Auriga the level 12 Cornac Possessor by Esqeemos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassPossessor
Level / Exp12 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity14 (base 12)
Constitution19 (base 10)
Magic14 (base 10)
Willpower43 (base 37)
Cunning33 (base 26)

Resources

Life166/166
Psi220/220
Healing Factor1.1714285714285
Regeneration2.6357142857141

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage14
Accuracy51
Crit Chance12%
APR25
Speed1.00

Offense: Offhand

Damage14
Accuracy51
Crit Chance12%
APR25
Speed1.00

Offense: Spell

Spellpower13
Crit Chance8%
Speed1

Offense: Mind

Mindpower40
Crit Chance17%
Speed1

Offense: Damage Bonus

Mind+9%
Cold+3%

Defense: Base

Armour (hardiness)4 (30%)
Defense28
Ranged Defense28
Fatigue0
Physical Save26
Spell Save22
Mental Save31

Defense: Resistances

Lightning+ 17%( 70%)
Blight+ 12%( 70%)
Cold+ 19%( 70%)
Fire+ 17%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
5/5
2/5
2/5
1/5
Psionic / Deep horror1.30
0/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
0/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
0/5
0/5
0/5
Psionic / Body snatcher1.30
1/5
1/5
1/5
0/5
Psionic / Psychic blows1.30
1/5
5/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
1/5
2/5
1/5
1/5
Psionic / Mentalism1.30
2/5
2/5
1/5
1/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
0/5
0/5

Effects

Quests

done
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Auriga the Cornac Possessor level 10
1st Summertide 122nd year of Ascendancy at 08:41
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By Auriga the Cornac Possessor level 2
76th Pyre 122nd year of Ascendancy at 03:28
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Auriga the Cornac Possessor level 7
3rd Mirth 122nd year of Ascendancy at 10:32
see stats

Log

Today is the 40th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Talent Channel Pain is ready to use.
Talent Infusion: Regeneration is ready to use.
Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:23.


Saving done.


Today is the 42nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Mind Link is ready to use.
Today is the 43rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.


Today is the 44th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.

There is a Zigur (Town) here (press '' or right click to use).
Ran for 6 turns (stop reason: interesting terrain).


You gain 14.23 gold from the transmogrification of
Emurathra the dwarven-steel gauntlets (0 def, 2 armour).
You gain 2.00 gold from the transmogrification of
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.64 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 15-18 power, 1 apr).
You gain 2.42 gold from the transmogrification of
creative mossy mindstar of resolve (2.5-2.75 power, 12 apr, mind damage).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, blight element).
You gain 2.21 gold from the transmogrification of
mule's steel ring of clarity.
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...


Saving done.


The shopkeeper spends some time with you, teaching you the basics of channeling energy through mindstars.