














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Early Boost & Some More Points 1.6.0Significantly more points in the early game. That's it. Simplified Prodigy Requirements 1.6.1The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 24 / 22% |
| Size | big |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 13:43 / 119Killed by whitehoof ghoul at level 10 on the 27th Retaking 124th year of Ascendancy at 06:13 Killed by whitehoof ghoul at level 10 on the 27th Retaking 124th year of Ascendancy at 18:10 Killed by ghast at level 10 on the 27th Retaking 124th year of Ascendancy at 18:38 Killed by whitehoof ghoul at level 10 on the 27th Retaking 124th year of Ascendancy at 18:56 Killed by whitehoof maulotaur at level 10 on the 27th Retaking 124th year of Ascendancy at 19:53 Killed by whitehoof ghoul at level 10 on the 27th Retaking 124th year of Ascendancy at 20:28 Killed by whitehoof ghoul at level 10 on the 27th Retaking 124th year of Ascendancy at 23:08 Killed by whitehoof maulotaur at level 11 on the 28th Retaking 124th year of Ascendancy at 09:37 Killed by ghoulking at level 11 on the 28th Retaking 124th year of Ascendancy at 14:00 Killed by whitehoof ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 15:20 Killed by ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 18:16 Killed by whitehoof ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 18:43 Killed by whitehoof ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 20:50 Killed by Gloruserin the whitehoof invoker at level 11 on the 28th Retaking 124th year of Ascendancy at 21:25 Killed by whitehoof ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 21:38 Killed by Gloruserin the whitehoof invoker at level 11 on the 28th Retaking 124th year of Ascendancy at 21:54 Killed by Gloruserin the whitehoof invoker at level 11 on the 28th Retaking 124th year of Ascendancy at 22:05 Killed by whitehoof ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 22:30 Killed by whitehoof ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 22:52 Killed by whitehoof ghoul at level 11 on the 28th Retaking 124th year of Ascendancy at 23:12 Killed by whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 02:22 Killed by ghoulking at level 12 on the 29th Retaking 124th year of Ascendancy at 03:12 Killed by whitehoof maulotaur at level 12 on the 29th Retaking 124th year of Ascendancy at 03:25 Killed by whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 04:59 Killed by ghoulking at level 12 on the 29th Retaking 124th year of Ascendancy at 05:57 Killed by whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 07:26 Killed by whitehoof invoker at level 12 on the 29th Retaking 124th year of Ascendancy at 08:36 Killed by whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 08:53 Killed by whitehoof maulotaur at level 12 on the 29th Retaking 124th year of Ascendancy at 12:32 Killed by whitehoof maulotaur at level 12 on the 29th Retaking 124th year of Ascendancy at 12:55 Killed by Mayelle the whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 14:26 Killed by Mayelle the whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 14:41 Killed by whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 19:46 Killed by whitehoof ghoul at level 12 on the 29th Retaking 124th year of Ascendancy at 20:02 Killed by whitehoof maulotaur at level 12 on the 29th Retaking 124th year of Ascendancy at 20:59 Killed by whitehoof maulotaur at level 12 on the 29th Retaking 124th year of Ascendancy at 21:16 Killed by whitehoof ghoul at level 13 on the 30th Retaking 124th year of Ascendancy at 09:50 Killed by Bethylratira the ink squid at level 13 on the 30th Retaking 124th year of Ascendancy at 20:46 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 04:13 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 04:53 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 05:16 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 05:37 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 06:00 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 06:19 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 06:43 Killed by Nektosh the One-Horned at level 13 on the 31st Retaking 124th year of Ascendancy at 07:05 Killed by sun-mage at level 15 on the 35th Retaking 124th year of Ascendancy at 17:53 Killed by sun paladin at level 15 on the 36th Retaking 124th year of Ascendancy at 17:15 Killed by sun-mage at level 15 on the 36th Retaking 124th year of Ascendancy at 19:38 Killed by sunwall archer at level 15 on the 36th Retaking 124th year of Ascendancy at 21:27 Killed by sunwall vindicator at level 15 on the 37th Retaking 124th year of Ascendancy at 16:07 Killed by elven astromancer at level 16 on the 37th Retaking 124th year of Ascendancy at 17:49 Killed by elven astromancer at level 16 on the 37th Retaking 124th year of Ascendancy at 18:04 Killed by sun-mage recruit at level 16 on the 38th Retaking 124th year of Ascendancy at 10:40 