











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ToME Russian translation (Русский перевод) 1.7.5This addon translates ToME to Russian language. Это дополнение обеспечивает перевод игры на русский язык. На текущий момент переведено: Tales of Maj'Eyal: Age of Ascendancy (основная игра) – 100%; Данное дополнение создаётся в качестве литературного перевода, призванного передать дух игры. Работа авторами ведётся полностью самостоятельно, без использования труда третьих лиц. КАК УСТАНОВИТЬ: КАК ВКЛЮЧИТЬ РУССКИЙ ЯЗЫК В ИГРЕ: После этого игра перезапустит текущего персонажа. Отныне для этого и всех новых персонажей игра будет на русском языке. Новое в версии 1.3.0: – Завершён перевод официального дополнения Forbidden Cults; Перевод всего контента игры завершён. Дальнейшие обновления будут выходить по мере появления нового контента в самой игре или накопления значительного количества правок. Если Вы столкнулись с ошибками в переводе, у Вас есть предложения или Вы просто хотите оставить отзыв, оставьте комментарий ниже, напишите сообщение на канале "Перевод" русскоязычного discord по Tales of Maj'Eyal ( https://discord.gg/gNq4UC7 ) или посетите страницу форума ( https://forums.te4.org/viewtopic.php?f=50&t=53239 ). P.S. This addon wouldn't be possible without translation tools provided by the most amazing person - OtowaKotori. And thanks to DG, he's fine too! ;-) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 33 / 73% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 23 on the 37th Haze 122nd year of Ascendancy at 00:45 0 / 7Killed by luminous horror at level 25 on the 40th Haze 122nd year of Ascendancy at 03:28 Killed by radiant horror at level 25 on the 40th Haze 122nd year of Ascendancy at 06:14 Killed by forge-giant at level 25 on the 41st Haze 122nd year of Ascendancy at 10:42 Killed by Mayasewyn the orc necromancer at level 32 on the 63rd Haze 122nd year of Ascendancy at 22:00 Killed by Grand Necromancer Gassra at level 33 on the 65th Haze 122nd year of Ascendancy at 03:27 Killed by Elusetha the Tortured Mass at level 33 on the 65th Haze 122nd year of Ascendancy at 08:51 |
Primary Stats
| Strength | 62 (base 46) |
| Dexterity | 28 (base 10) |
| Constitution | 68 (base 37) |
| Magic | 97 (base 58) |
| Willpower | 29 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | -376/1140 |
| Positive | 42/146 |
| Stamina | 244/244 |
| Healing Factor | 1.5081295749342 |
| Regeneration | 29.031494317483 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 12 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Arcane | +7% |
| Cold | +11% |
| All | +2% |
| Lightning | +17% |
| Light | +14% |
| Temporal | +14% |
| Physical | +9% |
| Fire | +2% |
| Nature | +7% |
Offense: Damage Penetration
| Light | +82% |
| Fire | +17% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 71.659413432639 (82.702242121503%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 40 |
| Physical Save | 47 |
| Spell Save | 34 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 29%( 70%) |
| All | + 21%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 43%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Knockback Resistance | 56% |
| Confusion Resistance | 30% |
| Stun Resistance | 54% |
| Pinning Resistance | 22% |
| Poison Resistance | 47% |
| Blind Resistance | 69% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 518 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -487 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 975 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Shield offense | 1.37 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.37 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Heatblow (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +2 Dex +3 Cun +11 Con dps ---------- Dmg.mod +12% temporal +7% physical Res.pen +10% fire Melee Ret 4 fire ----- def ----- Armour +3 ---------- misc Light +3 Size +1 A pair of boots made of leather. |
| Light source | nightwalker's alchemist's lamp1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Starvalor the voratun helm (7 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Cun +11 Dex dps ---------- Res.pen +25% light Apr +6 ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +5% Resists +5% all Phys.save +10 (+4 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Adann (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +2 Dex +6 Mag +5 Wil +3 Cun dps ---------- Phys.pwr +15 (+4 eff.) Spell.pwr +15 (+2 eff.) Melee+ 5 nature 9 arcane Dmg.mod +3% blight +5% nature +5% arcane Melee Ret 2 blight ----- def ----- Armour +2 Fatigue +3% Resists +5% nature +5% arcane Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 101.14 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Berim the Airseam0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% lightning +9% cold ----- def ----- Defense +8 (+4 eff.) Max.HP +44.00 HP.reg +7.00 Heal.mod +14% Stun/Frz- +24% Rings make your fingers look great! |
| On fingers | warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +22.00 Disarm- +20% Pinning- +22% Knockbk- +26% Rings make your fingers look great! |
