











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 30 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Weaver Queen at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:01 / 99Killed by Bill the Stone Troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:08 Killed by Forest Troll Hedge-Wizard at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:49 Killed by Forest Troll Hedge-Wizard at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:17 Killed by king cobra at level 9 on the 5th Mirth 122nd year of Ascendancy at 19:49 Killed by chitinous spider at level 10 on the 7th Mirth 122nd year of Ascendancy at 01:44 Killed by thief at level 12 on the 4th Flare 122nd year of Ascendancy at 18:33 Killed by orc fighter at level 12 on the 4th Flare 122nd year of Ascendancy at 22:26 Killed by orc fighter at level 12 on the 4th Flare 122nd year of Ascendancy at 22:39 Killed by elven blood mage at level 12 on the 4th Flare 122nd year of Ascendancy at 23:39 Killed by elven tempest at level 12 on the 4th Flare 122nd year of Ascendancy at 23:57 Killed by Rhaloren Inquisitor at level 13 on the 7th Flare 122nd year of Ascendancy at 17:17 Killed by Rhaloren Inquisitor at level 13 on the 7th Flare 122nd year of Ascendancy at 19:23 Killed by ultimate shivgoroth at level 13 on the 6th Dusk 122nd year of Ascendancy at 10:50 Killed by Betuwe the large brown snake at level 13 on the 6th Dusk 122nd year of Ascendancy at 15:51 Killed by Norgos, the Frozen at level 14 on the 7th Dusk 122nd year of Ascendancy at 21:06 Killed by gwelgoroth at level 15 on the 14th Dusk 122nd year of Ascendancy at 15:38 Killed by ultimate gwelgoroth at level 15 on the 14th Dusk 122nd year of Ascendancy at 17:25 Killed by ultimate gwelgoroth at level 15 on the 14th Dusk 122nd year of Ascendancy at 19:06 Killed by worm that walks at level 17 on the 22nd Dusk 122nd year of Ascendancy at 12:41 Killed by carrion worm mass at level 17 on the 22nd Dusk 122nd year of Ascendancy at 13:31 Killed by worm that walks at level 17 on the 22nd Dusk 122nd year of Ascendancy at 16:23 Killed by Betith the treant at level 17 on the 24th Dusk 122nd year of Ascendancy at 07:21 Killed by Islona the cutpurse at level 18 on the 25th Dusk 122nd year of Ascendancy at 03:46 Killed by bear trap at level 18 on the 25th Dusk 122nd year of Ascendancy at 06:47 Killed by Islona the cutpurse at level 18 on the 25th Dusk 122nd year of Ascendancy at 08:43 Killed by Islona the cutpurse at level 18 on the 25th Dusk 122nd year of Ascendancy at 10:34 Killed by Shardskin at level 18 on the 26th Dusk 122nd year of Ascendancy at 02:18 Killed by Vonvo the krog at level 18 on the 29th Dusk 122nd year of Ascendancy at 17:39 Killed by steamgun turret at level 19 on the 31st Dusk 122nd year of Ascendancy at 03:01 Killed by Yveldama the storm drake hatchling at level 20 on the 34th Dusk 122nd year of Ascendancy at 20:09 Killed by Xeseta the snow giant thunderer at level 20 on the 34th Dusk 122nd year of Ascendancy at 22:11 Killed by Xeseta the snow giant thunderer at level 20 on the 35th Dusk 122nd year of Ascendancy at 00:29 Killed by Xeseta the snow giant thunderer at level 20 on the 35th Dusk 122nd year of Ascendancy at 00:43 Killed by Urkis, the High Tempest at level 20 on the 35th Dusk 122nd year of Ascendancy at 05:43 Killed by Urkis, the High Tempest at level 20 on the 35th Dusk 122nd year of Ascendancy at 06:27 Killed by Urkis, the High Tempest at level 20 on the 35th Dusk 122nd year of Ascendancy at 08:33 Killed by The Fragmented Essence of Harkor'Zun at level 20 on the 35th Dusk 122nd year of Ascendancy at 10:18 Killed by gwelgoroth at level 20 on the 35th Dusk 122nd year of Ascendancy at 10:50 Killed by The Fragmented Essence of Harkor'Zun at level 20 on the 35th Dusk 122nd year of Ascendancy at 11:12 Killed by multi-hued drake at level 20 on the 36th Dusk 122nd year of Ascendancy at 03:01 Killed by snow giant boulder thrower at level 21 on the 36th Dusk 122nd year of Ascendancy at 15:21 Killed by storm drake at level 21 on the 37th Dusk 122nd year of Ascendancy at 09:43 Killed by Ondrumbo the dwarf at level 21 on the 62nd Dusk 122nd year of Ascendancy at 08:56 Killed by Otarek the krog at level 21 on the 76th Dusk 122nd year of Ascendancy at 17:37 Killed by Bethille the snow giant boulder thrower at level 21 on the 77th Dusk 122nd year of Ascendancy at 13:46 Killed by snow giant thunderer at level 22 on the 78th Dusk 122nd year of Ascendancy at 17:40 Killed by Iroma the halfling at level 24 on the 6th Haze 122nd year of Ascendancy at 14:41 Killed by Osebnd the krog at level 24 on the 6th Haze 122nd year of Ascendancy at 14:51 Killed by Opekomi the halfling at level 24 on the 22nd Haze 122nd year of Ascendancy at 04:54 Killed by Opekomi the halfling at level 24 on the 22nd Haze 122nd year of Ascendancy at 10:27 Killed by Opekomi the halfling at level 24 on the 22nd Haze 122nd year of Ascendancy