yeah the level 4 Dwarf Arcane Blade by iveyec06

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceDwarf
ClassArcane Blade
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity8 (base 10)
Constitution16 (base 10)
Magic16 (base 18)
Willpower16 (base 10)
Cunning20 (base 13)

Resources

Life173/173
Mana108/108
Stamina104/104
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage28
Accuracy13
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+2%

Defense: Base

Armour (hardiness)5 (30%)
Defense0
Ranged Defense0
Fatigue7
Physical Save20
Spell Save11
Mental Save12

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
3/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
active
done
active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Log

Yeah picks up (c.): starlit copper amulet of cunning (+2).
Yeah picks up (e.):
iron waraxe (10-14 power, 2 apr).
Yeah picks up (g.):
stabilizing linen wizard hat (1 def, 0 armour).
Yeah picks up (b.):
regeneration infusion of the warrior (heal 171 over 5 turns).
Yeah picks up (k.):
spinel.
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Yeah wears:
starlit copper amulet of cunning (+2).

Yeah drops on the floor:
regeneration infusion of the warrior (heal 171 over 5 turns).

You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.43 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 0.89 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 4).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Yeah deactivates Fiery Hands.

Yeah deactivates Arcane Combat.