











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 31 / 64% |
Size | medium |
Lifes / Deaths | Killed by Belaon the human at level 15 on the 11st Dusk 122nd year of Ascendancy at 06:13 / 95Killed by Usor the halfling at level 15 on the 11st Dusk 122nd year of Ascendancy at 07:47 Killed by Betoreriamina the skeleton warrior at level 22 on the 2nd Haze 122nd year of Ascendancy at 08:34 Killed by Poltergeist Kinetic Focus at level 23 on the 3rd Haze 122nd year of Ascendancy at 04:08 Killed by Poltergeist Kinetic Focus at level 23 on the 3rd Haze 122nd year of Ascendancy at 05:07 Killed by Poltergeist Kinetic Focus at level 23 on the 3rd Haze 122nd year of Ascendancy at 05:21 Killed by Poltergeist Kinetic Focus at level 23 on the 3rd Haze 122nd year of Ascendancy at 06:05 Killed by Poltergeist Kinetic Focus at level 23 on the 3rd Haze 122nd year of Ascendancy at 07:04 Killed by Animated resonating thorny mindstar of disruption at level 24 on the 5th Haze 122nd year of Ascendancy at 18:57 Killed by Layylramina the elven blood mage at level 24 on the 12nd Haze 122nd year of Ascendancy at 18:55 Killed by Grand Corruptor at level 25 on the 13rd Haze 122nd year of Ascendancy at 18:35 Killed by Grand Corruptor at level 25 on the 13rd Haze 122nd year of Ascendancy at 19:42 Killed by Zuberiatha the ghoul at level 25 on the 16th Haze 122nd year of Ascendancy at 01:34 Killed by vampire lord at level 25 on the 16th Haze 122nd year of Ascendancy at 16:48 Killed by Borfast the Broken at level 25 on the 17th Haze 122nd year of Ascendancy at 01:10 Killed by Silatira the skeleton master archer at level 27 on the 20th Haze 122nd year of Ascendancy at 00:08 Killed by skeleton master archer at level 27 on the 22nd Haze 122nd year of Ascendancy at 05:37 Killed by Silera the skeleton warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 13:42 Killed by armoured skeleton warrior at level 27 on the 22nd Haze 122nd year of Ascendancy at 14:26 Killed by ghoulking at level 27 on the 23rd Haze 122nd year of Ascendancy at 08:58 Killed by Poremira the skeleton warrior at level 28 on the 23rd Haze 122nd year of Ascendancy at 11:09 Killed by Cyrubeth the luminous horror at level 28 on the 23rd Haze 122nd year of Ascendancy at 18:42 Killed by Cyrubeth the luminous horror at level 28 on the 23rd Haze 122nd year of Ascendancy at 19:39 Killed by shadow at level 28 on the 23rd Haze 122nd year of Ascendancy at 20:24 Killed by thief at level 28 on the 23rd Haze 122nd year of Ascendancy at 21:26 Killed by corrupted ghast at level 28 on the 25th Haze 122nd year of Ascendancy at 04:33 Killed by The Master at level 29 on the 26th Haze 122nd year of Ascendancy at 21:05 Killed by Lord of Skulls (warrior) at level 29 on the 26th Haze 122nd year of Ascendancy at 22:33 Killed by The Master at level 29 on the 26th Haze 122nd year of Ascendancy at 23:20 Killed by The Master at level 29 on the 27th Haze 122nd year of Ascendancy at 00:17 Killed by Lord of Skulls (warrior) at level 29 on the 27th Haze 122nd year of Ascendancy at 00:59 Killed by armoured skeleton warrior at level 29 on the 27th Haze 122nd year of Ascendancy at 01:34 Killed by The Master at level 29 on the 27th Haze 122nd year of Ascendancy at 02:03 Killed by skeleton master archer at level 29 on the 27th Haze 122nd year of Ascendancy at 06:33 Killed by The Master at level 29 on the 27th Haze 122nd year of Ascendancy at 07:44 Killed by skeleton master archer at level 29 on the 27th Haze 122nd year of Ascendancy at 08:51 Killed by The Master at level 29 on the 27th Haze 122nd year of Ascendancy at 10:13 Killed by ghast at level 29 on the 27th Haze 122nd year of Ascendancy at 11:43 Killed by ghast at level 29 on the 27th Haze 122nd year of Ascendancy at 12:30 Killed by The Master at level 29 on the 27th Haze 122nd year of Ascendancy at 13:23 Killed by elven blood mage at level 29 on the 27th Haze 122nd year of Ascendancy at 22:26 Killed by elven cultist at level 29 on the 27th Haze 122nd year of Ascendancy at 23:24 Killed by Xerosevena the elven cultist at level 29 on the 28th Haze 122nd year of Ascendancy at 00:39 Killed by elven blood mage at level 29 on the 28th Haze 122nd year of Ascendancy at 01:39 Killed by Adodamiwe the elven tempest at