Killed by sun paladin at level 16 on the 38th Retaking 124th year of Ascendancy at 19:16 Killed by steam giant berserker at level 16 on the 39th Retaking 124th year of Ascendancy at 18:37 Killed by luminous horror at level 17 on the 5th Pain 124th year of Ascendancy at 00:31 Killed by luminous horror at level 17 on the 5th Pain 124th year of Ascendancy at 00:53 Killed by luminous horror at level 17 on the 5th Pain 124th year of Ascendancy at 01:11 Killed by luminous horror at level 17 on the 5th Pain 124th year of Ascendancy at 01:38 Killed by oozing horror at level 17 on the 5th Pain 124th year of Ascendancy at 03:36 Killed by blade horror at level 17 on the 5th Pain 124th year of Ascendancy at 12:28 Killed by blade horror at level 17 on the 5th Pain 124th year of Ascendancy at 13:05 Killed by ritch hunter at level 17 on the 5th Pain 124th year of Ascendancy at 13:32 Killed by shadow at level 17 on the 5th Pain 124th year of Ascendancy at 18:23 Killed by blade horror at level 18 on the 6th Pain 124th year of Ascendancy at 04:11 Killed by netherworm mass at level 18 on the 6th Pain 124th year of Ascendancy at 06:45 Killed by ritch larva at level 18 on the 6th Pain 124th year of Ascendancy at 08:51 Killed by umbral horror at level 18 on the 6th Pain 124th year of Ascendancy at 12:51 Killed by lava floor at level 18 on the 7th Pain 124th year of Ascendancy at 07:00 Killed by netherworm mass at level 19 on the 7th Pain 124th year of Ascendancy at 15:40 Killed by Porurimira the black mamba at level 19 on the 7th Pain 124th year of Ascendancy at 18:18 Killed by Porurimira the black mamba at level 19 on the 7th Pain 124th year of Ascendancy at 18:35 Killed by Porurimira the black mamba at level 19 on the 7th Pain 124th year of Ascendancy at 18:49 Killed by Porurimira the black mamba at level 19 on the 7th Pain 124th year of Ascendancy at 19:12 Killed by Porurimira the black mamba at level 19 on the 7th Pain 124th year of Ascendancy at 19:22 Killed by Porurimira the black mamba at level 19 on the 7th Pain 124th year of Ascendancy at 19:34 Killed by Porurimira the black mamba at level 19 on the 7th Pain 124th year of Ascendancy at 20:05 Killed by luminous horror at level 19 on the 8th Pain 124th year of Ascendancy at 01:45 Killed by luminous horror at level 19 on the 8th Pain 124th year of Ascendancy at 02:08 Killed by oozing horror at level 19 on the 8th Pain 124th year of Ascendancy at 02:40 Killed by blade horror at level 19 on the 8th Pain 124th year of Ascendancy at 02:53 Killed by Ivomikira the rattlesnake at level 19 on the 8th Pain 124th year of Ascendancy at 16:54 Killed by Porurimira the black mamba at level 19 on the 8th Pain 124th year of Ascendancy at 19:08 Killed by Porurimira the black mamba at level 19 on the 8th Pain 124th year of Ascendancy at 19:21 Killed by Caghlgan the human at level 19 on the 15th Pain 124th year of Ascendancy at 11:00 Killed by Ealnear the human at level 19 on the 15th Pain 124th year of Ascendancy at 11:56 Killed by Mindwall at level 19 on the 18th Pain 124th year of Ascendancy at 00:10 Killed by Mindwall at level 19 on the 18th Pain 124th year of Ascendancy at 00:53 Killed by Mindwall at level 19 on the 18th Pain 124th year of Ascendancy at 01:41 Killed by Mindwall at level 19 on the 18th Pain 124th year of Ascendancy at 02:24 Killed by Mindwall at level 19 on the 18th Pain 124th year of Ascendancy at 03:13 Killed by Mindwall at level 19 on the 18th Pain 124th year of Ascendancy at 03:50 Killed by Ivysegatira the orc high pyromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 06:06 Killed by orc high cryomancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 06:36 Killed by orc high cryomancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 06:55 Killed by Ivysegatira the orc high pyromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 07:21 Killed by orc pyromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 07:31 Killed by orc cryomancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 07:58 Killed by orc high cryomancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 08:17 Killed by Ivysegatira the orc high pyromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 09:12 Killed by orc high cryomancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 09:49 Killed by Ivysegatira the orc high pyromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 10:32 Killed by Mindcontrol Pillar at level 22 on the 18th Pain 124th year of Ascendancy at 11:32 Killed by Ivysegatira the orc high pyromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 11:51 Killed by ogre rune-spinner at level 22 on the 18th Pain 124th year of Ascendancy at 12:14 Killed by Mindcontrol Pillar at level 22 on the 18th Pain 124th year of Ascendancy at 12:29 Killed by skeleton warrior at level 22 on the 18th Pain 124th year of Ascendancy at 19:48 Killed by orc necromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 21:16 Killed by orc necromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 22:08 Killed by orc necromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 23:06 Killed by orc necromancer (subdued) at level 22 on the 18th Pain 124th year of Ascendancy at 23:32 Killed by ritch flamespitter at level 23 on the 19th Pain 124th year of Ascendancy at 06:03 Killed by Salyseda the ogre mauler at level 23 on the 19th Pain 124th year of Ascendancy at 07:38 Killed by Mindcontrol Pillar at level 23 on the 19th Pain 124th year of Ascendancy at 08:14 Killed by Mindcontrol Pillar at level 23 on the 19th Pain 124th year of Ascendancy at 08:31 Killed by Salyseda the ogre mauler at level 23 on the 19th Pain 124th year of Ascendancy at 08:47 Killed by Mindcontrol Pillar at level 23 on the 19th Pain 124th year of Ascendancy at 15:11 |
Primary Stats
| Strength | 55 (base 47) |
| Dexterity | 14 (base 10) |
| Constitution | 26 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 51 (base 38) |
Resources
| Life | 677/677 |
| Positive | 119/119 |
| Steam | 100/100 |
| Healing Factor | 1.2424489795918 |
| Regeneration | 7.7653061224487 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 23 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 23 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Darkness | +3% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 52.335093952971 (48.103448275862%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 32 |
| Physical Save | 40 |
| Spell Save | 17 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 24%( 70%) |
| Fire | + 53%( 70%) |
| Cold | + 30%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 33%( 70%) |
| Mind | + 9%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 90% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Chants | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Engineering | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | Inspired by a recent kill increasing all resistance by 6%. Orcish Triumph |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Gybeth the pair of drakeskin leather boots (0 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +6 Changes stats: +4 Str / +3 Dex / +4 Cun / +9 Con Changes resistances: +10% blight Talent granted: +1 Rocket Boots Critical mult.: +5.00% Physical save: +14 (+5 eff.) Mental save: +21 (+11 eff.) Only die when reaching: -80.00 life Maximum stamina: +30.00 Movement speed: +25% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. It was hardened by the digestive sack. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Visage of Nektosh (4 def, 8 armour)Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
| On hands | heroic rough leather gloves of sorrow (0 def, 6 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * 11% chance to reduce all saves and defense by 27 Damage (Melee): 11 mind / 10 darkness Talent granted: +1 Sand Shredder Mental save: -9 (-4 eff.) Maximum life: +44.00 Mindpower: +4 (+1 eff.) When used to modify unarmed attacks: Power: 106% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +4 Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shadowwyrd [power 260] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +3% blight / +3% mind / +9% darkness Changes damage: +3% darkness Light radius: +2 Infravision radius: +3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (260 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 20% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around neck | SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | dwarven-steel steamsaw 'Beregarain' (120% power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 121% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +50 Damage (Melee): +8 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +7 (+3 eff.) Fatigue: +8% Changes resistances: +20% fire Talent granted: +2 Block Maximum mana: +80.00 Spellpower: +20 (+10 eff.) Spell crit. chance: +4% Mindpower: +25 (+8 eff.) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +5 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | windwalling steel steamsaw of shrapnel (108% power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 108% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +12 physical When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Fatigue: +6% On shield block: * Cause enemies within radius 6 to bleed for 204 physical damage over 5 turns (1/turn) Changes stats: +3 Wil Changes resistances: +11% physical Talent granted: +1 Block Slows Projectiles: +11% Bonus block near projectiles: +10 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+4 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | impenetrable steel mail armour (3 def, 19 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +19 Defense: +3 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.chilling dwarven-steel battleaxe (133% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 cold Massive two-handed battleaxes. |
