











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Vampire |
| Class | Reaver |
| Level / Exp | 23 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton master archer at level 4 on the 77th Pyre 122nd year of Ascendancy at 10:04 0 / 6Killed by ghoulking at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:44 Killed by Keeulai the human at level 5 on the 2nd Mirth 122nd year of Ascendancy at 04:41 Killed by Silukira the skeleton magus at level 13 on the 57th Dusk 122nd year of Ascendancy at 05:12 Killed by Assassin Lord at level 20 on the 66th Regrowth 123rd year of Ascendancy at 01:20 Killed by Urkis, the High Tempest at level 23 on the 40th Pyre 123rd year of Ascendancy at 20:33 |
Primary Stats
| Strength | 72 (base 50) |
| Dexterity | 26 (base 11) |
| Constitution | 19 (base 10) |
| Magic | 82 (base 50) |
| Willpower | 38 (base 10) |
| Cunning | 39 (base 10) |
Resources
| Life | -134/498 |
| Vim | 2/215 |
| Healing Factor | 1.1791723257555 |
| Regeneration | 7.3698270359719 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 7 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 54 |
| Crit Chance | 35% |
| APR | 3 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 54 |
| Crit Chance | 35% |
| APR | 3 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +21% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +40% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 41.08934837382 (81.151787968034%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 30 |
| Physical Save | 33 |
| Spell Save | 38 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
| Darkness | + 33%( 70%) |
| Light | -16%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 2%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 22% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 24% |
| Disarm Resistance | 32% |
| Bleed Resistance | 100% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Scourge | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Corruption / Reaving combat | 1.50 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Corruption / Vim | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Vampire | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lone alchemist from death by umber hulk. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Siluvea the large white snake. Escort: lost warrior (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed ice ant stinger. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed wretchling eyeball. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed minotaur nose. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Brodidedur the Oozestake (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 54% Damage when hit (Melee): 2 nature Changes stats: +4 Dex / +2 Wil / +7 Lck Changes resistances: +6% lightning Stealth bonus: +8 Light radius: +3 A pair of boots made of leather. |
| Light source | XerokiraCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +3 Cun / +2 Mag Changes resistances: +9% darkness / +3% blight Blindness immunity: +24% Confusion immunity: +12% Light radius: +7 See stealth: +6 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Flashwreck (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +9 Str / +2 Con Changes resistances: +10% lightning / +9% temporal / +6% light / +3% blight Changes resistances penetration: +25% blight A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Glorolrabrema' (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +4 Str / +3 Mag / +5 Wil / +5 Cun / +3 Con Changes resistances: +2% physical / +8% light / +6% blight / +3% nature / +15% darkness Changes resistances penetration: +15% blight Talent mastery: +0.20 Technique / Grappling Disarm immunity: +32% Infravision radius: +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fograze (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +1 Cun / +1 Str Changes resistances: +12% fire Changes resistances penetration: +10% mind Changes damage: +3% darkness / +3% mind Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +4 Con Rings make your fingers look great! |
| On fingers | conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Duatheltide the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes resistances: +10% lightning Stun/Freeze immunity: +23% Mindpower: +20 (+7 eff.) Amulets make your neck look great! |
| In main hand | Hadil the Duathelminister (18-25 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 22% On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +7.0% Physical power: +8 (+2 eff.) Changes resistances: +9% lightning Changes damage: +18% darkness Sharp, long, and deadly. |
| Around waist | BoltwreckInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Str / +9 Dex / +4 Wil / +7 Cun Changes resistances: +3% acid / +6% temporal / +9% darkness / +3% lightning / +8% fire / +3% nature / +10% cold Physical save: +14 (+7 eff.) Spell save: +14 (+5 eff.) Mental save: +13 (+5 eff.) Mental crit. chance: +7% A belt that goes around your waist. |
