










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Doombringer |
Level / Exp | 33 / 84% |
Size | big |
Lifes / Deaths | Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:44 / 93Killed by investigator at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:30 Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:50 Killed by dúathedlen at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:44 Killed by dúathedlen at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:02 Killed by dúathedlen at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:42 Killed by Bethibeth the degenerated skeleton archer at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:54 Killed by copperhead snake at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:41 Killed by copperhead snake at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:00 Killed by Dusk at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:23 Killed by Salylethra the red crystal at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:44 Killed by white crystal at level 6 on the 78th Pyre 122nd year of Ascendancy at 01:52 Killed by crimson crystal at level 6 on the 78th Pyre 122nd year of Ascendancy at 12:40 Killed by Dusk at level 8 on the 2nd Mirth 122nd year of Ascendancy at 23:15 Killed by storm drake hatchling at level 8 on the 3rd Mirth 122nd year of Ascendancy at 08:08 Killed by skeleton master archer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 15:15 Killed by skeleton archer at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:02 Killed by skeleton archer at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:24 Killed by Bill the Stone Troll at level 12 on the 7th Haze 122nd year of Ascendancy at 15:48 Killed by Glina the deformed poison ivy at level 13 on the 21st Haze 122nd year of Ascendancy at 19:16 Killed by gloomy giant venus flytrap at level 13 on the 22nd Haze 122nd year of Ascendancy at 06:31 Killed by Belora the giant white ant at level 15 on the 34th Haze 122nd year of Ascendancy at 15:03 Killed by Arylrath the red jelly at level 15 on the 41st Haze 122nd year of Ascendancy at 15:30 Killed by Porenn the red ooze at level 15 on the 41st Haze 122nd year of Ascendancy at 15:57 Killed by Minotaur of the Labyrinth at level 15 on the 41st Haze 122nd year of Ascendancy at 23:00 Killed by Bethelaith the black bear at level 16 on the 45th Haze 122nd year of Ascendancy at 11:42 Killed by Xywe the copperhead snake at level 16 on the 46th Haze 122nd year of Ascendancy at 09:04 Killed by Cyrutha the wolf at level 17 on the 48th Haze 122nd year of Ascendancy at 05:49 Killed by enthralled maulotaur at level 18 on the 49th Haze 122nd year of Ascendancy at 11:20 Killed by skeleton warrior at level 18 on the 50th Haze 122nd year of Ascendancy at 06:11 Killed by Cular the quasit at level 18 on the 50th Haze 122nd year of Ascendancy at 15:52 Killed by Cular the quasit at level 18 on the 50th Haze 122nd year of Ascendancy at 16:20 Killed by Cular the quasit at level 18 on the 50th Haze 122nd year of Ascendancy at 17:07 Killed by Wefegma the dúathedlen at level 18 on the 50th Haze 122nd year of Ascendancy at 19:11 Killed by Wefegma the dúathedlen at level 18 on the 50th Haze 122nd year of Ascendancy at 19:48 Killed by Wefegma the dúathedlen at level 18 on the 50th Haze 122nd year of Ascendancy at 19:59 Killed by Morelhor the wretchling at level 18 on the 51st Haze 122nd year of Ascendancy at 23:52 Killed by Morelhor the wretchling at level 18 on the 52nd Haze 122nd year of Ascendancy at 00:30 Killed by Urrhetra the wretchling at level 19 on the 53rd Haze 122nd year of Ascendancy at 13:19 Killed by daelach at level 19 on the 53rd Haze 122nd year of Ascendancy at 19:08 Killed by daelach at level 19 on the 53rd Haze 122nd year of Ascendancy at 19:25 Killed by fire imp at level 19 on the 53rd Haze 122nd year of Ascendancy at 19:39 Killed by fire imp at level 19 on the 53rd Haze 122nd year of Ascendancy at 20:09 Killed by Dusk at level 20 on the 55th Haze 122nd year of Ascendancy at 01:57 Killed by water imp at level 20 on the 55th Haze 122nd year of Ascendancy at 04:08 Killed by Weirdling Beast at level 20 on the 55th Haze 122nd year of Ascendancy at 09:20 Killed by Weirdling Beast at level 20 on the 55th Haze 122nd year of Ascendancy at 10:23 Killed by Weirdling Beast at level 20 on the 55th Haze 122nd year of Ascendancy at 11:14 Killed by Weirdling Beast at level 20 on the 55th Haze 122nd year of Ascendancy at 11:52 Killed by Weirdling Beast at level 