| Around neck | Lisylle the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Dex +2 Mag +5 Con dps ---------- Melee Ret 6 mind ----- def ----- Resists +26% nature +30% blight Phys.save +8 (+3 eff.) Max.HP +42.00 HP.reg +6.00 Poison- +47% Disease- +39% ---------- misc See.Invis +12 Masteries +0.37 Technique/Shield offense +0.37 Technique/Combat training Amulets make your neck look great! |
| In main hand | stralite greatmaul of shearing (54-80 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 53.5 - 80.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +7 (+3 eff.) Apr +10 Massive two-handed mauls. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 342, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | windwalling stralite shield (0 def, 8 armour, 50-59 power, 137.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 49.5 - 59.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 Melee+ +10 physical While equipped: Stats +5 Wil ----- def ----- Armour +8 Fatigue +8% Resists +13% physical Shield.near.proj +34 Proj.slow +14% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Belimira the cashmere cloak (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% temporal +10% cold Crit.chn- 5.00% Mind.save +12 (+6 eff.) HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
healing infusion (heal 86; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 177; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 177 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 622%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (266.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 303.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (0 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 148; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 148 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 254; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.38 Max.mana +36.00 Amulets make your neck look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
hateful stralite battleaxe of crippling (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master/Psionic Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +23 darkness Against +12% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed battleaxes. |
plaguebringer's stralite dagger of shearing (26-34 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Power 26.5 - 34.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 16 While equipped: dps ---------- Res.pen +9% all Acc +14 (+5 eff.) Apr +8 ----- def ----- Disease- +13% Sharp, short and deadly. |
quick stralite dagger of enduring (30-40 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Dex +10 Wil +9 Con dps ---------- Phys.spd +10% Acc +13 (+5 eff.) ----- def ----- Max.HP +49.00 Sharp, short and deadly. |
stralite dagger of enduring (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Con +7 Wil ----- def ----- Max.HP +58.00 Sharp, short and deadly. |
truestriking iron dagger of projection (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Master/Psionic Power 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +6% physical Acc +7 (+3 eff.) Apr +6 Sharp, short and deadly. |
voratun dagger 'Lightningclash' (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +30% Melee+ +16 lightning On Hit.r1 +20 fire While equipped: dps ---------- Res.pen +20% lightning Melee Ret 6 arcane ----- def ----- Resists +6% blight ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Sharp, short and deadly. |
balanced voratun greatmaul of daylight (66-98 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane/Master Power 65.5 - 98.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 light Against +20% Undead While equipped: dps ---------- Acc +20 (+7 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +46% Massive two-handed mauls. |
Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
enhanced voratun greatsword of dampening (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Disrupt Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str +13 Dex +9 Mag +10 Wil +10 Cun +12 Con ----- def ----- Resists +20% acid +12% lightning +16% cold +14% fire +5% all Spell.save +13 (+6 eff.) Massive two-handed swords. |
iron greatsword (16-25 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Lisynn the Charstreak4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +16 fire While equipped: Stats +9 Dex +9 Wil dps ---------- Dmg.mod +9% mind Res.pen +10% arcane +25% fire ---------- misc Psi/ret +0.08 Longbows are used to shoot arrows at your foes. |
Radhyrak the elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +16 arcane While equipped: Stats +15 Dex dps ---------- Phys.crit +15.0% Dmg.mod +3% temporal Res.pen +12% physical Acc +12 (+4 eff.) Melee Ret 6 temporal ----- def ----- Resists +5% arcane Longbows are used to shoot arrows at your foes. |
penetrating elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +9% physical Longbows are used to shoot arrows at your foes. |
Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Glorerin (20-27 power, 4 apr)3.0 T2 longsword 1H weapon [Rare] Psionic Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +5 darkness Against +8% Living While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +20 (+5 eff.) ----- def ----- Resists +6% blight ---------- misc Infravis +1 Sharp, long, and deadly. |
blazebringer's stralite longsword (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +36 fire While equipped: dps ---------- All.spd +5% Res.pen +13% fire Sharp, long, and deadly. |
hateful stralite longsword (32-44 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Psionic Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +5 darkness Against +11% Living Sharp, long, and deadly. |
iron longsword of massacre (18-25 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
flaming stralite mace of daylight (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +11 light Against +15% Undead On Hit.r1 +14 fire Blunt and deadly. |
iron mace (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
protector's pulsing mindstar of storms (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +2 Dex +5 Mag +3 Wil +4 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 12 lightning Dmg.mod +11% lightning Res.pen +12% lightning ----- def ----- Resists +9% lightning +3% all ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's reinforced leather sling of acid4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +9 acid On Crit.r2 +9 fire While equipped: dps ---------- All.spd +5% Dmg.mod +12% acid Res.pen +17% fire Slings are used to hurl stones or metal shots at your foes. |
Duathelknight (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +16.00% Spell.pwr +12 (+2 eff.) Dmg.mod +31% arcane +6% acid Res.pen +15% darkness +10% acid Melee Ret 8 arcane On Hit (Melee): * 10% chance to reduce damage dealt by 15% * 20% chance to reduce armor by 26% ----- def ----- Resists +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+3 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
bloodlich's elven-wood vilestaff of might (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +5 Cun +5 Con dps ---------- Spell.crit +12% Crit.mult +15.00% Spell.pwr +12 (+2 eff.) Dmg.mod +25% blight ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +37.00 Max.N.En +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+2 eff.) Dmg.mod +25% darkness Phasing +18% ----- def ----- Defense +13 (+7 eff.) Shield.pwr +9% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+4 eff.) Dmg.mod +25% darkness ---------- misc Mana/turn +0.17 Talents +1 Command Staff On Spell Hit: 10% Displacement Shield 3 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +16.00% Spell.pwr +7 (+1 eff.) Melee+ 18 fire Dmg.mod +10% lightning ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +4% Spell.pwr +34 (+4 eff.) Melee+ 19 arcane Dmg.mod +25% darkness ---------- misc Mana/turn +0.38 Max.mana +58.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +12 (+2 eff.) Dmg.mod +25% fire ---------- misc Mana/turn +0.21 Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) S.pwr/crit +6 Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of invocation (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+2 eff.) S.pwr/crit +15 Dmg.mod +25% acid ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 52.76 to 63.32 acid damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of recursion4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Berimas the stralite waraxe (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Defense +30 (+14 eff.) Resists +5% arcane +2% physical Blind- +20% One-handed war axes. |
Chargereign (20-28 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 10 arcane resource burn * 10% chance to slow global speed by 43% On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +3% lightning +3% darkness Disarm- +20% One-handed war axes. |
Searcrypt (16-22 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 fire On Hit.r1 +8 mind On Hit: * 10 arcane resource burn While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 43% One-handed war axes. |
stralite waraxe of crippling (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% One-handed war axes. |
truestriking stralite waraxe of disruption (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Disrupt/Master Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +9% physical Acc +14 (+5 eff.) Apr +6 One-handed war axes. |
blurring rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +2 (+0 eff.) ----- def ----- Defense +9 (+5 eff.) Mind.save +6 (+3 eff.) Stealth +5 A belt that goes around your waist. |
