Summoner? Barely know her the level 5 Yeek Summoner by NecoErgoSum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp5 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity11 (base 11)
Constitution12 (base 17)
Magic10 (base 10)
Willpower22 (base 16)
Cunning24 (base 17)

Resources

Life131/131
Equilibrium18
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage25
Accuracy16
Crit Chance7%
APR20
Speed1.00

Offense: Offhand

Damage25
Accuracy16
Crit Chance7%
APR20
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense16
Ranged Defense16
Fatigue3
Physical Save8
Spell Save11
Mental Save16

Defense: Resistances

Lightning+ 15%( 70%)
Nature+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 11 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Resting starts...

The air bubbles are depleted!
Rested for 21 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.90 gold from the transmogrification of
arcing pouch of iron shots of accuracy (18/18, 14-17 power, 1 apr).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 1.01 gold from the transmogrification of
mossy mindstar of life (3-3 power, 12 apr, mind damage).
You gain 1.70 gold from the transmogrification of
creative mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (15-24 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16-23 power, 1 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 418%; cd 15).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.