at 13:46 Killed by faerlhing at level 24 on the 23rd Haze 122nd year of Ascendancy at 14:36 Killed by losselhing at level 24 on the 23rd Haze 122nd year of Ascendancy at 15:51 Killed by skeleton mage at level 25 on the 24th Haze 122nd year of Ascendancy at 19:31 Killed by skeleton warrior at level 25 on the 25th Haze 122nd year of Ascendancy at 10:50 Killed by ice wyrm at level 25 on the 25th Haze 122nd year of Ascendancy at 20:01 Killed by skeleton magus at level 25 on the 26th Haze 122nd year of Ascendancy at 13:33 Killed by Isletha the ghoul at level 25 on the 26th Haze 122nd year of Ascendancy at 19:51 Killed by cold drake at level 26 on the 31st Haze 122nd year of Ascendancy at 06:52 Killed by Aletta Soultorn at level 27 on the 32nd Haze 122nd year of Ascendancy at 10:36 Killed by Aletta Soultorn at level 27 on the 32nd Haze 122nd year of Ascendancy at 12:08 Killed by Silessra the snow giant at level 27 on the 32nd Haze 122nd year of Ascendancy at 13:21 Killed by Silessra the snow giant at level 27 on the 32nd Haze 122nd year of Ascendancy at 14:44 Killed by Aletta Soultorn at level 27 on the 32nd Haze 122nd year of Ascendancy at 15:59 Killed by Silessra the snow giant at level 27 on the 32nd Haze 122nd year of Ascendancy at 17:32 Killed by Aletta Soultorn at level 27 on the 32nd Haze 122nd year of Ascendancy at 20:09 Killed by Aletta Soultorn at level 27 on the 32nd Haze 122nd year of Ascendancy at 20:52 Killed by Glorubrekira the ghoul at level 27 on the 33rd Haze 122nd year of Ascendancy at 13:02 Killed by Poltergeist Merkul's Second Eye at level 28 on the 34th Haze 122nd year of Ascendancy at 19:17 Killed by beam trap at level 28 on the 34th Haze 122nd year of Ascendancy at 23:29 Killed by will o' the wisp at level 28 on the 35th Haze 122nd year of Ascendancy at 22:06 Killed by skeleton mage at level 28 on the 36th Haze 122nd year of Ascendancy at 02:35 Killed by luminous horror at level 28 on the 36th Haze 122nd year of Ascendancy at 03:52 Killed by elder vampire at level 28 on the 36th Haze 122nd year of Ascendancy at 05:34 Killed by ghoulking at level 28 on the 36th Haze 122nd year of Ascendancy at 06:55 Killed by The Master at level 28 on the 36th Haze 122nd year of Ascendancy at 08:06 Killed by Zubymiwyn the elven warrior at level 29 on the 37th Haze 122nd year of Ascendancy at 19:38 Killed by Emelavea the mean looking elven guard at level 29 on the 37th Haze 122nd year of Ascendancy at 23:25 Killed by ogre rune-spinner at level 29 on the 38th Haze 122nd year of Ascendancy at 05:08 Killed by Emelylrada the ogre warmaster at level 29 on the 38th Haze 122nd year of Ascendancy at 07:10 Killed by elven cultist at level 29 on the 38th Haze 122nd year of Ascendancy at 14:45 Killed by elven blood mage at level 29 on the 38th Haze 122nd year of Ascendancy at 16:53 Killed by elven mage at level 29 on the 38th Haze 122nd year of Ascendancy at 21:42 Killed by Bethiba the ogre pounder at level 29 on the 38th Haze 122nd year of Ascendancy at 23:23 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 00:54 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 02:09 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 03:28 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 05:31 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 06:16 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 07:25 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 08:43 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 10:08 Killed by Bethiba the ogre pounder at level 29 on the 39th Haze 122nd year of Ascendancy at 11:24 Killed by elven warrior at level 29 on the 39th Haze 122nd year of Ascendancy at 14:14 Killed by elven cultist at level 30 on the 39th Haze 122nd year of Ascendancy at 17:13 Killed by elven blood mage at level 30 on the 39th Haze 122nd year of Ascendancy at 17:22 Killed by elven cultist at level 30 on the 39th Haze 122nd year of Ascendancy at 22:36 Killed by elven cultist at level 30 on the 40th Haze 122nd year of Ascendancy at 00:33 |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 70 (base 51) |
| Constitution | 19 (base 14) |
| Magic | 70 (base 60) |
| Willpower | 30 (base 12) |
| Cunning | 36 (base 10) |
Resources
| Life | 760/760 |
| Paradox | 296 |
| Healing Factor | 1.2014285714285 |
| Regeneration | 13.516071428571 |
Speed
| Mental | -6.6613381477509E-13% |
| Attack | -6.6613381477509E-13% |
| Movement | -66.666666666667% |
| Spell | -6.6613381477509E-13% |
| Global | +122.5% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 20.484950248179 |
| See Invisible | 20.484950248179 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 63 |
| Crit Chance | 18% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 63 |
| Crit Chance | 26% |
| APR | 38 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 22.5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Light | +3% |
| Nature | +15% |