Velema the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Cun +2 Con dps ---------- Mind.crit +3% Dmg.mod +3% mind ----- def ----- Armour +2 Defense +1 (+1 eff.) Crit.chn- 10.00% Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's silk robe of light (+7%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +17% light ----- def ----- Resists +7% lightning +10% darkness +33% light +6% blight +6% fire +10% cold +13% all Phys.save +14 (+5 eff.) Spell.save +26 (+11 eff.) Mind.save +13 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Resists +13% blight +13% all Max.HP +40.00 HP.reg +1.70 Heal.mod +18% ---------- misc Mana/turn +0.14 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of light (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +18% light ----- def ----- Resists +27% light +13% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's Rags of the Sanctuary of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +17 (+2 eff.) Dmg.mod +8% darkness +6% light +6% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of blight (+13%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +13% blight +14% light +13% darkness ----- def ----- Resists +13% blight +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +7% Spell.pwr +21 (+3 eff.) Dmg.mod +5% darkness +18% light +9% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +13% all Poison- +30% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
heroic drakeskin leather gloves of strength (+4) (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +16 (+4 eff.) ----- def ----- Armour +7 Mind.save +9 (+4 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of sorrow (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 10 mind 22 darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 17 ----- def ----- Armour +7 Fatigue +5% Mind.save -1 (-1 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +5 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
umbral iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Vorata the Oakbreacher (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +1 Mag dps ---------- Res.pen +10% light Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +3% nature +6% cold A cap made of leather. |
Woehue of the Blightspawn (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +5 Dex dps ---------- Acc +10 (+4 eff.) Apr +7 On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 16 * 22% chance to reduce damage dealt by 15% ----- def ----- Armour +3 Fatigue +3% Resists +10% acid +10% lightning +6% blight +8% fire +12% mind +17% cold Mind.save +19 (+9 eff.) Blind- +10% Disarm- +20% Confus- +38% A cap made of leather. |
augmenting cashmere wizard hat of the mind (+11%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +5% acid +6% lightning +11% mind +6% cold +6% arcane +6% fire ----- def ----- Defense +2 (+1 eff.) Resists +11% mind A pointy cloth hat, very wizardly... |
cleansing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +5% blight A cap made of leather. |
Belefast the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str dps ---------- Spell.pwr +15 (+2 eff.) S.pwr/crit +10 Melee+ 15 acid 16 fire Dmg.mod +3% blight Melee Ret 8 acid 11 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +42% acid +10% fire +15% darkness +13% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Poxobeisance (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% nature +3% arcane On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +5% Resists +18% blight +18% fire +16% darkness +12% nature Phys.save +11 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +21% fire +12% light +11% darkness A suit of armour made of mail. |
steel mail armour 'Eremadeyadan' (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind +17% fire Crit.chn- 15.00% A suit of armour made of mail. |
marauder's reinforced leather armour of cold resistance (17 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +7 Defense +17 (+9 eff.) Fatigue +8% Resists +20% cold Phys.save +12 (+4 eff.) A suit of armour made of leather. |
nimble reinforced leather armour (22 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +22 (+11 eff.) Fatigue +8% A suit of armour made of leather. |
radiant reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +12 (+6 eff.) Fatigue +8% Resists +12% blight +9% cold +18% darkness +8% acid ---------- misc Light +1 Breathe water A suit of armour made of leather. |
rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Max.HP +41.00 HP.reg +7.70 Heal.mod +11% ---------- misc Stam/turn +1.20 A suit of armour made of leather. |
rejuvenating reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% HP.reg +2.00 ---------- misc Stam/turn +1.70 A suit of armour made of leather. |
enlightening stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +13 Fatigue +22% Mind.save +18 (+9 eff.) A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Wrathroot's Barkwood (9 def, 10 armour, 24-34 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 24.5 - 34.3 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
