Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Archer |
Level / Exp | 30 / 18% |
Size | small |
Lifes / Deaths | Killed by grave wight at level 30 on the 77th Pyre 122nd year of Ascendancy at 17:40 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 70 (base 60) |
Constitution | 25 (base 24) |
Magic | 13 (base 10) |
Willpower | 23 (base 18) |
Cunning | 40 (base 28) |
Resources
Life | -56/692 |
Stamina | 109/170 |
Healing Factor | 1 |
Regeneration | 3.1041174687797 |
Speed
Mental | -28.571428571429% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 93 |
Accuracy | 78 |
Crit Chance | 81% |
APR | 54 |
Speed | 1.12 |
Offense: Spell
Spellpower | 12.75 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 44.866666666667 |
Crit Chance | 12% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 14 (45%) |
Defense | 40.0175 |
Ranged Defense | 40.0175 |
Fatigue | 9 |
Physical Save | 40.541666666667 |
Spell Save | 39.5375 |
Mental Save | 40.141666666667 |
Defense: Resistances
All | + 21%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -298 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Archery excellence | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Archery - slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Halfling | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Field control | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Aim |
talent | Intuitive Shots |
beneficial effect | The target is out of phase with reality, increasing defense by 21, resist all by 21%, and the duration of all timed effects by 21%. Out of Phase |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 38. Militant Mind |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target has 50% chance to evade melee attacks and gains 13 defense. Evasion |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Quiver | sentry's pouch of iron shots of crippling (24/24, 19-22.8 power, 3 apr) sentry's pouch of iron shots of crippling (24/24, 19-22.8 power, 3 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +9.0% Capacity: 24 Turns elapse between self-loadings: 5 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +11 A cap made of leather. |
Tool | dragonbone wand of conjuration [power 421] (9/9 cooldown) dragonbone wand of conjuration [power 421] (9/9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 210-421), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | cleansing rough leather belt cleansing rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight A belt that goes around your waist. |
In main hand | mage-hunter's hardened leather sling of true flight mage-hunter's hardened leather sling of true flightRequires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +5 Physical crit. chance: +7.0% Effects on ranged hit: * 11 arcane resource burn Changes stats: +3 Cun / +5 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +5 Slings are used to hurl stones or metal shots at your foes. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 53 power out of 27/60) : Effective talent level: 1.2 Power cost: 53 out of 27/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 44.79 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | grounding steel amulet of dexterity (+4) grounding steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +12% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
Inventory
wild infusion of the sneak (resist 19%; cure mental) wild infusion of the sneak (resist 19%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steady elm longbow of piercing arrows (1/1) steady elm longbow of piercing arrows (1/1)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +6 Talent cooldown: Steady Shot (-1 turn) It can be used to activate talent Piercing Arrow (costing 9 power out of 10/10) : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 9 Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 136% damage. Longbows are used to shoot arrows at your foes. |
hardened leather sling of cunning (+4) hardened leather sling of cunning (+4)Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +12% physical Slings are used to hurl stones or metal shots at your foes. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 A belt that goes around your waist. |
rejuvenating reinforced leather armour (4 def, 7 armour) rejuvenating reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +3.00 Stamina each turn: +0.50 A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Angus the Halfling Archer level 22
76th Pyre 122nd year of Ascendancy at 03:55 see stats
By Angus the Halfling Archer level 10
74th Pyre 122nd year of Ascendancy at 21:15 see stats
By Angus the Halfling Archer level 20
75th Pyre 122nd year of Ascendancy at 22:45 see stats
By Angus the Halfling Archer level 30
77th Pyre 122nd year of Ascendancy at 14:26 see stats
Log
Grave wight hits Angus for 91 lightning damage.
Grave wight's glacial vapour area effect hits Angus for 20 cold damage.
Talent Disengage is ready to use.
Talent Steady Shot is ready to use.
Talent Rune: Phase Door is ready to use.
Umber hulk casts Mind Disruption.
Angus shrugs off the effect 'Confused'!
Angus seems more focused.
Angus casts Rune: Phase Door.
Angus is out of phase.
Black crystal casts Blight Bolt.
Talent Infusion: Wild is ready to use.
Angus uses Steady Shot.
Angus's Steady Shot hits Black crystal for 70 fire, 70 cold (140 total damage).
Angus's Steady Shot killed Black crystal!
Talent Shoot Down is ready to use.
Angus uses Bull Shot.
You are too close to build up momentum!
Angus uses Scatter Shot.
Angus uses dragonbone wand of conjuration [power 421] (9 cooldown)!
Angus hits Bee swarm for 98 fire, 98 cold, 98 lightning (294 total damage).
Angus killed Bee swarm!
Grave wight casts Lightning.
Grave wight hits Angus for 79 lightning damage.
Angus the level 30 halfling archer was shocked to death by a grave wight on level 34 of The Arena.
Grave wight killed Angus!