20 on the 55th Haze 122nd year of Ascendancy at 12:22 Killed by enthralled slave at level 20 on the 57th Haze 122nd year of Ascendancy at 03:17 Killed by Xytira the slaver at level 20 on the 57th Haze 122nd year of Ascendancy at 03:42 Killed by Aryvena the slaver at level 20 on the 57th Haze 122nd year of Ascendancy at 12:09 Killed by Dusk at level 20 on the 58th Haze 122nd year of Ascendancy at 17:10 Killed by enthralled slave at level 20 on the 58th Haze 122nd year of Ascendancy at 17:23 Killed by enthralled slave at level 20 on the 58th Haze 122nd year of Ascendancy at 17:44 Killed by enthralled slave at level 20 on the 58th Haze 122nd year of Ascendancy at 18:00 Killed by enthralled slave at level 20 on the 58th Haze 122nd year of Ascendancy at 23:45 Killed by Blood Master at level 20 on the 60th Haze 122nd year of Ascendancy at 05:01 Killed by Aevan the human at level 20 on the 67th Haze 122nd year of Ascendancy at 17:29 Killed by Aevan the human at level 20 on the 67th Haze 122nd year of Ascendancy at 17:44 Killed by gigantic corrosive tunneler at level 21 on the 6th Decay 122nd year of Ascendancy at 11:25 Killed by cold drake at level 21 on the 7th Allure 123rd year of Ascendancy at 12:32 Killed by faeros at level 22 on the 1st Regrowth 123rd year of Ascendancy at 01:45 Killed by Emenor the skeleton warrior at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 07:38 Killed by Yvomilaith the skeleton mage at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 22:27 Killed by Subject Z at level 23 on the 17th Regrowth 123rd year of Ascendancy at 09:11 Killed by gwelgoroth at level 24 on the 28th Regrowth 123rd year of Ascendancy at 12:27 Killed by Bethorissra the xorn at level 24 on the 31st Regrowth 123rd year of Ascendancy at 20:21 Killed by Urkis, the High Tempest at level 24 on the 31st Regrowth 123rd year of Ascendancy at 23:47 Killed by Urkis, the High Tempest at level 24 on the 31st Regrowth 123rd year of Ascendancy at 23:59 Killed by Urkis, the High Tempest at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 02:57 Killed by ultimate gwelgoroth at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 04:12 Killed by Islenne the bloated horror at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 08:55 Killed by Islenne the bloated horror at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 09:35 Killed by ritch flamespitter at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 10:43 Killed by ultimate telugoroth at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 09:22 Killed by Dusk at level 25 on the 45th Regrowth 123rd year of Ascendancy at 14:23 Killed by elven cultist at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 08:55 Killed by elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 12:23 Killed by will o' the wisp at level 28 on the 69th Regrowth 123rd year of Ascendancy at 17:20 Killed by will o' the wisp at level 28 on the 69th Regrowth 123rd year of Ascendancy at 20:03 Killed by Xerarin the master vampire at level 29 on the 79th Regrowth 123rd year of Ascendancy at 04:13 Killed by Aletta Soultorn at level 30 on the 79th Regrowth 123rd year of Ascendancy at 19:56 Killed by orc pyromancer at level 30 on the 1st Pyre 123rd year of Ascendancy at 04:52 Killed by fire wyrm at level 31 on the 2nd Pyre 123rd year of Ascendancy at 18:25 Killed by orc pyromancer at level 32 on the 9th Pyre 123rd year of Ascendancy at 01:31 Killed by elder vampire at level 32 on the 9th Pyre 123rd year of Ascendancy at 04:09 Killed by The Master at level 32 on the 9th Pyre 123rd year of Ascendancy at 06:52 Killed by The Master at level 32 on the 9th Pyre 123rd year of Ascendancy at 09:14 Killed by orc archer at level 33 on the 10th Pyre 123rd year of Ascendancy at 01:19 Killed by ritch flamespitter at level 33 on the 50th Pyre 123rd year of Ascendancy at 11:23 Killed by Corrupted Oozemancer at level 33 on the 51st Pyre 123rd year of Ascendancy at 02:01 |
Primary Stats
Strength | 132 (base 60) |
Dexterity | 17 (base 10) |
Constitution | 59 (base 34) |
Magic | 60 (base 46) |
Willpower | 21 (base 10) |
Cunning | 30 (base 11) |
Resources
Life | 1045/1045 |
Stamina | 224/224 |
Vim | 126/126 |
Healing Factor | 1.5209606986899 |
Regeneration | 0.38024017467248 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +118.72307323196% |
Vision
Sight | 8 |
Lite | 0 |
Infravision | 9 |
See Stealth | 12 |
See Invisible | 22 |
Offense: Mainhand
Damage | 278 |
Accuracy | 35 |
Crit Chance | 28% |
APR | 34 |