| Mind | +27% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 42 (80%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 42 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 57%( 70%) |
| Acid | + 42%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 48%( 70%) |
| Darkness | + 46%( 70%) |
| Fire | + 31%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Poison Resistance | 30% |
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by SDSS. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by SDSS. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by storm drake hatchling. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Betovena the giant spider. Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the temporal explorer from death by SDSS. Escort: temporal explorer (level 6 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed orc heart. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | dreamer's pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Cun / +3 Wil Physical save: +6 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+4 eff.) A pair of boots made of leather. |
| Light source | KindlegasherPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 23% Damage when hit (Melee): 12 fire Changes resistances: +6% acid / +5% fire Changes resistances penetration: +5% light Changes damage: +3% light / +9% acid Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 98.37 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+4 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | treant's gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% nature / +7% blight Poison immunity: +16% Disease immunity: +11% Life regen: +11.00 Maximum life: +62.00 Healing mod.: +13% Rings can have magical properties. |
| On fingers | treant's stralite ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Defense: +9 (+3 eff.) Changes resistances: +8% nature / +6% blight Poison immunity: +14% Disease immunity: +21% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-5 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Magic 40 - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr)Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 0% Mag, 50% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | cashmere cloak 'Silolle' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +41 (+11 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Changes stats: +1 Str / +3 Mag / +3 Cun Physical save: +12 (+4 eff.) Maximum life: +63.00 Maximum stamina: +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-5 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 64.08 You won the Ring of Blood trial, and this is your reward. |
Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
warbringer's stralite dagger of evisceration (30.5-39.65 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +6.0% Physical power: +16 (+8 eff.) Changes stats: +1 Con Changes resistances penetration: +5% physical Disarm immunity: +11% Sharp, short and deadly. |
warden's yew longbow of coldRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +17 cold When wielded/worn: Ammo reloads per turn: +5 Changes stats: +3 Mag Changes resistances penetration: +11% physical / +11% temporal Changes damage: +12% cold / +14% physical / +11% temporal Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
runic cured leather sling of piercingRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When this weapon hits: Arcane Vortex (10% chance level 2). When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Changes stats: +3 Mag Changes resistances penetration: +7% all Changes damage: +7% arcane Spellpower: +8 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
elemental stralite waraxe (33.5-46.9 power, 5 apr)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 35 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +7% lightning Changes damage: +5% lightning One-handed war axes. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+5 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 102.44 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (28% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
This item will automatically be transmogrified when you leave the level.stabilizing cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% lightning / +5% temporal / +5% light / +4% fire / +6% nature / +5% acid / +4% blight / +4% cold / +5% darkness Physical save: +8 (+3 eff.) A pointy cloth hat, very wizardly... |
searing reinforced leather armour of Eyal (12 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 12 acid / 12 fire Damage when hit (Melee): 11 acid / 10 fire Changes resistances: +17% acid / +17% fire Life regen: +2.00 Maximum life: +44.00 Healing mod.: +14% A suit of armour made of leather. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