level 29 on the 28th Haze 122nd year of Ascendancy at 12:12 Killed by onilug at level 29 on the 28th Haze 122nd year of Ascendancy at 23:16 Killed by elven blood mage at level 29 on the 29th Haze 122nd year of Ascendancy at 06:54 Killed by Layiriawe the elven cultist at level 29 on the 29th Haze 122nd year of Ascendancy at 07:48 Killed by Layiriawe the elven cultist at level 29 on the 29th Haze 122nd year of Ascendancy at 08:55 Killed by elven blood mage at level 29 on the 29th Haze 122nd year of Ascendancy at 13:30 Killed by elven blood mage at level 29 on the 29th Haze 122nd year of Ascendancy at 14:23 Killed by elven cultist at level 29 on the 29th Haze 122nd year of Ascendancy at 16:52 Killed by Ivelrassra the elven mage at level 29 on the 29th Haze 122nd year of Ascendancy at 18:01 Killed by Poroldata the elven blood mage at level 29 on the 30th Haze 122nd year of Ascendancy at 00:22 Killed by elven cultist at level 29 on the 30th Haze 122nd year of Ascendancy at 09:40 Killed by elven cultist at level 29 on the 30th Haze 122nd year of Ascendancy at 10:32 Killed by elven mage at level 29 on the 30th Haze 122nd year of Ascendancy at 11:17 Killed by Polydhethra the elven mage at level 29 on the 30th Haze 122nd year of Ascendancy at 12:00 Killed by Aeruledarin the elven blood mage at level 29 on the 30th Haze 122nd year of Ascendancy at 16:52 Killed by Aeruledarin the elven blood mage at level 29 on the 30th Haze 122nd year of Ascendancy at 17:41 Killed by Aeruledarin the elven blood mage at level 29 on the 30th Haze 122nd year of Ascendancy at 18:45 Killed by fire drake at level 29 on the 30th Haze 122nd year of Ascendancy at 23:04 Killed by champion of Urh'Rok at level 30 on the 32nd Haze 122nd year of Ascendancy at 01:20 Killed by fire drake hatchling at level 30 on the 32nd Haze 122nd year of Ascendancy at 03:49 Killed by Lord of Skulls (mage) at level 30 on the 33rd Haze 122nd year of Ascendancy at 18:57 Killed by ghoul at level 30 on the 33rd Haze 122nd year of Ascendancy at 21:56 Killed by ghoulking at level 30 on the 33rd Haze 122nd year of Ascendancy at 23:01 Killed by elder vampire at level 30 on the 34th Haze 122nd year of Ascendancy at 00:19 Killed by The Master at level 30 on the 34th Haze 122nd year of Ascendancy at 02:12 Killed by elder vampire at level 30 on the 34th Haze 122nd year of Ascendancy at 03:12 Killed by elder vampire at level 30 on the 34th Haze 122nd year of Ascendancy at 04:23 Killed by armoured skeleton warrior at level 30 on the 34th Haze 122nd year of Ascendancy at 05:53 Killed by skeleton warrior at level 30 on the 34th Haze 122nd year of Ascendancy at 08:09 Killed by Saliraba the fire drake hatchling at level 30 on the 34th Haze 122nd year of Ascendancy at 10:14 Killed by Saliraba the fire drake hatchling at level 30 on the 34th Haze 122nd year of Ascendancy at 12:32 Killed by Lord of Skulls (warrior) at level 30 on the 34th Haze 122nd year of Ascendancy at 13:34 Killed by elder vampire at level 30 on the 34th Haze 122nd year of Ascendancy at 15:26 Killed by elder vampire at level 30 on the 34th Haze 122nd year of Ascendancy at 16:32 Killed by armoured skeleton warrior at level 30 on the 34th Haze 122nd year of Ascendancy at 17:19 Killed by The Master at level 30 on the 34th Haze 122nd year of Ascendancy at 19:05 Killed by armoured skeleton warrior at level 30 on the 34th Haze 122nd year of Ascendancy at 21:20 Killed by The Master at level 30 on the 34th Haze 122nd year of Ascendancy at 23:11 Killed by elder vampire at level 30 on the 35th Haze 122nd year of Ascendancy at 00:12 Killed by Lord of Skulls (warrior) at level 30 on the 35th Haze 122nd year of Ascendancy at 01:30 Killed by armoured skeleton warrior at level 30 on the 35th Haze 122nd year of Ascendancy at 03:23 Killed by The Master at level 30 on the 35th Haze 122nd year of Ascendancy at 05:32 Killed by ghoul at level 30 on the 35th Haze 122nd year of Ascendancy at 07:50 Killed by armoured skeleton warrior at level 30 on the 35th Haze 122nd year of Ascendancy at 09:47 Killed by The Master at level 30 on the 35th Haze 122nd year of Ascendancy at 10:42 Killed by elder vampire at level 30 on the 35th Haze 122nd year of Ascendancy at 11:26 Killed by armoured skeleton warrior at level 30 on the 35th Haze 122nd year of Ascendancy at 12:27 Killed by The Master at level 30 on the 35th Haze 122nd year of Ascendancy at 14:59 Killed by Urthmoro the Bringer of Doom at level 31 on the 5th Allure 123rd year of Ascendancy at 19:17 Killed by orc soldier at level 31 on the 5th Allure 123rd year of Ascendancy at 21:52 Killed by Celeste at level 31 on the 5th Allure 123rd year of Ascendancy at 21:57 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 48 (base 41) |
