Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Rare item Egos update 1.0.4 Items Vault 1.0.3 Infinite500: Revised high level play for ToME v1.10c 1.0.4 Stone Wardens DLC Class 1.0.3 Doctornull's Class Pack 1.0.4 |
Campaign | Maj'Eyal |
Mode | Tutorial Adventure |
Sex | Female |
Race | Tutorial Stats |
Class | Tutorial Adventurer |
Level / Exp | 1 / 17% |
Size | medium |
Lifes / Deaths | Killed by Keen-eyed orc at level 1 on the 75th Pyre 122nd year of Ascendancy at 22:41 0 / 2Killed by Layirin at level 1 on the 75th Pyre 122nd year of Ascendancy at 23:46 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 18 (base 18) |
Constitution | 15 (base 15) |
Magic | 20 (base 20) |
Willpower | 15 (base 15) |
Cunning | 15 (base 15) |
Resources
Life | 120/120 |
Healing Factor | 1 |
Regeneration | 1 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Barehand
Damage | 9 |
Accuracy | 41 |
Crit Chance | 1% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 16.5 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 15.8 |
Ranged Defense | 15.8 |
Fatigue | 0 |
Physical Save | 21.125 |
Spell Save | 62.0625 |
Mental Save | 44.166666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/3)
Class Talents
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have navigated the Dungeon of Adventurer Enlightenment! Tutorial: combat stats | active |
Equipment
Inventory
Amulet of Mindpower (+3) Amulet of Mindpower (+3)Crafted by a master 1.00 Encumbrance. Type: jewelry / amulet When wielded/worn: Mindpower: +3 A beautiful amulet that increases your mindpower by 3. |
Ring of Mental Save (+6) Ring of Mental Save (+6)Crafted by a master 1.00 Encumbrance. Type: jewelry / ring When wielded/worn: Mental save: +6 A ruby-studded ring. |
iron longsword (5-7 power, 2 apr) iron longsword (5-7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.0 - 7.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Boots of Physical Save (+10) (0 def, 0 armour) Boots of Physical Save (+10) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / feet When wielded/worn: Physical save: +10 Fine boots that increse your physical save by 10. |
Helmet of Accuracy (+6) (0 def, 0 armour) Helmet of Accuracy (+6) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / head When wielded/worn: Accuracy: +6 A finely-wrought helmet that increases your Accuracy by 6. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
iron shield (4 def, 2 armour, 8.5 dam, 20.5 block) iron shield (4 def, 2 armour, 8.5 dam, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Layirin uses Blink.
Layirin uses Blink.
The Eidolon is teleported a short distance!
Talent Blink is ready to use.
Layirin uses Blink.
The Eidolon is teleported a short distance!
Talent Blink is ready to use.
Layirin uses Blink.
The Eidolon is teleported a short distance!
Talent Blink is ready to use.
Layirin uses Blink.
The Eidolon resists the teleportation!
Talent Blink is ready to use.
Layirin hits The Eidolon for 0 physical damage.
Layirin hits The Eidolon for 0 physical damage.
Saving done.
Saving done.
Saving game...