Asthi the level 7 Cornac Cultist of Entropy by Johnnycakes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassCultist of Entropy
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution24 (base 24)
Magic30 (base 30)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life245/245
Insanity0/100
Healing Factor1.1172674059366
Regeneration0.27931685148416

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage11
Accuracy4
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
All0%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)13.225473437961 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save11
Spell Save14
Mental Save13

Defense: Resistances

Acid+ 16%( 70%)
Light+ 15%( 70%)
Temporal+ 16%( 70%)
Darkness+ 16%( 70%)
Lightning+ 18%( 70%)
All+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.30
1/5
3/5
0/5
0/5
Demented / Entropy1.30
1/5
1/5
0/5
0/5
Demented / Nether1.30
5/5
4/5
0/5
0/5
Demented / Timethief1.30
0/5
0/5
0/5
0/5
Demented / Void1.42
1/5
3/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
2/5
3/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
0/5
0/5
0/5
Demented / Doom1.30
5/5
4/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
active
done
done

Equipment

Tool
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Asthi the Cornac Cultist of Entropy level 6
77th Pyre 122nd year of Ascendancy at 12:17
see stats

Log

You gain 3.08 gold from the transmogrification of steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).
You gain 2.85 gold from the transmogrification of
acidic steel waraxe of vileness (14-19 power, 3 apr).
You gain 2.51 gold from the transmogrification of
potent ash vilestaff of fate (17-20 power, 3 apr, fire element).
You gain 2.45 gold from the transmogrification of
potent ash magestaff of power (17-20 power, 3 apr, arcane element).
You gain 4.81 gold from the transmogrification of
Wretchfoe the mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 2.19 gold from the transmogrification of
flaming steel mace of erosion (14-20 power, 3 apr).
You gain 12.50 gold from the transmogrification of
Crooked Club (25-35 power, 4 apr).
You gain 5.89 gold from the transmogrification of
Beleg (18-30 power, 1 apr).
You gain 1.60 gold from the transmogrification of
flaming steel battleaxe of massacre (36-53 power, 2 apr).
You gain 3.90 gold from the transmogrification of
titan's steel ring of tenacity.
You gain 2.55 gold from the transmogrification of
stabilizing steel amulet of mastery (0.13 Demented / Doom).
You gain 1.21 gold from the transmogrification of
insulating steel amulet of dexterity (+3).
You gain 2.30 gold from the transmogrification of
clarifying steel amulet of dexterity (+3).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 37; cd 19).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 18%; magical; dur 3; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; mental; dur 2; cd 14).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 17%; physical; dur 2; cd 14).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

There is a way to the next level here (press '' or right click to use).
Ran for 78 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (Adoriama the copperhead snake)).