Magic | 15 (base 10) |
Willpower | 75 (base 47) |
Cunning | 81 (base 47) |
Resources
Life | 696/696 |
Hate | 100/100 |
Psi | 165/165 |
Healing Factor | 1.2608750211311 |
Regeneration | 0.31521875528277 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 12 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Mainhand
Damage | 23 |
Accuracy | 48 |
Crit Chance | 28% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 48 |
Crit Chance | 28% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Fire | +5% |
Nature | +20% |
Darkness | +10% |
Physical | +20% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +12% |
Lightning | +5% |
Cold | +50% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 25 |
Mental Save | 58 |
Defense: Resistances
Darkness | + 26%( 70%) |
Fire | + 31%( 70%) |
Nature | + 30%( 70%) |
Physical | + 40%( 70%) |
Cold | + 30%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Confusion Resistance | 45% |
Fear Resistance | 35% |
Knockback Resistance | 35% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.42 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by orc necromancer. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Madness It can be used to boost speed by 60% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Madness It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 4.5 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 85.68 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +1.0% Changes stats: +2 Cun / +6 Str Changes resistances: +2% physical Changes resistances penetration: +5% lightning Changes damage: +6% lightning Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +6 Effects on melee hit: * 10% chance to reduce armor by 19% Changes stats: +3 Str / +2 Dex / +3 Mag / +2 Wil Mental save: +4 (+1 eff.) Curse of Misfortune Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 Curse of Misfortune It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 3.5 Power cost: 50 out of 50/50. Range: 8 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 34 * 10% chance to reduce damage dealt by 27% Changes resistances: +3% darkness / +3% cold Changes resistances penetration: +10% cold Talent mastery: +0.12 Cursed / Gestures Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +2 Changes resistances: +2% all / +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Corpses Kinetic energies are focussed in the core of this mindstar. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -5% Changes stats: +1 Dex Changes resistances: +6% cold Changes resistances penetration: +15% cold Maximum encumbrance: +21 Maximum stamina: +20.00 Curse of Misfortune A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Madness Kinetic energies are focussed in the core of this mindstar. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 62% Damage when hit (Melee): 2 mind Changes stats: +3 Cun / +5 Wil Changes resistances: +9% nature Changes resistances penetration: +25% cold Changes damage: +9% cold Mental crit. chance: +6% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +2 Damage when hit (Melee): 2 lightning Changes resistances: +7% all Critical mult.: +10.00% Mental save: +16 (+4 eff.) Only die when reaching: -40.00 life Maximum stamina: +30.00 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 450.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 19% Changes resistances: +12% temporal Changes damage: +21% acid / +6% temporal Talent masteries: +0.25 Wild-gift / Harmony +0.25 Cursed / Force of will Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). Curse of Corpses This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). Curse of Corpses This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+3 eff.) Mental crit. chance: +8% Curse of Madness It can be used to release a wave of psionic power, dealing 185.00 mind damage (based on Willpower) to all within radius 5 Activation costs 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 5 mind / 5 darkness Changes damage: +4% mind / +3% darkness Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +19.