| In off hand | quick steel longsword of crippling (16-22 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +6.0% Changes stats: +2 Dex Combat speed: +10% Sharp, long, and deadly. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | voratun plate armour 'Falyrahek' (0 def, 20 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Fatigue: +22% Changes resistances: +12% acid / +9% cold / +5% arcane / +34% lightning Allows you to breathe in: water Pinning immunity: +10% Life regen: +6.00 Stamina each turn: +0.60 Healing mod.: +10% A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 134; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 134 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.acid wave rune (damage 143; dur 4; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 143.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 16; resist 15%; move 40%; dur 5; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 40% faster, and you are invisible (power 16). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune of the titan (power 16; resist 18%; move 42%; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 42% faster, and you are invisible (power 16). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.Dourwinter (28-41 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 light Damage (radius 1) on hit: +8 temporal Damage against: +21% Undead When wielded/worn: Changes resistances penetration: +20% blight / +10% temporal Changes damage: +15% blight / +9% darkness Mana when firing critical spell: +2.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Betydhemina the steel greatsword (21-34 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 2). When wielded/worn: Physical power: +10 (+2 eff.) Mana each turn: +0.36 Mana when firing critical spell: +2.00 Spell crit. chance: +2% Damage Shield penetration: +20% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Glotha (26-42 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +5 Dex / +4 Mag / +2 Cun Changes resistances: +2% physical Changes damage: +15% blight Life regen: +2.00 See invisible: +9 Combat speed: +10% Healing mod.: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.steady ash longbow of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +12 lightning When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +3.0% Changes damage: +15% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.ash starstaff 'Strikequarry' (19-23 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +1 Con Changes resistances penetration: +25% lightning Changes damage: +19% darkness / +6% cold Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Spellpower: +9 (+3 eff.) Spell crit. chance: +2% Infravision radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blurring hardened leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 (+9 eff.) Changes stats: +3 Con Stealth bonus: +6 Mental save: +7 (+3 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Gao the Vampire Reaver level 21
2nd Pyre 123rd year of Ascendancy at 23:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gao the Vampire Reaver level 13
54th Dusk 122nd year of Ascendancy at 01:02 see stats
Exterminator
Killed 1000 creatures.By Gao the Vampire Reaver level 16
31st Regrowth 123rd year of Ascendancy at 14:58 see stats
Level 10
Got a character to level 10.By Gao the Vampire Reaver level 10
3rd Flare 122nd year of Ascendancy at 19:55 see stats
Level 20
Got a character to level 20.By Gao the Vampire Reaver level 20
49th Regrowth 123rd year of Ascendancy at 16:42 see stats
The Arena
Unlocked Arena mode.By Gao the Vampire Reaver level 5
6th Mirth 122nd year of Ascendancy at 20:11 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gao the Vampire Reaver level 22
27th Pyre 123rd year of Ascendancy at 00:34 see stats
The secret city
Discovered the truth about mages.By Gao the Vampire Reaver level 15
60th Haze 122nd year of Ascendancy at 18:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gao the Vampire Reaver level 16
31st Regrowth 123rd year of Ascendancy at 06:23 see stats
Log
Gao casts Dark Portal.
Urkis, the High Tempest is afflicted by a rotting disease!
Gao is not dazed anymore.
The powerful blow energizes Gao reducing their cooldowns!
Thunderstorm hits Gao for 34 lightning damage.
Hurricane from Urkis, the High Tempest hits Gao for 93 lightning damage.
Rotting Disease from Gao hits Urkis, the High Tempest for 8 blight damage.
Gao is dazed!
Urkis, the High Tempest casts Nova.
The powerful blow energizes Gao reducing their cooldowns!
Urkis, the High Tempest hits Gao for 91 lightning damage.
Gao uses King Among Kine.
Gao casts Blood Lock.
Urkis, the High Tempest shrugs off Gao's 'Blood Lock'!
Gao casts Vimsense.
Gao reacts immediately after taking severe damage!
Gao resists!
Gao is not dazed anymore.
The powerful blow energizes Gao reducing their cooldowns!
Thunderstorm hits Gao for 6 healing, 26 lightning (26 total damage) [6 healing].
Hurricane from Urkis, the High Tempest hits Gao for 6 healing, 75 lightning (75 total damage) [6 healing].
Rotting Disease from Gao hits Urkis, the High Tempest for 10 blight damage.
Gao casts Soul Rot.
Gao's spell attains critical power!
Urkis, the High Tempest casts Lightning.
The powerful blow energizes Gao reducing their cooldowns!
Urkis, the High Tempest hits Gao for 6 healing, 195 lightning (195 total damage) [6 healing].
Gao the level 23 vampire reaver was zapped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.




























































