 3 lightning, 18 fire, 11 physical, 3 lightning, 18 fire (70 total damage).
Bleeding from Betogaba the rogue hits Doraon for 3 physical damage.
Burning from Gunsnake hits Doraon for 52 fire damage.
Gunsnake's is vulnerable to attacks and effects!
Melee retaliation hits Doraon for 3 lightning damage.
Doraon hits Gunsnake for (17 flat reduction), 89 physical, (5 flat reduction), 0 cold, (17 flat reduction), 1 light, (11 flat reduction), 0 lightning (90 total damage).
Gunsnake performs a melee critical strike against Doraon!
Doraon is recovering from the damage!
Gunsnake performs a melee critical strike against Doraon!
Melee retaliation hits Gunsnake for (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane (0 total damage).
Tempest of Metal hits Doraon for 5 physical, 3 lightning, 18 fire, 2 physical, 3 lightning, 18 fire (48 total damage).
Gunsnake hits Doraon for 38 physical, 3 lightning, 18 fire, 19 physical, 3 lightning, 18 fire (99 total damage).
Doraon is fully armored again.
Bleeding from Betogaba the rogue hits Doraon for 6 physical damage.
Burning from Gunsnake hits Doraon for 58 fire damage.
Melee retaliation hits Gunsnake for (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane, (2 flat reduction), 0 arcane (0 total damage).
Tempest of Metal hits Doraon for 4 physical, 3 lightning, 18 fire, 3 physical, 3 lightning, 18 fire (49 total damage).
Gunsnake hits Doraon for 12 physical, 3 lightning, 18 fire, 10 physical, 3 lightning, 18 fire (64 total damage).
Doraon the level 12 cornac bulwark was fried to death by Gunsnake on level 2 of The Maze.