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 6 physical Changes resistances: +7% physical Changes resistances penetration: +11% physical Changes damage: +5% physical Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Curse of Misfortune It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 4.5 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 140.54 mind damage and cripples the target's higher mental functions, reducing cunning by 17 and confusing (34% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 mind Changes stats: +2 Con Changes resistances: +3% light / +3% fire Changes resistances penetration: +10% mind / +5% light Changes damage: +3% light Curse of Shrouds A cap made of leather. |
![]() cleansing hardened leather cap of strength (+4) (Madness) (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Changes resistances: +8% nature / +8% blight Curse of Madness A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Celeste the Cornac Doomed level 31
1st Allure 123rd year of Ascendancy at 12:33 see stats
By Celeste the Cornac Doomed level 31
5th Allure 123rd year of Ascendancy at 21:13 see stats
By Celeste the Cornac Doomed level 15
7th Dusk 122nd year of Ascendancy at 17:25 see stats
By Celeste the Cornac Doomed level 20
51st Dusk 122nd year of Ascendancy at 10:51 see stats
By Celeste the Cornac Doomed level 28
24th Haze 122nd year of Ascendancy at 07:29 see stats
By Celeste the Cornac Doomed level 10
3rd Mirth 122nd year of Ascendancy at 01:33 see stats
By Celeste the Cornac Doomed level 20
50th Dusk 122nd year of Ascendancy at 17:04 see stats
By Celeste the Cornac Doomed level 30
31st Haze 122nd year of Ascendancy at 10:17 see stats
By Celeste the Cornac Doomed level 30
31st Haze 122nd year of Ascendancy at 11:34 see stats
By Celeste the Cornac Doomed level 24
12nd Haze 122nd year of Ascendancy at 18:54 see stats
By Celeste the Cornac Doomed level 7
78th Pyre 122nd year of Ascendancy at 17:07 see stats
By Celeste the Cornac Doomed level 13
2nd Flare 122nd year of Ascendancy at 22:41 see stats
By Celeste the Cornac Doomed level 25
14th Haze 122nd year of Ascendancy at 19:35 see stats
By Celeste the Cornac Doomed level 16
34th Dusk 122nd year of Ascendancy at 21:24 see stats
By Celeste the Cornac Doomed level 31
5th Allure 123rd year of Ascendancy at 21:57 see stats
By Celeste the Cornac Doomed level 30
35th Haze 122nd year of Ascendancy at 15:59 see stats
Log
You have deflected 4 incoming damage!
Rogue performs a melee critical strike against Celeste!
Orc archer shoots!
Orc soldier roars triumphantly.
Orc soldier hits Celeste for 74 physical damage.
Orc assassin hits Celeste for (10 gestured), (22 deflected), 24 physical, (9 gestured), (12 deflected), 14 physical (38 total damage).
Orc warrior hits Shadow for 0 lightning damage.
Orc warrior hits Celeste for (6 deflected), 8 lightning (8 total damage).
Orc warrior hits Giant fire ant for 85 physical, 17 lightning (102 total damage).
Orc warrior hits Shadow for 17 lightning damage.
Orc soldier hits Celeste for 60 physical damage.
Rogue hits Celeste for (4 deflected), 43 physical, 7 light, 31 physical, 5 fire (85 total damage).
Rogue hits Shadow for 0 fire damage.
Rogue hits Shadow for 8 fire damage.
Melee retaliation hits Orc soldier for 2 lightning, 2 mind (4 total damage).
Melee retaliation hits Orc assassin for 2 lightning, 2 mind, 2 lightning, 2 mind (8 total damage).
Melee retaliation hits Rogue for 2 lightning, 2 mind, 2 lightning, 2 mind (7 total damage).
Melee retaliation hits Orc soldier for 2 lightning, 2 mind (4 total damage).
Celeste the level 31 cornac doomed was struck to death by an orc soldier on level 2 of Lost Dwarven Kingdom of Reknor.
Shadow's armour is more intact.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rogue killed Celeste!
Saving game...
Shadow returns to the shadows.
Shadow returns to the shadows.
Celeste activates Gesture of Pain.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!