










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 24 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 3 on the 79th Pyre 122nd year of Ascendancy at 04:39 / 31Killed by Ben Cruthdar, the Cursed at level 11 on the 16th Regrowth 123rd year of Ascendancy at 01:59 Killed by Emeleseth the sandworm at level 15 on the 43rd Pyre 123rd year of Ascendancy at 01:29 Killed by whitehoof ghoul at level 18 on the 69th Pyre 123rd year of Ascendancy at 04:06 Killed by broken golem at level 18 on the 69th Pyre 123rd year of Ascendancy at 13:29 Killed by Adawe the whitehoof invoker at level 18 on the 70th Pyre 123rd year of Ascendancy at 08:43 Killed by minotaur at level 19 on the 71st Pyre 123rd year of Ascendancy at 07:20 Killed by The Glass Golem at level 19 on the 72nd Pyre 123rd year of Ascendancy at 00:12 Killed by The Glass Golem at level 19 on the 72nd Pyre 123rd year of Ascendancy at 02:56 Killed by The Glass Golem at level 19 on the 72nd Pyre 123rd year of Ascendancy at 07:50 Killed by The Glass Golem at level 19 on the 72nd Pyre 123rd year of Ascendancy at 23:53 Killed by The Glass Golem at level 19 on the 73rd Pyre 123rd year of Ascendancy at 02:55 Killed by The Glass Golem at level 19 on the 73rd Pyre 123rd year of Ascendancy at 03:07 Killed by Chronolith Twin at level 20 on the 75th Pyre 123rd year of Ascendancy at 08:38 Killed by Chronolith Twin at level 20 on the 75th Pyre 123rd year of Ascendancy at 10:13 Killed by Urkis, the High Tempest at level 21 on the 77th Pyre 123rd year of Ascendancy at 12:49 Killed by Urkis, the High Tempest at level 21 on the 77th Pyre 123rd year of Ascendancy at 16:29 Killed by Urkis, the High Tempest at level 21 on the 77th Pyre 123rd year of Ascendancy at 19:25 Killed by Robo the dwarf at level 21 on the 17th Dusk 123rd year of Ascendancy at 00:40 Killed by Elydhelaith the grave wight at level 22 on the 46th Dusk 123rd year of Ascendancy at 19:18 Killed by Elydhelaith the grave wight at level 22 on the 46th Dusk 123rd year of Ascendancy at 22:16 Killed by bee swarm at level 22 on the 47th Dusk 123rd year of Ascendancy at 23:16 Killed by Hirateg the krog at level 22 on the 59th Dusk 123rd year of Ascendancy at 09:41 Killed by oozing horror at level 22 on the 10th Haze 123rd year of Ascendancy at 12:31 Killed by ghast at level 23 on the 19th Haze 123rd year of Ascendancy at 17:55 Killed by orc assassin at level 23 on the 20th Haze 123rd year of Ascendancy at 00:09 Killed by orc archer at level 23 on the 20th Haze 123rd year of Ascendancy at 03:44 Killed by skeleton warrior at level 23 on the 25th Haze 123rd year of Ascendancy at 08:49 Killed by Ursia the thalore at level 24 on the 30th Haze 123rd year of Ascendancy at 08:31 Killed by Ithon the thalore at level 24 on the 6th Regrowth 124th year of Ascendancy at 15:02 Killed by Lisonor the sandworm at level 24 on the 38th Pyre 124th year of Ascendancy at 12:36 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 24 (base 24) |
| Magic | 63 (base 47) |
| Willpower | 57 (base 39) |
| Cunning | 15 (base 11) |
Resources
| Life | 343/343 |
| Mana | 371/371 |
| Healing Factor | 1.1082474226804 |
| Regeneration | 1.3853092783505 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 40.446758763835 |
| See Invisible | 37.446758763835 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 20 |
| Crit Chance | 12% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Temporal | +8% |
| Arcane | +25% |
| Cold | +13% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +10% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 34 |
| Mental Save | 36 |
Defense: Resistances
| Darkness | + 45%( 70%) |
| Temporal | + 23%( 70%) |
| Lightning | + 15%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 36%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (62 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Disruption Shield |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Arcane Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by FireBaller69. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vampire lord fang. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Rainscar the pair of rough leather boots (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +5 Wil Changes resistances: +9% cold Changes resistances penetration: +5% cold Physical save: +5 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Maximum psi: +20.00 Mindpower: +5 (+2 eff.) A pair of boots made of leather. |
| Light source | brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing cashmere wizard hat of frost (+19%) (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Wil Changes resistances: +19% cold Changes damage: +13% cold Physical save: +8 (+4 eff.) A pointy cloth hat, very wizardly... |
| Tool | focusing elm wand of shielding [power 110] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 165 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | warrior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +21% Infravision radius: +3 See stealth: +8 See invisible: +5 Rings can have magical properties. |
| Around waist | LelutarInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal / +3% darkness Physical save: +3 (+2 eff.) Mental save: +3 (+2 eff.) Only die when reaching: -60.00 life A belt that goes around your waist. |
| In main hand | magewarrior's short elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +6.0% Physical power: +9 (+4 eff.) Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.14 Spellpower: +29 (+7 eff.) Spell crit. chance: +6% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | focusing cashmere robe of darkness (+27%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +27% darkness / +11% all Changes damage: +18% darkness Mana each turn: +0.12 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+2 eff.) Armour penetration: +3 Defense: +2 (+2 eff.) Changes stats: +2 Cun / +2 Dex Physical save: +7 (+4 eff.) Mental save: +7 (+4 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.00 Amulets can have magical properties. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (378.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 408.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By FireBaller69 the Cornac Archmage level 11
16th Regrowth 123rd year of Ascendancy at 02:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By FireBaller69 the Cornac Archmage level 17
66th Pyre 123rd year of Ascendancy at 15:04 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By FireBaller69 the Cornac Archmage level 21
79th Pyre 123rd year of Ascendancy at 06:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By FireBaller69 the Cornac Archmage level 10
55th Dusk 122nd year of Ascendancy at 13:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By FireBaller69 the Cornac Archmage level 20
74th Pyre 123rd year of Ascendancy at 15:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By FireBaller69 the Cornac Archmage level 17
67th Pyre 123rd year of Ascendancy at 04:04 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By FireBaller69 the Cornac Archmage level 18
69th Pyre 123rd year of Ascendancy at 00:16 see stats
Log
Today is the 17th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Today is the 18th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 19th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
You don't see how to get there...
Today is the 20th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 21st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Today is the 22nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Today is the 23rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 24th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Today is the 25th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Ran for 29 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Run in which direction?
Saving game...
Saving done.
FireBaller69 deactivates Arcane Shield.
FireBaller69 deactivates Arcane Power.
FireBaller69 deactivates Disruption Shield.
FireBaller69 deactivates Shielding.










































































