Number 6.201 the level 2 Cornac Adventurer by Vornehm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning18 (base 18)

Resources

Life120/120
Hate20/100
Psi92/92
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Barehand

Damage8
Accuracy12
Crit Chance3%
APR1
Speed0.80

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense7
Ranged Defense7
Fatigue11
Physical Save8
Spell Save8
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Infusions
Infusions

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.00
2/5
0/5
0/5
0/5
Psionic / Absorption1.00
2/5
0/5
0/5
0/5
Cursed / Strife1.00
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.00
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
0/5
0/5
0/5
0/5
Cursed / Force of will1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active

Equipment

Psionic focus
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Log

You gain 1.21 gold from the melting of iron dagger of erosion (9.5-12.35 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9-11.7 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (11.5-16.1 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10-14 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (11.5-16.1 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (16.5-26.4 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron battleaxe (11.5-17.25 power, 1 apr).
You gain 1.20 gold from the melting of
potent elm magestaff (12-14.4 power, 2 apr, lightning element).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, light element).
You gain 2.19 gold from the melting of
cruel elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.60 gold from the melting of
manasurge rune (regen 674% over 10 turns; mana 34; cd 12).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 79%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 62%).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: hostile spotted to the north (midge swarm)).


Number 6.201 deactivates
Beyond the Flesh.
Number 6.201 deactivates
Striking Stance.
Number 6.201 deactivates
Kinetic Shield.
Number 6.201 tessellates his cloak!