450 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Olaneg the voratun pickaxe (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +3 Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Str / +2 Dex Changes resistances: +8% physical / +8% darkness / +9% fire Changes resistances penetration: +10% blight Stamina each turn: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gloomgash (23/23, 35-42 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 23 On weapon hit: * 20% chance to reduce damage dealt by 20% Damage (radius 1) on hit: +8 darkness Damage (radius 2) on crit: +16 mind / +12 darkness Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 0% Mag, 50% Cun, 10% Wil, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
barbed pouch of stralite shots of crippling (21/22, 48.5-58.2 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 48.5 - 58.2 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +21.5% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of torment (18/20, 41.5-49.8 power, 5 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of disruption (24/24, 54.5-65.4 power, 6 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * 20% chance to knock the target back 3 spaces and deal 150 physical damage Damage (Ranged): +23 physical Damage against: +5% Unnatural Shots are used with slings to pummel your foes to death. |
soothing dwarven-steel torque of gale force [power 220] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking enemies back 9 spaces and dealing 220 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
soothing yew wand of shielding [power 230] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 70. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By SDSS the Shalore Temporal Warden level 20
35th Dusk 122nd year of Ascendancy at 13:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SDSS the Shalore Temporal Warden level 18
26th Dusk 122nd year of Ascendancy at 00:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SDSS the Shalore Temporal Warden level 21
38th Dusk 122nd year of Ascendancy at 01:04 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By SDSS the Shalore Temporal Warden level 23
1st Time of Equilibrium 122nd year of Ascendancy at 03:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SDSS the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 04:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SDSS the Shalore Temporal Warden level 20
31st Dusk 122nd year of Ascendancy at 21:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By SDSS the Shalore Temporal Warden level 30
39th Haze 122nd year of Ascendancy at 15:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SDSS the Shalore Temporal Warden level 17
22nd Dusk 122nd year of Ascendancy at 13:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SDSS the Shalore Temporal Warden level 16
19th Dusk 122nd year of Ascendancy at 20:38 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By SDSS the Shalore Temporal Warden level 24
11st Haze 122nd year of Ascendancy at 18:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By SDSS the Shalore Temporal Warden level 27
31st Haze 122nd year of Ascendancy at 14:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SDSS the Shalore Temporal Warden level 18
26th Dusk 122nd year of Ascendancy at 21:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By SDSS the Shalore Temporal Warden level 28
36th Haze 122nd year of Ascendancy at 09:30 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By SDSS the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 10:10 see stats
Log
A shield forms around SDSS.
SDSS casts Invigorate.
SDSS is invigorated.
Elven cultist casts Drain.
Your shield crumbles under the damage!
The shield around SDSS crumbles.
SDSS's temporal clone's Blink Blade has been disrupted by anti-magic forces!
Elven cultist hits SDSS's temporal clone for (2 shared), (2 absorbed) (2 total damage).
Elven cultist hits SDSS for (100 absorbed), 6 blight (6 total damage).
Poison from SDSS hits Mean looking elven guard for 4 nature damage.
Elven cultist casts Drain.
The shield around SDSS's temporal clone crumbles.
Elven cultist hits SDSS's temporal clone for (25 shared), (21 absorbed) (25 total damage).
Elven cultist hits SDSS for 64 blight damage.
Mean looking elven guard misses SDSS.
SDSS slows down.
Talent Time Stop is ready to use.
Talent Take a Bite is ready to use.
Talent Arrow Stitching is ready to use.
Decrepitude Disease from Elven cultist hits SDSS's temporal clone for (21 shared) damage.
Decrepitude Disease from Elven cultist hits SDSS for 54 blight damage.
SDSS the level 30 shalore temporal warden was poxed to death by an elven cultist on level 4 of Dark crypt.
SDSS is free from the decrepitude disease.
SDSS is no longer invigorated.
SDSS's temporal clone slows down.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Decrepitude Disease from Elven cultist killed SDSS!
Saving game...
Saving done.















































































































