












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Rogue |
Level / Exp | 21 / 30% |
Size | medium |
Lifes / Deaths | Killed by sick great wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 22:27 0 / 6Killed by Dabidond the thalore at level 10 on the 9th Mirth 122nd year of Ascendancy at 11:59 Killed by ultimate gwelgoroth at level 14 on the 25th Dusk 122nd year of Ascendancy at 13:48 Killed by Urkis, the High Tempest at level 20 on the 32nd Haze 122nd year of Ascendancy at 14:28 Killed by Vorymira the multi-hued drake hatchling at level 21 on the 50th Haze 122nd year of Ascendancy at 09:25 Killed by Vorymira the multi-hued drake hatchling at level 21 on the 50th Haze 122nd year of Ascendancy at 10:17 |
Primary Stats
Strength | 28 (base 13) |
Dexterity | 35.036148869378 (base 37) |
Constitution | 23 (base 15) |
Magic | 15 (base 10) |
Willpower | 43 (base 10) |
Cunning | 70 (base 47) |
Resources
Life | -97/529 |
Stamina | 232/232 |
Healing Factor | 1.32103626943 |
Regeneration | 107.23727611442 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 5 |
See Stealth | 43.22431398015 |
See Invisible | 43.22431398015 |
Stealth | 62.170027418887 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 68 |
Accuracy | 47 |
Crit Chance | 33% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 44 |
Accuracy | 47 |
Crit Chance | 27% |
APR | 37 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +22% |
Physical | +6% |
All | 0% |
Nature | +5% |
Offense: Damage Penetration
Lightning | +5% |
Defense: Base
Armour (hardiness) | 19 (79.692942254812%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 20 |
Mental Save | 37 |
Defense: Resistances
Acid | + 11%( 70%) |
Light | + 19%( 70%) |
Darkness | + 14%( 70%) |
Nature | + 14%( 70%) |
Physical | + 12%( 70%) |
Cold | + 23%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stealth |
talent | Apply Poison |
talent | Chant of Fortress |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.2 and stamina regeneration by 1.7. Soothing Darkness |
beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 7 Net Damage: 89 - 125 Accuracy: 62 (knife) APR: 24 Crit Chance: +50% Crit mult: 194% Uses Stats: 50% Cun, 70% Dex |
detrimental effect | The target is infected by a disease, reducing its dexterity by 17 and doing 29.26 blight damage per turn. Decrepitude Disease |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Cannot heal higher than 529 life. Blood Lock |
beneficial effect | A flow of life spins around the target, regenerating 71.60 life per turn. Regeneration |
beneficial effect | The target ignores pain, reducing all damage taken by 24%. Pain Suppression |
beneficial effect | Parrying melee and ranged attacks: Has a 38% chance to deflect up to 17 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed red crystal shard. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed sandworm tooth. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Str +2 Con dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 arrow ammo [Random Unique] Arcane/Master/Psionic Power 59.0 - 82.6 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +13.5% Capacity 18 Proj.spd +200% Ranged+ +44 physical +18 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 193 physical damage On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +42.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | ![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 67 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +4 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 13 light Ranged+ 10 light Dmg.mod +12% light Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +3 Cun +3 Con dps ---------- Melee+ 12 light Ranged+ 14 light Dmg.mod +10% light Rings can have magical properties. |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +2 Con dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 4 lightning ----- def ----- Resists +3% cold +16% light +10% darkness Blind- +28% Amulets can have magical properties. |
In main hand | ![]() 1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 24.0 - 31.2 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Sharp, short and deadly. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ----- def ----- Talent.cat+ +0.20 Wild-gift Mind.save +15 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | ![]() 2.0 T1 cloak armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +5% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T4 light armor [Ego++] Nature While equipped: ----- def ----- Armour +8 Defense +12 (+4 eff.) Fatigue +8% Resists +7% acid +6% cold Max.HP +30.00 HP.reg +3.10 Heal.mod +11% ---------- misc Breathe water A suit of armour made of leather. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.71 cold and 14.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.0 - 15.6 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning +9 cold On Crit.r2 +16 lightning While equipped: Stats +2 Cun +2 Str dps ---------- Dmg.mod +9% lightning ---------- misc See.Invis +6 Sharp, short and deadly. |
![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Against +18% Summoned ----- def ----- D.Red.from +23% Summoned A belt that goes around your waist. |
![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.4 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 63.61 to 190.84 lightning damage (127.23 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 1.0 T3 lite [Rare] Disrupt While equipped: Stats +2 Cun +2 Mag ----- def ----- Resists +9% lightning +3% temporal +3% all Crit.dmg- 10.00% Spell.save +17 (+8 eff.) Pinning- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Jaze the Thalore Rogue level 14
20th Dusk 122nd year of Ascendancy at 08:40 see stats
By Jaze the Thalore Rogue level 18
9th Haze 122nd year of Ascendancy at 16:43 see stats
By Jaze the Thalore Rogue level 20
34th Haze 122nd year of Ascendancy at 05:52 see stats
By Jaze the Thalore Rogue level 10
7th Mirth 122nd year of Ascendancy at 15:04 see stats
By Jaze the Thalore Rogue level 20
20th Haze 122nd year of Ascendancy at 06:05 see stats
By Jaze the Thalore Rogue level 18
1st Time of Equilibrium 122nd year of Ascendancy at 14:44 see stats
By Jaze the Thalore Rogue level 14
28th Dusk 122nd year of Ascendancy at 11:31 see stats
By Jaze the Thalore Rogue level 17
70th Dusk 122nd year of Ascendancy at 16:51 see stats
Log
Jaze's Throwing Knife hits Vorymira the multi-hued drake hatchling for 119 physical, 28 light (147 total damage).
Melee retaliation hits Jaze for 5 cold, 6 fire (11 total damage).
Jaze is afflicted by a decrepitude disease!
Vorymira the multi-hued drake hatchling's Soul Rot hits Jaze for 246 blight damage.
Bleeding from Jaze hits Vorymira the multi-hued drake hatchling for 30 physical damage.
Decrepitude Disease from Vorymira the multi-hued drake hatchling hits Jaze for 42 blight damage.
Jaze uses Throwing Knives.
Vorymira the multi-hued drake hatchling casts Drain.
Vorymira the multi-hued drake hatchling hits Jaze for 201 blight damage.
Jaze's Throwing Knife performs a melee critical strike against Vorymira the multi-hued drake hatchling!
Jaze's Throwing Knife hits Vorymira the multi-hued drake hatchling for 134 physical, 28 light (162 total damage).
Melee retaliation hits Jaze for 5 cold, 6 fire (11 total damage).
Bleeding from Jaze hits Vorymira the multi-hued drake hatchling for 30 physical damage.
Decrepitude Disease from Vorymira the multi-hued drake hatchling hits Jaze for 42 blight damage.
Jaze uses Infusion: Wild.
Jaze lessens the pain.
Jaze uses Infusion: Regeneration.
Jaze starts regenerating health quickly.
Vorymira the multi-hued drake hatchling casts Blood Spray.
Vorymira the multi-hued drake hatchling hits Jaze for 99 blight damage.
Jaze the level 21 thalore rogue was diseased to death by Vorymira the multi-hued drake hatchling on level 1 of Ruined Dungeon.
Jaze deactivates Chant of Fortress.
Jaze feels pain again.
Jaze deactivates Stealth.
Jaze is free from the decrepitude disease.
Jaze stops regenerating health quickly.
Jaze is no longer blood locked.
Jaze deactivates Apply Poison.