iron shield (0 def, 2 armour, 10-12 power, 15 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +15 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking stralite shield of physical resistance (+14%) (0 def, 8 armour, 52-62 power, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 51.5 - 61.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 While equipped: dps ---------- Melee+ 17 lightning Melee Ret 6 lightning ----- def ----- Armour +8 Fatigue +8% Resists +14% physical ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield (0 def, 8 armour, 42-51 power, 136 block)7.0 T4 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 42.5 - 51.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 While equipped: ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of lightning resistance (+19%) (0 def, 8 armour, 46-55 power, 134 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 46.0 - 55.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +19% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of elven-wood arrows of crippling (23/23, 56-79 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Master Power 56.5 - 79.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +30.5% Capacity 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
137 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duvomnir (18/47, 46-56 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Arcane/Master Power 46.5 - 55.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 47 Ranged+ +12 acid +18 cold +4 mind On Hit.r1 +8 acid On Crit.r2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 17 On Crit: * Splash the target with acid dealing 80 damage over 5 turns and reducing armor and accuracy by 10 While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Velugata (18/46, 42-51 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Arcane/Master/Psionic Power 42.5 - 51.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 46 Ranged+ +12 acid +11 blight +8 arcane On Hit.r1 +8 acid On Hit: 20% Epidemic 4 On Hit: * 20% chance to reduce armor by 26% * 15% chance to reduce strength, dexterity, and constitution by 16 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
deadly pouch of stralite shots of accuracy (20/20, 54-64 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Master Power 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +5 Crit +5.5% Capacity 20 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of crippling (21/21, 42-51 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Master Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +10.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
powerful stralite torque of psionic shield [power 99] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By pallal the Higher Sun Paladin level 29
45th Haze 122nd year of Ascendancy at 13:42 see stats
Against all odds
Killed Ukruk in the ambush.By pallal the Higher Sun Paladin level 28
43rd Haze 122nd year of Ascendancy at 20:08 see stats
Bringer of Doom
Killed a Bringer of Doom.By pallal the Higher Sun Paladin level 22
19th Haze 122nd year of Ascendancy at 08:24 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By pallal the Higher Sun Paladin level 18
79th Dusk 122nd year of Ascendancy at 10:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By pallal the Higher Sun Paladin level 17
37th Dusk 122nd year of Ascendancy at 06:17 see stats
Destroyer's bane
Killed Golbug the Destroyer.By pallal the Higher Sun Paladin level 31
56th Haze 122nd year of Ascendancy at 06:06 see stats
Earth Master
Killed Harkor'Zun.By pallal the Higher Sun Paladin level 19
14th Haze 122nd year of Ascendancy at 19:54 see stats
Exterminator
Killed 1000 creatures.By pallal the Higher Sun Paladin level 20
16th Haze 122nd year of Ascendancy at 17:26 see stats
Guiding Hand
Saved all escorted adventurers.By pallal the Higher Sun Paladin level 30
54th Haze 122nd year of Ascendancy at 06:33 see stats
Level 10
Got a character to level 10.By pallal the Higher Sun Paladin level 10
4th Mirth 122nd year of Ascendancy at 19:22 see stats
Level 20
Got a character to level 20.By pallal the Higher Sun Paladin level 20
16th Haze 122nd year of Ascendancy at 08:32 see stats
Level 30
Got a character to level 30.By pallal the Higher Sun Paladin level 30
53rd Haze 122nd year of Ascendancy at 03:10 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By pallal the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 09:55 see stats
Size matters
Did over 600 damage in one attack.By pallal the Higher Sun Paladin level 31
55th Haze 122nd year of Ascendancy at 13:19 see stats
Sliders
Activated a portal using the Orb of Many Ways.By pallal the Higher Sun Paladin level 32
56th Haze 122nd year of Ascendancy at 09:50 see stats
The Arena
Unlocked Arena mode.By pallal the Higher Sun Paladin level 13
1st Summertide 122nd year of Ascendancy at 22:24 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By pallal the Higher Sun Paladin level 14
1st Flare 122nd year of Ascendancy at 05:10 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By pallal the Higher Sun Paladin level 13
3rd Summertide 122nd year of Ascendancy at 14:11 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By pallal the Higher Sun Paladin level 26
42nd Haze 122nd year of Ascendancy at 00:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By pallal the Higher Sun Paladin level 16
3rd Flare 122nd year of Ascendancy at 15:34 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By pallal the Higher Sun Paladin level 26
42nd Haze 122nd year of Ascendancy at 17:34 see stats
Log
Weapon of Light hits Armoured skeleton warrior for (23 blocked), 0 light, (15 blocked), 0 light (0 total damage).