Overseer (115% power, 27 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 115% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+12 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +7% It can be used to either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower) Activation costs 60 power out of 60/60. Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
Staff of Bones (120% power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions Talent granted: +1 Command Staff Spellpower: +20 (+10 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
SignalRequires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Attack speed: 100% Dam. multiplier: 125% Firing range: +7 Travel speed: +300% Damage conversion: 80% fire burn Attacks use: 2.0 Steam It can be used to activate talent Flare (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 8 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. |
Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
crackling iron steamsaw of winter (102% power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 102% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +10 lightning / +11 cold When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 3 lightning On shield block: * Deals 149 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +1 Dex / +2 Wil Changes resistances: +11% lightning / +11% cold Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Xitira (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +12 Wil / +6 Cun / +2 Con Changes resistances: +5% arcane Physical save: +14 (+5 eff.) Mental save: +16 (+8 eff.) Hate when firing a critical mind attack: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Cun / +3 Wil Physical save: +7 (+3 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+4 eff.) A pair of boots made of leather. |
Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+5 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Life regen: +3.40 Maximum life: +41.00 Healing mod.: +10% A suit of armour made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 130] simple healing salve [power 130]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 130 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Gwendolyn the Orc Sawbutcher level 17
3rd Revenge 124th year of Ascendancy at 08:24 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Gwendolyn the Orc Sawbutcher level 16
38th Retaking 124th year of Ascendancy at 00:47 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Gwendolyn the Orc Sawbutcher level 13
31st Retaking 124th year of Ascendancy at 04:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gwendolyn the Orc Sawbutcher level 10
27th Retaking 124th year of Ascendancy at 04:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gwendolyn the Orc Sawbutcher level 20
18th Pain 124th year of Ascendancy at 04:05 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Gwendolyn the Orc Sawbutcher level 23
19th Pain 124th year of Ascendancy at 15:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gwendolyn the Orc Sawbutcher level 22
18th Pain 124th year of Ascendancy at 07:56 see stats
We weren't kidding! (Exploration mode)
Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.By Gwendolyn the Orc Sawbutcher level 13
31st Retaking 124th year of Ascendancy at 04:13 see stats
Log
Gwendolyn roars triumphantly.
Mindcontrol Pillar converts some damage to Psi!
Gwendolyn hits Mindcontrol Pillar for 7 to psi, 120 physical (127 total damage).
Gwendolyn killed Mindcontrol Pillar!
Orc elite berserker uses Juggernaut.
Orc elite berserker hardens its skin.
Ogre pounder throws two quick punches.
Ogre pounder hits Orc elite berserker for 15 physical, 14 physical (29 total damage).
The shattering blow creates a shockwave!
Orc elite berserker hits Something for 25 physical damage.
Orc elite berserker hits Ogre pounder for (4 flat reduction), 37 physical (37 total damage).
Saving done.
Ogre pounder has temporarily forgotten Clinch for 2 turns!
Melee retaliation hits Ogre pounder for (1 flat reduction), 0 lightning (0 total damage).
Something hits Ogre pounder for (4 flat reduction), 23 physical, (4 flat reduction), 0 lightning (23 total damage).
Ogre pounder hits Something for 21 physical damage.
The shattering blow creates a shockwave!
Orc elite berserker hits Something for 20 physical damage.
Orc elite berserker hits Ogre pounder for (4 flat reduction), 30 physical (30 total damage).
Melee retaliation hits Ogre pounder for (1 flat reduction), 0 lightning (0 total damage).
Ogre pounder hits Something for 27 physical damage.
Ogre pounder is disarmed!
Something hits Ogre pounder for (4 flat reduction), 23 physical, (4 flat reduction), 0 lightning (23 total damage).
The shattering blow creates a shockwave!
Orc elite berserker hits Something for 33 physical damage.
Orc elite berserker hits Ogre pounder for (4 flat reduction), 40 physical (40 total damage).
Gwendolyn is no longer inspired.




























































































