River the level 4 Ghoul Necromancer by Drannak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassNecromancer
Level / Exp4 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity11 (base 10)
Constitution30 (base 11)
Magic26 (base 26)
Willpower11 (base 13)
Cunning9 (base 11)

Resources

Life84/94
Mana126/126
Soul12/12
Healing Factor1.1592147729953
Regeneration0.28980369324884

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage15
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save19
Spell Save12
Mental Save7

Defense: Resistances

Lightning+ 16%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Undead / Ghoul1.10
4/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

That was close (Roguelike) Killed your target while having only 1 life left.
By River the Ghoul Necromancer level 1
74th Pyre 122nd year of Ascendancy at 13:46
see stats

Log

River picks up (f.): elm starstaff (10-12 power, 2 apr, physical element).

There is an exit to the worldmap here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).

You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.08 gold from the transmogrification of
grounding rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.48 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 1.75 gold from the transmogrification of
iron longsword of phasing (12-16 power, 7 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 21%; magical; dur 4; cd 10).
An illusion appears around Armoured skeleton warrior making him appear human.
An illusion appears around Skeleton mage making him appear human.
You feel very confident walking into this place.
Saving game...

Saving done.


Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.


There is a Zigur (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving game...

Saving done.

Saving game...

Saving done.