Speed | 1.20 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Blight | +18% |
Arcane | +55% |
Mind | +12% |
All | 0% |
Lightning | +25% |
Light | +15% |
Physical | +12% |
Cold | +25% |
Fire | +28% |
Nature | +26% |
Offense: Damage Penetration
Acid | +10% |
Blight | +35% |
Arcane | +25% |
Mind | +25% |
Lightning | +25% |
Darkness | +25% |
Cold | +25% |
Fire | +25% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 113.72307323196 (100%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 31 |
Mental Save | 35 |
Defense: Resistances
Acid | + 51%( 70%) |
Blight | + 47%( 70%) |
Physical | + 24%( 70%) |
Cold | + 25%( 70%) |
All | + 17%( 70%) |
Lightning | + 28%( 70%) |
Light | + 58%( 70%) |
Mind | + 38%( 70%) |
Darkness | + 80%( 80%) |
Fire | + 48%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Horrifying Blows |
talent | Flame of Urh'Rok |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Dusk. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Xywe the copperhead snake. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by cold drake. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed honey tree root. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed snow giant kidney. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of elder vampire blood. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +17 Fatigue: +4% Changes resistances: +14% acid / +10% cold / +3% blight / +11% fire / +15% nature / +13% lightning Reduces incoming crit damage: 5.00% Confusion immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +20% Maximum life: +40.00 Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 33% Changes resistances: +12% acid / +20% light / +10% blight / +6% fire / +9% darkness Changes resistances penetration: +10% acid Changes damage: +3% fire Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +5 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 37 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. This item has been sent to the Item's Vault. |
Tool | ![]() Requires: - Level 25 Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.2 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." This item has been sent to the Item's Vault. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() Requires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Physical save: +15 (+4 eff.) It can be used to create a temporary shield that absorbs 230 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 23 * Blasts creatures in a radius 1 shockwave around your target for 226.24 to 678.72 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 583.52 to 1167.04 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +14 Armour Hardiness: +11% Fatigue: +5% Changes stats: +11 Con Changes resistances: +15% nature / +9% physical Changes resistances penetration: +25% darkness / +10% blight Changes damage: +6% nature / +6% blight When used to modify unarmed attacks: Power: 139% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+10 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+5 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 4 Armour, 6 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. This item has been sent to the Item's Vault. |
Cloak | ![]() Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Around neck | ![]() Requires: - Level 25 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+7 eff.) Defense: +14 (+4 eff.) Changes stats: +17 Lck Changes resistances penetration: +25% blight / +25% mind Changes damage: +12% blight / +12% mind / +30% arcane Spell crit. chance: +4% Damage Shield penetration: +30% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 270 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 7 light / 10 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 16% * 8% chance to blind Changes stats: +3 Mag Changes damage: +12% light / +6% temporal / +15% darkness / +5% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 11% chance to reduce all saves and defense by 19 Damage (Melee): 11 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 19 Damage (Ranged): 12 physical Changes stats: +3 Cun Changes resistances: +3% acid / +6% temporal / +9% nature / +6% blight Changes resistances penetration: +10% nature Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +8 temporal Damage (radius 2) on crit: +94 acid / +82 nature When wielded/worn: Armour penetration: +22 Physical power: +15 (+4 eff.) Changes stats: +9 Str Changes resistances penetration: +56% acid / +10% temporal / +55% nature Changes damage: +6% temporal Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +9% mind / +2% physical / +19% light / +13% all Changes resistances penetration: +10% temporal / +8% physical Changes damage: +14% temporal / +21% physical / +13% light / +10% all Mental save: +3 (+1 eff.) Silence immunity: +10% Knockback immunity: +10% Life regen: +2.00 Spellpower: +14 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 14 mind Effects when hit in melee: * 27 arcane resource burn Damage when hit (Melee): 8 acid Changes resistances: +3% lightning / +7% mind / +5% arcane Changes damage: +6% mind / +9% acid Spell save: +18 (+9 eff.) Life regen: +7.00 Stamina each turn: +1.20 Maximum stamina: +37.00 When used to modify unarmed attacks: Power: 128% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). On weapon hit: * 32 arcane resource burn Damage (radius 2) on crit: +11 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 161% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +13.0% Capacity: 16 Turns elapse between self-loadings: 3 On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 190 physical damage On weapon crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Requires: - Level 15 Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Damage when hit (Melee): 2 acid Changes stats: +1 Str Changes resistances: +24% lightning / +6% physical / +12% light / +6% acid Changes resistances penetration: +10% lightning / +15% acid Changes damage: +6% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 130.79 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 130.79 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 64/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +12% lightning / +6% cold / +9% light / +6% temporal Changes resistances penetration: +25% mind / +10% cold Changes damage: +12% cold It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 32 lightning damage and will be dazed for 1 turn (160 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Damage when hit (Melee): 8 acid Changes stats: +3 Cun Changes damage: +30% mind Maximum psi: +50.00 It can be used to create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dusk the Thalore Doombringer level 33
13rd Pyre 123rd year of Ascendancy at 00:51 see stats
By Dusk the Thalore Doombringer level 20
55th Haze 122nd year of Ascendancy at 16:25 see stats
By Dusk the Thalore Doombringer level 33
10th Pyre 123rd year of Ascendancy at 01:12 see stats
By Dusk the Thalore Doombringer level 26
53rd Regrowth 123rd year of Ascendancy at 20:20 see stats
By Dusk the Thalore Doombringer level 10
66th Dusk 122nd year of Ascendancy at 15:55 see stats
By Dusk the Thalore Doombringer level 21
9th Allure 123rd year of Ascendancy at 07:28 see stats
By Dusk the Thalore Doombringer level 18
50th Haze 122nd year of Ascendancy at 03:44 see stats
By Dusk the Thalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 12:12 see stats
By Dusk the Thalore Doombringer level 20
55th Haze 122nd year of Ascendancy at 13:33 see stats
By Dusk the Thalore Doombringer level 10
1st Summertide 122nd year of Ascendancy at 20:50 see stats
By Dusk the Thalore Doombringer level 20
53rd Haze 122nd year of Ascendancy at 20:16 see stats
By Dusk the Thalore Doombringer level 30
79th Regrowth 123rd year of Ascendancy at 15:11 see stats
By Dusk the Thalore Doombringer level 20
54th Haze 122nd year of Ascendancy at 14:34 see stats
By Dusk the Thalore Doombringer level 33
51st Pyre 123rd year of Ascendancy at 03:08 see stats
By Dusk the Thalore Doombringer level 10
1st Dusk 122nd year of Ascendancy at 18:29 see stats
By Dusk the Thalore Doombringer level 33
10th Pyre 123rd year of Ascendancy at 00:46 see stats
By Dusk the Thalore Doombringer level 8
2nd Mirth 122nd year of Ascendancy at 23:08 see stats
By Dusk the Thalore Doombringer level 10
1st Summertide 122nd year of Ascendancy at 21:10 see stats
By Dusk the Thalore Doombringer level 20
55th Haze 122nd year of Ascendancy at 16:25 see stats
By Dusk the Thalore Doombringer level 9
8th Mirth 122nd year of Ascendancy at 23:58 see stats
By Dusk the Thalore Doombringer level 20
58th Haze 122nd year of Ascendancy at 23:38 see stats
By Dusk the Thalore Doombringer level 29
78th Regrowth 123rd year of Ascendancy at 10:16 see stats
By Dusk the Thalore Doombringer level 20
55th Haze 122nd year of Ascendancy at 13:44 see stats
By Dusk the Thalore Doombringer level 32
9th Pyre 123rd year of Ascendancy at 10:37 see stats
Log
Dusk deactivates Horrifying Blows.
Dusk deactivates Flame of Urh'Rok.