Weapon of Light hits Shadow for 0 light, 0 light (0 total damage).
Weapon of Light hits Ghoul for 23 light, 15 light (38 total damage).
Weapon of Light hits Ghast for 23 light, 15 light (38 total damage).
pallal hits Elusetha the Tortured Mass for (59 to bones), 0 light, (42 to bones), 0 physical, 1 light, 1 nature, 2 light, 2 arcane (6 total damage).
Shield of Light hits Elusetha the Tortured Mass for 14 light, 4 light, 3 physical, 2 light, 1 nature, 4 light, 2 arcane (30 total damage).
Melee retaliation hits Shadow for 1 light, 1 blight, 2 light, 1 fire, 2 light, 1 mind (7 total damage).
pallal receives 8 healing from Shield of Light.
Shadow hits pallal for 48 physical damage.
Pallal is free from the corrosive worm.
Elusetha the Tortured Mass steals life from Ghoulking!
Elusetha the Tortured Mass steals life from Shadow!
Elusetha the Tortured Mass steals life from Ghoul!
Elusetha the Tortured Mass steals life from pallal!
Elusetha the Tortured Mass steals life from Ghast!
Elusetha the Tortured Mass hits Armoured skeleton warrior for (149 blocked), (80 absorbed), 0 physical, (149 blocked), (339 absorbed), 0 acid (0 total damage).
Elusetha the Tortured Mass hits Ghoul for 229 physical, (178 resilience), 353 acid (582 total damage).
Elusetha the Tortured Mass hits Shadow for 229 physical, 531 acid (760 total damage).
Elusetha the Tortured Mass hits Armoured skeleton warrior for (187 absorbed), 0 physical, (352 absorbed), 0 acid (0 total damage).
Elusetha the Tortured Mass hits Ghoulking for 229 physical, (4 resilience), 526 acid (755 total damage).
Elusetha the Tortured Mass hits Ghast for 229 physical, (164 resilience), 367 acid (596 total damage).
Elusetha the Tortured Mass hits pallal for 164 physical, 607 acid (770 total damage).
Ghast hits Elusetha the Tortured Mass for 54 healing, 87 healing (0 total damage) [141 healing].
pallal hits Elusetha the Tortured Mass for 39 healing, 55 healing (0 total damage) [93 healing].
Shadow hits Elusetha the Tortured Mass for 54 healing, 105 healing (0 total damage) [159 healing].
Ghoul hits Elusetha the Tortured Mass for 54 healing, 84 healing (0 total damage) [138 healing].
Ghoulking hits Elusetha the Tortured Mass for 54 healing, 125 healing (0 total damage) [179 healing].
Rotting Disease from Ghoul hits pallal for 59 blight damage.
Shield of Light hits pallal for 8 healing, 8 healing, 8 healing (0 total damage) [25 healing].
pallal the level 33 higher sun paladin was melted to death by Elusetha the Tortured Mass on level 1 of Hidden Vault - Rak'shor Pride (1).















































































































































